• March 2013 - DCEmu Turns 9 Years Old and Still Going Strong

    Its Now March 2013 and DCEmu the Homebrew & Gaming Network is now 9 Years old. I actually started the sites back in 2002 but joined them under the DCEmu name back in 2004 when the site was foremost a Dreamcast Site, since then we have expanded and cover all homebrew scenes as new consoles come into play. To make sure the site gets back to what it does best i have merged the discussion forums and unmerged all the news forums, which for everyone makes for a better reading experiance, no one wants to search for PS2 news on a PS3 merged news forum because it takes ages to find it. Also this month we have launched new sites for PS4, GCW Zero and also an Open Source Handhelds website. Thanks for visiting DCEmu and please join in the discussion and remember if you are a coder then you can upload to our forum instead of using crappy internet upload sites.
  • Ouya: Panacea For Console Biz or The Next Phantom?

    Veteran journalist Chris Morris tackles the major reasons why Ouya could be a revolution or a mere footnote
    Any time a start-up makes $4.5 million in four days through crowdsourcing, it's bound to raise a few eyebrows. And Ouya has certainly done that.
    Enthusiasts are dreaming of a dark horse console that will bring gaming back to its roots, ending the cycle of sequel-itis and injecting some fresh new game mechanics into the industry. Skeptics, meanwhile, say those Kickstarter supporters could be throwing their money away on a product that will never find a significant audience.
    Ironically, they could both be right.
    Ouya will be a case study in marketing and PR in the years to come. The campaign has been orchestrated to perfection, with opinion maker- and mass media coverage of the system hitting the day the Kickstarter launched. It preached to the choir on Reddit. And it had a number of respected industry names lending their support (though some a bit less enthusiastically than it initially appeared).
    It's a system that currently straddles the lines of potential greatness and historical footnote. And which way it will go is anyone's guess. Here are a few arguments for both sides:
    Why Ouya could work
    Magical price point: Price matters - especially when it comes to gaming systems. (Don't believe me? Ask Nintendo to tell you the story of the 3DS.) And when it comes to the sweet spot with consumers, you can't do much better than $99.
    "Wii U hasn't energized the base yet... Ouya's plans to launch in the first quarter of 2013 give it a pretty clear field for at least six months"

    Sub-$100 is a level where the mainstream is willing to take a chance, even if a system is unproven. If Ouya can hit its goal of a $99 console - especially one with a robust series of offerings (including the standard Netflix, Hulu, etc. applications), it could rope in people from the mainstream world, which would go a long way to achieving sustainability.
    Indie love: Independent game makers rarely seek the spotlight, but that doesn't mean they don't want their work to be recognized. Ouya might be a perfect showcase for their games - and there's a growing contingent of gamers who are eager to check those titles out.
    Indie games are typically niche products - and would never stand a chance when pitted against major franchises. There have, of course, been exceptions (and Ouya's eager to get them on board), but you don't have to look too far beyond Xbox Live sales numbers to see that most smaller games don't make a mint.

    http://www.gamesindustry.biz/article...e-next-phantom



    This article was originally published in forum thread: Ouya: Panacea For Console Biz or The Next Phantom? started by wraggster View original post