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  • 1964 - Carnivorous Edition (2020/05/12)

    1964 - Carnivorous Edition (2020/05/12) is compiled. Unofficial fork of 1964. 1964 is a free Open Source N64 Emulator. It is one of the top Nintendo emulators arround that you can get with a high game compatibility rate.

    1964 - Carnivorous Edition Changelog
    Bundle
    Updated GLideN64 to WIP build
    Updated GLideN64 to WIP build
    Updated GLideN64 to WIP build
    Updated GLideN64 to WIP build
    Updated GLideN64 to WIP build
    Updated GLideN64 to WIP build
    Fixed GLideN64 mipmaps
    Updated GLideN64 to WIP build
    New GLideN64 texture pack for GoldenEye (HUD only)
    Updated GLideN64 to WIP build
    Added DirectInput plugin
    Updated readme FAQ and install guide
    Updated GLideN64 (Public Release 4.0)
    Updated GLideN64 to WIP build
    Recompiled RSP.dll
    Added beta crosshair to texture pack
    Updated GLideN64 to WIP build (split-screen supported)
    Updated readme FAQ
    Updated 1964.ini to use correct defaults for all ROMs
    Updated readme FAQ (thanks to Graslu00)
    Added 30fps cheat for GE\GF
    Replaced No Audio 1964.dll with No Audio.dll (more stable)
    Updated readme FAQ (thanks to DuskyLW and Pheonarx)
    Updated N-Rage plugin to 2.3d
    Added counter factor settings to 1964.ini for GE\PD
    Updated Glide64.ini to use new buffer swapping for Perfect Dark\GoldenEye: X
    Inserted Goldfinger 64 CRC to 1964.ini\Project64.rdb\Glide64.ini
    Cleaned up readme
    New Glide64 texture pack for GoldenEye (HUD only)
    Removed standalone Perfect Dark speed-hack (now included in 1964)
    Unpacked UPX compressed dlls msvcp60d.dll and msvcrtd.dll (caused antivirus false positives)
    Replaced ASPack'd zlib.dll with unmodified zlib.dll
    Replaced saves with more complete saves
    Updated readme guide and FAQ (thanks to Graslu00 and Oxygen)
    Fixed typo in readme (thanks to Rekrul)
    Updated GLideN64 (Public Release 2.0)
    Inserted GoldenEye: X 5e CRC to 1964.ini\Project64.rdb
    Inserted GoldenEye: X 5d CRC to 1964.ini\Project64.rdb
    Removed GE-MP (unfinished and source of false positive antivirus detection)

    1964
    Rewrote PD speed-hack (thanks to Ryan Dwyer)
    Added option to auto hide cursor on launch
    Will ask user which video plugin to use on first launch
    Fixed borderless fullscreen bug on ROM close
    Added borderless fullscreen mode
    Always disable autoload cheats on start up
    Fixed Memory Pak corruption for players 2\3\4
    Added 60fps firing rate fix to GE
    Added region checks for GE\PD hacks
    Adjusted filename for loading RSP.dll
    Only update Project64.rdb if using Jabo
    Status bar shows correct CF on launch
    Default rdram\counter factor set to - 1 & 8mb
    Opening cheats will now restore mouse cursor
    Fixed show\hide cursor bug when returning from dialog window
    Cheat settings will load from 1964.cfg
    Combat boost now works at 60fps
    No longer reset counter factor settings for GE\PD
    Tweaked the default window size
    Improved timing stability for GE\PD
    Fixed GoldenEye TLB gamehack that caused issues with 24MB ROM hacks
    Removed maximize button
    Added option to increase PD speed-hack frequency
    Reduced PD speed-hack inject rate (less aggressive)
    Fixed bug that caused game to soft lock when unpaused
    Fixed Memory Pak corruption on first write
    Improved GE\PD ROM detection for loading default settings (supports Perfect Dark +)
    Added PD speed-hack from Mouse Injector (more stable)
    Will ask user for ROM folder on first launch
    Profiling stats disabled by default
    Changing states will display the new slot # in the Status Bar
    Reverted relative filepath for saves\plugins as it caused issues with Windows 10
    Removed CTRL+R hotkey for RSP plugin settings
    Fixed bug with ROM properties window not displaying the correct defaults for GE\PD
    Lock counter factor to 1 while Overclocking
    Default counter factor set to 2
    Extended overclock to 18 times (requires powerful CPU)
    Removed overclock profiles (combined all in one exe)
    Integrated overclocking into menu
    Fixed save issue with uncommon characters in filepath
    Removed registry functionality (uses 1964.cfg instead)
    New icon provided by deuxsonic
    Maximum Kernel Frequency on by default
    New option - Set Maximum Kernel Frequency (thanks to deuxsonic)
    New option - Disable Status Bar
    Cursor is unhidden when opening plugin configuration windows
    Backported 1964 1.1 cheat engine (better compatibility)
    TAB now hides status bar (thanks to deuxsonic)
    On first load, set input plugin to Mouse Injector in registry
    Unpause only when entering fullscreen
    Fixed cursor hiding while changing plugin settings
    Fixed show\hide cursor bug (TAB now toggles cursor)
    Changed filenames - caused emu detect issues in W10 (thanks to Stunning Cactus)
    Auto enable\disable RSP emulation for GoldenEye 007\Perfect Dark (ROM name detection)
    Adds ROM CRC to Project64.rdb when running new ROM (for Jabo compatibility)
    Default plugins set to Jabo - Mouse Injector - Azimer
    Romlist shows filename by default
    Set Perfect Dark\GoldenEye: X to EEPROM 16KB (ROM name detection)
    Two overclock profiles - six\nine times
    Compiled non-overclocked 1964 version - for slow cpus\novelty

