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    by Published on January 1st, 2011 16:23
    1. Categories:
    2. PC News,
    3. DCEmu Games Reviews

    Publisher: Valve
    Developer: Independent project
    Genre: Music/Puzzle
    Number of Players: 1-2
    Price: $10.00

    Minimum PC Requirements:
    OS: Microsoft Windows XP/Vista
    Processor: 1.6 GHz Intel Pentium 4
    Memory: 512 MB RAM
    Graphics: 32 MB NVIDIA GeForce 2 (support for Pixel Shader 3.0 recommended)
    DirectX Version: DirectX 9.0 or higher
    Sound: DirectX 9.0c-compatible sound card

    I'm in a tunnel! and at the end I see a light! no!!!!!!


    OVERVIEW:

    Audiosurf is a Music/Puzzle game in which the player selects a song, and then "surfs" it. While surfing a song of choice (any .mp3 file in you'r pc's hard drive) you are given the option to ether collect, or dodge colorful blocks that come at you.

    Gameplay:

    Picking up from the overview, if you choose do dodge blocks, then its all good and simple for the most part, but if you choose to collect them, then you are forced to arrange them in order by color, get four or more of the same color of blocks together and they will disappear allowing you to collect more, the more you collect and dissapear, the higher your score.

    You can control your ship with the mouse or keyboard and this is how a single screen multiplayer version of this game has been made possible, though it may not be the greatest multiplayer game ever, it holds up fine.


    Is this ride "groovy" or what?



    GRAPHICS:

    This game features a pretty simplistic/shiny art style, the blocks are shiny blocks, your ship is a shiny ship, there are also some shiny waves arround followed by some more shiny stuff that I can't tell what it is in the back ground,e.c.t. and that makes it fine to look at.

    http://www.brandonspcx.com/images/bl.../audiosurf.jpg

    SOUND:

    With most music games there will be songs that you like and songs that you won't, but since you choose what song you want to play out of your hard drive, this game's sound is as good as you make it, all other sound effects can be customized and even removed.

    Yellow and grey don't go together!


    REPLAY VALUE:

    This game has over 10 different characters to choose from all offering a slightly different experience, and the amount of levels is as big as there are sounds, this is a game that will only get boring, when the song you are playing becomes boring.

    http://ladympire.com/wordpress/wp-co...acter-list.png

    CONCLUSION:

    If you don't like music games, then there is not much for you here, but if you DO, then this is that one game that both you and I were dreaming off; Want new songs to play? download them! get them from a cd! whatever! any .mp3 file works!:thumbup:

    Unfortunately, this game is only for music fans out there, and it would not be fair for me to rate it highly simply because I like music games, a game should aim to appeal to all users, so i can only give this game a:

    ...
    by Published on January 1st, 2011 16:23
    1. Categories:
    2. Nintendo DS News,
    3. DCEmu Games Reviews


    The world ends with who... me... not uh.... Really?


    Information about the game:
    The World Ends With you is a Single player Nintendo DS Role-Playing Game published by Square Enix and Developed by the Kingdom Hearts Team and Square Enix, Jupiter. Single player Game

    Plot Synopsis:
    You take on the role of Neku Sakuraba as he wakes up with little memory, to find he is a part of a mysterious game constructed by a group known as the Reapers.

    Overview:
    In this game, you are basically thrown into a strange world, with nothing left to do except fight. To beat the game, you have to survive all 7 days with your partner, Shiki Misaki, and do whatever it takes to not get"erased" (there form of getting killed). The Combat system in this game is very unique in the fact that you are controlling 2 characters at once (One character for each screen) And may seem to be overwhelming at first, but in time you seem to get used to it. On The top screen, you got a Dance Dance Revolution style game-play to attack, while on the bottom, you get to slash away "noise" (or enemies) with your stylus. Another interesting feature is the pin system. The pin system is where you collect all types of pins that give you diffrent types of attacks, but you can only have a certain amount working at once. I like the idea, and it is fun to collect all the pins. The Game seems to me like a more modern Kingdom Hearts on the edge. In this game it will cuss and the main character seems to be a little dark himself.

    Graphics:
    Graphics in this game are a little So-So. Character design and just the art in the game is really well done, but when you control the character on the streets, it is VERY pixalated. The thing is, while in combat the game looks like a solid DS game. Nevertheless, Do not buy the game if you are looking for Crazy High-Def amazing graphics, cause you are not going to find it here.

