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  • OpenTTD v1.10.0

    OpenTTD v1.10.0 is released. OpenTTD is an open source simulation game based upon the popular Microprose game "Transport Tycoon Deluxe", written by Chris Sawyer. It attempts to mimic the original game as closely as possible while extending it with new features.

    Features
    OpenTTD is modelled after the original Transport Tycoon game by Chris Sawyer and enhances the game experience dramatically. Many features were inspired by TTDPatch while others are original.

    Significant enhancements from the original game include:
    bigger maps (up to 64 times in size)
    stable multiplayer mode for up to 255 players in 15 companies, or as spectators
    dedicated server mode and an in-game console for administration
    IPv6 and IPv4 support for all communication of the client and server
    in game downloading of AIs, NewGRFs, scenarios and heightmaps
    new pathfinding algorithms that makes vehicles go where you want them to
    autorail/-road build tool, improved terraforming
    canals, shiplifts, aqueducts
    larger, non-uniform stations and the ability to join them together
    mammoth and multi-headed trains
    different configurable models for acceleration of vehicles
    clone, autoreplace and autoupdate vehicles
    the possibility to build on slopes and coasts
    advanced/conditional orders, share and copy orders
    longer and higher bridges including several new designs, plus fully flexible tracks/roads under bridges
    reworked airport system with many more airports/heliports (e.g. international and metropolitan)
    presignals, semaphores, path based signalling
    support for TTDPatch NewGRF features offering many options for graphics and behaviour configuration/modification
    drive-through road stops for articulated road vehicles and trams
    multiple trees on one tile
    bribe the town authority
    many configuration settings to tune the game to your liking
    save games using zlib compression for smaller sizes, while not interrupting gameplay
    significant internationalisation support. OpenTTD has already been translated into over 50 languages
    dynamically created town names in 18 languages, plus NewGRF support for additional languages
    freely distributable graphics, sounds and music
    framework for custom (user) written AIs
    zooming further out in the normal view and zooming out in the small map
    Lots of effort has been put into making OpenTTD easy to use. These include:

    convert rail tool (to electrified rail, monorail, and maglev)
    drag&drop support for almost all tools (demolition, road/rail building/removing, stations, scenario editor, etc)
    sorting of most lists based on various criteria (vehicle, station, town, industries, etc.)
    mouse wheel support (scroll menus, zoom in/out)
    autoscroll when the mouse is near the edge of the screen/window
    sell whole train by dragging it to the dynamite trashcan
    cost estimation with the 'shift' key
    advanced options configuration window, change settings from within the game
    Graphical/interface features:

    screenshots can be in BMP, PNG or PCX format (select in game options menu)
    more currencies (including Euro introduction in 2002)
    extra viewports to view more parts of the game world at the same time
    resolution and refresh rate selection for fullscreen mode
    colourful newspaper after a certain date
    colour coded vehicle profits
    game speed increase (through fast forward button or by pressing the TAB key)
    snappy and sticky windows that always stay on top and neatly align themselves to other windows
    more hotkeys for even less mouse-clicking
    support for 32 bit graphics
    support for right-to-left languages
    support for other (sized) fonts where the user interface scales based on the font and translation

    OpenTTD Changelog:
    NewRoadTypes - NewGRF-provided roadtypes, similar to railtypes, allow users to have slow roads and fast roads and dusty roads. Now available at your nearest Content Download window.
    Docks are no longer limited to 1 per station, and ships can load/unload at all parts of the dock.
    Ability to show coverage area for stations, and authority region for towns.
    A new screenshot type and screenshot window!
    Improved logic for sharing cargo between stations, and an improved algorithm for transfer feeder payments.
    A new titlegame for this release by ALEXbr, who won this year’s competition on the forums.

    http://www.openttd.org/

    http://www.emucr.com/2020/04/openttd-v1100.html
    This article was originally published in forum thread: OpenTTD v1.10.0 started by wraggster View original post
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