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  • The Joypad.Net

    by Published on June 18th, 2013 23:00
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    2. Joypad News
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    The virtual reality origin story begins and ends quickly. It starts with the rise of VR as a pop-culture phenomenon in the early ’90s, fuelled by Virtuality’s arcade machines, The Lawnmower Man, the BBC2 game show Cyberzone, Sega’s Mega Drive headset and Atari’s prototype Jaguar head-mounted display (HMD) that never made it to shelves. It ends soon after with an abrupt full stop. For a moment, virtual reality was everywhere, then almost at once, it was nowhere.“I don’t know if you can say any one person killed virtual reality,” says Oculus Rift creator Palmer Luckey. “That implies it had a chance of surviving anyway, but the technology just wasn’t ready at the time. Virtuality was pushing the boundaries of what was possible, but most people imagined VR was some crazy thing that transported you into the Matrix, and it could never be that. I don’t think anyone has ever pushed or surpassed the expectations of the general public – once the expectations and the reality collided, I think that’s what really killed VR.”Oculus’s head-mounted display is where reality at last meets players’ expectations. To enter an artificial world so convincing it fools your eyes and mind was the dream of virtual reality long before the idea was ever given a name. As early as the 1500s, Italian artists were painting frescoed rooms designed to evoke more expansive spaces. In the late 1950s and early ’60s, filmmakers experimented with cinematic immersion. The first experiments with head tracking were successfully completed in 1968 at MIT’s Lincoln Laboratory, where The Sword Of Damocles – a terrifying contraption suspended from the ceiling of a lab – offered mechanical tracking and a headset displaying simple wireframe rooms and cubes. The first mass-market HMDs designed for gaming were launched in 1991 by W Industries, shortly before the company was renamed Virtuality. Powered by an Amiga 3000 and retailing for $60,000, the system was expensive for arcade owners and disappointing for players. This was not The Lawnmower Man or Star Trek’s holodeck. Expectations collided with reality and reality came up short.Oculus Rift is a long way from finished and an even longer way from a holodeck, but after watching the reactions to it at this year’s Consumer Electronics Show (CES) and Game Developers Conference (GDC) where Luckey demonstrated the dev kit, it’s good enough. Look up in the Unity-powered Tuscany tech demo and you’ll see sky; look down and you’ll see grass. Peer over a balcony and you might feel the lurch of vertigo as Rift tricks your mind with its fast response time and all-encompassing screen.“Our visual system is by far the most powerful sense we have, and it overrides pretty much everything else,” says the 20-year-old Luckey, “so I wanted something that actually covers as much of your visual field as possible. I was looking for something that made it actually feel like you were inside of the game, not just looking at a screen that happened to be strapped to your head.”

    http://www.edge-online.com/features/...games-forever/
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    by Published on December 13th, 2012 23:15
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    2. Joypad News
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    UK gaming accessory company Gioteck wants you to design the ultimate gaming peripheral, and is offering participants the chance to win a “dream job” in the game industry that could be worth up to £500,000 if your design is a success.

    http://www.edge-online.com/news/desi...000-dream-job/
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    by Published on December 12th, 2012 00:35
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    2. Joypad News
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    Good news for those hoping to try on a new ring during their visit to Las Vegas next month: Genius will be showing of the followup to its Ring Mouse peripheral at CES. Not a ton of information on what makes the device different from its predecessor, but the company's promising some hands-on time with it as well as the new GX Gila Gaming Mouse, which offers up a DPI range of 200 to 8,200 and an "Angle Snapping" feature for better cursor precision. The previously announced Touch Mouse 6000 for Windows 8 will also be getting some time to shine at the show.

    http://www.engadget.com/2012/12/11/g...-gaming-perip/
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    by Published on October 1st, 2012 02:24
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    2. Joypad News

    via http://www.kickstarter.com/projects/...rce-controller

    Help us make the worlds first open-source controller.
    Quick Facts!
    *Fully user programmable microcontroller, running open-source software
    *55 key keyboard - Shoulder buttons -Twin analogue nubs - High-quality Dpad
    *New swivel clamp for easier phone handling
    *Works as a standard HID (keyboard, joystick, iCade etc) for anything with either bluetooth or USB connections
    *Lasts for 14 hours of active use on a single charge
    *Working prototypes finished, ready for mass production now

    *Will it work with the OUYA - Yes, it should work with the OUYA.
    *Built to last - the price reflects the quality - it's an absolutely solid, ready for the road design.
    *Distributors - buy a multipack and have excellent Christmas sales.
    *If the project is a success we will document the ENTIRE production process on film - with regular video updates and visits to factories - see how we bring a product to life - ordering parts, negotiations, product assembly - everything - so if you have always wondered how it's done, or fancy making something yourself in the future, you will see how we do it.
    Hold any touch screen phone,from the iPhone4 to the giant Note series (see video)!