    Sound: Well, other then the fact that the music is annoying Japanese songs that will play over and over and OVER again, Sound is good. The SFX are pretty superb in battle.

    Replay Value: On a bored weekend and I am craving RPG goodness, I will give it another play through. The game itself is addicting.

    Overall: The Game is fun, addicting and new, which will give RPG gamers a new look at what they have seen in RPG's so far. The new combat system makes the game unique by itself, if you guys don't count the Edgy-ness of the game unique too. Though Sound and graphics are sub-par, you will come to look over these things for a solid game with a great story and great gameplay. Despite the few problems in the game, I would say go ahead and buy it!

    Story 5/5
    Sound 3.5/5
    Graphics 3/5
    Gameplay 5/5



    by Published on January 1st, 2011 16:22
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    2. Xbox 360 News,
    3. DCEmu Games Reviews


    Well it looks like miniviews had a great run. They're just...game reviews now. Sigh. (You know they're still miniviews in heart though)

    Two heads are better then one they say. How about two bona fide badasses? Yes I did just take this idea from ninja. its a good one.

    Ahem....

    Army of Two 360
    Publisher: EA Games
    Developer: EA Montreal
    Genre: TPS
    Players: 1-2

    Army of Two promised something very few game had been able to do up to the time, and that was to bring out a game that centered almost wholly around co-op gameplay between two people. (gears was the closest thing to the point, but not quite. Get it?...nevermind...)Most everything about the game centers around your ability to work together in the game. Drop whatever you thought you knew from reviews, and listen up.

    This game follows two characters, Salem and Rios, two mercenaries from a privatized military service. They will be forced to work together to overcome a massive conspiracy that very well could change the fate of entire nations.
    And thats about all there is to a storyline. Not much (obviously) but this game tends to center more around character development then the center plot. the two main characters in particular have their own traits and qualities, however, they both sure do love to curse and beat down on each other. This isn't bad at all, as it shows them to have more then just a friendship but a brotherhood kinda deal. I don't care what the other reviews said, the characters acted perfectly fine and didn't seem too stereotypical at all, at least, without one of the characters pointing it out to the other. The characters, though, never really get built upon. They stay static and aren't so dynamic (as in, going from silent to emo in half a second. Cough *Cloud* cough.) Other then that, story doesn't exist too much. A big conspiracy threat, but its fine for this kind of game. Connection issues are almost non-existent, and co-op is great and balanced.

    The graphics for this game aren't good, but they aren't at all bad. The game has decent lighting effects and gunshot reflections, and the textures are hit-and-miss. I did notice framerate issues, but it may have been due to internet connection errors from me or my friends connection(damn you DSL). Animation is good. its not great though, but for co-op parts the characters sometimes look crunched up with they're animations(such as step jumping and the guys foot goes through my hand.) Character models themselves look great. The faces down to their feet look great quality. No Gears, but still great.

    The sound effects are rather on the meh side. Gunshots, rockets, explosions, they all work fine but nothing is memorable. Music works. Adrenaline pumping parts could have benefited from more fitting music, though. There really isn't much to say here, except that voice-overs were exceptionally well done. The dialogue, maybe, maybe not. but the voices were hit.(Who doesn't love Clyde's classic "****-o!"?)

    Gameplay. The gunplay works great, thanks in large to a Rainbow 6 Vegas quality cover system. With regenerating health, your gonna need to take cover rather often, and if the cover system were less then good, hard mode would be near impossible. Co-op parts are implemented with great skill and care. maybe not with total innovation in mine, but still well done. Back-to-back gun battles are thrilling and tense, as your teamate has to work with you to make sure you don't die(I'll get to aggro in a sec.) For some of the lesser items, shielding and gunswap works great too. (Don't forget to press A near your teamate to do a praise movement, and the Trigger to smack him upside the head!) Theres one thing that you know was just put in there because they were running out of ideas: Co-op snipe. Total waste. they knew it too because they never make you use it! Also, taking after gears of war, if your partner runs out of life, they go down. You have to make your way over to them before they die. However, once your down, your not totally defenseless. You can shoot to take out close enemies while your teamate heals you.
    Onto aggro, one of the biggest things in the game.(Not to mention one of the most successful.) You and your teamate have an aggro meter.(Short for aggresive meter) If you shoot them, you gain aggro and the enemies tend to focus on you, giving you buddy the ability to sneak behind them. Bigger guns means more aggro, so choose carefully. Likewise, if your friend has all the aggro your basically invisible to the enemy. If you or your friend get enough aggro, you can trigger an "Overkill" which temporarily puts things in slow motion for you, but you do 2X damage. Also, your buddy runs at normal speeds against the slow enemies who won't even attack him because they're focusing on you. All in all, co-op is this game great specialty. ...
    by Published on January 1st, 2011 16:22
    1. Categories:
    2. Nintendo Wii News,
    3. DCEmu Games Reviews

