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  • March 2013 - DCEmu Turns 9 Years Old and Still Going Strong

    Its Now March 2013 and DCEmu the Homebrew & Gaming Network is now 9 Years old. I actually started the sites back in 2002 but joined them under the DCEmu name back in 2004 when the site was foremost a Dreamcast Site, since then we have expanded and cover all homebrew scenes as new consoles come into play. To make sure the site gets back to what it does best i have merged the discussion forums and unmerged all the news forums, which for everyone makes for a better reading experiance, no one wants to search for PS2 news on a PS3 merged news forum because it takes ages to find it. Also this month we have launched new sites for PS4, GCW Zero and also an Open Source Handhelds website. Thanks for visiting DCEmu and please join in the discussion and remember if you are a coder then you can upload to our forum instead of using crappy internet upload sites.
  • Blinkenwall controlled by a C64


    Looking for a dual monitor setup for your Commodore 64? Look no further than the put together over at Metalab.
    The Blinkenwall is 45 glass blocks serving as a partition between the main room and the library over at Metalab in Vienna. Previously, the Blinkenwall was illuminated by 45ShiftBrite RGB LED boards controlled by an Arduino connected to a Fonera router over a serial port. The Metalab guys have an awesome web interface that allows them (and you) to compose 45-pixel animations and play them on the Blinkenwall.
    The new hardware update includes a Commodore 64, a Final Cartridge III, and the ever popular Commodore tape drive. now, instead of sending animation patterns over the Internet to an Arduino, the folks at Metalab can write their animations as 6510 assembly and save it on a cassette.
    Yes, this may be a bit of an anachronism, but think of the possibilities: Prince of Persia on a 9×5 display, or just a light show to go along with some SID tunes. You can check out the video after the break.

    http://hackaday.com/2012/07/23/blink...lled-by-a-c64/
    This article was originally published in forum thread: Blinkenwall controlled by a C64 started by wraggster View original post