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  • RetroArch Switch - 3DS- Gamecube - Wii v1.7.7

    team Libretro have released a new version of Retroarch for the 3DS, Nintendo Switch, Gamecube and Wii:

    – 3DS: Add unique IDs to prevent cores overwriting each other.
    – 3DS: Fix screen tearing when running 50Hz content.
    – ANDROID: We now target API level 26 (minimum is still API level 9).
    – ANDROID: Add option to vibrate on touch (works in menu or overlay).
    – ANDROID: Add device vibration option for cores that support rumble.
    – ANDROID: Add gamepad vibration support for cores that support rumble.
    – ANDROID: Allow stylus/pen to move mouse without pressing down.
    – AUDIO: Avoid deadlocks in certain audio drivers when toggling menu sounds on.
    – BLISS-BOX: Support PSX Jogcon (requires firmware 3.0).
    – CHEEVOS: Fix crash when reading memory that is out of range.
    – CHEEVOS: New Cheevos implementation enabled by default.
    – CHEEVOS: Pop-up badges when an achievement is triggered.
    – CRT: Dynamic super resolution support.
    – DISCORD: Fix potential crash when username is empty and discord is disabled.
    – DISCORD: Ask to join support for Linux.
    – INPUT/ANDROID: Add “Input Block Timeout” option.
    – COMMON: For platforms without HAVE_THREADS, don’t automatically resume content when saving/loading states
    – COMMON: Make playlist sorting optional and consistent.
    – COMMON: Fix sorting of playlists with blank labels.
    – COMMON: Fix content scanner creating false positive playlist entries that also have wrong label and crc32.
    – COMMON: Add some MMX-optimized pixel conversion routines.
    – COMMON: Fix typo preventing some SSE2-optimized pixel conversions from being used.
    – COMMON: Add option to track how long content has been running over time.
    – COMMON: Fix buffer overflows in system information.
    – COMMON: Add option to change screen orientation via the windowing system (Android, Windows, X11).
    – COMMON: Show CPU model name in log.
    – COMMON: Add “Help -> Send Debug Info” option (and F10 hotkey) to send diagnostic info to the RetroArch team for help with problems.
    – COMMON: Show GPU device name/version in log.
    – COMMON: Add menu option to write log info to a file.
    – COMMON: Add subsystem support for playlists. Subsystem info is automatically saved to the history playlist for easy relaunching.
    – GL: Add new “gl1” OpenGL 1.1 compliant video driver for legacy GPUs and software renderers
    – GL: Add a new “glcore” driver with slang support (requires GL 3.2+ or GLES3).
    – GL: Draw OSD on top of overlay.
    – GONG: Add savestate support.
    – GONG: Add video refresh rate core options.
    – GONG: Two player support via core option.
    – GUI: Fix text alignment when using stb_unicode.
    – GUI: Fix text display issues when using Japanese (and other unicode-dependent language) text with stb_unicode.
    – GUI: Set language on first startup to the user’s preferred OS language (Windows, *nix and Android).
    – INPUT: Add (scaled radial) analog deadzone and sensitivity options.
    – LIBRETRO: Add Turkish language support.
    – LIBRETRO: Allow non-accelerated video to rotate the display.
    – LOCALIZATION: Update Chinese (Simplified) translation.
    – LOCALIZATION: Update Chinese (Traditional) translation.
    – LOCALIZATION: Update Dutch translation.
    – LOCALIZATION: Update French translation.
    – LOCALIZATION: Update German translation.
    – LOCALIZATION: Update Japanese translation.
    – LOCALIZATION: Update Polish translation.
    – LOCALIZATION: Update Russian translation.
    – LOCALIZATION: Update Spanish translation.
    – LOCALIZATION: Add new Turkish translation.
    – MIDI: Fix startup crash in midi driver.
    – MENU: Bugfix – you can no longer get stuck in Online Updater -> Update Core screen when toggling between ingame and menu.
    – MENU: Selectively hide ‘Take Screenshot’ for video drivers that don’t support taking screenshots.
    – MENU: Framerate independent menu rendering. MaterialUI/Ozone/XMB/RGUI can now run at higher framerates.
    – MENU: Thumbnails work in history list.
    – MENU: Menu widgets.
    – MENU: Add memory statistics support to more context drivers.
    – MENU: Enable ozone driver for UWP builds.
    – MENU: Add optional “looping” menu text ticker with configurable speed.
    – MENU: Fix core video rendering when using ozone with GL cores that implement the scissor test.