    Lets face it. Mario Kart Double Dash sucked. It was
    just too slow and two riders was simply retarded. It added nothing of interest but I guess slower
    karts.. Thats why when Mario Kart Wii was announced I was met with mixed feelings. If we
    got anything like Mario Kart DS all would be well but if they threw another Double Dash at us
    then its a whole different story!

    As more details began to emerge and my fears of a slow kart went away by the seeing videos I
    found myself with brand new fears of a "family friendly" kart game. A soft-core Mario Kart? No
    thanks! The DS didnt get that so why the Wii?



    Well now that I've spent some personal time with the game I have determined that while the game
    is considerably more "family friendly" than the previous versions it is still very enjoyable. The
    single player modes are very fast and locked at 60 frames, as I like it, and as much fun as it
    should be. However, the multiplayer is, and will always be where its at with Kart and that is no
    different here. Local multiplayer is fun and fast-ish.. The thing is it seems to be locked at 30
    frames! Ick! Oh well.. Everything else is as it should be.

    Here is where Kart shines. Online. Thats right. A Ninty game that is not only good online its
    nearly FLAWLESS. There is literally zero lag and everything is amazingly fast. Connecting takes
    seconds and its locked once more at 60 frames. Fan-freaking-tastic! My only complaint is that
    Battle Mode forces you to be on a team so that no one loses alone.. LAME. Oh and friend codes
    still suck. You can at least make rooms for your friends and even see if they're playing online
    without even starting the game via the Mario Kart Channel which is pretty sweet.



    Ninty once more has shown the world how to do a few major things on Wii with Mario Kart. Online
    here is an enormous step forward and devs should take notice. THIS IS HOW ITS DONE. Thats not all
    they did very right here though. Oh no, they also have pulled off waggle steering! While the Wii
    Wheel is little more than an extension of the "B" trigger the steering is great. I have had no
    interest in using any other control method and am even able to be just as competitive online as
    anyone using a joystick.

    My biggest complaint with this game is a little something called rubber banding. Basically if
    you're in first place get ready to be snapped back to dead last. Don't worry though because soon
    you'll snap back to first! Yeah its the family friendly crap again. No matter how good you are
    you simply wont win every race anymore like in the karts of old. Tragic.

    by Published on January 1st, 2011 16:22
    1. Categories:
    2. Nintendo Wii News,
    3. DCEmu Games Reviews

    When Mario first jumped into the solo spotlight with his first NES game the gaming world would never again be same. He had a good run and when he hit 3D it looked like it would only get better for him. Sadly however his next game, Super Mario Sunshine, was not up to par with the previous entries and platformers as enormous hits looked like a thing of the past.

    Now with the platformer gasping for air we needed something big to save it. Mario Galaxy is just that. This game proves platformers are still alive and with this instance classic we're gonna be seeing a whole lot more.

    This game plays, looks and feels just about as good as it gets. Everything is fast, smooth, and most importantly of all FUN. You can almost sense what Miyamoto and Co. were grinning about when everyone called the Wii a gimmick. This game epitomizes Nintendo and the Wii itself.

    Nostalgia runs thick in this game with all the foes you've grown to love/hate from the past making their returns along with a few new ones. For any fan on Super Mario 64 this game is as simple as pick it up and start where you left off before on SM 64. Also at times you'll get this fantastic switch to a "2D" mode that couldn't be more like the even more retro SNES Mario games.



    Now since we all know how great this game plays (Let me stress this once more. It plays better than ANY Mario game in the past in my opinion.) let me now move on to how it looks. These ARE the best graphics on Wii period. Metroid Prime 3 looked great and all but this game just is gorgeous. The screen shots simply don't do the game justice. To fully appreciate it you need to see it in action. It is gorgeous.



