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		<title><![CDATA[DCEmu Network: The Homebrew, Hacking & Gaming Network - Sony PSP & PSVita Gaming News &  General Discussion Forum]]></title>
		<link>http://www.dcemu.co.uk/</link>
		<description><![CDATA[This is our PSP & PSVita Gaming News forum, Discuss Gaming, Emulation and Homebrew for the Sony PSP/PSVita here. This forum also acts as a general help forum for this console. This is the hosted news forum for the Sony PSP and the Playstation Vita.]]></description>
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		<lastBuildDate>Thu, 17 May 2012 00:47:31 GMT</lastBuildDate>
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			<title><![CDATA[DCEmu Network: The Homebrew, Hacking & Gaming Network - Sony PSP & PSVita Gaming News &  General Discussion Forum]]></title>
			<link>http://www.dcemu.co.uk/</link>
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			<title>Amazon shelves Silent Hill: Book of Memories until October</title>
			<link>http://www.dcemu.co.uk/vbulletin/threads/450810-Amazon-shelves-Silent-Hill-Book-of-Memories-until-October?goto=newpost</link>
			<pubDate>Mon, 14 May 2012 23:06:58 GMT</pubDate>
			<description><![CDATA[Image: http://www.blogcdn.com/www.joystiq.com/media/2012/05/shbom514.jpg  (http://www.joystiq.com/2012/05/14/amazon-shelves-silent-hill-book-of-memories-until-october/)WayForward's strange top-down multiplayer Vita game Silent Hill: Book of Memories appears to have been delayed again, with Amazon...]]></description>
			<content:encoded><![CDATA[<div><a href="http://www.joystiq.com/2012/05/14/amazon-shelves-silent-hill-book-of-memories-until-october/" target="_blank"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/shbom514.jpg" border="0" alt="" /></a><font color="#333333">WayForward's strange top-down multiplayer Vita game </font><i>Silent Hill: Book of Memories</i><font color="#333333"> appears to have been delayed again, with </font><a href="http://www.amazon.com/Silent-Hill-Book-Memories-playstation-vita/dp/B006476318/ref=sr_1_1?ie=UTF8&amp;qid=1337013096&amp;sr=8-1" target="_blank">Amazon</a><font color="#333333"> changing the release date from </font><a href="http://www.joystiq.com/2012/03/24/retailers-silent-hill-book-of-memories-delayed-until-may-31/" target="_blank">May 31</a><font color="#333333"> to the distant (but thematically appropriate) October 31. Other retailers don't yet agree: </font><a href="http://www.gamestop.com/ps-vita/games/silent-hill-book-of-memories/99306" target="_blank">GameStop</a><font color="#333333"> says May 22, and </font><a href="http://www.gamefly.com/Rent-Silent-Hill-Book-of-Memories/5001620/#.T7EzU59YvMA" target="_blank">GameFly</a><font color="#333333"> has a terrifying &quot;TBD&quot; date.</font><br />
<br />
<font color="#333333">At least Amazon's $5 credit offer is active, if you pre-order the game in advance of its eventual release. And in other sort of good news, the </font><a href="http://www.amazon.com/Silent-Hill-Memories-Daniel-Licht/dp/B007AU26DW/ref=sr_1_2?ie=UTF8&amp;qid=1337013096&amp;sr=8-2" target="_blank">soundtrack</a><font color="#333333"> was released last month, so you can listen to that while you wait. We're checking with Konami for an accurate release window.<br />
<br />
<a href="http://www.joystiq.com/2012/05/14/amazon-shelves-silent-hill-book-of-memories-until-october/" target="_blank">http://www.joystiq.com/2012/05/14/am...until-october/</a></font></div>

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			<dc:creator>wraggster</dc:creator>
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			<title>Doctor Who dated on PS3 and Vita</title>
			<link>http://www.dcemu.co.uk/vbulletin/threads/450792-Doctor-Who-dated-on-PS3-and-Vita?goto=newpost</link>
			<pubDate>Mon, 14 May 2012 22:30:40 GMT</pubDate>
			<description>BBC Worldwide has confirmed release dates for both the PS3 and PlayStation Vita versions of Doctor Who: The Eternity Clock. 
The PS3 SKU will be available on PSN from next Wednesday (May23rd) with the boxed SKU hitting retail the following Friday (May 25th). 
