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    by Published on April 17th, 2008 03:28

    Okami
    Publisher: Capcom
    Developer: Clover Studio
    Genre: Adventure
    Players: 1

    Okami was a game that I was first intrigued by simply because of its art style. The game looked absolutely gorgeous and it had my interest immediately. Knowing little more than that about the game, except that my sister planned to buy it day one, today I got to play it. It immediately felt like LoZ:TP wolf mode in good way. Like Zelda with way more style. Well not quite Zelda.. But close. You begin with none of your actual powers (Sound familiar?) but that doesn't last long at all. In 2 hours you should have 2-3 of you brush techniques acquired and you'll be well on your way. You'll be wondering how this game will stretch to 30 hours but apparently it does! The brush work is fun, quick and easy especially when compared to the PS2's offering 2 years back. Other than the lackluster dodging with the nunchuck this game feels like it was built for the Wii.



    Combat is fast and fun but not as often as some action games. Theres plenty to keep you interested in between battles however. I found myself enjoying myself doing practically nothing because of how it looked. Just running through a cave is almost fun. Other than that there are plenty of side quests and smaller missions to keep you very busy for a long time.

    My biggest complaint is easily the voices of the characters. They sound like the people from Animal Crossing if their vocabulary was badly reduced. Very unpleasing to your ears. Its a wordy game too so get used to high pitch mumbling noises.



    With that being said its an amazing game. My biggest complaint is something that most would find trivial and has no serious effect on the game. If you have not played Okami or maybe its been a while you absolutely have to buy this game. For a budget title this game is simply amazing. $40. Go buy it. In fact buy 5.

    Score:
    ...
    by Published on April 3rd, 2008 03:43


    By that single small statement of Xulap's I reinstate thy miniviews in HH as well! Honestly, I didn't think anyone cared for them. Too bad on DCEmu they don't. Guess thats why the mods stopped bitching for a reviewer.

    Aaaaannnnyway, an anticipated title thats been in production since the PS2, Dark Sector is the story of CIA operative Hayden Tenno who has been sent on an assassination mission in Lesria, Russia. A lunatic has been reportedly trying to smuggle a deadly virus into other nations. This is no normal virus, however. It not only rusts peoples skin to steel, but turns them into an undead, or worse. Hayden caught the virus on the mission, and somehow utilizes its power in the form of a glaive.

    Graphics are disheartening for a title thats been in development for so long. The characters, specifically the main one, look great. Everything else, does not. Textures are on the bland side, and clipping issues weigh it down even more. Very little slowdown. But the reflections from gunshot and fire look great on Hayden. Animations are hit and miss. Some look great while others look...um...something.

    The story itself is bland. It begins great, just got infected, don't know whats going to happen, don't know why your doing what you are...then gets generic. Your chasing down a baddie whose trying to spread a virus. Sound like a bad episode of Justice League? It should, its practically the exact episode. Still, the interests that surround this odd virus are rather compelling. But it gets far too repetitive half way through to really matter. The crypt levels are great, though. The ambiance and the fog, the moonlight and the tombs, they all make that level truly survival horror.

    Sound is sound. The gunshots work, the screams are bloody, and the metal clanks. The cemetery levels really shine though. They're perfectly creepy. the zombies howl, the wind whistles, and you slice through demon dogs piercing snarls.

    Gameplay is good. The glaive is really one of the only interesting parts of it, but gunfights work well, if not a little odd. (Aiming seems to work sometimes and other times fail.) Still, the half-assed finisher moves I could've lived without. They rely too heavily on your sense and desire for brutal deaths then interesting cutscenes. Honestly, they went a little too far on how much the enemies scream in pain. The puzzle elements are really just Zelda junior. In fact, if gears of War and Zelda had a really lazy kid, this would be it. The cover system works, but around the corner gunfights just aren't very good. And the fact that you can't pick up weapons because your "infected" is beyond annoying. Still your powers and your elemental-glaive really make it interesting. Zombies are fun.

    So heres the verdict:

    Presentation: 3.5/5
    Boring storyline but decent menus and ambiance for some levels make it a mixed feeling. Not usually a good thing.

    Sound: 4/5
    Everything sounds like...well what it should. Nothing too interesting though, and music is there...I think.

