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  • Safari Al

    by Published on September 22nd, 2009 00:45


    Imagine it. Draw it. Watch it come to life!

    About

    ]Physify is a 2D physics sandbox for the iPhone that takes your drawings and makes them react to the laws of physics. Draw boxes, circles, polygons and combine them to form a car, ragdoll, or anything you can think of! Physify allows you to save entire scenes, or individual objects, such as ragdolls, cars, etc. and reload them any time you want.

    Features:

    - Realistic 2D physics
    - 13 different tools to use to create or modify the scene
    - 4 types of joints to constrain objects together in a variety of ways
    - Save and load progress
    - Adjust physical properties of each tool
    - Help and information pages for each tool
    - Choice of accelerometer or defined gravity
    - Duplicate, erase, or manipulate groups of objects
    - Pre-made creations included
    - Progress saved automatically

    The only limit is your imagination. You have an infinite world to create an endless amount of contraptions and objects!

    If you enjoy Phun, iPhysics, Toy Box, Touch Physics, or Crayon Physics, then Physify is the game for you!



    ...
    by Published on February 4th, 2009 18:11

    via Homebrew Heaven.net


    Important Update! - The old version did not support C99. Please redownload below if you have intent of using it in a C project! I apologize for not doing this the first time, as I was rushed and had little time to check for mistakes.

    This is a small updated version of Chipmunk Physics ported to the PSP

    Please read the readme information below:

    /////////////////////////////////////////////////////////////////////////////////////////

    ----Chipmunk Physics 4.1.0 (updated) For the PSP (Port) By SafariAl----

    ---------------- visit http://www.homebrewheaven.net ---------------

    /////////////////////////////////////////////////////////////////////////////////////////


    -- Instructions for building --

    *This assumes you have the PSP Toolchain setup*

    1. 'cd' into 'Library Build' and type 'make'.
    2. Allow the library to build; ignore the warnings.
    3. Then type 'make install' (if needed, you may have to use 'sudo').
    4. Attempt to build the Demo in 'Demo/src'
    -If no errors were received, you installed correctly.


    -- Controls --
    Simply press cross to cycle forward trough the demos. This was a rushed port,
    don't expect to much.


    -- Miscellaneous Information --
    This version of chipmunk physics allows the user of contraints (joints) such as
    Pivot, Pin, Motor, Spring, Breakable Joints, Gear, Groove, and Slide Joints.

    It is possible that this newer build could contain bugs. After working with it
    for some time, I have not encountered any, but please don't hesitate to report them
    to me on http://www.homebrewheaven.net or to slembcke on his website below.

    I did not make this library, all credit in that area goes to slembcke! I mearly ported it
    to the PSP.

    The port itself was done pretty quickly, please notify me of any trouble you may have.


    -- Credits --
    slembcke - Creator of library (http://wiki.slembcke.net)
    #psp-programming
    MK2k - Ported the eariler version (http://mk2k.net)


    -- Troubleshooting --

    Please message me on #homebrewheaven on irc.freenode.net or
    visit http://www.homebrewheaven.net and message me there if you are having
    installation trouble.

    Enjoy, and please post any issues or comments below.

    Download via the link below and give feedback via comments

    Chipmunk Physics (4.1.0 update) Port ...
    by Published on October 17th, 2008 16:57

    After a long period of rom hacking, around 2 years, the Mother 3 team has finished their English translation to the Japanese sequel to Earthbound (SNES), Mother 3. Here's more from the Mother 3 Translation Site:

    After more than 13 years of waiting, the sequel to EarthBound is now in English! I hope fans of the series, new and old, will find MOTHER 3 to be just as unique and interesting as its predecessors. We tried our very best to make a worthy translation, and I think we came close to hitting that mark. With any luck, the translation will seem just as "strange, funny, and heartrending" as the original Japanese version.

    MOTHER 3 is filled with secrets and rarities. Characters say new things after even the tiniest of events. Take your time to explore the game's intriguing world - you won't be disappointed! And when you're done, be sure to come back here, because we've prepared many more goodies for fans to check out and enjoy post-game!

