<?xml version="1.0" encoding="ISO-8859-1"?>

<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/">
	<channel>
		<title><![CDATA[DCEmu Network: The Homebrew, Hacking & Gaming Network - Sony PS2 & PS1 Consoles News Forum]]></title>
		<link>http://www.dcemu.co.uk/</link>
		<description><![CDATA[The latest News & Releases for the Sony Playstation 1 and 2 can be found in this forum. Topics can only be started by Coders and Staff, anyone can reply however. This is the  news forum for thePS2 Emu Site]]></description>
		<language>en</language>
		<lastBuildDate>Sat, 18 May 2013 07:36:39 GMT</lastBuildDate>
		<generator>vBulletin</generator>
		<ttl>60</ttl>
		<image>
			<url>http://www.dcemu.co.uk/digitalvb/morbid/misc/rss.png</url>
			<title><![CDATA[DCEmu Network: The Homebrew, Hacking & Gaming Network - Sony PS2 & PS1 Consoles News Forum]]></title>
			<link>http://www.dcemu.co.uk/</link>
		</image>
		<item>
			<title>hpsx64 v007</title>
			<link>http://www.dcemu.co.uk/vbulletin/threads/552764-hpsx64-v007?goto=newpost</link>
			<pubDate>Mon, 13 May 2013 23:52:58 GMT</pubDate>
			<description>via http://www.aep-emu.de (http://www.aep-emu.de/) 
 
hpsx64 is a new experimental Playstation emulator for x64-based operating systems. An early build of Windows in the source download of the emulator included. 
 
Thanks to Try2emu for this news. 
 
 
Quote: 
Change log: 
v007 - pre-initial...</description>
			<content:encoded><![CDATA[<div>via <a href="http://www.aep-emu.de/" target="_blank">http://www.aep-emu.de</a><br />
<br />
hpsx64 is a new experimental Playstation emulator for x64-based operating systems. An early build of Windows in the source download of the emulator included.<br />
<br />
Thanks to Try2emu for this news.<br />
<br />
<br />
Quote:<br />
Change log:<br />
v007 - pre-initial release 7 - Disc change support, CDDA fixes, GPU fixes, fixes COP2. Improved compatibility. Improved accuracy.<br />
v006 - pre-initial release 6 - R3000A fixes. COP2 fixes. SPU fixes. CD fixes. improved compatibility.<br />
v005 - pre-initial release 5 - Improved speed, improved compatibility, improved accuracy<br />
V004 - pre-initial release 4 - reverb support, dithering support, improved speed, improved compatibility<br />
V003 - 3 pre-initial release - improved compatibility, am / img / iso / cue / ccd / sub support, memory card support, joystick support, sound support is preliminary.<br />
v002 - pre-initial release 2 - improved compatibility, improved speed, improved accuracy. If something is not working, try enabling analog first thing.<br />
v001 - pre-initial release - only use this version if you intend to test or evaluate progress<br />
V000 - pre-initial evaluation only release</div>

]]></content:encoded>
			<category domain="http://www.dcemu.co.uk/vbulletin/forums/37-Sony-PS2-amp-PS1-Consoles-News-Forum"><![CDATA[Sony PS2 & PS1 Consoles News Forum]]></category>
			<dc:creator>wraggster</dc:creator>
			<guid isPermaLink="true">http://www.dcemu.co.uk/vbulletin/threads/552764-hpsx64-v007</guid>
		</item>
		<item>
			<title>PlayStation creator heads to Marvelous AQL</title>
			<link>http://www.dcemu.co.uk/vbulletin/threads/552124-PlayStation-creator-heads-to-Marvelous-AQL?goto=newpost</link>
			<pubDate>Sat, 11 May 2013 12:26:09 GMT</pubDate>
			<description><![CDATA[Ken Kutaragi to assist with Japanese publisher's business fortunes 
 
