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  • Game Review: Disgaea DS (DS)



    Platform: Nintendo DS
    Developer: Nippon Ichi Software
    Publisher: Square Enix
    Ratings: Not yet rated by PEGI

    ESRB:


    Disgaea DS is not a new game. The original Disgaea was released on the PS2 in 2004. Disgaea DS is a port of the PS2 version, albeit with some changes suitable to the DS such as stylus support and less shiny graphics.

    The main character is Laharl, a demon prince of the Netherworld. He has slept for the past 2 years, during which his father, the king, has died and his throne is under contest. Laharl naturally believes that the throne is his inheritance, so he sets off to become King of the Netherworld. He is joined by a variety of different characters, including an angel and a team of earth defenders, to assist him with his goal. Main story events are recounted with voice-acting for the main characters, and it's very good voice acting too.

    The game takes a very light hearted approach to the story, many character are amusing, even Laharl's servants such as dragons and chimeras come off as comical and lazy. This is a diversion from most RPG's which take a very serious story, but it's a welcome change. What it doesn't change however, is the genre's other notable aspect: deep mechanics.

    The battle system is an isometric, turn-based strategy system. Your team will spawn, one at a time in the order you choose, from a starting tile. You may then move them and attack with them as you see fit. A couple of twists to this grant the player more control and strategy. One of these is the team attack system. By placing characters next to each other and having one attack, there is a chance that those in base contact with gang up on the enemy, with each of them letting off an attack. While each attack is slightly less powerful than a normal blow, the total damage is greater than any individual attack. The other change is that movement can be canceled unless an action is taken. This allows a smart player to move his units to a team attack formation, let off one attack, then cancel the movements of the team to allow those who didn't attack a chance to move elsewhere, and possible take part in another team attack!



    Each level may also contain pyramids known as geo-effects. These geo-effects grant a bonus or penalty onto any colour of tile which they sit on. For example if a geo-effect with the bonus of “+50 defense” is placed on a red tile anyone, friend or foe, who stands on a red tile will gain that bonus. Furthermore destroying a geo-effect will cause all tiles of the colour its on to change to the colour of the geo-effect damaging anyone who stands on those tiles, should a different coloured geo-effect be destroyed in the process all of the new tiles will change colour also. This gives the potential for huge damage combos and is possible to wipe out an entire map of enemies in a single turn by smart positioning and destruction of geo-effects.

    Regarding the skill system of the game, Disgaea takes a very in-depth approach. Everything in the game can be leveled up. Items, spells, skills and characters. Characters are leveled up by defeating enemies. Skills and spells are leveled up by using them. Items however require a different approach.

    Each item in the game has its own world with 'inhabitants'. There inhabitants provide bonuses to stats when that item is equipped. It is possible through the use of an NPC to enter the item's dimension known as an Item World. If you do this you fight through randomly generated levels back to back filled with enemies, defeating the inhabitants subdues them and allows you to move them to other items. Also each level you defeat increases the natural bonuses of the item. This item world allows you to take even the starter weapons of the game and turn them into very powerful items.

    Whilst there are story characters which join you, these don't comprise your entire team. There exists a Senate, through which any of your characters can make propositions, these can include more expensive items in the store, unlocking a secret world, but the main use is to create characters.
    Now every time a character defeats an enemy, they gain mana equal to the level of that enemy. The higher the mana, the more powerful a new character they can create. What kind of character can you make? Any monster you have defeated, yes including dragons, or any humanoid with classes such as cleric, mage, warrior, ninja etc. More classes get unlocked as you progress in the game. In addition to this the new character will be the pupil of the one who created him. When a master and pupil are in base contact, the master can cast any spells the pupil can. If the master levels up that spell, he learns it permanently. This grants huge control over the skills and spells of your characters, allowing even your cleric to cast very high level fire and ice spells.

    Now all this sounds very complicated, and it is. However the main story of the game is well balanced and even if you only create characters with no care for master/pupil or learning spells, you can still complete the game with the bare bone basics.

    My only problem with the game is that it gives you too many options too quickly. From your first chapter of the story you are able to enter the item world, approach the senate, create new characters and learn all manner of skills. Whilst more hardcore RPG players or Disgaea veterans won't be bothered by this, it could be off-putting to a new player.

    Sounds: Very good voice acting, though the battle cries in combat become annoyingly repetitive. Music is varied and fits the scenes well. Also includes the option to buy tracks to have as the music for the Item World

    Graphics: Anime style characters allow for easy showing of emotion. Animations of combat and special abilities are all very good. However the graphics are a downgrade from the PS2 version.

    Gameplay
    : Fantastic in-depth RPG. Many many options and near infinite team combinations available. Weapon and Armour use isn't restricted by class allowing a wide variation of equipment. Inclusion of top screen mini-map and camera rotation allows easy location of hard to see enemies and tiles.

    Overall: Great game. It can be overwhelming in the beginning, but none of the advanced functions are necessary to beat the game, allowing for as casual or hardcore a game as you choose to make it. If you enjoy RPGs and never had the chance to play Disgaea before, pick this up and you won't be disappointed.

    This article was originally published in forum thread: Game Review: Disgaea DS (DS) started by skynes View original post
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