    Enjoy your time in the world of MOTHER 3!

    Mods please embed the below video
    http://www.youtube.com/watch?v=WjMllYgUOeU

    Congratulations Mother 3 team!

    Download below and read the Online ReadMe ...
    by Published on October 17th, 2008 16:57

    After a long period of rom hacking, around 2 years, the Mother 3 team has finished their English translation to the Japanese sequel to Earthbound (SNES), Mother 3. Here's more from the Mother 3 Translation Site:

    After more than 13 years of waiting, the sequel to EarthBound is now in English! I hope fans of the series, new and old, will find MOTHER 3 to be just as unique and interesting as its predecessors. We tried our very best to make a worthy translation, and I think we came close to hitting that mark. With any luck, the translation will seem just as "strange, funny, and heartrending" as the original Japanese version.

    MOTHER 3 is filled with secrets and rarities. Characters say new things after even the tiniest of events. Take your time to explore the game's intriguing world - you won't be disappointed! And when you're done, be sure to come back here, because we've prepared many more goodies for fans to check out and enjoy post-game!

    Enjoy your time in the world of MOTHER 3!

    Mods please embed the below video
    http://www.youtube.com/watch?v=WjMllYgUOeU

    Congratulations Mother 3 team!

    Download below and read the Online ReadMe ...
    by Published on July 9th, 2008 19:05

    via Homebrew Heaven

    Well, I finally worked up enough time to finish it. Here's Mario Gold Rush, a game that I've been working on for a few weeks. Just a note, this was a project that I started to see what I knew. This was made to show myself how to be dedicated to a project. That being said, this game may not be updated too much if not at all. I've decided I'm going to go on and pursue a larger project. This game and most other's I'll be making use the Old School Library by Brunni. Please enjoy the game, and if you have any questions, please post them below. Information from the readme:

    --Objective:

    The objective of Mario Gold Rush is pretty simple. You want to try and collect as many coins and points
    as possible before you run out. There are two types of coins, a red coin and a yellow coin. Yellow coins
    are the normal coins worth 1 coin each and count as 350 points. The Red coins are worth 2 coins each
    and count as 725 points. It's really your decision as to whether or not points are more valuable than the
    number of coins you collect.

    --Features:

    1. Yellow coins - worth 1 coin each, worth 350 points each
    2. Red bonus coins - worth 2 coins each, worth 725 points each
    3. Ability to change time in the options menu
    4. Ability to change number of red coins in the options menu
    5. Ability to fly - similar to the Super Mario Brother's 3 raccoon flying engine





    I hope you enjoy this game. Message me if you want to look at the source code.

    Download Via HomebrewHeaven.net

    Download and Give Feedback Via Comment ...
    by Published on July 2nd, 2008 16:17

    Dark AleX has released an experimental version of the plugin we've all been waiting for, which allows you to save your progress at any point within the game.


    PspStates Experiment for PSP SLIM
    ---------------------------------

    Please read carefully this book... i mean this readme before proceeding to use this plugin.

    Note: The author will not be responsable of any kind of damage to units or of data loss
    (including game data loss) that this software may cause.
    This is true for all my software as they are free, but in this case I would feel like I
    would indicate it explicitily.
    It is recommended that you backup the nand and important data of memory stick before using this plugin, in order to avoid posible loss of data.

    This program was never intended to be part of M33 cfw, it always was planned to be released as
    a plugin, just to clarify

    This software is experimental work and it may behave incorrectly or not work in all cases.

    Requisites:
    -----------

    - 4.01 M33, 1 or 2, doesn't matter.
    - A good memory stick is recommended. Fake memory sticks are... fake... and shit, they could make
    load and savestate too slow.

    Instructions:
    -------------

    Copy seplugins folder content (IMPORTANT: including the empty folder SAVESTATE, as the plugin will not create it) in /seplugins and activate the plugin using the recovery.

    This plugin at the moment will only work in game mode, don't bother to use it in pops or vsh.