Former Sony chairman and the man widely described as the ‘father of the PlayStation’, Ken Kutaragi, has been named as an external director at Japanese game publisher Marvelous AQL, according to a report by Nikkei. 
The news site...]]></description>
			<content:encoded><![CDATA[<div><font color="#4D4D4D">Ken Kutaragi to assist with Japanese publisher's business fortunes<br />
</font><br />
<font color="#4D4D4D">Former Sony chairman and the man widely described as the ‘father of the PlayStation’, Ken Kutaragi, has been named as an external director at Japanese game publisher Marvelous AQL, according to a report by Nikkei.<br />
The <a href="http://www.nikkei.com/article/DGXNASDD090KV_Z00C13A5TJ0000/" target="_blank">news site</a> (translated by <a href="http://sgcafe.com/2013/05/ken-kutaragi-father-playstation-named-external-director-marvelous-aql/" target="_blank">SGCafe</a>), reports that Kutaragi will be bringing his years of experience to help speed up developments in the company’s business at home and overseas.<br />
<br />
Marvelous AQL has been building its business gradually since the merger of separate games firms, Marvelous Entertainment, AQ Interactive and Livewire in October 2011.<br />
In 2012, the Harvest Moon and Rune Factory publisher formed a European subsidiary and, earlier this week, renamed its US publishing arm, XSeed, as Marvelous USA.<br />
Kutaragi was instrumental in the creation of the original PlayStation, leading the hardware that designed the system architecture and pushing his vision to get Sony into the games business.<br />
<br />
<a href="http://www.develop-online.net/news/44146/Ken-Kutaragi-joins-Marvelous-AQL" target="_blank">http://www.develop-online.net/news/4...-Marvelous-AQL</a><br />
</font></div>

]]></content:encoded>
			<category domain="http://www.dcemu.co.uk/vbulletin/forums/37-Sony-PS2-amp-PS1-Consoles-News-Forum"><![CDATA[Sony PS2 & PS1 Consoles News Forum]]></category>
			<dc:creator>wraggster</dc:creator>
			<guid isPermaLink="true">http://www.dcemu.co.uk/vbulletin/threads/552124-PlayStation-creator-heads-to-Marvelous-AQL</guid>
		</item>
		<item>
			<title>GameStop confirms June 1 end to PlayStation 2 trade-ins</title>
			<link>http://www.dcemu.co.uk/vbulletin/threads/550969-GameStop-confirms-June-1-end-to-PlayStation-2-trade-ins?goto=newpost</link>
			<pubDate>Mon, 06 May 2013 21:48:33 GMT</pubDate>
			<description><![CDATA[Image: http://www.blogcdn.com/www.engadget.com/media/2013/05/5-6-2013gamestopps2.jpg GameStop is shuttering its PlayStation 2 trade-in business as of June 1st, a company spokesperson confirmed to Engadget. "We can confirm that as of June 1st we will no longer be accepting the PS2 console or its...]]></description>
			<content:encoded><![CDATA[<div><img src="http://www.blogcdn.com/www.engadget.com/media/2013/05/5-6-2013gamestopps2.jpg" border="0" alt="" /><font color="#333333">GameStop is shuttering its PlayStation 2 trade-in business as of June 1st, a company spokesperson confirmed to Engadget. &quot;We can confirm that as of June 1st we will no longer be accepting the PS2 console or its related product for trades,&quot; the statement reads. Several of GameStop's retail locations confirmed to our sister site <i>Joystiq</i> that <a href="http://www.engadget.com/2013/05/06/gamestop-ps2-trade-in-not-accepted/" target="_blank">the June 1st date</a> was accurate after a Reddit posting showed what appeared to be an in-store sign saying as much, and the statement today offers a bit more detail.</font><br />
<font color="#333333">For instance, GameStop won't end <i>sales</i> of used PlayStation 2 hardware, software and accessories -- both in store and online -- until &quot;several months&quot; after the June 1 cutoff. Those sales, of course, depend on &quot;remaining stock from trades.&quot; Additionally, GameStop reminded us that it's <i>totally pumped</i> for the upcoming <a href="http://www.engadget.com/tag/playstation4" target="_blank">PlayStation 4</a>. &quot;We are very excited about the upcoming PS4 and are making room in our stores for it and other new platforms expected this fall,&quot; the statement says. And hey, with all the extra space available in GameStop stores <a href="http://www.engadget.com/2013/02/20/sony-ps4-announcement/" target="_blank">by &quot;holiday 2013&quot;</a> (when the PS4 is expected to land at retail), it looks like GameStop will be ready for business. For GameStop's full statement, head below.<br />
<br />
<a href="http://www.engadget.com/2013/05/06/gamestop-playstation-2-trade-ins-end-june-1/" target="_blank">http://www.engadget.com/2013/05/06/g...ns-end-june-1/</a></font></div>