    – MENU: Add optional playlist sublabels (associated core + play time, where available).
    – MENU: Dropdown list settings now apply immediately.
    – MENU: Add setting to require pressing the “Exit RetroArch” hotkey twice to confirm.
    – MENU: Now able to run at higher refresh rates than 60Hz.
    – MENU: Enable “Add to Favorites” without loading a core.
    – MENU: Allow core name to be hidden on history/favorites playlists.
    – MENU: Populate crc32 and db_name fields when adding history/favourites playlist entries.
    – MENU: Fix TTF files not showing in OSD/menu font selection screen.
    – MENU: Fix audio/video filters not showing in file browser.
    – MENU/MaterialUI: Add subsystem support.
    – MENU/MaterialUI: Add currently selected entry in dropdown menus.
    – MENU/OZONE: Add mouse support on entries (no sidebar yet).
    – MENU/OZONE: Allow collapsing the sidebar.
    – MENU/OZONE: Add thumbnail support.
    – MENU/OZONE: Battery notifications.
    – MENU/OZONE: Add wifi icon for network entries.
    – MENU/QT/WIMP: Add git version and build date to Help->About window.
    – MENU/QT/WIMP: Fix content loading via the file browser.
    – MENU/QT/WIMP: Add new settings window to control all RetroArch settings.
    – MENU/RGUI: Improve playlist titles.
    – MENU/RGUI: Add option to hide associated cores in playlists.
    – MENU/RGUI: Add internal upscaling option.
    – MENU/RGUI: Add subsystem support.
    – MENU/RGUI: Add menu sublabel support.
    – MENU/RGUI: Re-enable “Load Core” option when content is loaded.
    – MENU/RGUI: Add optional “Collections” entry to main menu.
    – MENU/RGUI: Add “Lock Menu Aspect Ratio” option.
    – MENU/RGUI: Add “full width” layout option.
    – MENU/RGUI: Ensure menu color theme is applied immediately.
    – MENU/RGUI: Fix “Lock Menu Aspect Ratio” option when using custom viewports.
    – MENU/RGUI: Add widescreen support.
    – MENU/RGUI: Allow text to be centred when selecting widescreen layouts.
    – MENU/RGUI: Add inline playlist thumbnail support.
    – MENU/RGUI: Add optional shadow effects.
    – MENU/RGUI: Performance optimizations.
    – MENU/RGUI: Add optional extended ASCII support.
    – MENU/RGUI: Add optional delay when loading thumbnails.
    – MENU/RGUI: Add on-screen keyboard.
    – MENU/RGUI: Battery notifications.
    – MENU/XMB: Prevent crashes when resizing to a tiny window.
    – MENU/XMB: XMB honors the ‘show menu sublabels’ setting now – was previously RGUI only
    – NETPLAY: Fix stall-out causing total disconnection with >2 players.
    – NETPLAY: Different (more intuitive?) default netplay share policy.
    – NETPLAY: Add hotkey option to toggle hosting on/off.
    – NETWORKING: Encode URLs to allow for spaces in directory names.
    – OSX: Prevent crash on exit.
    – OSX: Metal is now the default video driver for the RetroArch Metal build.
    – OSX: Enable CoreAudio v3 driver for Metal.
    – OSX/MACOS/IOS: Now uses the STB Unicode font driver.
    – PS2: CDFS support.
    – PS2: Implemented analog support for ps2 controllers.
    – PS2: Fix audio freeze after restarting core.
    – PS2: Fix issues with load state and the font driver.
    – PS2: File I/O now works for USB and network host.
    – PS2: Support cores with extra padding in their frame buffers.
    – SCANNER: New option ‘Scan without core match’. When this is enabled,
    supported extensions by all installed cores are not checked, and instead
    it will add all content it finds to a playlist. This way, you can install the core you need later on after scanning. Not enabled by default.
    – SHADERS: Don’t alphabetize shader presets.
    – SWITCH: Add rumble support.
    – SWITCH: Add USB keyboard support.
    – VITA: Add bluetooth mouse and keyboard support.
    – VULKAN: Fix color issues with RGBA8888 swapchains in readback (screenshots).
    – WII: Don’t init overlay when RAM is beyond 72MB.
    – WII: Skip CRC calculation on content load, can improve load times of larger games by several seconds.
    – WINDOWS: Fall back to gl1 driver if accelerated GPU driver is unavailable.
    – WINDOWS: Allow winraw and xinput to work without dinput (needed for WinRT).
    – WINDOWS: Add MSVC2017 ARM desktop support.
    – UWP: Fix rewind by opting for slower codepath.
    – UWP: Fix relative path name issues when loading shaders.
    – UWP: Optimizations for VFS system.


    This article was originally published in forum thread: RetroArch Switch - 3DS- Gamecube - Wii v1.7.7 started by wraggster View original post