    Graphics: 3.5/5
    Bad backgrounds meet good foreground. Let the battle of the century begin!

    Gameplay: 4/5
    Its alright, if not overused. The puzzle elements fall flat, though the cover system is alright. the glaive is quite fun.

    Replay Value: 3.5/5
    If you could bear the single player, try out multiplayer. I haven't really played it much, but I know you'll want to play it on hard mode again for the Achievements.

    OVERALL:

    Its not an 4 and not a 3.5. So I compromised. Really, we've seen it before and again and again. its just another shooter, but with a fun little melee weapon. It all works, though. ...
    by Published on March 1st, 2008 23:00


    Its actually an annoying story how I stumbled onto this one. I went to Blockbuster's to rent a game, and lo and behold they don't have Assassin's Creed, which i wanted. Or DMC4, CoD4, Eternal Sonata, Dynasty Warriors 6, or even Warriors Orochi. So, I chose between Lost Odyssey and Naruto Rise of a Ninja, Guess who won.

    Anyway, N:R of a N is a little hard to classify. Its an RPG, adventure, action, fighting game. So, ahem....

    The presentation is good, and not so good. Half the menus look great and are easily navigated, the other half are kinda glitchy. The symbols attribute to this, as half the time, I can't tell what they even mean. For a long time I thought a bowl of ramen was some kinda of blotch, just artistic license. Despite this, it detracts very little from the games smooth presentation. Story is...well, the show. So really, if you've seen the show, this game is all about gameplay. But if you haven't, this is a very good storyline, if not a little butchered.

    The graphics are easily the best looking Naruto game out there. Cell shaded characters models with very smooth animations. Backgrounds too look quite nice, although the shading is a little...interesting at times. As far as I have seen, little to no slowdown occurs. Ever. Jutsus and effects too are amazingly done. Though when in the overworld, you can usually find as least 4 of the same people within a mile radius (a bit of length) of the villages. Speaking of which, the overworld looks great, if not a little repetitive. But then again, the whole village is supposed to be of one architectural type, and it works pretty well. I could live without the skippy anime cutscenes.

    Sound is hit and miss. The voice overs for most characters are great, while a good many characters have totally new voices that are either weird or creepily done.Grunts, explosions, punches, all the sound effects are well done. Repetitive voices get annoying after a while.

    Gameplay is a wide variety ranging from great to average. The overworld was a very nice addition, as its quite large (this is no San Andreas though.), even if a lot of areas are just the same. Its kind of like a kid GTA. Still, quests are plentiful, and all around theres a lot to do here. The more jutsus you learn, the more places you can reach, too. But jutsus aren't just overworld. These jutsus(like artes in tales, magic in final fantasy, and in just about every other game too.) can all be use in combat too. Speaking of which, each time you encounter an enemy, It turns into a classic fighting. The fighting system works too; its fairly well balanced. the way jutsus work, too, is very well implemented. Not all the action takes place in the combat system, though. There are also small races you have to accomplish, where you have to get to a certain point in a certain amount of time, and tree hopping, and hide and seek....theres alot bit more then just fighting. mini versions of dungeons exist, where you avoid traps while having occasional fights. Plus, you can be more then just Naruto in story mode too, at least, thats what I can tell from achievements.

    Theres plenty to do after you've finished story mode, like playing other peoples story's and doing side quests. If thats not enough for you, you've also got an online mode where you can battle your friends in ninja tournaments. Upgrading your attacks and skills are another way to continue playing.

    Now down to the score.

    Presentation: 3.5/5
    Menus, good, story, good, just about all the presentation is good. Not great, not bad, but good.

    Sound: 3.5/5
    Does get repetitive, but sound effects and "most" voice acting is spot on.

    Graphics: 4/5
    Great cell shaded character models and well-drawn backgrounds. Naruto made a great transition into the next-gen.

    Gameplay: 4/5
    The free roam, the combat system and the leveling system all work nicely. A bit of annoying things and glitches here and there, but not many. Free roam isn't huge like San Andreas, but its fair sized. Unfortunately, you can't throw people out of their cars. Sad.

    Replay Value: 4/5
    If you like this game, theres a ton to do, between online play and other story modes. If you don't, well....your a really tough crowd.