]]></content:encoded>
			<category domain="http://www.dcemu.co.uk/vbulletin/forums/37-Sony-PS2-amp-PS1-Consoles-News-Forum"><![CDATA[Sony PS2 & PS1 Consoles News Forum]]></category>
			<dc:creator>wraggster</dc:creator>
			<guid isPermaLink="true">http://www.dcemu.co.uk/vbulletin/threads/550969-GameStop-confirms-June-1-end-to-PlayStation-2-trade-ins</guid>
		</item>
		<item>
			<title>PCSX Reloaded SVN r84229</title>
			<link>http://www.dcemu.co.uk/vbulletin/threads/548971-PCSX-Reloaded-SVN-r84229?goto=newpost</link>
			<pubDate>Sun, 28 Apr 2013 22:30:53 GMT</pubDate>
			<description>via http://www.emucr.com/ 
 
PCSX Reloaded SVN r84229 is compiled. PCSX-Reloaded is a fork of the PCSX-df Project, a PlayStation Emulator, with support for both Windows and GNU/Linux operating systems as well as several bugfixes/improvements. 
  
PCSX Reloaded SVN Changelog: 
 r84229 
 Hook up one...</description>
			<content:encoded><![CDATA[<div>via <a href="http://www.emucr.com/" target="_blank">http://www.emucr.com/</a><br />
<br />
PCSX Reloaded SVN r84229 is compiled. PCSX-Reloaded is a fork of the PCSX-df Project, a PlayStation Emulator, with support for both Windows and GNU/Linux operating systems as well as several bugfixes/improvements.<br />
 <br />
PCSX Reloaded SVN Changelog:<br />
 r84229<br />
 Hook up one of the shader selectors.<br />
<br />
 <br />
<a href="http://www.sendspace.com/file/c9jst8" target="_blank">http://www.sendspace.com/file/c9jst8</a></div>

]]></content:encoded>
			<category domain="http://www.dcemu.co.uk/vbulletin/forums/37-Sony-PS2-amp-PS1-Consoles-News-Forum"><![CDATA[Sony PS2 & PS1 Consoles News Forum]]></category>
			<dc:creator>wraggster</dc:creator>
			<guid isPermaLink="true">http://www.dcemu.co.uk/vbulletin/threads/548971-PCSX-Reloaded-SVN-r84229</guid>
		</item>
		<item>
			<title>PCSX2 SVN r5622</title>
			<link>http://www.dcemu.co.uk/vbulletin/threads/548961-PCSX2-SVN-r5622?goto=newpost</link>
			<pubDate>Sun, 28 Apr 2013 22:09:54 GMT</pubDate>
			<description>via http://www.emucr.com/ 
 
PCSX2 SVN r5622 is compiled. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many...</description>
			<content:encoded><![CDATA[<div>via <a href="http://www.emucr.com/" target="_blank">http://www.emucr.com/</a><br />
<br />
PCSX2 SVN r5622 is compiled. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.<br />
<br />
PCSX2 SVN Changelog:<br />
r5622<br />
(Patch by KrossX): Fixed multitap (e.g. Timesplitters), New: support raw PSX<br />
memcards (mcd/mcr), Fixed issues with pad 2 (e.g. issue 1326).<br />
<br />
- Also, I slightly modified the default column widths at the memory card config<br />
panel.<br />
- Tip: If the column widths are resized, the new widths will get saved after<br />
clicking OK/Apply, but NOT if clicking Cancel or closing the window with [X].<br />
<br />
<a href="http://www.sendspace.com/file/vz7r2c" target="_blank">http://www.sendspace.com/file/vz7r2c</a></div>

]]></content:encoded>
			<category domain="http://www.dcemu.co.uk/vbulletin/forums/37-Sony-PS2-amp-PS1-Consoles-News-Forum"><![CDATA[Sony PS2 & PS1 Consoles News Forum]]></category>
			<dc:creator>wraggster</dc:creator>
			<guid isPermaLink="true">http://www.dcemu.co.uk/vbulletin/threads/548961-PCSX2-SVN-r5622</guid>
		</item>
		<item>
			<title>no$psx 1.5</title>
			<link>http://www.dcemu.co.uk/vbulletin/threads/548934-no-psx-1-5?goto=newpost</link>
			<pubDate>Sun, 28 Apr 2013 21:11:04 GMT</pubDate>
			<description><![CDATA[via http://emu-russia.net/en/ 
 
