Tekken's Harada says Wii U's CPU lags behind 360 and PS3
The lead developer of Tekken Tag Tournament 2 says that the Wii U’s processor speed is “maybe a little bit” slower than both the PS3 and Xbox 360.
"As far as graphical processing and such, it's not much of an issue. But as far as the CPU goes, the clock is kinda low,” Katsuhiro Harada told Digital Spy.
"I guess they're trying to keep power consumption down so we have to come up with creative ways to get around that and that's taking a little bit of time.
"For example on PS3 it was kind of difficult at first, but if you made good use of the different cores, you could split up the processing tasks and you could achieve very good effects. But this is kind of a different issue than that."
However, Harada did say that the Wii U version of Tekken Tag Tournament 2 “isn’t far behind” the work they’ve achieved on Sony and Microsoft’s machines.
Earlier this month Microsoft and Nintendo seemed to conjure different assessments of the Wii U’s raw technical power.
“We can at least assure you that the Wii U will not have such a big difference as the Wii had in comparison to how, on other platforms,” Iwata told investors.
"Naturally some consumers are very sensitive about such a small difference in graphics so that we will make efforts to make the most of the performance of the Wii U to keep up with technological innovations and not to make the system out-of-date soon."
However, Microsoft Studios boss Phil Spencer offered a different perspective, claiming: They are building a platform that is effectively a 360 when you think of graphical capability.”