• DCEmu Homebrew Emulation & Theme Park News

    The DCEmu the Homebrew Gaming and Theme Park Network is your best site to find Hacking, Emulation, Homebrew and for the first time Theme Park News and also Beers Wines and Spirit Reviews and Finally Marvel Cinematic Univers News. If you would like us to do reviews or wish to advertise/write/post articles in any way at DCEmu then use our Contact Page for more information. DCEMU Gaming is mainly about video games -
  • DCEmu Featured News Articles

    by Published on February 24th, 2020 22:19
    1. Categories:
    2. Nintendo 3DS News

    Now, the 3DS has just received a new piece of homebrew called uae3DS which is a port of uae4all letting you emulate the Amiga 500.
    This port, which was released by Badda this weekend, is currently work in progress but performance is said to be pretty good on both the Old and New 3DS which allows many titles to be playable according to the developer. In the future, there are plans to add quite a few features including:

    • A CIA version
    • Some form of auto-updater presumably making use of an internet connection
    • Keyboard and mouse functionality on the bottom screen
    • Key mapping with the ability to save combos to SDCard
    • Autofire functionality
    • An option to get rid of black borders and do screen scaling/zooming
    • Other stuff like moving the status bar to the bottom and attaching/mounting a directory on the SDCard as an emulated hard drive

    You may read more about uae3DS and find its download links on its GBATemp thread.


    by Published on February 24th, 2020 20:55
    1. Categories:
    2. Wii U News

    Cemu v1.17.2b is released. Cemu is a Nintendo Wii U emulator that runs commercial games. Highly experimental software to emulate Wii U applications on PC.

    Cemu Changelog:
    # New in 1.17.2b:

    general: Improved robustness of settings.xml parser to avoid crashes when loading bad or outdated settings files
    general: Display CPU menu if Cemuhook is installed (for Cemuhook affinity settings)

    OpenGL: Fixed a regression which broke depth-stencil texture formats when graphic packs were enabled

    gfxPacks: Added support for @h suffix in patch parser (Used by XCX 60FPS pack)

    # New in 1.17.2:

    general: Fixed an issue where the game list would display updates/dlc instead of the base game, if no base game was found
    general: Removed redundant global options for cpu and vertex cache in the menu bar
    general: Removed precompiled shaders option from game profiles since there isn't really a reason to configure it per-game
    general: Added a new debug option to the general settings to enable the creation of crash dumps

    coreinit: Overhauled MP task queue API. The previous implementation required a game-specific workaround for Toyko Mirage Sessions which is now no longer necessary
    coreinit: Fixed several race conditions which could lead to deadlocks in multi-core recompiler mode
    coreinit: The default PowerPC thread for core 1 is now also the thread that begins execution in the game's main() method. Some games rely on this behavior.
    This change fixes crashes in Paper Mario Color Splash

    Vulkan: Fixed a rare crash that could occur in any game due to a hash collision in the pipeline runtime cache
    Vulkan: Fixed custom shaders not being applied for V5 graphic packs (#270)
    Vulkan: Several minor tweaks to increase stability

    nn_boss: Fixed a crash that could occur when the game requested to run an invalid task


    http://www.emucr.com/2020/02/cemu-v1172b.html ...
    by Published on February 24th, 2020 20:49
    1. Categories:
    2. Gameboy News

    Aiguanachein is working on a very nice Game Boy Color platform game named Powa! The game will feature different worlds, music by sergeeo and certainly final bosses. After exchanging emails with the main author there might be physical carts, once the game is final.
    We at PDRoms already had the pleasure to play the game and it plays solid and is fun, we would really love to see this game in final stage.


    by Published on February 24th, 2020 20:48
    1. Categories:
    2. Gameboy News

    A Fairy Without Wings is a rather fresh Game Boy game by Nekete, developed using ZGB/GBDK

    You are a tooth fairy who was born without wings. When she collects enough teeth, she gains the power to shoot lightning (which helps to free the fairies!), but a simple contact will make her teleport away because she doesn’t control her powers completely.