The Vita version will be released...</description>
			<content:encoded><![CDATA[<div><font color="#4C4C4C">BBC Worldwide has confirmed release dates for both the PS3 and PlayStation Vita versions of Doctor Who: The Eternity Clock.</font><br />
<font color="#4C4C4C">The PS3 SKU will be available on PSN from next Wednesday (May23rd) with the boxed SKU hitting retail the following Friday (May 25<sup>th</sup>).</font><br />
<font color="#4C4C4C">The Vita version will be released digitally on June 13<sup>th</sup>.</font><br />
<font color="#4C4C4C">The game is the first of three Doctor Who titles heading to PlayStation, all of which will be released on PC at a later date. The PS3 and Vita SKUs will be able to share save game information.</font><br />
<font color="#4C4C4C">Players help the Doctor and River Song as they battle against the usual Whovian villains: Daleks, Cybermen and Silurians, as well as The Silence, the new species created for the most recent series of the popular sci-fi show.</font><br />
<font color="#4C4C4C">The title is being developed by Supermassive Games, the studio behind a number of PlayStation Move titles, including Start The Party and Tumble.<br />
<br />
<a href="http://www.mcvuk.com/news/read/doctor-who-dated-on-ps3-and-vita/096012" target="_blank">http://www.mcvuk.com/news/read/docto...nd-vita/096012</a></font></div>

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			<dc:creator>wraggster</dc:creator>
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			<title>Inafune developing Vita exclusive Soul Sacrifice</title>
			<link>http://www.dcemu.co.uk/vbulletin/threads/448349-Inafune-developing-Vita-exclusive-Soul-Sacrifice?goto=newpost</link>
			<pubDate>Wed, 09 May 2012 21:53:32 GMT</pubDate>
			<description>Rune Factory studio Marvelous AQL collaborating with SCEJ on multiplayer fantasy title 
 
Mega Man Keiji Inafune’s first new title since leaving Capcom will be PlayStation Vita exclusive Soul Sacrifice, it has been revealed. 
As reported by Andriasang...</description>
			<content:encoded><![CDATA[<div><font color="#4D4D4D">Rune Factory studio Marvelous AQL collaborating with SCEJ on multiplayer fantasy title<br />
</font><br />
<font color="#4D4D4D">Mega Man Keiji Inafune’s first new title since leaving Capcom will be PlayStation Vita exclusive Soul Sacrifice, it has been revealed.<br />
As reported by <a href="http://andriasang.com/con0xa/soul_sacrifice_inafune_maql/" target="_blank">Andriasang</a>, the fantasy game is being developed by Sony Computer Entertainment Japan and Rune Factory 4 studio Marvelous AQL.<br />
<br />
Whilst few details have emerged on the upcoming game, Soul Sacrifice will revolve around a wizard who must use items and body parts to cast magic.<br />
The title, currently slated for a winter release, will also provide multiplayer support up to four players.<br />
<br />
<a href="http://www.develop-online.net/news/40740/Inafune-developing-Vita-exclusive-Soul-Sacrifice" target="_blank">http://www.develop-online.net/news/4...Soul-Sacrifice</a><br />
</font></div>

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			<dc:creator>wraggster</dc:creator>
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			<title><![CDATA[XSEED announces rhythm/strategy title 'Orgarhythm' for Vita]]></title>
			<link>http://www.dcemu.co.uk/vbulletin/threads/446325-XSEED-announces-rhythm-strategy-title-Orgarhythm-for-Vita?goto=newpost</link>
			<pubDate>Sat, 05 May 2012 20:45:52 GMT</pubDate>
			<description><![CDATA[Move over Theatrhythm (http://www.joystiq.com/game/theatrhythm-final-fantasy), there's a new absurdly titled and unpronounceable handheld rhythm game in town: Orgarhythm. Developed by Acquire (in association with Neilo) and set to be published in North America by XSEED sometime this year,...]]></description>
			<content:encoded><![CDATA[<div><font color="#333333">Move over </font><a href="http://www.joystiq.com/game/theatrhythm-final-fantasy" target="_blank"><i>Theatrhythm</i></a><font color="#333333">, there's a new absurdly titled and unpronounceable handheld rhythm game in town: </font><i>Orgarhythm</i><font color="#333333">. Developed by Acquire (in association with Neilo) and set to be published in North America by XSEED sometime this year, </font><i>Orgarhythm</i><font color="#333333"> is a hybrid rhythm/strategy game for the Vita.</font><br />
<br />
