• March 2013 - DCEmu Turns 9 Years Old and Still Going Strong

    Its Now March 2013 and DCEmu the Homebrew & Gaming Network is now 9 Years old. I actually started the sites back in 2002 but joined them under the DCEmu name back in 2004 when the site was foremost a Dreamcast Site, since then we have expanded and cover all homebrew scenes as new consoles come into play. To make sure the site gets back to what it does best i have merged the discussion forums and unmerged all the news forums, which for everyone makes for a better reading experiance, no one wants to search for PS2 news on a PS3 merged news forum because it takes ages to find it. Also this month we have launched new sites for PS4, GCW Zero and also an Open Source Handhelds website. Thanks for visiting DCEmu and please join in the discussion and remember if you are a coder then you can upload to our forum instead of using crappy internet upload sites.
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    by Published on May 11th, 2013 14:52
    1. Categories:
    2. DCEmu

    62 per cent of the British population now own a smartphone and 29.3 per cent a tablet.
    In fact, in the latest data, smartphones accounted for 83 per cent of all mobile sales, demonstrating their growing dominance.
    There has been much debate recently about consumers’ interaction with smart devices, with most people not using their phones or tablets to the max. However, what is clear is the ‘smart generation’ is increasingly using these portable devices for gaming.
    40.7 per cent of mobile owners use their phones for gaming, up from 32.6 per cent in 2011. This has meant that 3.9 per cent of games are now bought for smart devices – an increase of 1.2 percentage points over the past year. And this looks set to rise.
    In the past year, the number of games bought for phones and tablets has increased by 11.7 per cent. This contrasts markedly with the 27.1 per cent decline we have seen in sales of physical games over the same period.
    Growth is, in the main, being driven by the increasing number of smart device shoppers, with a quarter more consumers entering this market in the past year.
    "In the past year, the number of games bought
    for phones and tablets has increased by
    11.7 per cent. This contrasts markedly with
    the 27.1 per cent decline we have seen in
    sales of physical games over
    the same period."
    For developers this is good news. New customers contributed an extra 360,000 games sales in the 24 weeks ending February 17th and are the main reason this part of the market is flourishing. Continuing to appeal to new customers will be crucial going forward, particularly as there are signs that current customers are buying less when compared
    to last year.
    Existing shoppers bought 239,000 fewer games over the latest 24-week period compared with last year. It may be that this group moved towards free games rather than downloading fewer paid-for apps, something not captured in these figures.
    We expect smartphone penetration to increase, which means there will be a larger potential pool of customers to target for mobile gaming.
    These shopper behaviours are obviously interesting for those developing content for smart devices. But what are the implications for the wider games market?
    The latest data shows that there is a close link between the shoppers buying gaming apps and traditional gamers using consoles.

    http://www.mcvuk.com/news/read/analy...onsole/0115404 ...
    by Published on May 11th, 2013 14:48
    1. Categories:
    2. Android News
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    Sony and Microsoft’s vast console empires have made it difficult for them to innovate and capitalise on the rise in low cost indie games, says Playjam CMO Anthony Johnson.Playjam will release GameStick this summer for $79 in the US and £79.99 in the UK, where it will retail exclusively at Game. It is targeting casual and ‘mid-core’ games players – the kind that play low-cost mobile games but aren’t likely to pay a premium for a traditional, high-end games console.“The issue is that as we all know, elephants can’t jump,” Playjam CMO Anthony Johnson told us. “[Sony and Microsoft] have built an extraordinary successful market which they have dominated for years, but times are changing and the underlying models employed by these manufacturers will make it extremely difficult for them to innovate. A model built around huge hardware subsidies and Hollywood-type budgets for content will only ever serve a relatively niche segment of the market.”Johnson says that GameStick was conceived as a reaction to the ‘old’ marketplace, and it reached its $100,000 Kickstarter target with ease. It currently has $647,658 in funding – a not inconsequential sum, but one that’s dwarfed by the $8.5 million raised thus far by fellow microconsole Ouya.“Ouya got to Kickstarter first and ran a legendary campaign,” says Johnson. “We would probably see them as our closest competition today although we have chosen to go down a different route in terms of form factor that we think offers players more. I know that this sounds canned but competition is good. We are looking to define a new market and realistically this is going to take a number of players to achieve.”Its pitch to developers is to offer an easy way of getting games onto the big screen, but with competing tech on its way, fragmentation could threaten this new marketplace. ”If new hardware manufacturers insist on throwing up barriers by asking developers to follow proprietary key mapping technologies then we will see fatigue from the developer community hit pretty quickly,” says Johnson. “GameStick has decided to employ open standards to ensure as much cross compatibility between devices and content as possible. Developers are far more likely to support platforms which require the least effort to port to.”Johnson says that GameStick is courting indies and large publishers, and tells us that “500 developers have signed up so far.”“If your game runs on an Android device and would make sense on TV it will work on our platform with either minimal or no tweaking,” he says.One million units sold is the benchmark for Playjam, at which point it would consider GameStick to be a viable platform in the long term. And Johnson doesn’t believe that the arrival of PS4 will dilute demand for GameStick in any meaningful way.“I think Sony made a couple of neat innovations around the integration of social media within the platform but these will take time for developers to integrate, whereas the games we are targeting are inherently social given that they originated on mobile platforms,” he adds. “Their underlying model has not changed. Until it does, devices such as GameStick will legitimately be able to claim to be truly disruptive to the industry as a whole.”

