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  • DCEmu Featured News Articles

    by Published on March 28th, 2020 08:55

    There are some things that work together so well that they become staples of everyday life meaning their relationship is guaranteed to last for eternity. Peanut butter and jelly, cookies and milk, Cheech and Chong, Tom and Jerry, sand and sun – these combinations have been forever immortalized within Western culture.

    Well be prepared to welcome a new addition to the list of things that are simply inseparably good!

    Whether online or in the casino, the slot machine is the most popular casino game of all time. So it makes perfect sense to introduce it to the glamour and glitz of Hollywood. By combining two of the most loved things imaginable, you will be hard pushed to find a better way to spend a night in than having all the fun of a casino from the comfort of your own home.

    And this time, its not just your friends invited!

    This article will look at three of the best online slot machines built around some of the most iconic franchises and/or personalities in the world of cinema, television and sport.

    Gladiator

    Gladiator is the much loved 2000 historical action movie that follows the trials and tribulations of General Maximus Decimus Meridius, a captured slave who attempts to return home after leading the Roman army to victory against the Germanic tribes on the Limes Germanicus.

    Gladiator Jackpot is a 25-payline game that has five reels and features all of your favourite characters from the award winning motion picture. A number of the many possible winning combinations even contain clips from the actual film, which instantly transport you back to the Roman Empire. The game has two bonus rounds and a gamble round making it one of the best jackpot games on the market today!

    Deal or No Deal

    Deal or No Deal is one of the most popular television game shows of all time, with hundreds of versions all over the world. The game is played with up to 26 cases or boxes, each containing a random amount of money. After being assigned their own box, it is up to the contestant to choose and remove the remaining boxes, while at the same time being offered sums of money from an anonymous banker in an attempt to steer them away from sticking with their personal box.

    The Deal or No Deal: The Banker's Riches online slot game allows you to take your place in the hot seat and take on the banker yourself. It is loaded with 5 reels and 20-paylines, which replicate all the thrills of the real game!

    Frankie Dettori

    Frankie Dettori is one of the most famous horse racing jockeys of all time. The Italian born sports star has been Champion Jockey an impressive three times and has won the hearts of horse racing fans all over the world with his charm and wit!

    His popularity is illustrated by the fact he even has an online video slot celebrating the time he rode all seven winners to victory at Ascot! Frankie Dettori's Magic Seven gives players the chance to do as Frankie did in a 5 reel, 25-payline game that is sure to have you on the edge of your seat! ...
    by Published on March 27th, 2020 10:02
    1. Categories:
    2. Nintendo Wii News

    Wii7800 is a port of the ProSystem emulator developed by Greg Stanton. Additional changes developed by Ludovic Jacomme aka Zx-81 (PSP port), Leonis, and gdement. Portions of the Pokey code were adapted from the MAME implementation.



    0.5 - March 24, 2020

    • Partial Expansion Module (XM) support
      • XRAM
      • XPokey (limited to single Pokey)

    • Added support for cartridges with sizes greater than 144k
    • Additional bank switching modes and cartridge types
    • Multiple bank switching fixes
    • Reworked cartridge header detection
      • Now properly detects bank switching, RAM, etc.
      • Detects Expansion Module (XM)
      • Detects High score cartridge
      • Detects Pokey at $0450

    • Cartridge database
      • Added ability to edit cartridge database settings via menu
      • Added several new cartridge properties
        • Pokey at $0450
        • Default difficulty switch settings
        • Expansion Module (XM) enabled/disabled
        • High score cartridge enabled/disabled

      • Database content
        • Fixed incorrect controller settings for Sirius, Crossbow, and Alien Brigade
        • Added many homebrew cartridges

    • Display enhancements
      • Double strike (240p)
      • GX+VI mode
      • 16:9 correction
      • Full widescreen support
      • Ability to enable/disable bilinear filter (GX mode)
      • Color trap filter
      • Multiple default screen sizes

    • Hierarchical file navigation support
    • USB Support
    • SMB (Network support) for loading ROMs
    • Multi-save slot support
    • Reworked menu system (cartridge-specific settings, etc.)
    • Support for launching via WiiFlow (and returning)
    • Fixed VSYNC issue which caused initial stutter on PAL games
    • Fixed issue occurring when Kangaroo and Holey were enabled (caused background to be displayed, resulting in large black squares)
    • Several audio improvements (eliminated majority of TIA and Pokey pops)


    http://wiibrew.org/wiki/Wii7800 ...
    by Published on March 27th, 2020 09:46

    GameStop today reassured investors that the ongoing novel coronavirus (COVID-19) pandemic does not yet seem to be threatening the year-end launches of the PlayStation 5 and Xbox Series X.
    In a post-earnings conference call with investors, GameStop CEO George Sherman said there was no indication yet that the pandemic would have an impact on the planned fourth-quarter launches of the two consoles, either in when they go on sale or when GameStop takes delivery on them from the console makers.