<font color="#333333">Acting as the God of Light, players do battle against the diametrically named God of Darkness by commanding armies of elementally-themed soldiers. The game's soundtrack, described as &quot;a hypnotic mix of rock, club and tribal music,&quot; affects how and when your units attack, with the beat of the music acting as a quantifiable resource to be spent on stronger attacks. The music also dynamically alters itself depending on the circumstances of the battle, adding additional layers of complexity as more troops enter the fray.</font><br />
<br />
<font color="#333333">As implied by the rather artsy trailer above, commanding your army is handled entirely by the Vita's touchscreen – tapping to select troops, swiping to direct them towards the desired target, etc. Said troops also have a Pokemon-esque relationship with the enemy, due to the fact that every unit is either an Earth, water or fire-type, with all the inferred weaknesses and strengths you'd expect from such a system.</font><br />
<br />
<font color="#333333">Eventual DLC is mentioned by the press release tucked away </font><a href="http://www.joystiq.com/2012/05/05/xseed-announces-rhythm-strategy-title-orgarhythm-for-vita/#continued" target="_blank">after the break</a><font color="#333333">, but no specific plans are actually outlined. If you're an aspiring musician, however, take note: XSEED will be looking for independent artists sometime in the near future to bolstier </font><i>Orgarhythm</i><font color="#333333">'s aural catalog.<br />
<br />
<a href="http://www.joystiq.com/2012/05/05/xseed-announces-rhythm-strategy-title-orgarhythm-for-vita/" target="_blank">http://www.joystiq.com/2012/05/05/xs...ythm-for-vita/</a></font></div>

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			<dc:creator>wraggster</dc:creator>
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			<title>Free Radical execs slam LucasArts</title>
			<link>http://www.dcemu.co.uk/vbulletin/threads/446016-Free-Radical-execs-slam-LucasArts?goto=newpost</link>
			<pubDate>Fri, 04 May 2012 22:22:02 GMT</pubDate>
			<description><![CDATA[Several former executives at Nottingham studio Free Radical (http://www.edge-online.com/filter/all/tags/2444) have accused LucasArts of using "stalling tactics" to avoid paying the studio for its work on Star Wars: Battlefront 3. 
Speaking to Eurogamer...]]></description>
			<content:encoded><![CDATA[<div><font color="#333333">Several former executives at Nottingham studio <a href="http://www.edge-online.com/filter/all/tags/2444" target="_blank">Free Radical</a> have accused LucasArts of using &quot;stalling tactics&quot; to avoid paying the studio for its work on<i> Star Wars: Battlefront 3</i>.</font><br />
<font color="#333333">Speaking to <a href="http://www.eurogamer.net/articles/2012-05-04-free-radical-vs-the-monsters" target="_blank">Eurogamer</a>, co-founder and director David Doak, co-founder <a href="http://www.edge-online.com/filter/all/tags/4558" target="_blank">Steve Ellis</a>, and ex-audio director Graeme Norgate described how a change of management at LucasArts was followed by obvious efforts to ensure Free Radical failed to meet development milestones, describing the people he dealt with as &quot;psychopaths&quot; and saying the saga led to him having a nervous breakdown.</font><br />
<font color="#333333">LucasArts approached Free Radical in 2006, with then-president Jim Ward asking the <i>Timesplitters </i>studio to make <i>Battlefront 3</i> as part of his strategy to reboot LucasArts IPs. After that strategy was deemed a failure, Ward left the company, and his replacements were, it appears, anything but supportive of Doak and his team.</font><br />
<font color="#333333">&quot;[Ward's exit] was worrying,&quot; Doak said, &quot;but it didn't seem like it would be a bad thing. And then we went from talking to people who were passionate about making games to talking to psychopaths who insisted on having an unpleasant lawyer in the room.&quot;</font><br />
<font color="#333333">Ward's replacement was Darrell Rodriguez, and in the months that followed <a href="http://www.edge-online.com/news/lucasarts-confirms-layoffs" target="_blank">LucasArts laid off huge numbers of staff</a> in a bid to reduce its outgoings by half. &quot;For a long time we talked of LucasArts as the best relationship we'd ever had with a publisher, co-founder Steve Ellis said. &quot;Then in 2008 that disappeared, they were all either fired or left. [Rodriguez] had been brought in to do a job, and it was more to do with cost control than making any games.&quot;</font><br />