    This time around you get several new "suits" for Mario to wear and each one is more awesome then the last. One of my new favorites is the Bee Suite if nothing else because it looks ridiculous. Nothing is funnier than Mario dressed like a bumble bee. Another good one is the Spring Suit. Its pretty much what you think.



    Presentation- 4.5
    Very high production values, co-op, Wiiconnect24 and its slick to boot.

    Graphics- 4.5
    Best on Wii period. Everything looks like a dream at a solid 60fps all the time.

    Sound- 5
    The best music and effects ever on a Mario game. Using a full orchestra for your music is genius.

    Gameplay- 5
    This is where the game shines. It plays simply perfect. From the controls to just how it feel. Everything is great.

    Lasting Appeal- 4.5
    More than 40 galaxies each completely different than the last, 120 stars to collect, and Wiiconnect24 support to show off you accomplishments. Can it get much better?

    Overall

    As close to perfect as you can get..would of given it a 4.9 but there is no star for it. I will never give a game a 5 but man.. this was close..
    by Published on January 1st, 2011 16:22
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    2. Xbox 360 News,
    3. DCEmu Games Reviews
    Article Preview



    I haven't been reviewing lately, but you can thank exams for that. Afterward, look forward to a review for Condemned 2: Bloodshot, Ninja Gaiden II, DBZ: Burst Limit and The Bourne Conspiracy.

    Samurai Warriors 2
    Publisher: KOEI
    Developer: Omega Force
    Players: 1-2
    Genre: Action Adventure

    I really hope feudal Japan wasn't this boring. Onimusha would have a fit.

    I remember the glorious days of Dynasty Warriors 4 and 5, their best years ever. Back then they had new ideas, but old executions, which were fine for that time (they weren't overused....yet.) Even the Original Samurai Warriors was half bad. And then KOEI went and vomited out Dynasty Warriors 5: Extreme Legends. Then they excreted DW5: Empires. But they weren't even close to satisfied with rubbing their game's name in mud. They then threw out SW2:E.

    These Samurai should commit an "honorable" suicide.
    Lets face it: Whenever a game relies on a single gimmick (not console, I said when a GAME does this) it 90% of the time falls straight on its face. Samurai Warriors 2: Empires is no different. However, unlike DW, this SW game doesn't even do that gimmick right; that is, throwing hordes of mindless soldiers that all seem to look like Mexican Matt Damons at you. While its fun for the first 10 minutes, those Mr. Damongonzales's start to get very annoying. Very, Very annoying. Combos hardly even start until late in the "game". And even when they do, all you do is press the X button about 5 times, do it again, do it again...Oh! Musou attack. Ok now then. X5...X5....O....X5... which gets beyond tedious, and extremely unfulfilling. Another part of the game that DW did that SW's crashes (and burns) on is officer fights. While DW manages to make these even slightly challenging (possibly even...fun....) the officers (aka mini bosses) are just as mindless as the pissants you run through the whole game. They simply have more health, and don't look like Senior Damon. Absolutely all parts of the "strategy that the game is thinly based on a complete rubbish. When you issue an order, you comrades follow it, but do about nothing else afterwards. You tell them to guard a base, so they go to the base, but don't defend it. Just kinda stand around looking all Japanese-like. Finally, the idea of governing your territories is boring and unnecessary. And with only 26 characters, all who are absolutely boring to play as (with the exception to Nene and Hanzo), you will most likely lock this game in a crate and throw it to the bottom of a river. To which i say: Please don't. Should in the future some alien race finds this game in that crate and plays it, it will almost surely make them attack and destroy the earth for creating such awful "games".

    Hello Mr. Samurai, nice pop-in we're having today!
    Onto graphics. The only semi-decent graphical thing in this game is the character models (Excluding Mr.Damon-Gonzales.) While they do their thing (with glitchy animations) on screen, it becomes increasingly obvious that the devs for this game just don't want you looking at backgrounds, and for good reason. This game has less stairs and level elevation changes then Wolfenstein 3D (for those of you who don't know, it didn't HAVE level changes.), so you'll be spending some to all of your time on a level surface. Occasionally there will be some pots of boxes which you can break with an attack, usually resulting in nothing whatsoever. Even when you do, the boxes just kinda fade away and don't even break. Almost every type of 3D building or whatever in the game is simply a texture slapped on the side of a box. Really, theres not even that much to even CRITICIZE in this game. Graphics are below poor.