    https://pdroms.de/nintendo-gameboy-g...-game-boy-game ...
    by Published on February 24th, 2020 20:44
    1. Categories:
    2. Nes News

    When it was released in 1988, Ultima: Exodus was revolutionary, and proof that the RPGs that were already popular on microcomputers could be ported to home consoles. However, the original game had its flaws, and the NES version added its own.
    This patch not only fixes bugs and restores missing text and clues, but also updates the graphics, reintroduces enemies that were only found in the computer versions, and improves the gameplay without completely altering it.
    Gone are the days of grinding low level monsters for 95% of a playthrough: now levelling up is actually rewarding and encouraged. Higher level characters receive buffs and special abilities, magic users become more powerful and their spells have better chances to succeed, and more dangerous monsters and dungeons also give the best loot.
    Note that this isn’t an “easy mode” patch: the game is still punishing, but not in an unfair and unfun way. The player will progress through their quest to defeat Exodus.
    A partial list of what’s on offer in Ultima: Exodus Remastered (see the Release Notes for an extensive list):

    • Updated, more user-friendly UI
    • Bug fixes
    • Many Quality-Of-Life changes
    • Improved “3D” dungeon view
    • Graphics inspired to Ultima IV-VI
    • NPC portraits in dialogues
    • Lootable weapons/armour
    • New enemy AI makes battles faster and more tactical
    • Battle/magic systems rebalance
    • More distinct Professions, each with their own stats and abilities
    • Horses actually make map movement faster over certain terrain types and are not just cosmetic

    Note that this hack does not alter sound/music and is aimed at being compatible with future sound/music hacks.
    Have fun exploring Sosaria again!


    https://twitter.com/FoxCunning2 ...
    by Published on February 24th, 2020 18:30

    The tenth anniversary bundle of Bayonetta & Vanquish was the biggest new boxed release of the week in the UK.
    The action titles from developer Platinum and publisher Sega were bundled together for Xbox One and PlayStation 4 and reached No.10 in its first week at retail.
    On the surface, this week's UK physical retail charts look familiar with the classic trio of FIFA 20 at No.1, Call of Duty: Modern Warfare at No.2 and Grand Theft Auto V at No.3.
    But there are a number of returning games to the charts as a result of some Half-Term deals at major games retailers.
    Deals around Team Sonic Racing at stores including Smyths sees the Sega kart racer reach No.7 -- a 99% increase in sales week-on-week. Microsoft's Forza Horizon 4 jumps 229% in sales and returns to the charts at No.8. Meanwhile, some deals around Call of Duty: Black Ops 4 (including a Call of Duty bundle at GAME) sees the 2018 shooter re-enter the charts at No.11 (up 169% week-on-week).

    https://www.gamesindustry.biz/articl...urn-to-top-ten ...
    by Published on February 24th, 2020 18:26
    1. Categories:
    2. Xbox One

    Microsoft has revealed a few new details surrounding the Xbox Series X.
    In an Xbox Wire post, Xbox head Phil Spencer today said "the next console generation will be defined by more playing and less waiting," and some of the Series X features were designed with that in mind.
    For example, the system will have a Quick Resume feature that lets players have multiple games in a suspended state for a near-instant return to action. Like the Xbox One X, the Series X will also support HDMI 2.1, which will let the console automatically set the connected TV or monitor to the mode with the lowest latency and synchronize refresh rates between the display and the game. Spencer also listed previously announced features like the system's SSD storage, 120 frames per second support, and optimized wireless communications with the controller as contributing to a focus on instant immersion.
    Under the hood, Spencer said the Series X will have 12 teraflops of GPU performance. That's twice the Xbox One X's total and more than eight times the original Xbox One's capabilities.

    https://www.gamesindustry.biz/articl...ries-x-details ...
    by Published on February 18th, 2020 18:01
    1. Categories:
    2. Nintendo Wii News,
    3. Snes News,
    4. Nintendo Gamecube News

    Snes9x GX v4.4.6 is released. Snes9x GX is a Super Nintendo(SFC) emulator based on Snes9x, ported to the Wii and GameCube. The code is a continuation of Softdev and Crunchy2's efforts, and uses libogc and devkitppc.