<font color="#333333">The description of what followed is shocking. The publisher embarked on a campaign of what Norgate calls &quot;stalling tactics,&quot; shifting the goalposts to ensure the studio failed to meet milestones and therefore wasn't paid as agreed. &quot;If a publisher wants to find something that is wrong with a milestone, it's very easy for them to do so as there are so many grey areas within a deliverable.</font><br />
<font color="#333333">&quot;If the contract says, 'graphics for level X to be release quality,' who can say what's release quality? And there you have it… We hadn't been paid for six months.&quot;</font><br />
<font color="#333333">Doak elaborates: &quot;In many ways it was a depressing farce talking to them. They had an agenda motivated by purely financial concerns. Their goal was to stop doing it. And it didn't matter that we had a contract that protected us.&quot; Ellis puts that into context: &quot;What we found out in 2008 is that your contract is only worth as much as how far you can pursue it in court.&quot;</font><br />
<font color="#333333">Doak says these &quot;unpleasant high-level discussions with psychopaths&quot; drove him to a nervous breakdown, and after unsuccessfully attempting to get <i>Timesplitters 4</i> signed by a publisher, <a href="http://www.edge-online.com/news/free-radical-closing-down" target="_blank">Free Radical went into administration</a>, with 140 staff losing their jobs before <a href="http://www.edge-online.com/news/crytek-confirms-move-uk" target="_blank">Crytek stepped in and turned the company into Crytek UK</a>, which is still trading today and is currently<a href="http://www.edge-online.com/news/crytek-develop-homefront-sequel" target="_blank">developing the <i>Homefront </i>sequel for THQ</a>.</font><br />
<font color="#333333">With all this in mind, it's perhaps no surprise that co-founder <a href="http://www.edge-online.com/features/free-radicals-founder-leaving-fps-behind" target="_blank">Steve Ellis has set up Crash Labs</a>, a studio focused on small mobile games, with fellow ex-Rare staff. He told us this week that he was happy to have turned his back on the industry he helped build, eschewing risky big-budget games and <a href="http://www.edge-online.com/news/free-radical-founder-pretty-much-every-fps-loses-money" target="_blank">loss-making FPSes</a>.  <br />
<br />
<a href="http://www.edge-online.com/news/free-radical-execs-slam-lucasarts" target="_blank">http://www.edge-online.com/news/free...slam-lucasarts</a></font></div>

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			<dc:creator>wraggster</dc:creator>
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			<title><![CDATA[Vita's MGS HD Collection listed with June 12 launch in America, 'late June' in Europe]]></title>
			<link>http://www.dcemu.co.uk/vbulletin/threads/444358-Vita-s-MGS-HD-Collection-listed-with-June-12-launch-in-America-late-June-in-Europe?goto=newpost</link>
			<pubDate>Tue, 01 May 2012 23:49:25 GMT</pubDate>
			<description>Image: http://www.blogcdn.com/www.joystiq.com/media/2012/04/mgs3enemy02ps3.jpg  (http://www.joystiq.com/2012/04/30/vitas-mgs-hd-collection-listed-with-june-12-launch-in-america/) 
Metal Gear Solid HD Collection (http://www.joystiq.com/game/metal-gear-solid-hd-collection) for Vita has a launch...</description>
			<content:encoded><![CDATA[<div><div style="text-align: center;"><font color="#333333"><a href="http://www.joystiq.com/2012/04/30/vitas-mgs-hd-collection-listed-with-june-12-launch-in-america/" target="_blank"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/04/mgs3enemy02ps3.jpg" border="0" alt="" /></a></font></div><i><a href="http://www.joystiq.com/game/metal-gear-solid-hd-collection" target="_blank">Metal Gear Solid HD Collection</a> </i><font color="#333333">for Vita has a launch window of &quot;late June&quot; for European markets, Eurogamer reports. This coincides nicely with the North American release date of June 12 listed on </font><a href="http://www.gamestop.com/ps-vita/games/metal-gear-solid-hd-collection/99636" target="_blank">GameStop</a><font color="#333333"> and </font><a href="http://www.amazon.com/gp/product/B007FQUEZ8?ie=UTF8&amp;linkCode=as2&amp;camp=1789&amp;creative=390957&amp;creativeASIN=B007FQUEZ8" target="_blank">Amazon</a><font color="#333333">.</font><br />
<br />