    Japanese style-soundtrack? Honestly, I hope not, for Japan's sake.
    SW2: E sports a self-proclaimed Japanese style soundtrack to pummel countless Mexican warriors to. While its not really so bad, its easily forgettable and doesn't really fit the mood at all. That, combines with the ridiculously incoherent dialogue issuing from the NPC's mouths all game long really makes you want to mute the TV. Terrible sound effects. However, once in a blue moon a character or two will have a good voice over for crappy dialogue. Does that compensate? Heres another one: Does ice cream make aliens come to earth and dance the disco every Thursday night at every burger king across the US? If so, then yes, it does compensate.

    Even samurai won't play this through again.
    If you like this fecies, then you have the ride of your life; tons of story modes that all have the same characters doing the EXACT same thing over and over. If you don't, this game has no replay value.


    Lets get to it then! (Thanks for standing still!)

    Presentation: 1/5
    You wonder why theres no paragraph ...
    by Published on January 1st, 2011 16:22
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    2. PC News,
    3. Xbox 360 News,
    4. DCEmu Games Reviews


    Bored. Review.

    Frontlines: Fuel of War
    Publisher: THQ
    Developer: Kaos Studios
    Players: 1-50 (good lord)
    Genre: Tactical FPS

    Frontlines: Fuel of War bases around the idea of a third World War that is caused by a lack of oil and gasoline around the world. (sound familiar?) 2 major factions and four countries are included in this war: U.S. and Britain vs. China and Russia, the Western Coalition and the Red Star Alliance respectively. You are in the shoes of a soldier who, like many others, is caught in this war and speculates on all areas of the war, including the idea that the entire war is based on a conspiracy theory. Who knows...

    Oil the Glorious
    The entire story for this game is base on the idea that soon (in 2008) the world will erupt into a full scale war over the few remaining deposits of oil left on earth. The best part about this story is the possibility that this could happen. The idea of (in todays world) people fighting over oil in a global war isn't totally unforeseeable. Anyway, the story centers on oil, and the two factions (the RSA and WC) are warring over this. Overall, the story is basically another war story, except slightly futuristic and with a small amount of character development. (most of your teamates die fairly quickly) Honestly, there isn't that much to story. Menus work fine, but loading times are sometimes a little long. Multiplayer is glorious. 50 player online matches in massive arena based warfare. The connections for online? So far so good, I haven't ever noticed any connection errors, even in massive battles. A little bit of lag though when the going gets insanely large. Respawning is a pain in the a**.....



    All of them soldiers, all of them lifeless


    War doesn't look all too bad...
    Frontlines certainly does look good sometimes. Explosions are gloriously, well, explosive, and they work nice. The main problem with this game graphically is that in the massive outside arenas seem to actually have no textures on them until you get very close up. In other words, the textures pop up AFTER you get close, which diminishes the spectacular view of massive war greatly. Pop in for buildings and models happen, but the game cleverly disguises this as saying the its due to the fog and the players (apparent) bad eyesight. Character models, while not exactly Call of Duty 4, work fine, but look very bland close up. Rainbow Six vegas this ain't. Bullet effects and fire seem both primitive and well done at the same time. (don't ask how, just watch it.)



    Frontlines does have its moments, but for the most part it falls flat


    Sorry sir, lip sync is not a-go.
    Sound. Dialog among the characters is well done, if a bit choppy in campaign mode. A good bit of the dialog focuses on the characters thoughts about the war and the missions they are doing. but to be honest, none of it is memorable, and lip sync could have been much better. Sound effects are well presented, from bullet firing to explosions. The whir of a sentry coming in for a kill is sometimes a bit annoying, as you hear them as being a good for meters away, then boom. Your suddenly dead. You can't so much trust you ears when it comes to remote controlled vehicles in the game. I don't even remember whether or not there was music in the game (which should tell you something about the soundtrack.)


    50 player online battles? GOOD ****!