    https://www.gamesindustry.biz/articl...eries-x-delays ...
    by Published on March 25th, 2020 21:48
    1. Categories:
    2. Nintendo Switch

    Animal Crossing: New Horizons is the fastest-selling Nintendo Switch game in Japan.
    According to Famitsu data, the title sold 1.88 million games in just three days in the country. By comparison, the previous 3-day Switch record was held by Pokémon Sword and Shield, which sold over 1.36 million copies (both games combined). The previous standalone game record was Super Smash Bros Ultimate, which managed 1.24 million units in three days.
    The game's sales far outstripped the opening performance of its predecessor, Animal Crossing: New Leaf on 3DS. That game achieved just under 722,000 sales during its opening three days.

    https://www.gamesindustry.biz/articl...cords-in-japan ...
    by Published on March 25th, 2020 21:45

    The National Videogame Museum is under threat of permanent closure as the UK enters lockdown to contain the spread of coronarvirus (COVID-19).
    Following its busiest week ever, the NVM took early advice from the UK government and closed last week to protect staff and visitors.
    However, the closure has put the museum's future in doubt as it struggles to finance itself without visitors.
    The British Games Institute, which operates the NVM, has launched an urgent appeal to save the nation's only dedicated video game museum.
    Opened in November 2018, the NVM hosted over 40,000 visitors throughout last year and takes in thousands of children on school visits.
    Speaking with GamesIndustry.biz at the grand opening, museum director Iain Simons said it would be "the centre of gravity for the past, present and future of video games with the broader public."
    Last week was the museum's busiest to date, and the NVM says it had been planning an "ambitious programme celebrating games studios and games culture in 2020/21."
    The BGI is asking for donations to secure the museum's future, while companies are urged to contact the charity and become permanent patrons.

    https://www.gamesindustry.biz/articl...virus-lockdown ...
    by Published on March 20th, 2020 21:13
    1. Categories:
    2. Xbox News,
    3. PS4

    We know a lot more about both PlayStation 5 and Xbox Series X this week than we did last week. Both Sony and Microsoft have started laying cards on the table; the similarities between their devices -- which both derive from essentially the same AMD-sourced CPU and GPU architecture -- have been known for a long time, but now we're starting to see the all-important differences.
    The merits of the big technical differences -- the Series X has a notably punchier GPU, while the PS5 has opted for a significantly faster SSD -- are going to be hotly debated by experts for months, and even more hotly debated by clueless people for literally years. While I don't wish to understate the technical edge Microsoft's hardware has in this match-up -- about 20% more raw graphical power, it seems -- the reality is that we won't know for certain how much of a difference these hardware design decisions have made until we start seeing finished games running on production hardware, which remains months away.
    What we can see for now, however, is a very real difference in the strategic approach being taken by these two companies -- not just to their consoles, but to the whole process of communicating about those consoles to the public.
    Aside from price point information, there's remarkably little about the Xbox Series X we don't know
    What's arguably just as interesting as the cards we're starting to see laid on the table, then, is which cards are being laid and when. Microsoft and Sony are playing very different games in this regard; the former is being extremely open, to the point of having allowed the media to play with and film a "snap-together" version of its Xbox Series X hardware showing all the internal components, not to mention having shown off final console and controller designs, and a number of core features of the new system software.
    This is, as far as I can recall, a genuinely unprecedented level of openness for a system that's not set to launch until this winter. Aside from the crucial price point information, there's remarkably little about the Xbox Series X we don't know already.
    Sony, by contrast, is playing a more traditional game. We know more about PS5 after Mark Cerny's presentation this week -- we know a lot more detail about its hardware performance and functionality -- but we have yet to see much of the consumer-relevant stuff about the console. We don't know about its price, of course -- muttered rumours about trouble with keeping down the manufacturing costs aside -- but we also don't know about the system software, the launch exclusives, or crucially, the physical design of the hardware.

    https://www.gamesindustry.biz/articl...ent-card-games ...
    by Published on March 19th, 2020 17:30
    1. Categories:
    2. Wii U News

    Cemu v1.17.3 is released. Cemu is a Nintendo Wii U emulator that runs commercial games. Highly experimental software to emulate Wii U applications on PC.

    Cemu Changelog:
    general: Added a workaround for Cemu not launching on Windows 10 1709
    general: Added button for checking online mode requirements to account settings

    gamelist: Improved identification of updates/dlc
    gamelist: Games which are identified as an update will again show up in the list, but only if no base game is found
    This is a workaround for modified game dumps where the update data was merged into the base game. Please always use the File -> Install update/dlc option in Cemu
    gamelist: Fixed a bug where a game could appear more than once if multiple game paths were set

    CPU/JIT: Code translation (PPC -> x64) is now done asynchronously on a separate thread
    The previous implementation would do translation synchronously on the CPU emulation thread.
    This could lead to micro stutter in situations where a game hit a lot of new code (e.g. on first loading screen)