<i>Metal Gear Solid HD</i><font color="#333333"> does not include PSP's </font><i>Peace Walker</i><font color="#333333">, as the Xbox 360 and PlayStation 3 versions do.<br />
<br />
<a href="http://www.amazon.com/gp/product/B007FQUEZ8?ie=UTF8linkCode=as2&amp;camp=1789&amp;creative=390957&amp;creativeASIN=B007FQUEZ8" target="_blank">http://www.amazon.com/gp/product/B00...SIN=B007FQUEZ8</a></font></div>

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			<dc:creator>wraggster</dc:creator>
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			<title><![CDATA[God of War multiplayer may not "move the needle on sales" says Pachter]]></title>
			<link>http://www.dcemu.co.uk/vbulletin/threads/444330-God-of-War-multiplayer-may-not-quot-move-the-needle-on-sales-quot-says-Pachter?goto=newpost</link>
			<pubDate>Tue, 01 May 2012 23:20:19 GMT</pubDate>
			<description>*More and more single-player games are getting the multiplayer treatment* 
Sony Santa Monica (http://www.gamesindustry.biz/resources/directory/company/sony-santa-monica) 
God of War: Ascension was officially unveiled last month...</description>
			<content:encoded><![CDATA[<div><font color="#000000"><b>More and more single-player games are getting the multiplayer treatment</b></font><br />
<font color="#000000"><b><a href="http://www.gamesindustry.biz/resources/directory/company/sony-santa-monica" target="_blank">Sony Santa Monica</a></b><br /><br /></font><br />
<font color="#000000">God of War: Ascension was officially <a href="http://www.gamesindustry.biz/articles/2012-04-19-god-of-war-ascension-unveiled-for-ps3" target="_blank">unveiled last month</a> and one of the surprising additions to the franchise is a new multiplayer mode. It's a pattern we've seen before: single-player games that seemingly have no real need for a multiplayer mode are getting multiplayer modes in what appears to be an effort to boost sales, mitigate the used effect and generally give a title a longer tail.<br />
As industry veteran Richard Browne noted in a <a href="http://www.gamesindustry.biz/articles/2012-04-12-the-real-cost-of-used-games" target="_blank">recent editorial on used games</a>, &quot;How do I stop churn? I implement multiplayer and attempt to keep my disc with my consumer playing online against their friends. It works wonderfully for Call of Duty - no doubt it can work wonderfully for me. The problem is, at what cost? Countless millions of dollars would be the answer. Let's take a great example, one of my favorite game series released on this generation - Uncharted. What on Earth was the point of taking the completely single player experience of Uncharted 1 and bolting on an entirely new game to Nathan Drake's second adventure?&quot;<br />
The strategy does seem to be working, even if it appears somewhat out of place for a story driven single-player game like BioShock or Uncharted. But what about an action oriented game like God of War?<br />
<b>&quot;It's odd to see it in a third-person game, and especially odd because it's not a shooter&quot;</b><br />
<font color="#807F7E"><b>Michael Pachter</b></font><br />
<br />
&quot;It's an interesting move, and something I think gamers will like, but it's odd to see it in a third-person game, and especially odd because it's not a shooter. I think GoW fans will love it, but am not sure it will move the needle on sales,&quot; commented Wedbush Securities' Michael Pachter to <i>GamesIndustry International</i>.<br />
Even God of War Game Director Todd Pappy has admitted, according to <a href="http://www.destructoid.com/our-first-look-at-god-of-war-ascension-s-multiplayer-226676.phtml#ext" target="_blank">Destructoid</a>, that Sony Santa Monica is &quot;still figuring out&quot; the multiplayer component. That makes it sound all the more like someone at a high level simply told the development team, &quot;You have to include multiplayer. Figure it out.&quot;<br />
That said, there's definitely some precedent for multiplayer having a positive effect.<br />
&quot;EEDAR has run numerous studies on the impact on multiplayer on game sales. We have found that when executed properly, multiplayer does have a positive impact on initial and long-term sales,&quot; EEDAR analyst Jesse Divnich noted to <i>GamesIndustry International</i>. &quot;The pitfall that is common, however, is for developers to simply tack on a multiplayer component thinking it will be the silver bullet solution to long-term sales and a reduction in used sales.&quot;<br />