    Overall:

    Deciding between an 8 and 8.5, I reached a climax. Everything works in the game, although nothing is really all too inspired. ...
    by Published on February 13th, 2008 03:23

    Endless Ocean
    Publisher: Nintendo
    Developer: Arika
    Genre: Simulation
    Players: 1

    Ok after a long wait I have finally found the drive to write up this review. I certainly hope you people like it :P So lets jump right in here. Endless Ocean. This "non-game", while not for everyone, is indeed for me. From day one I found myself interested in this unique scuba diving game. It attempts to give you an open world take on the ocean and does it very well. Heres the thing though. If you dont like exploration dont buy this game. If you do buy 3 or 4 copies so the makers think its a huge hit..

    Graphically this game is nearly on par with the greats of the console like Mario Galaxy or MP3. Notice I said nearly.. Not quite but its good. The graphics do their job of being immersion and thats all you/I want anyways right? Oh and did I mention the graphics are great only when you're in the water? On the boat they arent so hot..

    As far as the controls go you'll soon forget their are any. Its that natural. Simply point at the screen and hold the B trigger or hit - to toggle auto swim. Thats it. Just point and go. Immersive? yes. Simple? yes. Does it work? Again yes.

    The sound work is great. Plenty of breathing noises and all those underwater sounds you'd expect. Granted its nothing breathtaking but it serves to make you feel like you're drowning. One big issue is the absence of literally any voice over work. Often times you speak to other people and its completely silent minus the birds and water splashing. Very underwhelming.

    All in all its a good not great game. It does exactly what you want and little else. It does, however, have online but again NO VOICE CHAT means why bother to me.


    Replay Value 4/5 If you like the game you'll keep coming back for a very long time. The ocean is huge and theres plenty to explore.
    Sound 4/5 Dolphin noises like you've never heard them before. Also breathing and water moving noises. Whoopie.
    Graphics 4/5 Just a notch or so below Mario Galaxy and Metroid. Probably 2 notches though.
    Gameplay 4.5/5
    Score:


    Via: C*M ...
    by Published on January 25th, 2008 21:53

    I know its part of the orange box, but I'm just gonna review TF2, mmmkay?

    All online, all shooting and all cartoonish, Valve has a good sequel to the questionably "good" Team Fortress. Because there is no storyline, i guess thats all for that part.

    TF2 is an all multiplayer class based shooter, much like its predecessor. There are nine classes which include Scouts, Pyros, Soldiers, Demoman, Heavies, engineers, medics, snipers,and spies. The presentation when it comes to connection is usually terrible. Joining games take unneccesarily long times and half the time the game displays rooms with open spaces but in turn states that its full or "no longer accepting players" (whatever the hell valve meant by that) when you try and join them. The classes are fairly well-balanced, but when it comes to the grind, the game can be terribly unfair, far worse then Halo or Gears., However, the game is terribly addicting, like Halo or Gears.

    Easily one of the best parts of the game is the character development, despite never having a story mode. You just kinda figure out their individual personalities and traits just by using them. Unfortunately, it doesn't go much further then that. The class based multiplayer sure is a blast, at least, when its fair. When you've got 3 enemy sentries, 2 soldiers, a medic, and 2 demomen placing bombs right outside your spawnpoint, its easy to tell Valve really didn't give a crap about the cheapness factor in the game so much as throwing it on the market.
    In other words, it can be a good game. But to games like R6V, Resistance, and Halo which ARE good games instead of CAN be good games, it falls pretty short.

    The graphics are another great thing about this game. Its endearing cartoon-style graphics perfectly compliment its blow-you-limbs-off with a rocket style of gameplay. All the characters are hilarious at times, the things they say. And the CG makes all of it possible.

    Sooooooo.....

    Presentation: 2/5
    Horrible connection issues, boring interfece and lack of gameplay modes kills it. Bad. Glitching is absolutely terrible and causes many games to where the opposite team has a terribly unfair advantage.

    Gameplay: 3.5/5
    While its a blast while the class-based multiplayer is WORKING, many a time the game will make absolutely no sense as to why some things happen.

    Graphics: 4/5
    Best part of the game. The cartoonish CG is perfect and original.