    http://www.edge-online.com/news/low-...ays-gamestick/
    ...
    by Published on May 11th, 2013 11:52
    1. Categories:
    2. Apple iPhone

    Canalys’ latest worldwide estimates of mobile device shipments reveal that Samsung dominated the market once again, growing its volume by 64.3 per cent since last year.
    In contrast, Apple saw a modest annual growth of 6.7 per cent in its smartphone shipments, the lowest level since the launch of the original iPhone back in 2007.
    "Despite its slowing growth, Apple still shipped over 37 million iPhones," said Pete Cunningham, Canalys’ principal analyst. "But HTC and Samsung have raised the bar with their latest handsets and Apple needs to respond with its next iPhone.
    “The iPhone user interface is now six years old and badly in need of a refresh. Hardware-wise, the biggest dilemma that Apple faces is what it does with the size of the display on the next iPhone. It cannot afford to ignore the trend for larger displays in premium smartphones. We expect an increase on the iPhone 5's 4-inch display but are not anticipating a phablet-style iPhone."
    Canalys’ latest estimates reveal Android accounted for 75.6 per cent of all smartphones shipped during Q1 2013.
    Smartphone shipments came in at just over 216.3 million for the quarter, with total mobile devices (notebooks, tablets and smartphones) hitting 308.7 million units.

    http://www.pcr-online.biz/news/read/...refresh/030922
    ...
    by Published on May 8th, 2013 23:04
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    2. DCEmu
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    3DS maintained its stranglehold on Japanese hardware and software sales during the week ended May 5.
    The portable comfortably outsold all rival systems combined, while 3DS games took the top three places on the software chart and five of the top ten.Tomodachi Collection: New Life was the best-selling title for the third consecutive week, according to Media Create data published onNeoGAF.Software sales (lifetime total)

    1. Tomodachi Collection: New Life (3DS, Nintendo) - 208.814 / 758.575
    2. Luigi's Mansion: Dark Moon (3DS, Nintendo) - 64.420 / 660.575
    3. Animal Crossing: New Leaf (3DS, Nintendo) - 47.128 / 3.175.398
    4. Dragon's Dogma: Dark Arisen (PS3, Capcom) - 31.319 / 156.682
    5. Dragon Ball Heroes: Ultimate Mission (3DS, Bandai Namco) - 15.094 / 177.157
    6. Tomb Raider (PS3, Square Enix) - 12.899 / 48.149
    7. Naruto Shippuden: Narutimate Storm 3 (PS3, Bandai Namco) - 12.096 / 117.593
    8. New Super Mario Bros. 2 (3DS, Nintendo) - 10.875 / 2.019.369
    9. Taiko no Tatsujin Wii: Super Deluxe Edition (Wii, Bandai Namco) - 9.984 / 469.436
    10. 7th Dragon 2020-II (PSP, Sega) - 8.985 / 97.862

    Hardware sales (previous week's total)

    1. 3DS - 76.463 (55.433)
    2. Vita - 22.051 (21.399)
    3. PS3 - 17.415 (14.682)
    4. Wii U - 13.173 (8.262)
    5. PSP - 8.443 (7.536)
    6. Wii - 2.238 (1.660)
    7. Xbox 360 - 596 (490)
    8. Total - 140.379 (109.462)

    http://www.computerandvideogames.com...apanese-chart/ ...
    by Published on May 8th, 2013 14:28
    1. Categories:
    2. PS4
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    Sony's suggested as much before, but now always-online has definitively been ruled out for PlayStation 4."Did we consider it? No, we didn't consider it," Sony's affable Shuhei Yoshida, president of Sony Worldwide Studios, told GameInformer magazine (read by Gaming Everything).He seems pretty happy about all this.