    While story mode is rather unimpressive, multiplayer makes up for it rather well. First off the bat you'll notice the MASSIVE battles of 50 players in equally massive battlefields. Theres so much strategy behind team work in this game that people don't even see. For instance, a Special Ops guy could load your vehicle up with C4 to have you bail out of the vehicle right as it collides into another tank and tell the guy to detonate his C4. Or for a less strategic note, get two of your friends into a well-known hiding spot as close combatants, and basically herd your enemies into the area where your friends do the rest. Now speaking of vehicles. The controls for the vehicles are bad, even worse then GTA IV. other then that, vehicles are also insanely overpowered. If your enemy is in a tank, it doesn't matter if you can get a rocket off on his tank. At best it'll only take a third of his health down and by that time you'll be blown to Jupiter. Same goes for all vehicles. The class system works. The only thing is that you'll almost never see ANYONE playing as close combat, i.e. the shotgun class. People who play as the sniper class are doomed too. The Sniper takes at least 2 HEADSHOTS to kill someone, where as the assault rifle (the machine gun class) has the same accuracy as the sniper rifle with the same damage. Still, all these work in the hands of decent players. Multiplayer is the best part of the game, easily.

    1 game mode? Honestly?
    As far as replay value goes, it all depends on you love for the multiplayer. As you won't play through single player twice, will the 6-10 maps hold you with only a single online mode? Well, that all depends on you, and Frontlines mode really isn't to be messed with.

    Lets get to it then! (Watch above your head!)

    Presentation: 3.5/5
    Intelligent story combined with meh execution equals meh-ness. Connection is great and menus are fine.

    Graphics: 4/5
    Texture pop up aside, this game can look pretty stunning at times. Explosive times especially.

    Sound: 3/5
    Sound and gunfires works, voices are alright, but none of it is really spectacular at all.

    Gameplay: 4/5
    While singleplayer is alright, multiplayer takes a crown for the thing in this game most worthy of your time. If you can get into it, it may be hard to get out of.

    Replay Value: 3.5/5
    Do you like the multiplayer? Then you have good replay Value...

    Overall
    : 3.5/5

    Frontlines offers some pretty nice war-based ideas for online multiplayer. pitty the storyline is only so-so, but it reminds me of CoD4 in this way...
    by Published on January 1st, 2011 16:22
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    2. PC News,
    3. Xbox 360 News,
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    Bioshock
    Publisher: 2K Games
    Developer: Irrational games (2K Boston)
    genre: First-Person Shooter
    Players: 1

    I've been wanting to do this review for a while, but its a little outdated. Still, I have alot of friends out there who really aren't sure about the title, so here goes to clear some things up.


    The first person shooter genre has just been made.

    Where to begin...wow. Eh-herm, Bioshock is a FPS that takes place in an underwater Utopia named Rapture. Built in the late 1940's to escape the threat of another world war and possibly nuclear war, Rapture was once a thriving utopia of brilliant scientist, athletes, artists, and the best mankind had to offer. However, all good things must come to an end, and Rapture proves that statement to be more then simply a saying. With the invention of Adam and plasmids, the world of Rapture grew greedy and lustful, ultimately bringing itself down to the depths it was created in.

    Welcome to Rapture
    The story behind the game (without revealing spoilers) is that your plane crashes in the mid-atlantic ocean. Upon crashing, you find a building which transports you to the devastated and war-torn land of Rapture. There you embark on a journey of discovery, betrayal, revenge, and get caught in the middle of a feud between two of the most influential powers in Rapture.
    The storyline in Bioshock is simply one of the greatest ever achieved in a video game. This epic tale of a once-utopia underwater city is original in itself. However, the true brilliance of the plot comes into focus by the way its told. Its subtle yet obvious mode of story telling creeps to the player through every subliminal way you can imagine-- posters, audio tapes, statues, even the water on the ground to the psychotic quotes from the splicers. Everything about the atmosphere is perfect. The slow leaking of the ocean water into Rapture makes you almost feel as though the city could be under taken any minute. The blood on the wall and corpses propped in horrid positions show that the inhabitants aren't only vicious, but utterly insane-- a side effect due to the bio-engineering that is plasmids and splicing. The entire world of Rapture springs to life in a way of dead silent corners and gives you the feeling that this must have been a truly great place before its fall. The subtitles, on the other hand, are a total mess. They work fine, but appear either too late or too early. Despite this, the world of Rapture is one, if not the, most stunning world ever created in a video game.

