Fable: The Lost Chapters
Developer: Lionhead Studios
Genre: Action RPG
System: Xbox Original
Fable 2 is coming up, so it might be a good idea to do a "pastview", eh?
Fable had promised gamers the world; or at least leader of lionhead Studios Peter Molyneux had promised it. One of the oddest surprises about the original Fable which had failed to deliver anywhere near the promises of peter M. was that it was still an absolutely fantastic game.(I wasn't really mainstream at the time, so wow, I could only imagine what he actually said was gonna be in the game at the time o_0) Fable still held its own in the gaming world for a few reasons; one, it had an intense magic and melee combat system. Two, it had a hugeopen world and lots to do. And three, you could be a hero in the game, or a villain, and the line wasn't drawn that clear either.Fable: The Lost Chapters was essentially Fable 1 with some the stuff that SHOULD have been in the original. This included more side missions, weapons, magic, and other things, but nothing truly warrenting a repurchase of the game. if you were like me, however, and never had the game in the first place, it was a spectacular deal.
Fable had a pretty average combat system for its time; emphasis on melee without many different combo attacks, magic that was sweet but ran out too quickly, and a bow for ranged attacks. But the combat system was very fluid, and battles commenced in seamless real time on the overworld. Boss battles were grand and fun. The only problem was that the combat system wasn't very deep. Racking up combos then delivering finishers was fun with melee, but thats about as deep as it went. magic was pretty fun, but overall not as helpful as melee, and rendered pretty useless in comparison. the Extra skills that you could purchase at the Guild made things a little more interesting, but not by a huge amount. Overall, Fable had a very fluid and easy to use combat system, but it didn't contain the depth of such games as Ninja Gaiden and God of War. The control you have in battles and the overworld is spot-on. The controls don't stick, the camera isn't jumpy or messy, and it all around works well.
What was probably the main selling point of the game was its twisting storyline. This was one of the few games where you have immemse amounts of decisions that truly affect how the rest of the game will be played out. And a lot of these decisions actually are decided by your moral standing.(A study once showed that only 5% of the players of Fable could actually stand to be bad all the way through. I know I ended up with a halo, though I wanted to be an assasin :/ )These choices don't just affect the story, they effect you and the people around you. If your bad, people will tend to avoid you or run away when they see you. If your good, people flock to you, and usually bug the crap out of you. but its not so black and white. You can be good or bad, or a mix of the two. Or closer to good then bad, or vice versa. Even the quests you complete at the Guild will decide how people veiw you, so much that if you don't actually do anything, people won't know you. on the other hand, if you take on many quests and emerge victorious each time, you'll get famous. If you drink too much booze you'll get a beer gut, if you work out enough you'll get buffer, and really many things effect your character in adverse ways. And best of all, the choice is up to you. It could even be called a 'benchmark in gaming interactivity', if you use the term loosely.
With Fable 2 on the horizon, it may be a good idea to pick up Fable: TLC if you haven't already played it. Its selling for dirt cheap now, and its still a fun game today. Its backwards compatible with the 360 as well. So if you've run out of games to try and want a new experience for cheap, give it a go. Be sure to look out for our DCEmu Fable II review coming soon.