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  • DCEmu Featured News Articles

    by Published on August 14th, 2019 20:46
    1. Categories:
    2. Playstation Vita News

    The PlayStation Vita has a pretty good amount of homebrew and even some original homebrew games that are exclusive to the system created by numerous Indie developers.
    Among these, we find Pingo by Grzybojad which is a puzzle game with the goal of painting a whole map with the least amount of steps as possible. While this may sound easy, it can get pretty challenging since many levels are designed in a clever ways that force you to think about your next move. Other than being a fun way to pass some time, it also has a high degree of polish and great artwork which was done by Jumbocube.
    Pingo 2.0 comes with a whole new world and even more polish

    Now, it has been updated to version 2.0 and this brings along:

    • A new world that include 30 levels. These levels come with 3 new gameplay mechanics and a different colour scheme
    • Support for custom levels which can be created by robDev’s pingo-edit
    • Navigation with the touchscreen which kinda gives it Cut The Rope-esque vibes in the menus
    • The Options menu now works;
      • This menu can be used to set the volume, enable/disable touch controls and view your stats

    • Improved visuals, 4 new music tracks, an easter egg and a credits scene after you beat all the levels

    To get Pingo 2.0 on your Vita (which you definitely should do), simply open VHBB and install it since it’s available on VitaDB. Alternatively, you can grab the VPK from this link (report bugs in the Issues tab) and install it via VitaShell. You may also donate to him via Patreon. Unfortunately, there’s no Android/iOS port since I personally think that it would make a great mobile game especially with the updated visuals in this version!

    http://wololo.net/2019/08/11/news-co...30-new-levels/
    ...
    by Published on August 14th, 2019 20:41
    1. Categories:
    2. Nintendo 3DS News

    Contrary to the PSVita, the 3DS’ homebrew haydays have been over for a pretty long time but noteworthy releases still drop from time to time. One of these releases was Twilight Menu++ 9.0.0 some days ago which came with Widescreen support (lets you play DS games in Widescreen (16:10) thus filling up the 3DS’ upper screen).
    Unfortunately, this feature wasn’t useable since TWL Patcher was required and that wasn’t out then. That finally changed on Sunday as Sono released his patcher which can enable Widescreen mode by following a short tutorial on a 64-Bit Windows PC. You can grab TWLPatcher from this link and follow the instructions found here to use it on your console!
    Many DS games are a lot of fun but playing them in Widescreen on your 3DS makes them even better!

    On the other hand, TWiLight Menu++ received an update to version 9.0.4 yesterday and this brings along:

    • Support for 202 Widescreen Mode games
      • Combined with version 9.0.3, titles like Final Fantasy IV, Pokemon Platinum and Assassin’s Creed II – Discovery are now supported

    • Sanity checks relating to Widescreen mode have been added which make sure that a working copy of ‘TwlBg.cxi’ is present in “sd:/luma/sysmodule” and whether it’s backed up
    • Some small bug fixes having to do with file copying

    To grab TWiLight Menu++ 9.0.4 and enjoy DS games in Widescreen, check out this link to grab and install it. Do note that updating via TWiLight Updater doesn’t work as of right now so you must update your binaries manually!

    http://wololo.net/2019/08/14/news-na...-games-on-3ds/
    ...
    by Published on August 14th, 2019 17:51
    1. Categories:
    2. Gameboy News

    From Mackerel Interactive comes Death Planet for Game Boy. Navigate the corridor and avoid the obstacles to take down the evil empire. Published by Catskull Games you can get the game on cartridge for 15 US$ without shipping.

    https://pdroms.de/nintendo-gameboy-g...-game-boy-game ...
    by Published on August 14th, 2019 17:50
    1. Categories:
    2. GBA News

    There are news on the Game Boy Advance homebrew scene, which should not stay unmentioned. JeffRuLz sent us an e-mail to let us know about Celeste Classic. As of now it can be still considered a prototype. It’s a difficult platform game demanding precise wall jumps and air dashes. If your reflexes are limited, this might be not a game for you.
    All of you interested to develop for the GBA, the source code is available for free as well.

    https://pdroms.de/nintendo-gameboyad...y-advance-game ...
    by Published on August 14th, 2019 17:45
    1. Categories:
    2. Retro Consoles/Translation News