    Snes9x GX Features:
    * Based on Snes9x 1.53
    * Wiimote, Nunchuk, Classic, and Gamecube controller support
    * SNES Superscope, Mouse, Justifier support
    * Cheat support
    * Auto Load/Save Game Snapshots and SRAM
    * Custom controller configurations
    * SD, USB, DVD, SMB, Zip, and 7z support
    * Autodetect PAL/NTSC
    * 16:9 widescreen support
    * Open Source!

    Snes9x GX Changelog:
    Fixed box art not working on GameCube


    http://www.emucr.com/2020/02/snes9x-gx-v446.html ...
    by Published on February 18th, 2020 17:59
    1. Categories:
    2. Nintendo Wii News,
    3. Nintendo Gamecube News

    FCE Ultra GX v3.4.5 is released. FCE Ultra GX is a modified port of the FCE Ultra 0.98.12 Nintendo Entertainment system for x86 (Windows/Linux) PC's. With it you can play NES games on your Wii/GameCube(NGC). Version 2 is a complete rewrite based on code from SNES9x GX.

    FCE Ultra GX Features:
    * Wiimote, Nunchuk, Classic, and Gamecube controller support
    * iNES, FDS, VS, UNIF, and NSF ROM support
    * 1-4 Player support
    * Zapper support
    * RAM / State saving support
    * Custom controller configurations
    * SD, USB, DVD, SMB, Zip, and 7z support
    * Cheat support (.CHT files)
    * IPS/UPS/PPF automatic patching support
    * NES Compatibility Based on FCEUX 2.1.5

    FCE Ultra GX v3.4.5 changelog:
    Fixed box art not working on GameCube
    Fixed some 3rd party controllers with invalid calibration data
    Fixed file browser issues
    Fixed issue changing Auto Save option


    http://www.emucr.com/2020/02/fce-ultra-gx-v345.html ...
    by Published on February 18th, 2020 17:57
    1. Categories:
    2. Nintendo 64 News

    1964 - Carnivorous Edition (2020/02/17) is compiled. Unofficial fork of 1964. 1964 is a free Open Source N64 Emulator. It is one of the top Nintendo emulators arround that you can get with a high game compatibility rate.