Sony Playstation emulator for Windows has been released. Changes: 
- multimachine: implemented cdrom load to "all machines" option (default)  
- multimachine: fixed cdrom loader load to "1st/2nd/3rd/4th machine" options  
- multimachine: bugfix: doesn't try to use...]]></description>
			<content:encoded><![CDATA[<div>via <a href="http://emu-russia.net/en/" target="_blank">http://emu-russia.net/en/</a><br />
<br />
Sony Playstation emulator for Windows has been released. Changes:<br />
- multimachine: implemented cdrom load to &quot;all machines&quot; option (default) <br />
- multimachine: fixed cdrom loader load to &quot;1st/2nd/3rd/4th machine&quot; options <br />
- multimachine: bugfix: doesn't try to use &quot;seed_vals&quot; for newly added machines <br />
- multimachine: bugfix: doesn't hang on invalidated windows of removed machines <br />
- multimachine: apply autostart/reset only to machines with newly loaded cdroms <br />
- multimachine: apply_bios_patches now applied to ALL machines (eg skip intro) <br />
- sizing: added fullscreen mode, and added sizing/maximize in multimachine mode <br />
- memcards: now saved as *.mcd in new MEMCARD subdirectory (formerly no$psx.mcN)<br />
- memcards: first card: .mcd (auto-excluding &quot;(DiscN)&quot; etc.) <br />
- memcards: others: &quot;_MM_N_X_mcd&quot; (MM=machine1..12, N=slot1/2, X=sub-slotA..D) <br />
- memcards: prevents .mcd creation on sector 03Fh dummy writes <br />
- memcards: added support for multitap memcards (IDs 82h..84h in slot 1..2) <br />
- gpu: help/emu: added textured-rectangle-xyflip feature (thanks William Birkin)<br />
- gte: help/emu: reproduced real GTE division inaccuracies (thanks ogamespec) <br />
- cdrom: help/emu: cdrom is initially demuted (fixes missing audio in v1.3+v1.4)<br />
- cdrom: ignores nonzero writes to unused bits (without suppressing other bits) <br />
- cdrom: removed &quot;cdrom response overkill&quot; warning (some games may survive it) <br />
- spu: emulates spu-capture-buffer interrupt (needed for crash team racing) <br />
- spu: allows glitchless spu-ram-read (as far as [1F801014h].bit24-27=nonzero) <br />
- spu: added &quot;generate_sample_till_now&quot; for updating spustat and endx on reads <br />
- spu: better key_on handling (supporting lead_delay, and forced adpcm start) <br />
- spu: better LOOP-END behaviour (ENDX flag, plus optional mute+release) <br />
- spu: implemented fully functional 8bit/32bit reads from 16bit spu registers <br />
- spu: help/emu: dumped/documented gauss_table and emulated adpcm interpolation <br />
- spu: help/emu: tested/documented pitch_modulation effect and emulated it <br />
- spu: help/emu: max adpcm pitch (clip values in range 4000h..FFFFh to fastest) <br />
- help: added info on no$psx debug hotkeys and memory access breakpoints <br />
- help: added info on glitchless spu-ram-read (used by Herc's Adventures) <br />
- help: added info on cdrom sector buffer (has 8 slots, but only 2 accessible?) <br />
- help: added some basic notes on psx-based arcade cabinets <br />
- pinouts: added IC106-109,IC202,IC303,IC305,IC307,IC309,IC501,IC701,IC72  3,ICsss<br />
- pinouts: improved IC304,IC602 pinouts (also IC405, but it's still unclear) <br />
- gui: created own help engine (instead of microcrap's suicidal windows .hlp) <br />
- gui: discovered and fixed major resource leak (destroymenu on context menu) <br />
- debug: added user cycle-counter in iomap (profiling purposes), added ctrl+e <br />
- debug: added optional DMA logging in TTY window (shows chn,addr,len,ctrl,name)<br />
- bios: tweaked &quot;bizarre_outdated_pad&quot; function to accept joypads in analog mode<br />
- vram viewer: bug-fixed &quot;@@app_raw_blend&quot; (test bit0, instead of test &quot;al&quot;) <br />
- webpage: updated info on my current monetary stats (small donations welcome) <br />
- webpage: updated txt/htm versions of the psx-spx playstation specifications<br />
File: <a href="http://emu-russia.net/en/files/emus/psx/" target="_blank">Download</a><br />
News source: <a href="http://nocash.emubase.de/psx.htm" target="_blank">http://nocash.emubase.de</a></div>

]]></content:encoded>
			<category domain="http://www.dcemu.co.uk/vbulletin/forums/37-Sony-PS2-amp-PS1-Consoles-News-Forum"><![CDATA[Sony PS2 & PS1 Consoles News Forum]]></category>
			<dc:creator>wraggster</dc:creator>
			<guid isPermaLink="true">http://www.dcemu.co.uk/vbulletin/threads/548934-no-psx-1-5</guid>
		</item>
		<item>
			<title>PCSX2 SVN r5620</title>
			<link>http://www.dcemu.co.uk/vbulletin/threads/547073-PCSX2-SVN-r5620?goto=newpost</link>
			<pubDate>Sun, 21 Apr 2013 22:36:31 GMT</pubDate>
			<description>via http://www.emucr.com/ 
 