    Mouse Injector
    Version 2.0 Released
    Adjusted Discord Rich Presence text and descriptions
    Adjusted UI
    Rewrote BONDDATA scanning
    Lowered FOV range for speedrun build
    Adjust weapon position for override FOV
    Compensate for override FOV while in aim mode
    Limit SetCursorPos execution
    Updated Copyright
    Sanity check pickup threshold before overwriting
    Created speedrun build (removes FOV advantage and pickup threshold adjustment)
    Version 1.9 Released
    Lock crosshair X axis when driving the tank while tank equipped as weapon
    Override camera y axis pickup threshold (from -45 to -60)
    Added enum type for mouse\keyboard
    Enable revert after clicking detect input button
    Flush input when starting injection thread
    Replaced pthread_create with CreateThread
    Doubled BONDDATA scanning time
    Use beta crosshair when show crosshair is enabled
    Fixed EMU_ReadShort()
    Removed offset parameter from memory.h
    Version 1.8 Released
    Cleaned up ini loading and device function
    Safely close ManyMouse and Discord Rich Presence on shutdown
    Added option to compile without discord rich presence in makefile
    PD - Compute recoil rotation
    Increased FOV sanity check range (for ROM hacks)
    Added Discord Rich Presence support
    Version 1.7 Released
    Reduced mouse acceleration
    PD - Cursor aiming now supported
    Emulate centering code when cursor aiming is disabled
    Removed overclock requirement for cursor aiming
    Recalibrated aiming table for GE
    Added GE hack for jitter free aiming mode
    Removed unused define in goldeneye.c
    Analog stick value set to 127 from 120
    Fixed FOV hack not replacing init value for GE
    Version 1.6 Released
    Restored autolock option (thanks to deuxsonic)
    Fixed sanity check for FOV ini load
    Emulate logic for camspy\slayer
    Added intro skip button combo for GE\PD (FIRE+AIM)
    Added camspy\slayer compatibility for PD
    Fixed non-zooming weapons reverting to default FOV
    Replaced autolock option with unlock on window loss
    Added geshowcrosshair to INI_Reset()
    Now removes GE autostand code
    Added Show Crosshair for GE option
    Version 1.5 Released
    Added Copyright notice for ManyMouse library
    Fixed edge case where ManyMouse would fail to initalize (thanks to Marthur)
    Inlined memory functions used by goldeneye.c\perfectdark.c
    Refactored codebase to use headers more effectively
    If Mouse Sensitivity is set to 0%, show None instead
    Allow Mouse Sensitivity to be set to 0%
    Removed PD speed-hack
    Rewrote Hoverbike pointer scanning (less false positives)
    Increased FOV ViewModel Warning (only displays above 75*)
    Uses wide character filepath to access ini file
    Mouse Acceleration is applied for GoldenEye cursor aiming
    Fixed bug where bike pointer was incorrectly detected
    Use double slash argument for fopen
    Replaced atol with atoi
    Version 1.4 Released
    GE - While in menus, Aim button is binded to B button
    New option - Mouse Acceleration
    Fixed GE ROM hack crouch bug
    Fixed keyboard race condition - input would not detect keydown every poll
    FOV compensates for horizontal aspect ratio
    UI Improvements
    Version 1.3 Released
    Fixed clear bug when profile was empty
    Accept all device input if one player is the only active profile
    Uncheck Cursor Aiming and speed-hack for non-overclocked 1964 (to avoid confusion)
    PD - Improved speed-hack
    New option - Field of View slider (thanks to SubDrag)
    New option - Perfect Dark speed-hack toggle
    Created MinGW makefile
    Converted Mouse Injector to ISO C11
    Version 1.2 Released
    Increased sensitivity range to 500%
    Replaced windows injection with direct injection
    Removed ReadProcessMemory\WriteProcessMemory functions
    Fixed secondary button load bug
    Version 1.1 Released
    Fixed bug where secondary buttons would not apply
    Fixed revert button bug (reverted all players instead of current player)
    New option - Autolock Mouse on Window Focus
    Fixed edge case where foreground window is incorrectly set upon launching ROM
    Cleaned up code and fixed comment typos
    Optimized input and injection (bypass disabled players)
    PD - Disable speed-hack if slo-mo cheat is detected (ignored for PD ROM hacks)
    Removed Project64 support (unstable and incompatible with ManyMouse)
    Fixed edge case crash when initializing plugin
    Created icon for standalone speed-hack
    Created standalone Perfect Dark speed-hack for N-Rage plugin
    Informative message boxes now have icons
    PD - Fixed rare case where radial menu direction would become stuck
    PD - Clicking in radial menu now resets back to center
    PD - Fixed bug where radial menu direction would apply after match ended
    Increased mouse wheel tickrate
    Fixed crash when opened config window after closing ROM
    Supports 4 players
    Converted to plugin
    Mouse locks correctly on multi-screen setups
    Now reads from driver (thanks to ManyMouse by rcg)
    Replaced strcmp with strcasecm - possible source of emu detect issues
    New option - Radial menu mouse control for Perfect Dark
    New option - Toggle Crouch
    PD - Disable speed-hack if player is using combat boost or match is slow motion
    Capped emulator search rate
    Capped injection rate for Perfect Dark speed-hack (was unstable)
    Changed description for Aim Mode to Cursor Aiming
    Crosshair Movement set to 50% by default

    http://www.shootersforever.com/forum...pic.php?t=7045

    http://www.emucr.com/2020/05/1964-ca...-20200512.html
    This article was originally published in forum thread: 1964 - Carnivorous Edition (2020/05/12) started by wraggster View original post
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