    Sound: 3/5
    While the gunshots and beats of a wrench work, there are no amazing things about the effects. Music is non-existent.

    Replay value
    : 4/5
    With nine classes, 6 maps and 3 gameplay modes it makes for a decent time. With more maps, weapons, and classes on they're way, it makes for a fun time. Granting you can bear the issues.

    OVERALL:


    I'm sure this will be argued. Alot. but the fact is, while I'm hopelessly addicted to it, I've easily seen all the crap this game has to offer. Still, its a solid experiance. At least, most of the time. ...
    by Published on January 6th, 2008 04:36

    I'm a dedicated tales fan. Really, I am. In all fairness, I have put that aside for now for this miniview.

    Ahem...cough.

    Now that thats out of the way, the 2005 addition to the Tales RPG series, Tales of the Abyss, is very much like Tales of Symphonia, from battle system to monsters. Through personal experience, I can safely say that I believe this game to have surpassed Tales of Symphonia, as awesome as it was. Aaaaannnnyway....

    In Tales of the Abyss, you are cast in the role of Luke fon Fabre, an heir to the throne of Kimlasca, one of two peaceful nations that exist in this world. Spoiled and arrogant, Luke is soon sent half across the world when trying to guard his master. The attacker, who happens to be his masters sister too gets sent with him. An adventure begins that will not only shape the futures of the two nations, but change the entire future of history itself.

    Graphics, for its time anyway, are nothing special. Slowdowns do occur at very rare instances, and for detail its about average for a game of its time. The real highlight to these are how believable the characters became, based on the small feature changes in their faces, and the slight movements of their bodies at the needed time. For its day, this was as close to lifelike as you might've gotten. Still, graphics work, but are nothing special.

    Voice acting is great. All the voice actors seem well placed in the game, with the exception of Sync and Ion, all the characters sound fine. Music is as it always has been for a Tales game...good. They even threw in a few hard rocks songs for fight scenes. Who would of though for an RPG, right? No.

    Gameplay mixes the best of the Tales genre has to offer, and some new, often useless ideas. For instance, the idea of combining Artes (special powers) with fonons (elemental forces) really makes some attacks really awesome. Sadly, if it doesn't tell you which element you attack is compatible with, how will you know? However, that is only a detail of the battle system. The FRLMS (Flex Range Linear Motion System, I think I got it right...) is the Tales series signature battle system. And like I've said before, its the best system for an RPG I've seen. I have no complaints. Its difficult to explain, but mix a bit of Kingdom Hearts, Phantasy Star Online, and a fighter game, and you've got it.

    For the presentation, they really help you to get to know the characters. Although there are mandatory cut-scenes (Like every RPG, obviously) with full voice acting, there are many, many, MANY optional cutscenes that you initiate by pressing "Select" when it gives you the options. These range from giving hints and tips as to what you ought to do next, to talking about one girls obsession of "cute" things. The storyline really is epic, and the animated cutscenes often give you a feeling of just how important your actions are in reference to the future of this world.

    And in the immortal words of the Spy...I never really was on your side. You'll know if you play it.

    Graphics: 3.5/5
    Perfectly fine for a Tales game. not so fine if your looking for something to blow you face off.

    Presentation: 4.5/5
    As always, a great tales storyline, except this one dwarfs Tales of the World by 100 fold. Menus are easily navigated, but the constant talk of fonons, and fonstones will more then likely confuse some.

    Gameplay: 4.5/5
    its great to be able to see your enemies on the overworld, hence being able to run from them, but they chase you FAST, Not as fast as Symphonia has them though. And the FRLMS only gets better and better.

    Sound: 4/5
    Voice acting is great. Pity that much of the good Tales music repeats itself for every battle. But then again, which RPG doesn't?

    Replay Value: 4/5
    Its an RPG. Enough said. It does have a few parts where you have to choose to go with one group or another, leading to a different experience. item gathering and the norm, but after you beat it....but don't expect to beat it in the first day. Or week. Or month. Its taken me at least 60 hours, and I haven't even beaten it yet.