<b>&quot;If this was two years ago, I would be concerned that the allocation of resources towards a multiplayer component often comes at the cost of the single player experience&quot;</b><br />
<font color="#807F7E"><b>Jesse Divnich</b></font><br />
<br />
Ultimately, what matters most is quality, and just like Naughty Dog's efforts to introduce multiplayer to Uncharted, it's likely that the God of War team will produce some highly polished results. &quot;In the case of God of War, we are confident that the Santa Monica Studio recognizes the common pitfalls. As a studio with a great pedigree, I am sure any multiplayer component will be additive to the God of War experience and not simply a tacked on feature,&quot; stressed Divnich.<br />
Some would argue that the addition of multiplayer might damage the quality of the single-player main game, due to resources being divided up, but Divnich doesn't see that as a concern any longer.<br />
&quot;If this was two years ago, I would be concerned that the allocation of resources towards a multiplayer component often comes at the cost of the single player experience; however, the industry has matured enough--maybe through its own trial and error--that no feature should ever be tacked on simply because the 'data' suggests it. How that feature is implemented into the core project impacts sales much more than simply having it or not,&quot; he said.<br />
What do you think? Will God of War benefit from including multiplayer?<br />
<br />
<br />
<br />
</font><br />
<a href="http://www.gamesindustry.biz/articles/2012-05-01-god-of-war-multiplayer-may-not-move-the-needle-on-sales-says-pachter" target="_blank">http://www.gamesindustry.biz/article...s-says-pachter</a></div>

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			<dc:creator>wraggster</dc:creator>
			<guid isPermaLink="true">http://www.dcemu.co.uk/vbulletin/threads/444330-God-of-War-multiplayer-may-not-quot-move-the-needle-on-sales-quot-says-Pachter</guid>
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			<title><![CDATA[Mortal Kombat Vita's ladies get 'Klassic skins']]></title>
			<link>http://www.dcemu.co.uk/vbulletin/threads/443219-Mortal-Kombat-Vita-s-ladies-get-Klassic-skins?goto=newpost</link>
			<pubDate>Mon, 30 Apr 2012 00:03:35 GMT</pubDate>
			<description><![CDATA[*NetherRealm is writing new paragraphs in the 'Drip Feeding Media' guidebook.* 
Image: http://cdn.medialib.computerandvideogames.com/screens/screenshot_276882_thumb_wide300.jpg  (http://www.computerandvideogames.com/viewer.php?mode=article&id=276882)After announcing...]]></description>
			<content:encoded><![CDATA[<div><font color="#444444"><span style="font-family: sans-serif"><b>NetherRealm is writing new paragraphs in the 'Drip Feeding Media' guidebook.</b></span></font><br />
<a href="http://www.computerandvideogames.com/viewer.php?mode=article&amp;id=276882" target="_blank"><img src="http://cdn.medialib.computerandvideogames.com/screens/screenshot_276882_thumb_wide300.jpg" border="0" alt="" /></a><a href="http://www.computerandvideogames.com/344862/mortal-kombat-vita-also-has-classic-costumes-trailer/" target="_blank">After announcing</a><font color="#444444"> some Vita-exclusive 'Klassic Skins' for the male ninjas of Mortal Kombat, it's now released another trailer to confirm the females will also get some new/old threads in the portable version.</font><font color="#444444"><span style="font-family: sans-serif">Mileena, Skarlet, Kitana and Jade all feature to show off their classic outfits while stabbing people in the chest.<br />
<br />
<a href="http://www.computerandvideogames.com/345667/mortal-kombat-vitas-ladies-get-klassic-skins/" target="_blank">http://www.computerandvideogames.com...klassic-skins/</a></span></font></div>

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			<category domain="http://www.dcemu.co.uk/vbulletin/forums/48-Sony-PSP-amp-PSVita-Gaming-News-amp-General-Discussion-Forum"><![CDATA[Sony PSP & PSVita Gaming News &  General Discussion Forum]]></category>
			<dc:creator>wraggster</dc:creator>
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			<title><![CDATA[Sega explains Phantasy Star Online 2's bold free-to-play strategy]]></title>
			<link>http://www.dcemu.co.uk/vbulletin/threads/441829-Sega-explains-Phantasy-Star-Online-2-s-bold-free-to-play-strategy?goto=newpost</link>
			<pubDate>Fri, 27 Apr 2012 00:31:24 GMT</pubDate>