    1964 - Carnivorous Edition Changelog
    Updated GLideN64 to WIP build
    Updated GLideN64 to WIP build
    Updated GLideN64 to WIP build
    Updated GLideN64 to WIP build
    Fixed GLideN64 mipmaps
    Updated GLideN64 to WIP build
    New GLideN64 texture pack for GoldenEye (HUD only)
    Updated GLideN64 to WIP build
    Added DirectInput plugin
    Updated readme FAQ and install guide
    Updated GLideN64 (Public Release 4.0)
    Updated GLideN64 to WIP build
    Recompiled RSP.dll
    Added beta crosshair to texture pack
    Updated GLideN64 to WIP build (split-screen supported)
    Updated readme FAQ
    Updated 1964.ini to use correct defaults for all ROMs
    Updated readme FAQ (thanks to Graslu00)
    Added 30fps cheat for GE\GF
    Replaced No Audio 1964.dll with No Audio.dll (more stable)
    Updated readme FAQ (thanks to DuskyLW and Pheonarx)
    Updated N-Rage plugin to 2.3d
    Added counter factor settings to 1964.ini for GE\PD
    Updated Glide64.ini to use new buffer swapping for Perfect Dark\GoldenEye: X
    Inserted Goldfinger 64 CRC to 1964.ini\Project64.rdb\Glide64.ini
    Cleaned up readme
    New Glide64 texture pack for GoldenEye (HUD only)
    Removed standalone Perfect Dark speed-hack (now included in 1964)
    Unpacked UPX compressed dlls msvcp60d.dll and msvcrtd.dll (caused antivirus false positives)
    Replaced ASPack'd zlib.dll with unmodified zlib.dll
    Replaced saves with more complete saves
    Updated readme guide and FAQ (thanks to Graslu00 and Oxygen)
    Fixed typo in readme (thanks to Rekrul)
    Updated GLideN64 (Public Release 2.0)
    Inserted GoldenEye: X 5e CRC to 1964.ini\Project64.rdb
    Inserted GoldenEye: X 5d CRC to 1964.ini\Project64.rdb
    Removed GE-MP (unfinished and source of false positive antivirus detection)
    Will ask user which video plugin to use on first launch
    Fixed borderless fullscreen bug on ROM close
    Added borderless fullscreen mode
    Always disable autoload cheats on start up
    Fixed Memory Pak corruption for players 2\3\4
    Added 60fps firing rate fix to GE
    Added region checks for GE\PD hacks
    Adjusted filename for loading RSP.dll
    Only update Project64.rdb if using Jabo
    Status bar shows correct CF on launch
    Default rdram\counter factor set to - 1 & 8mb
    Opening cheats will now restore mouse cursor
    Fixed show\hide cursor bug when returning from dialog window
    Cheat settings will load from 1964.cfg
    Combat boost now works at 60fps
    No longer reset counter factor settings for GE\PD
    Tweaked the default window size
    Improved timing stability for GE\PD
    Fixed GoldenEye TLB gamehack that caused issues with 24MB ROM hacks
    Removed maximize button
    Added option to increase PD speed-hack frequency
    Reduced PD speed-hack inject rate (less aggressive)
    Fixed bug that caused game to soft lock when unpaused
    Fixed Memory Pak corruption on first write
    Improved GE\PD ROM detection for loading default settings (supports Perfect Dark +)
    Added PD speed-hack from Mouse Injector (more stable)
    Will ask user for ROM folder on first launch
    Profiling stats disabled by default
    Changing states will display the new slot # in the Status Bar
    Reverted relative filepath for saves\plugins as it caused issues with Windows 10
    Removed CTRL+R hotkey for RSP plugin settings
    Fixed bug with ROM properties window not displaying the correct defaults for GE\PD
    Lock counter factor to 1 while Overclocking
    Default counter factor set to 2
    Extended overclock to 18 times (requires powerful CPU)
    Removed overclock profiles (combined all in one exe)
    Integrated overclocking into menu
    Fixed save issue with uncommon characters in filepath
    Removed registry functionality (uses 1964.cfg instead)
    New icon provided by deuxsonic
    Maximum Kernel Frequency on by default
    New option - Set Maximum Kernel Frequency (thanks to deuxsonic)
    New option - Disable Status Bar
    Cursor is unhidden when opening plugin configuration windows
    Backported 1964 1.1 cheat engine (better compatibility)
    TAB now hides status bar (thanks to deuxsonic)
    On first load, set input plugin to Mouse Injector in registry
    Unpause only when entering fullscreen
    Fixed cursor hiding while changing plugin settings
    Fixed show\hide cursor bug (TAB now toggles cursor)
    Changed filenames - caused emu detect issues in W10 (thanks to Stunning Cactus)
    Auto enable\disable RSP emulation for GoldenEye 007\Perfect Dark (ROM name detection)
    Adds ROM CRC to Project64.rdb when running new ROM (for Jabo compatibility)
    Default plugins set to Jabo - Mouse Injector - Azimer
    Romlist shows filename by default
    Set Perfect Dark\GoldenEye: X to EEPROM 16KB (ROM name detection)
    Two overclock profiles - six\nine times
    Compiled non-overclocked 1964 version - for slow cpus\novelty
    Mouse Injector
    Adjusted UI
    Rewrote BONDDATA scanning
    Lowered FOV range for speedrun build
    Adjust weapon position for override FOV
    Compensate for override FOV while in aim mode
    Limit SetCursorPos execution
    Updated Copyright
    Sanity check pickup threshold before overwriting
    Created speedrun build (removes FOV advantage and pickup threshold adjustment)
    Version 1.9 Released
    Lock crosshair X axis when driving the tank while tank equipped as weapon
    Override camera y axis pickup threshold (from -45 to -60)
    Added enum type for mouse\keyboard
    Enable revert after clicking detect input button
    Flush input when starting injection thread
    Replaced pthread_create with CreateThread
    Doubled BONDDATA scanning time
    Use ...

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