    OpenGL/Vulkan: Added a safeguard to prevent crashes when games try to use a depth texture with an invalid format
    Vulkan: Fixed an issue where depth to color texture copies would use the wrong shader

    coreinit: Fixed a crash in OSCalendarTimeToTicks (#268)

    nn_boss: Fixed SpotPass always assuming an id of 80000001 instead of using the one selected by the user

    Note:
    (#xx) refers to bug tracker issues resolved by this change. See http://bugs.cemu.info/projects/cemu/

    http://cemu.info/

    http://www.emucr.com/2020/03/cemu-v1173.html ...
    by Published on March 19th, 2020 17:27
    1. Categories:
    2. Nintendo Wii News

    Snes9x RX v4.8.0 is released. Snes9x RX is a Super Nintendo™ / Super Famicom emulator for the Nintendo Wii. Snes9x RX is a fork from Snes9x GX, a port of Snes9x (http://www.snes9x.com). Snes9x RX is a "homebrew application" which means you will need a way to run unsigned code on your Nintendo Wii. The best website for getting started with Wii homebrew is WiiBrew (www.wiibrew.org).

    Snes9x GX Changelog:
    Language updates for Spanish, French, Portuguese.
    .bs file extension support.
    Classify region id 18 as PAL. [Tantric]
    Set default calibration values, fix controllers that return invalid data.
    Quick fixes for Rendering Ranger R2 and Targa (50/60Hz).
    Experimental support for Mad Catz SE FightStick for Xbox 360!
    Tested and working, separate binary available.
    Experimental support for Logitech F510 Controller (Xinput mode)
    Untested, separate binary available.

    https://github.com/niuus/Snes9xRX

    http://www.emucr.com/2020/03/snes9x-rx-v480.html ...
    by Published on March 19th, 2020 17:15
    1. Categories:
    2. PS2 News,
    3. PS1 News

    hpsx64 v0290 is released. hpsx64 (Highly-Experimental Playstation Simulator x64) is a PlaysStation (PS) & PlayStation 2 (PS2) emulator for x64 based systems. This is a WORK IN PROGRESS.

    hpsx64 Changelog:
    hps1x64 v0290 - fixed dma lock/freeze problem, fixed a wraparound invalidation bug, preliminary direct input control pad api, multi-player fixes

    http://sourceforge.net/projects/hpsx64

    http://www.emucr.com/2020/03/hpsx64-v0290.html ...
    by Published on March 19th, 2020 17:03
    1. Categories:
    2. PC News

    byuu v3 is released. byuu is a multi-system emulator that focuses on accuracy and ease-of-use. It is currently in early release beta status. byuu is an upcoming multi-system emulator that aims to provide the accuracy of higan, with the ease-of-use of bsnes. It seeks to accomplish this by catering to the common 99% of use cases, rather than higan, which tries to cater to every niche. As such, certain advanced functionality will not be available in byuu; however, the emulator will be significantly easier to use, like bsnes.

    Planned roadmap:
    v1: support for gamepad mapping and the save state manager
    v2: support for other controller types (mice, light guns) and multiple-players
    v3: support for Famicom Disk System, Super Game Boy, and Sega CD emulation
    v?: support for per-system input mapping, cheat codes, movie recording, and run-ahead functionality
    v?+X: optional scanline renderers for each core to boost performance substantially
    v?+Y: additional emulation cores from outside of higan (PS1, Saturn, N64 would be most promising!)

    byuu v1.1 changelog:
    Famicom: emulated the X24C01 EEPROM for Bandai-FGC boards (no X24C02 support yet)
    Mega CD: CDC PCM DMA can only write to current bank [EkeEke]
    Mega CD: CDC DMA address setting now clears d0-d2 for proper transfer alignment [EkeEke]
    Mega CD: improve power-cycle handling (not perfect; best to restart the emulator between each Mega CD game still ...)
    PC Engine: trigger VDC coincidence IRQs at start of scanline (fixes Bomberman '94, Air Zonk start screen rendering issues)
    PC Engine: improved RCR interrupt emulation (fixes Air Zonk in-game)
    PC Engine: fix VDC DCR writes (fixes Gaia no Monshou, Magical Chase, etc)
    PC Engine: reduced VDC access delays (fixes Wonder Momo, but may not be hardware accurate)
    PC Engine: improved instruction timing
    PC Engine: added Avenue Pad 6 emulation (higan only for now)
    WonderSwan: window emulation improvements
    byuu: BIOS firmware settings window improvements
    byuu: can now load firmware from inside ZIP archives
    byuu: added trace logging tool
    byuu: added manifest viewer tool
    byuu: add path overrides for saves, BPS patches, and DSP firmware files
    higan: fixed a serious issue with the "Create New System" option from the launch screen
    nall: fixed a subtle yet important issue with Natural/Integer::bit() that allowed out-of-range bits to be set

    https://byuu.org/byuu

    http://www.emucr.com/2020/03/byuu-v3.html ...

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