			<description>Sega has detailed its ambitious free-to-play strategy for forthcoming MMO sequel Phantasy Star Online 2.Speaking in a Famitsu (http://www.famitsu.com/) interview, as translated by Kotaku (http://kotaku.com/5905281/phantasy-star-online-2-producer-talks-about-decision-to-make-game-free-to-play),...</description>
			<content:encoded><![CDATA[<div><div style="text-align: right;"><div style="text-align: left;"><font color="#333333">Sega has detailed its ambitious free-to-play strategy for forthcoming MMO sequel Phantasy Star Online 2.</font><font color="#333333">Speaking in a <a href="http://www.famitsu.com/" target="_blank">Famitsu</a> interview, as translated by <a href="http://kotaku.com/5905281/phantasy-star-online-2-producer-talks-about-decision-to-make-game-free-to-play" target="_blank">Kotaku</a>, series producer Satoshi Sakai explained that while Sega wanted to make the game free-to-play it didn't want to lock the full core gameplay experience away behind a series of pay walls.</font><font color="#333333">Instead, it will only ask players to cough up for relatively minor enhancements like upgrades for their rooms, increased storage space or specific trading features.</font><font color="#333333">&quot;There is nothing that requires payment that will take away from the intrinsic game experience if they are not purchased,&quot; he said.</font><font color="#333333">&quot;By allowing a well made game like PSO to be accessible more people, we felt that we had a chance to teach people that 'This is what online RPGs are supposed to be like'.&quot;</font><font color="#333333">Sound risky? Well, Satoshi believes it's a challenge worth taking on.</font><font color="#333333">&quot;We are seeking to create a business model that functions while still allowing PSO2 to remain as much of an enjoyable experience as possible,&quot; he added.</font><font color="#333333">&quot;I honestly think that Sega is the only maker that is willing to go this far. Even if we fail, if we can get people to say 'They were five years ahead of their time' then I'll have no regrets. I believe that there's meaning in the challenge itself.&quot;</font><font color="#333333">The follow up to the 2000 Dreamcast original is due out on PC this Summer, followed by iOS and Android apps in the Winter and a Vita version in 2013.<br />
<br />
<a href="http://www.eurogamer.net/articles/2012-04-26-sega-explains-phantasy-star-online-2s-bold-free-to-play-strategy" target="_blank">http://www.eurogamer.net/articles/20...-play-strategy</a></font></div></div></div>

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			<category domain="http://www.dcemu.co.uk/vbulletin/forums/48-Sony-PSP-amp-PSVita-Gaming-News-amp-General-Discussion-Forum"><![CDATA[Sony PSP & PSVita Gaming News &  General Discussion Forum]]></category>
			<dc:creator>wraggster</dc:creator>
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			<title>New Vita action title Soul Sacrifice spotted</title>
			<link>http://www.dcemu.co.uk/vbulletin/threads/438321-New-Vita-action-title-Soul-Sacrifice-spotted?goto=newpost</link>
			<pubDate>Wed, 18 Apr 2012 23:38:19 GMT</pubDate>
			<description>The list of impending Vita games just grew by one. Mysterious action title Soul Sacrifice was unveiled today via a six-page advertisement in Japanese gaming rag Famitsu. 
Details on what to expect are scarce. A summary on NeoGaf (http://www.neogaf.com/forum/showthread.php?t=470654) mentions...</description>
			<content:encoded><![CDATA[<div><font color="#333333">The list of impending Vita games just grew by one. Mysterious action title Soul Sacrifice was unveiled today via a six-page advertisement in Japanese gaming rag Famitsu.</font><br />
<font color="#333333">Details on what to expect are scarce. A summary on <a href="http://www.neogaf.com/forum/showthread.php?t=470654" target="_blank">NeoGaf</a> mentions magicians, &quot;evolved co-op battles&quot; and &quot;high spec graphics&quot;.</font><br />
<font color="#333333">There's no word on who it's developed by, though Sony Computer Entertainment is apparently listed in the copyright blurb.</font><br />
<font color="#333333">A full reveal is expected at an SCE event in Tokyo on 10th May.<br />
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<a href="http://www.eurogamer.net/articles/2012-04-18-new-vita-action-title-soul-sacrifice-spotted" target="_blank">http://www.eurogamer.net/articles/20...rifice-spotted</a></font></div>

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			<dc:creator>wraggster</dc:creator>
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