    Overall:

    A great addition to the Tales series of RPGs. Improvements on good leads to great. Where Symphonia left off on features TotAbyss picked up. Though if your expecting an RPG where everyone is always nice and happy...heh heh.... ...
    by Published on December 24th, 2007 04:29



    PSP RPGs are here and there, they're everywhere they're up the stairs and behind the chairs. Yes, i did make that off the top of my head as I went but the point stands that there is an abnormal amount of sh**ty PSP RPGs out there. And then there are some good ones. Then there are some o.k. ones. Yadda yadda. Breath of Fire III seems like your average RPG, turn based, plot, stuffzes that make it an RPG...you know how it is. So lemme get to the review before you jump to conclusions....

    You start out as a dragon (huh?) that ends up being found, abandoned as a human child, found by a duo named Rei and Teepo, 2 juvenile thieves. You soon become family, and have a time together...until two assassins named Balio and Sunder attack you and your family, who presumably kill Rei and Teepo after you black out. You soon set out to try and find them, in the way learning of your origins as a half-dragon, half-human race, and the most powerful in existence. Along you way you befriend a princess, a guardian, a wacko scientist, and a list oft friends as you journey to find out just what happened to you and you dragon race.

    Graphics are sprites. But they are some darn fine looking sprites. However, for the first part of the game, the main character's sprite doesn't look much like the character himself, so it really doesn't matter. backgrounds are full 3D, however, and look pretty nice, not terrible and not stunning. They're just what they need to be.

    Now for a turn based RPG (which I used to hate, btw) this one is pretty deep. Physical attacks, magical attacks, over 100 spells, weapons, armor, secondary armor, rings, quite a lot of stuff you can customize your characters with. but theres different strategies that you have to employ in every different battle, as all enemies have resistance, weaknesses, abilities, stats, all that may seem normal for RPGs, but Breath of Fire forces the player to take each one of these factors into consideration, as your normal strategy will almost never work all the time later on in the game. Each character that joins you, too will have they're owns abilities you must factor in. You may find yourself frustrated at times, but I'm just a really impatient person myself. But boy, playing as dragon Ryu sure is fun!


    Sound is fine, at least for what it is. It wouldn't have killed them to add some voice acting to the scenes, though would it? Music is so-so, and the battle cries are still in Japanese. Eh....

    Replay value...well, its standard for an RPG. You should get a good 30 hours of gameplay, but theres little to do except collect items and dragon genes after your done.

    Graphics: 3.5/5
    Great sprites, decent battle animations. Nothing special, but their fine for what they are.

    Sound: 2.5/5
    Everything works, but it still would've been nice to have seen some voice acting.

    Gameplay: 3.5/5
    Pretty nice and deep for a turn-based RPG. Multiple strategies for enemies, all which must be utilized to the best of your characters abilities. Unfortunately, you have to guess the strategy for many opponents.

    Presentation: 4.5/5
    An interesting storyline through the whole experience will keep you coming for more. Combat is easy to learn as well.

    Replay value: 3/5
    Like I said, a good 25-30 hours of gameplay, but after that, your done.

    Overall:

    it was tough debating whether it'd be a 8, 7.5, or an 7...but its age is starting to show. Still, if you want a mix between old school and new age RPG that still is pretty fun, look no further. ...
    by Published on December 11th, 2007 01:20

    Beowulf....just finished reading about it in English class. Turned in a 6 page essay and got an 85. Went and saw the movie, as unfaithfully inaccurate it was. Safe to say I know a good bit about the Geat's history and who he is. But I know one thing, if he was ever an actual character, and if he was alive today, he would have one hell of a time tearing out the insides of whoever made this pathetically awful mockery of his "good" name. This game is a mess. Yet another pathetic attempt at producing a God of War clone, although this one is so bad, Kratos would kill himself for this game even being a CLONE of his. Thats for introduction, you'll see my reason soon...

    The story begins where you are on a flaming(?) island with your apparent friend Barrack (ever heard of him? No? Me neither....) After spending ten or so minutes mercilessly beating up crabs with your fancy , button mashing 4 attack combo, you then arrive on an island to fight some sea monsters ( :rofl: ). After "defeating" them you begin on your way to defeat a monster named Grendal for a King and his people. This soon sets a chain of events leading to Beowulf's kingship...and death.

