The merits of the big technical differences -- the Series X has a notably punchier GPU, while the PS5 has opted for a significantly faster SSD -- are going to be hotly debated by experts for months, and even more hotly debated by clueless people for literally years. While I don't wish to understate the technical edge Microsoft's hardware has in this match-up -- about 20% more raw graphical power, it seems -- the reality is that we won't know for certain how much of a difference these hardware design decisions have made until we start seeing finished games running on production hardware, which remains months away.
What we can see for now, however, is a very real difference in the strategic approach being taken by these two companies -- not just to their consoles, but to the whole process of communicating about those consoles to the public.
This is, as far as I can recall, a genuinely unprecedented level of openness for a system that's not set to launch until this winter. Aside from the crucial price point information, there's remarkably little about the Xbox Series X we don't know already.
Sony, by contrast, is playing a more traditional game. We know more about PS5 after Mark Cerny's presentation this week -- we know a lot more detail about its hardware performance and functionality -- but we have yet to see much of the consumer-relevant stuff about the console. We don't know about its price, of course -- muttered rumours about trouble with keeping down the manufacturing costs aside -- but we also don't know about the system software, the launch exclusives, or crucially, the physical design of the hardware.
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