    "The main reason being that many countries don't have robust internet connections. It makes sense for people to have internet connections to play online games, but for offline games there are many countries that we saw do not really have robust internet."Back when PlayStation 4 was revealed,Shuhei Yoshida told Eurogamer that "oh yes, yes, you can go offline totally" - "You can play offline, but you may want to keep it connected."Very good, very good - but what will Microsoft opt for? For months, it looked like the next Xbox would require a constant internet connection, and we've heard things behind the scenes that back this up.Just this week, however, an internal Microsoft document slipped out revealing that the next Xbox apparently won't require a constant internet connection for single-player games.The truth we should find out on 21st May, when Microsoft formally unveils the next Xbox. We'll be there, ringside in Redmond, delivering a blow-by-blow account of everything that goes down.

    http://www.eurogamer.net/articles/20...online-for-ps4
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    by Published on May 8th, 2013 13:54
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    2. DCEmu
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    Alex Ferguson one of the greatest managers of a football side of all time has today announced that he is due to retire at the end of the season, from being a manager of Aberdeen which won the Scottish League to being the most succesful manager ever at Manchester Utd, countless Premier League titles, League Cups, FA Cups and 2 Champions Leagues also.

    Hes certainly done the world a football a great service.

    From all fans of football we salute you Alex, now whos your money on to succeed him, personally i reckon Jose Mourinho, they have been great friends for years and even though Chelsea think he is going back there i cant see it. The Special one to return and i also think Cristiano Ronaldo will go too to Manchester Utd.

    Lets see if im right

    Heres the trophies
    Premier League: 1993, 1994, 1996, 1997, 1999, 2000, 2001, 2003, 2007, 2008, 2009, 2011, 2013.
    FA Cup: 1990, 1994, 1996, 1999, 2004
    League Cup: 1992, 2006, 2009, 2010
    Champions League: 1999, 2008
    Cup Winners Cup: 1991
    Fifa Club World Cup: 2008
    Uefa Super Cup: 1992
    Inter-Continental Cup: 1999
    FA Charity/Community Shield: 1990 (shared), 1993, 1994, 1996, 1997, 2003, 2007, 2008, 2010, 2011 ...
    by Published on May 7th, 2013 23:04
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    2. DCEmu
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    Dead Island: Riptide was the biggest selling videogame at UK retail for the second week running, GFK ChartTrack has confirmed.The only new entry this week was Soul Sacrifice on PS Vita at number 26. The Ukie UK top ten according ChartTrack for the week ending May 4 is as follows, with the week-on-week sales difference stated in brackets. Reviews are through the links.1. Dead Island Riptide (-32%)
    2. Injustice: Gods Among Us (-40%)
    3. Tomb Raider (-3%)
    4. FIFA 13 (+13%)
    5. Dragon’s Dogma: Dark Arisen (-41%)
    6. Call Of Duty: Black Ops II (+34%)
    7. Bioshock Infinite (-17%)
    8. LEGO City Undercover: The Chase Begins (+7%)
    9. Luigi’s Mansion 2 (-5%)
    10. Star Trek (-52%)

    http://www.edge-online.com/news/uk-c...mber-one-spot/
    ...
    by Published on May 6th, 2013 23:00
    1. Categories:
    2. Xperia Play News
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    Americans wanting one of 2013's Sony flagships have had access to the Xperia ZL forawhile, but they've had to chase down an importer if they wanted the glass-backed chic of the Xperia Z. Sony has quietly put that dilemma to rest by offering the Xperia Z through the US Sony Store. For $630, locals can get an unlocked version of the flagship in black, purple or white, albeit only with HSPA+ 3G for carriers like AT&T and T-Mobile; there's no LTE to be found. Those who do want 4G speeds won't have to pay a premium, however, when Sony is selling the LTE-equipped ZL for the same $630. While neither deal will be quite as tempting as subsidized phones at major carriers, those willing to pay full price for Sony gear can now afford to be a little picky.

    http://store.sony.com/p/Water-resist...en/p/XZC6602WH
    ...
    by Published on May 6th, 2013 22:55
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    2. Android News
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    We knew that the 32GB version of the Samsung Galaxy S 4 would be coming to AT&Tto complement its 16GB sibling for an extra 50 bucks, but the carrier kept pretty quiet about when it would show up. A tweet from AT&T's official account has finally confirmed that we'll be able to grab one starting May 10th for $250 with a two-year commitment. This is a solid option for those who have been looking forward to buying the flagship phone but aren't so keen on how much onboard storage is taken up by the OS itself.

    http://www.att.com/shop/wireless/dev...l?sf12482306=1
    ...
    by Published on May 6th, 2013 22:50
    1. Categories:
    2. Android News
    Article Preview

    Two can play the discounted-tablet-for-Mother's-Day game. Just a day after Barnes & Noble slashed Nook tablet prices across the board, Amazon has cut the prices of the 7-inch Kindle Fire HD to $179 (16GB) and $209 (32GB) for the occasion. Use the FIRE4MOM code at checkout until May 12th and you'll pocket $20 that could be better spent on flowers... or apps, for that matter. The sale isn't as far ranging as we've seen at the rival bookstore, but those whose moms thrive on Amazon Prime will likely be happy.

    http://www.amazon.com/gp/product/B008GGCAVM/ref=fs_ta
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