    High res press renders/photos here: http://icontrolpad.com/icp2.zip
    Between 2009 and 2011 we developed, prototyped and brought to market the iControlPad; a unique controller which connected to phones to play games.
    Now we want to go one better; a programmable, open-source, Bluetooth, super-compact controller with a keyboard that you can use on almost any tech device.

    The iControlPad2 is not tied to phones or tablets. It is designed to be used with anything from your Raspberry Pi, Dev-board or USB Stick computer, to Robots, hobby projects, PC, Mac, bare PCBs/Motherboards, set-top boxes and anything else with Bluetooth.
    If you do use it with your phone, it can attach via a swivel-holder for comfort, and is easily stowed when you take calls - as the battery lasts for 12-14 hours it's a great portable controller.
    And it's open source. So if it does not do what you want, you add your own commands/protocols, or download ones made by other users.

    Key areas in detail:
    Emulation: With the iControlPad2 you can enjoy proper computer emulation on your phone or tablet. Imagine Amiga/C64/PC/ZX Spectrum/Atari/Amstrad all with complete Keyboard, Mouse and Joystick emulation on one small controller; not to mention amazing support for almost any console emulator.
    Unrivalled control set: A full QWERTY keyboard, digital D-Pad, 2 analogue nubs, 4 face buttons, Start, Select and 2 shoulder buttons. Everything you need in a compact device - it's the same size as an iPhone4.
    No need for App support: The iControlPad2 will work with almost any app, whether it supports it or not. Thanks to new overlay software, you can map the iControlPad2 controls and keys to screen presses in iOS or Android. Just map your favorite app and start playing; you will be amazed at the advantage real controls give you. See the video for a demonstration.


    Spread the word to as many sites as you can and help get this project going.

    More info here --> http://www.kickstarter.com/projects/...rce-controller
    by Published on September 11th, 2012 10:04
    1. Categories:
    2. Joypad News

    Continuing my work updating the DCEmu sites, making sure they work properly and updating links and making new additions etc.

    Today its time to look at our Joypad News site which focuses on the latest releases/news of Joypads and gaming accessories. The news is from all corners of the world and the sometimes wacky ideas released for consoles.

    The site is half automated posting and the other half by me and has nearly 4 years of news on it which you can check out via the news archive on there.

    Check out Joypad news here --> http://joypad-news.dcemu.co.uk/ ...
    by Published on September 1st, 2012 21:04
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    2. Joypad News
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    For those that absolultely can’t wait to get to experience the Oculus Rift, you can follow these plans to build your own.
    MTBS3D forum user [Rfurlan] pledged in the oculus rift kickstarter (which concluded last night), but simply couldn’t wait till November/December to get his developer kit. That, and he’s probably only getting one, and who can live with only one? Since [Palmer], the creator of the oculus rift has been very open about parts, [Rfurlan] was able to compile build instructions for your very own Oculus Rift! Keep in mind though, this is only the immersive display, not the tracking component. It is also, possibly not exactly the same as the oculus, but rather the same as a recent prototype.
    At one point he was having issues finding the correct lenses and [Palmer] jumped in to make some suggestions to keep things going. That’s the kind of enthusiasm that we love to see from an innovator, even when he’s in the middle of a kickstarted for the very item that [Rfurlan] is creating. This is a testament to the VR community.
    Lets take a look at what makes this thing tick, and why it is such a big deal.
    http://hackaday.com/2012/09/01/diy-oculus-rift-vr/
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    by Published on August 9th, 2012 20:42
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    2. Joypad News
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    Hackaday has seen a ton of builds make use of the Arduino CapSense library of late, so it was only a matter of time before we posted a capacitive sensing game controller that is able to move sprites around a screen.
    For this build, the controller is made out of small strips of Aluminum foil, wired straight to an Arduino with a few resistors. Once embedded inside a wonderful e