    Graphics don't look half bad...when you standing still. As soon as Beowulf starts moving, things become messy. To avoid wasting time for wording, I'll just say that the game soon looks like it was shoved up a horses ass then shot out through its mouth. Yes, its that bad. No need harping on what has already been quite nicely stated.

    Sound is so bad, its funny. I can't even remember whether each level had music or not, and Beowulf's single grunt for every attack he does gave me a borderline migraine. It just doesn't work. Voice acting during cut scenes is, at best, only mediocre. Looking through the eyes of someone who would care, the lip sync is practically non-existent. Mass Effect this ain't.

    Gameplay....wow.
    That practically sums it up. But for the reader, I'll explain WHY its so freaking terrible. X button: Roll. Square: Punch. Triangle: Single, unchainable smash attack. Circle: Grab. Now this could even be moderately acceptable. But the makers of this game couldn't LET it be acceptable. The mechanism for attacks is so broken up, when trying to change directions during attack either never works, or when it does, spins you completely the wrong way. Not even a slight auto aim, and when the length of your weapon reaches barely past you face, that quickly becomes a problem.Blocking attacks does nothing. At best it'll make him take a small amount less damage, but still fly 12 meters northeast. Commanding your Thanes is an absolute needless and pointless feature. Your teamates suck, just like you; theres no point in sending a team of idiots to do one idiots job. Carnage mode is a mockery of power-modes such as Rage of the Gods. Yes, your invincible, but with no extra powers and still having the ability to be thrown from here to there with an enemy's pinky, its as worthless as they come.

    Replay value for Beowulf...an oxymoron.

    Overall:

    Graphics: 2.5/5
    These graphics don't even belong on a broken NDS. it is fun watching the background have a seizure every time you move, though.

    Sound: 1.5/5
    Terrible. I even feel bad for the people who had to MAKE the voiceovers.

    Gameplay:1/5
    Punch, punch, punch, get punted like a football. I am Beowulf.

    Replay Value: 0.5/5
    Haha, replay value....haha....

    Overall:

    I guess the basic point I'm trying to say it STAY AWAY. You'll be glad you did. Don't even get this if someone is willing to PAY you for taking it.

    The MINIVIEW hath spoken! ...
    by Published on November 25th, 2007 14:06

    Call of Duty 4: Modern Warfare
    Publisher: Activision
    Developer: Infinity Ward
    Genre: First Person
    Players: 1

    Well, unlike the other Call of Duty games this one is not set in a world war its set in the more modern times (note the name). This mean you have a selection or more modern guns while still having the classics.

    The game is split up into 4 modes -
    • Requite - Stupidly Easy. This mode is really just the the first time FPS players.
    • Regular - For the average FPS player
    • Hardened - A level to give good FPS players a good challenge!
    • Veteran - No words describe how damn hard this is. You need to be a FPS god and you will still be throwing your PS3 out the window from frustration.
    Right at the start of the game it goes through the story line that you have to get a man (not saying too much). Then it puts you into a training level. Which shows you pretty much what to do. This is before even choosing a difficulty mode. This is good for the first time FPS players but its a drag for the real FPS players.

    Graphics - What can I say? Call of Duty 4 has state of the art graphics. The character models are beautiful. The guns are perfect. The framerate is stupidly smooth doesn't seem to drop at the most hectic times. Even things like the reloading make you go WOW! Explosions are done perfectly, you can see the bullets soar through the sky. It really is a fantastic experience. I am finding it hard to find something bad to say about the graphics. If i am really picky the dead ragdoll models sometimes gets limbs going through walls etc. but thats all to be expected.

    Sound - It really sounds like you are in the game. I know it sounds stupid but it really does. After playing this for a while you really find yourself getting into it little too much because of the mix of great sound and great graphics. The sound could not be more perfect. You can even hear which way the bullets are coming from, and where the voices are coming from. All the guns have there own unique sound, so if you play this game a little too much (me!) you can tell what gun it is. I really don't see how the sound could be much better than this. Nothing bad to say about the sound.

    Gameplay - The main story line is great, all varying from different types of play, stealth, sniper and running around like a idiot shooting everything that moves. Basically in the game you have to find people. Thats all i am saying. For my liking the Main story is a little too short. A longer story would be great, but when you have completed the game you still have the online play to fall back on (I will talk about this later). The story is good, everything works well, the AI is great. The only problem is the length.