    • The classic/mini throwback video game console craze continues, with Konami joining the fray, with their soon to be released TurboGrafx-16 Mini. After claiming that the TG-16 Mini would include 50 classic titles from both the Japanese PC Engine and western TurboGrafx-16 libraries, Konami surprised fans by further revealing another seven bonus games, bringing the total count to 57. We also have confirmation that M2, known for their work on recent ports of classic Sega Genesis games, is on board with the project, meaning the games will likely be emulated in a reliable manner. The recently announced games are as follows:
      • Seirei Senshi Spriggan
      • Spriggan Mark 2
      • Dragon Spirit
      • Galaga '88
      • The Genji and the Heike Clans
      • The Legend of Valkyrie
      • Splatterhouse

      The TurboGrafx-16 Mini is slated for a March 19, 2020 launch, and will be sold exclusively through Amazon. Pre-orders are now open, with the system retailing for $99.99. It should be noted that more than half of the games from the lineup are in Japanese, and will not be translated/localized.

      Full List of 57 Games
      TurboGrafx-16 Titles

      • Air Zonk
      • Alien Crush
      • Blazing Lazers
      • Bomberman ‘93
      • Bonk’s Revenge
      • Cadash
      • Chew-Man-Fu
      • Dungeon Explorer
      • J.J. & Jeff
      • Lords Of Thunder
      • Military Madness
      • Moto Roader
      • Neutopia
      • Neutopia II
      • New Adventure Island
      • Ninja Spirit
      • Parasol Stars
      • Power Golf
      • Psychosis
      • R-Type
      • Soldier Blade
      • Space Harrier
      • Splatterhouse
      • Victory Run
      • Ys Book I & II

      PC Engine Titles

      • Akumajō Dracula X Chi No Rondo
      • Aldynes
      • Appare! Gateball
      • Bomberman ‘94
      • Bomberman Panic Bomber
      • Chō Aniki
      • Daimakaimura
      • Dragon Spirit
      • Dungeon Explorer
      • Fantasy Zone
      • Galaga ‘88
      • Ginga Fukei Densetsu Sapphire
      • Gradius
      • Gradius II – Gofer No Yabō –
      • Jaseiken Necromancer
      • Nectaris
      • Neutopia
      • Neutopia II
      • Ninja Ryūkenden
      • PC Genjin
      • Salamandr
      • Seirei Senshi Spriggan
      • Snatcher
      • Spriggan Mark 2
      • Star Parodier
      • Super Darius
      • Super Momotarō Dentetsu II
      • Super Star Soldier
      • The Genji and the Heike Clans
      • The Kung Fu
      • The Legend of Valkyrie
      • Ys I & II

      https://gbatemp.net/threads/the-rema...vealed.545722/


    ...
    by Published on August 14th, 2019 17:17

    Microgaming is one of the oldest names in online gaming, having formed in 1994 and brought out its first slots in 1998 as you can learn in https://www.microgaming.co.uk/about-us.

    The online casino software giant is still going strong today with a portfolio of around 540 games. Its best online slots can be found at many of the places listed at https://www.uk-online-slots.co.uk/

    For all the excitement of Microgaming’s more recent games such as Lara Croft: Temples and Tombs, Jurassic World Online Slot, and Zombie Hoard, there’s something appealing about the older Microgaming games.

    It hard to find the oldest Microgaming games at casinos these days, but we’re always happy to reminisce here at http://www.dcemu.co.uk/content/. Let’s look back at five of the best Microgaming slots from the late ‘90s and early 2000s.

    Pharaoh’s Fortune Slot, 1998

    Pharaoh’s Fortune was the original Microgaming online slot brought out way back in January 1998. This game appears basic when viewed through a modern lense, but it was incredibly advanced for its time. Based on the pharaohs of ancient Egypt, Pharaoh’s Fortune slot was a 3-reel game with one payline running horizontally across the reels. What it lacked in bonus features and Wild symbols (there weren’t any!) it made up for with cool ‘90s graphics and sounds.

    Jurassic Jackpot Slot, 1999

    Microgaming has been producing Jurassic Park-themed slots for more than 20 years, starting with the original Jurassic Jackpot slot in 1999. The original Jurassic Park film was released in 1993 and Microgaming capitalised on its popularity with this very basic 3-reel, 1-payline slot game. As you can see, all the early games had fewer reels and paylines than today, but the stories behind them were still just as good!