    Bioshock, the Beautiful
    When it comes to visuals, Bioshock is still one of the best out there, bar none. Still lagging behind Gears of War, the visuals for Bioshock are great; everything from the amazing flame effects to the epic water effects. textures are perfectly presented, however, some textures seem to repeat more then others, but only in the most minute of ways. Character models truly show the player just what happened to the citizens of Rapture (heck, if I looked like them I'd be crazy too) It shows the splicing effects it has on regular human beings, and gives you even more clues to Raptures past and present. Character animations are near perfect, no need harping on that. Big Daddies are some of the greatest looking characters in any video game, anywhere. Still, some of the splicers look maybe a bit stranger then they should, and you can find the same splicer on more then one occasion. All gun effects, including plasmids are as best as they could be. The best the FPS genre has ever seen.



    The lighting here is simply amazing


    Symphony in the Water
    The ambiance is Raptures single greatest feature. The drops of water, the psychotic rantings of splicers, or the busted whirring of the sentry bots add perfectly to the tense yet wondrous mood of the game. The sound of pistols firing, tommy guns blazing and rockets exploding into Big Daddie's helmets are spot on. Voice acting for everyone is only second to Mass Effect and GTA IV.(Well, maybe not GTA IV.) The 1940's style music is quite possibly the greatest part of the ambiance of Rapture. While not so subtle, it delivers the message constantly to the gamer that this is based in the early '60s, and that Rapture isn't your space-age utopia, like so many games before it. Even the Little Sisters and Big Daddies talk (and groan) in such ways that you might mistake those jumble of words for an actual conversation between the two. The symphony of Rapture plays without a single instrument (I'm gonna patent that quote)

    Expanding the genre
    The FPS genre has had a lot of AAA titles before it: Halo, Doom 3, System Shock 2 to name a few. But very few of those titles actually both perfected AND expanded on the genre the way Bioshock has. Bioshock fine tunes perfect gunplay ...
    by Published on January 1st, 2011 16:22
    1. Categories:
    2. PS3 News,
    3. Xbox 360 News,
    4. DCEmu Games Reviews


    This stuff:
    Publisher: Rockstar
    Developer: Rockstar
    genre: Action Adventure
    Players: 1
    Online: 1-16
    System: Xbox 360, also on PS3

    Who knew crime could pay so well?

    Yes...so it has arrived. GTA, possibly the single most controversial (no way! Really?) game series to ever exist adds its fourth entry to its amazingly long list of GTA titles. 4 years in development, it has suffered delays, bans, controversy, and annoying 40 year old who can't get a girlfriend so they have to bash videogames (Jackie T.) Enjoy.

    Ahem....

    GTA IV has you follow the anti-hero Niko after being called to America by your cousin Roman. Fresh off the boat, Niko soon learns that his cousin's claims to a life of leisure are all but lies. What does the American dream mean to newcomers now days? For this Russian its a life of crime, deception and drugs. Lots of drugs(warehouses full). Niko's dream of getting a fresh turns sour as he learns that you can't escape your past so easily....

    Lets get to it then. The story is absolutely awesome. As you play it, the story gets deeper and deeper and ends up being almost movie quality. the story is rich, and each character has so much life and story to them that its truly some the greatest character development I've seen since TF2(lol.) The realism is astounding, which is actually my biggest problem with the game. Rest assures, I won't lower the score because of this, I just despise the uber-realistic gameplay issues. Driving a car is harder then in real life, so I really wouldn't call that realistic, so much as simply annoying. Other then that, characters almost never say the same line twice, and never look the same. Animations are spot on realistic (Thanks Euphoria) and the atmosphere feels just like a big city world.
    As for online connections and menus, I have had a bit of trouble joining ranked matches(go figure) and our game rooms are constantly united with other rooms at random points while playing. Frustrating, yes, but just wait till I get to multiplayer...ahem. The cell phone is basically the only menu you use. While innovative, its not exactly cool or fascinating.(Its more boring then Wolfenstein 3Ds menus.) but it works perfectly fine. Which is good....ish.

    Now for the graphics portion of the review. Cough....ahem. GTA IV may not sport some of the best graphics around (a la Gears of War) but it certainly sports some of the most spectacular. Explosions from cars and RPGs are simply stunning to watch, as well and the flame effects from the molotovs. The lighting is brilliant; reflections are perfect and the whole engine runs perfectly smooth with practically no framerate issues whatsoever. Well, almost none. Euphoria seems a little less then expected to my end(my friend told me it was so much more realistic then it is), but its still amazing. When you shoot somebody in whatever body part, they react to it perfectly. The problems I found with it are that animations for getting hit by a car are simply terrible. I did a cartwhell through the air and somehow [gracefully] fell with my neck somewhere by my foot with my arm twisted over my back Peter Griffin style. Then my foot was suddenly where it was supposed to be while getting up. beyond Euphoria glitches, animation is spectacular.