    Online - This game is amazing online. I would even say it is one of the bests games online. Even up against the Online Only Game Warhawk. For a game which was designed not just for online thats very good going.

    The scoring works on XP points which go towards Ranks and Ranks go towards more Weapons and Perks. XP points can be achieved by playing games kills etc. and can also be given from Challenges. Challenges do what they say on the tin, you have challenges that you have to do while playing online (150 kills with AK-47 etc.) and when you do them you will be awarded with XP points, and if it was a gun challenge a Add-on to your gun (Scope etc.).

    The ranking system unlocks new guns and perks. Perks are sort of advantages that you unlock. (Things like bigger bullet damage, or more health, or drop a grenade when you die). The higher your rank, the better perks you get. Guns work in a similar way the higher your level the better guns you get.

    Ranks only go upto level 55, then 'prestige mode' is unlocked. Then you get the option to go back to level 1 loose all your guns and perks but have a different rank logo by your name. This is just for bragging rights really.

    Create a Class is where you can make your own class of weapons to use in a game. So when you unlock a new weapon, you can replace it with the old weapon in your custom class. Here you can choose your perks for the classes too.

    The game joining system is the one thing that lets this down. You hit find game, then hit the game you want to play and it takes ages and eventually puts you in a game. A system similar to Warhawk would of been much more effective.

    Lifespan - This game has the ability to last for ever due to the amazing online play. The main story will last a while, and when you have completed it you will get the urge to complete it again on a harder difficulty. Longer main story is a big thing in my eyes though.

    Replay Value 4.5/5
    Sound 5/5
    Graphics 5/5
    Gameplay 5/5
    Score:


    This is my first ever review, please excuse the bad English and please tell me if ...
    by Published on November 24th, 2007 02:47



    Mass Effect is the start of what should be an RPG revolution, if RPG creators know whats good for them anyway. Mass Effect is a game set in the year 2148 after humanity discovers an advance called Mass Effect that successfully advances Earth's tech by 200 years. You are commander Shepard, male or female who had a past as deep as his/her future. It is soon placed upon you to save the earth from the geth civilization and Saren, they're "prophet". You will travers countless worlds, make decisions that will influence the universe. And this isn't a lie. This is the real deal.

    This game is the peak of RPG evolution. Every choice, every action, every thing you do determines whether you, the universe, your friends, civilians, anybody and everybody, whether they live or die. In every conversation every choice you have is said in a full dialog with reactions fitting the choice you have chosen. Through words and a kind will, or threats and an iron will, EVERYTHING you do effects the world around you. You can became any character you can possibly imagine good or evil, or the often forgotten grey area that exists in the middle. You can even become romantically linked with others. This isn't your average romantics in a game. You have evry choice. You can talk to them, interact however you would in reality. However, unlike reality, you can actual get lucky in Mass Effect .

    The visuals are absolutely some of the best out there. I have yet to see a game with such an amazing level of artistic design and execution as mass Effect. Textures and features are as detailed as they get, resulting in unbelievably realistic characters. Even the aliens look real! The problem: Slowdowns. Quite rare, and usually only during fight extremely explosive fight scenes, they are still there.

    Gameplay is stunning. Gears style combat created extremely well, mixed with an RPG element that has no equal. The RPG allows you to became whatever you want, and allows you to effect the universe however you please. Combat is iffy at first, though, but you'll get the hang of it fairly quickly. Slowdowns annoy me constantly though, and glitches happen from time to time. Not enough to actually impact your experience very much.

    Sound is just as spectacular as graphics. the loud booms of the ships, the sound of krogan warlord vying to attack or the haunting sound of undead creepers. Music is very fitting, as suspenseful sci-fi plays at points necessary as the adrenaline rush plays with intense combat scenes, and so on. The real deal is the dialog. The greatest voice acting a game has ever received since Bioshock.

    This
    Game
    Rocks.

    Final score:
    This game is truly outstanding. This is a Pinnacle of the RPG genre, and there is as of yet not a single game with such innovation and choices as this gold in a DVD. ...

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