    Gladiators Gold, 1999

    Another popular film that came out around the same time as the first online slots was Gladiator, released in 2000. Microgaming must have known about the film because it beat Hollywood to the punch and released Gladiators Gold in August 1999. This slot was an advancement on earlier slots, with 3 reels and a whopping 3 paylines! It also signalled the moment when casino games started looking more advanced in terms of graphics and sound. Bonus features were still a fair way off, but Gladiators Gold was perfect for any gamer just wanting to have some fun and perhaps win some prizes at the same time.

    Fruit Fiesta, 2000

    The year 2000 marked the start of a new century and with it many new developments from the likes of Microgaming and other online casino manufacturers. We know all about the craze of the Starburst online slot and Candy Crush mobile games, but what about the early versions? In July 2000, Microgaming took a big leap with the release of Fruit Fiesta, a 5-reel, 15-payline online slot based on those vintage fruits machines you used to find at online casinos and pubs. This was also one of the early online slots to introduce extra features like wilds (the Fruit Fiesta logo) and bonus games.

    Thunderstruck, 2003

    `This was the game that preceded the globally popular slot of the same name in 2010. This was a 5-reel, 9-payline slot based on Norse mythology. How popular was Thunderstruck? Well, just look at how many games still put a spin on Norse mythology to this day. This was quite possibly the original global online casino slots hit.

    ...
    by Published on August 12th, 2019 20:39
    1. Categories:
    2. Wii U News

    It's time for another Cemu update! Version 1.15.11 has just been publicly released which improves the handling of updates & DLC in several ways (better content type detection, automatic backup & restore in case of a failed install and other under the hood enhancements), shader changes in preparation of the upcoming Vulkan renderer (if you are a developer, you may want to check those in better detail by reading the changelog, otherwise your shaders may only be compatible with the OpenGL backend in the future), more functions for the built-in debugger and your usual dose of bug fixes.



    Here is the full official changelog:

    [TABLE="width: 94%, align: center"]
    [TR]
    [TD][/TD]
    [TD]# # Cemu detailed changelog for 1.15.11c
    # Patreon release date: 2019-07-26
    # Public release date: 2019-08-02

    # New in 1.15.11c:

    GX2: Fixed emulation of gl_PointSize when geometry shaders are used

    # New in 1.15.11b:

    general: Fixed a bug where DLC would be installed into the wrong location
    GX2: Fixed broken transform feedback on OpenGL (#157, #159)

    # New in 1.15.11:

    general: Better update/dlc handling
    Updated mlc01 folder locations for updates and dlc to match those of an actual Wii U
    Newly installed updates and dlc will be stored at the new locations, while previously installed ones are still detected properly
    Improved detection of type of content (affects installation and gamelist)
    Installing updates/dlc will now backup previously installed content and restore it on failure/cancelation

    debugger: Implemented more instructions for assembler and disassembler
    debugger: Assembler now supports basic expressions in place of constants
    debugger: Fixed a crash when stepping into imports

    coreinit: Fixed OSUninterruptibleSpinLock_Acquire() not restoring interrupts before switching to the scheduler

    nn_erreula: Fixed a bug where the same message would keep poping up

    padscore: Opening the input configuration window no longer temporarily disconnects the emulated controllers
    padscore: Fixed PPC stack corruption caused by KPADSamplingCallback (#140)

    nn_fp: IsOnline() now only returns true if there is an established friend server session. This should fix crashes or softlocks in games that only worked in online mode


    GX2: Shader tweaks to bridge the gap between OpenGL and the upcoming Vulkan renderer
    If you are a graphic pack developer, be aware of these changes:
    - All shaders are now generated with a Vulkan and OpenGL compatible header using #ifdef / #endif preprocessor directives
    - gl_Position should always be set via the new SET_POSITION() macro
    - Shaders used in combination with point primitives always have to write gl_PointSize
    - Point shaders that get their point size from renderstate have a new uniform variable (uf_pointSize)
    - Primitive points will modify the vertex shader base hash (+0x71)
    Existing custom shaders remain compatible with the OpenGL backend, except for vertex/geometry shaders used in combination with GL_POINTS which need to be updated