    The sound is...I'll spare you small talk. it works, great. 200 songs on the radio(even if they all suck, come on? Its 200 REAL songs!) talk shows, comedy clubs, and the voice acting is the best I've heard since Mass Effect. Lip syncing isn't perfect, but with this much dialogue, it would be close to impossible. The crunches of cars, the booms of RPGs, the police sirens(annoying as hell--realistic, no?) all sound effects are great. The little quotes your person can say in multiplayer may fall flat (haha, didn't know you could do that eh? You can. Left Bumper.) but thats about all that does. Little Jacob is so perfectly undiscernable that even the characters in the game can't understand him.

    Gameplay. Meh.(kidding, kidding,don't stone me...) Gameplay works very close to how other GTA games before it works. They have autoaim that simply locks on to targets, or a new free look aiming system. (Guess which one sucks?) Glitches are obviously present with the Autoaim, such as it targeting dead enemies instead of living or people 50 yards away rather then 5 feet away. Gunplay itself is great. the western style duels between Niko and thugs or what may come are some of the best moments in the game. Melee combat....hah. Kill me for this, but its extremely unresponsive. (Ok, block when he attacks to dodge...block--WTF?) Maybe thats why Rockstar basically threw that out the window when it comes to multiplayer. For good reason. The environment plays a huge part in most combat, greatly too. In car battles, the cars around you and everything else is absolutely ...
    by Published on January 1st, 2011 16:22
    1. Categories:
    2. Nintendo Wii News,
    3. DCEmu Games Reviews

    Unless you've been living under a rock for the last few months you've heard off Wii Fit. It was announced at last years E3 convention and has been on everything from the Today Show to the Ellen Degenerous Show. As predicted by many this thing has officially blown up. However we all know that media coverage doesnt make the game good. Thats why I'm here to tell you.

    My first feeling about this "game" was that it would be essentially Brain Age for your body. That seems like a good description now after spending some quality time with the game. It gives you an arbitrary Wii Fit Age as well as reading you BMI (body mass index) and weight. I would recommend following your weight and ignoring the rest.. BMI is notoriously inaccurate as it does not take into account body types. Basically a ripped muscle bound freak would be called fat.. On to the hardware.



    The WiiBo is a solid piece of hardware. Its heavy and feels very solid. You would have to try pretty hard to break it. Then again what would you expect from a first party Nintendo product? It is even more precise then the Wiimote and the first time you use it you'll see that too. Its pretty amazing. The only issue I see is if your hands get sweaty they may begin slipping off the board in push-up drills or things like that. I haven't had that problem but others have. Wear cloves I guess. Wii Fit gloves.. Crap what have I done?! You watch.. Someone will make those.

    The interface on this game is simple and shallow. Just what you would want in a game that is targeting literally everyone. My mother has no issues using it and she has problems emailing people links to web pages. They did a great job keeping everything clean fresh and simple. You can hop on, do your daily optional body test then start doing yoga, aerobics or whatever you want in seconds.



    I almost feel odd calling this a game. Yoga, while far more fun then I thought it would be, is typically not a game component. I would have never seen myself enjoying Yoga on a game and yet here I am. It really feels like a Nintendo has made something great here with the WiiBo. The WiiBo is at the center with different branches like Skate It, Wii Fit, We Skii and others. Well We Skii is crap but you get my point. For those of you wondering how much of a workout it can be dont worry. Its a workout. The first thing I did was hit strength training. After 20 minutes of doing lunges, push-ups, and jack knives I was getting tired. Heres the trick. Push-ups generally arent that difficult. However try doing them slowly while keeping your balance perfect. Not so easy now eh? The longer you go it just keeps getting harder to keep you balance perfect and you will get sore. This is not the Wiitis people complained over in Wii Sports. This is a real workout tool.

    Dont get me wrong though. This should never replace actual workout. Its just a potential part of a real workout routine. Its something to along side an actual hard workout to keep in shape or get there. That being said its one of my favorite games on Wii and I highly recommend it!


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