PCSX2 SVN r5620 is compiled. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many...</description>
			<content:encoded><![CDATA[<div>via <a href="http://www.emucr.com/" target="_blank">http://www.emucr.com/</a><br />
<br />
PCSX2 SVN r5620 is compiled. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.<br />
<br />
PCSX2 SVN Changelog:<br />
r5620<br />
gsdx (ogl):<br />
* Use bigger index for Uniform buffer to avoid any collision with sampler.<br />
* add a new config to disable openGL 4.2 requirement. Would be done at runtime<br />
later.<br />
<a href="http://www.sendspace.com/file/ys4a8z" target="_blank">http://www.sendspace.com/file/ys4a8z</a></div>

]]></content:encoded>
			<category domain="http://www.dcemu.co.uk/vbulletin/forums/37-Sony-PS2-amp-PS1-Consoles-News-Forum"><![CDATA[Sony PS2 & PS1 Consoles News Forum]]></category>
			<dc:creator>wraggster</dc:creator>
			<guid isPermaLink="true">http://www.dcemu.co.uk/vbulletin/threads/547073-PCSX2-SVN-r5620</guid>
		</item>
		<item>
			<title>PCSX Reloaded SVN r84144</title>
			<link>http://www.dcemu.co.uk/vbulletin/threads/547072-PCSX-Reloaded-SVN-r84144?goto=newpost</link>
			<pubDate>Sun, 21 Apr 2013 22:25:09 GMT</pubDate>
			<description>via http://www.emucr.com/PCSX Reloaded SVN r84144 is compiled. PCSX-Reloaded is a fork of the PCSX-df Project, a PlayStation Emulator, with support for both Windows and GNU/Linux operating systems as well as several bugfixes/improvements. PCSX Reloaded SVN Changelog: r84144 Ignore case XK_section...</description>
			<content:encoded><![CDATA[<div>via <a href="http://www.emucr.com/PCSX" target="_blank">http://www.emucr.com/PCSX</a> Reloaded SVN r84144 is compiled. PCSX-Reloaded is a fork of the PCSX-df Project, a PlayStation Emulator, with support for both Windows and GNU/Linux operating systems as well as several bugfixes/improvements. PCSX Reloaded SVN Changelog: r84144 Ignore case XK_section on OS X for now.<a href="http://www.sendspace.com/file/pkcjz7" target="_blank">http://www.sendspace.com/file/pkcjz7</a></div>

]]></content:encoded>
			<category domain="http://www.dcemu.co.uk/vbulletin/forums/37-Sony-PS2-amp-PS1-Consoles-News-Forum"><![CDATA[Sony PS2 & PS1 Consoles News Forum]]></category>
			<dc:creator>wraggster</dc:creator>
			<guid isPermaLink="true">http://www.dcemu.co.uk/vbulletin/threads/547072-PCSX-Reloaded-SVN-r84144</guid>
		</item>
		<item>
			<title>Kingdom Hearts 2 Final Mix Organization XIII Xemnas Data</title>
			<link>http://www.dcemu.co.uk/vbulletin/threads/547041-Kingdom-Hearts-2-Final-Mix-Organization-XIII-Xemnas-Data?goto=newpost</link>
			<pubDate>Sun, 21 Apr 2013 21:27:11 GMT</pubDate>
			<description>New video of the PS2 emulator PCSX2 in action: 
 
C2rTOQqI1JM</description>
			<content:encoded><![CDATA[<div>New video of the PS2 emulator PCSX2 in action:<br />
<br />
<embed src="http://www.youtube.com/v/C2rTOQqI1JM" width="425" height="350"</embed></div>

]]></content:encoded>
			<category domain="http://www.dcemu.co.uk/vbulletin/forums/37-Sony-PS2-amp-PS1-Consoles-News-Forum"><![CDATA[Sony PS2 & PS1 Consoles News Forum]]></category>
			<dc:creator>wraggster</dc:creator>
			<guid isPermaLink="true">http://www.dcemu.co.uk/vbulletin/threads/547041-Kingdom-Hearts-2-Final-Mix-Organization-XIII-Xemnas-Data</guid>
		</item>
	</channel>
</rss>