    Note:
    (#xx) refers to bug tracker issues resolved by this change. See ...
    by Published on August 12th, 2019 20:15

    New Super Mario Bro. U Deluxe and FIFA 19 are the best-selling physical games in Europe so far this year, according to GfK Entertainment.
    That's based on a new cross-platform report from the official charts and market research data supplier.
    FIFA 19 performed better in the Benelux countries of Denmark, Italy, Poland, Portugal, Russia, Spain, Sweden and the UK, while Mario proved more popular in Austria, France, Germany, and Switzerland.
    Grand Theft Auto V continues to be a dominant force in the market six years after release, ranking in the top three in five countries.

    https://www.gamesindustry.biz/articl...rope-this-year ...
    by Published on August 12th, 2019 20:11

    The latest EMEAA Charts are in, and there's little change among the ten best-selling games.
    The only new entry this week is EA's Madden 20, which has to settle for No.10 as various evergreen sellers dominate the combined physical and digital charts.
    As an indication of how much downloads now drive AAA games, the annual sports outing debuted at No.5 in the digital rankings but as low as No.26 at retail.
    It will come as absolutely no surprise that Grand Theft Auto is No.1 in both the combined and digital charts, and No.4 in the physical charts.
    PlayStation exclusive Marvel's Spider-Man is No.2 in both combined and digital, although as low as No.29 in the retail rankings -- again, indicating the downloads were the biggest driver for this title.
    Last week's big new release Fire Emblem: Three Houses continues to hold its own at No.3 in the combined physical and digital charts -- although this is purely based on retail sales, since Nintendo's digital data is unavailable.
    The game was top of the physical charts, and actually top of the combined rankings in terms of value rather than units sold.

    https://www.gamesindustry.biz/articl...-charts-top-10 ...
    by Published on August 12th, 2019 20:08

    Everything old is new again, at least for a while. Right-wing politicians are blaming games for real-life violence, the industry and its fans are rallying to defend the medium, and I had to check the mirror to see if the white hairs are all still there before I could be certain we hadn't all been time-skipped back to the early 2000s. Games are being scapegoated for awful, senseless and tragic acts of violence, and hey look, we're getting the band back together.
    It's an uncharitable thought -- albeit far from the least charitable thought I've had about the ESA in recent years -- but Donald Trump's half-cocked attempt to shovel responsibility for the recent mass shootings in El Paso and Dayton onto video game violence couldn't have come at a better time for the embattled organization if they'd slipped round the back of the West Wing to personally slip him a cheeky $50. The ESA had a dramatically awful week, having managed to leak the personal details of thousands of games media people in an act of blinding and potentially immensely damaging incompetence -- which feels for all the world like a punctuation mark at the end of a pretty awful decade or so, really.
    Then lo and behold, Donald Trump is at the podium and all of a sudden the ESA gets a chance to wheel out its Greatest Hits, Volume 1, 2 and 3. The battle against censorship and scapegoating, really the only thing it has ever actually been good at, roared back to life for a comeback tour.
    "Trump's attempted scapegoating harks back to a time when the industry may have felt embattled, but at least it felt somewhat united"
    It's not just the ESA, either. It feels like every time a political leader trying to deflect responsibility or a newspaper desperate for a silly-season headline drags out the old Violent Video Games trope, the whole industry almost heaves a collective sigh of relief. Solid ground, at last! Here's an opponent we can all rally against, an external foe launching an ill-informed and ill-advised broadside against the medium we all love. Here's an argument that lets us roll out talking points that unite the industry, the media and game fans themselves behind one banner.
    It's just like the mistily-recalled Good Old Days when it was game creators and gamers against a rogue's gallery of fuddy-duddy, pearl-clutching old politicians, fame-hungry lawyers of immensely dubious character, and sniffy newspaper editorials that often couldn't even get the names of the games they were criticising right.
    It is understandable why that's appealing. Leaving aside the tragic and sickening nature of the events that set this whole affair in motion, Trump's attempted drive-by scapegoating -- and eager adoption of his talking points by the shameless chorus line of American right-wing media, who must have left their full-throated defences of free speech and expression in the pocket of their other trousers this week -- really does hark back to a time when the industry may have felt embattled, but at least it felt somewhat united.

    https://www.gamesindustry.biz/articl...talgic-opinion ...

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