    VERY IMPORTANT: because of technical reasons, DO NOT USE this plugins with umd's inserted,
    and do not use it of course with UMD's in normal mode, even isofs mode is not recommended.
    Use only in march33 (recommended), np9660 or in homebrew.
    You can have the plugin loaded in umd's, as soon as YOU DON'T USE IT.

    SaveState procedure:
    --------------------

    - To save a state, press the home button in game, and once in the home button screen, press R
    plus one of the followings buttons: up, down, right, left, square, triangle, cross, circle or start. Each of this button is considered a "slot", so you can have up to 9 states.
    At the moment these state are global: this means they are for all games, not for a specific one.

    - At that moment, the PSP will go to sleep mode and return automatically inmediately.

    - After the quick sleep mode return, you will see a black screen for some seconds, don't worry it will end. The time can vary depending of games and cpu speed, at this state the program is copying ram from one place to another.

    - When the screen is turned on again, you will see the memory stick led blinking for some time: this is the write of the file. If your memory stick is good, this step should be quick.

    - The state is saved, it can be loaded during the game or in another game session. (if memory sitck is same or with similar content, you can load other game states withing a game).

    The state is saved to one of the followings files:

    ms0:/seplugins/SAVESTATE/globalstate_u.bin -> up button
    ms0:/seplugins/SAVESTATE/globalstate_d.bin -> down button
    ms0:/seplugins/SAVESTATE/globalstate_l.bin -> left button
    ms0:/seplugins/SAVESTATE/globalstate_r.bin -> right button
    ms0:/seplugins/SAVESTATE/globalstate_q.bin -> square button
    ms0:/seplugins/SAVESTATE/globalstate_t.bin -> triangle button
    ms0:/seplugins/SAVESTATE/globalstate_x.bin -> cross button
    ms0:/seplugins/SAVESTATE/globalstate_c.bin -> circle button
    ms0:/seplugins/SAVESTATE/globalstate_s.bin -> start button

    The size of the file may vary depending of the game, as it is a 36 MB dump compressed.
    Tests show that the most expected range is: 10-20 MB. The plugin will not check free space,
    you are on your own on that.

    LoadState procedure:
    --------------------

    - To load a state, press the home button in a game, and once in the home button scree, press L
    plus one of the slot buttons mentioned in savestates.

    - In that moment, the memory stick led will blink. This step should be fast on good memory sticks.
    - After that, the psp will go to sleep mode and return automatically quickly.
    - The screen will be black for some moment, this wait moment is much faster than the one for savestates.
    - Once the screen is turned on, and if all went fine, your system will be now in the state in which you saved it.

    Comments
    --------

    - The current release is a 4.01 M33 specific plugin. It won't work in a future firmware without an update, unless that firmware has highly
    ...
    by Published on May 26th, 2008 23:00

    News via Buddy4point0


    Pssxp is a homebrew snowboarding game made by me, Buddy4point0. In Pssxp, you're the snowboarder. Guide yourself down the slopes while avoiding trees, rocks, and snowmen, collect powerups and gain points. Try to beat all of the many difficulty settings and levels. Go ahead and take a run at everlasting mode and try to beat your highscore, have your family and friends try to beat your score too! I've put a lot of work into this game so give it a try and I guarantee you'll enjoy it.



    Version 1.2 has ALOT of new features, hopefully you all will enjoy them. Here are the changes to the game for version 1.2

    • new scoring system in everlasting mode, with point bonus powerups
    • new unlockable menu
    • unlockable skifree inspired ending after level 3 is completed
    • Graphical Upgrades including shadows
    • game now runs at default clock speed (222), previously ran at max clock speed (333)
    • new loading screen
    • Cleaned up code alot, faster code
    • smaller overall filesize
    • new data input system
    • Other small changes and bugfixes (too many and too small to list)




    Thats right QJ, you wanted a SkiFree ending, you got one! (you'll just have to wait to unlock it to see it muhahaha)


    To install simply extract the zip file, then copy the Pssxp_1.2 folder into you GAME150 folder and run from the game menu.

    Responses to questions will only be read and answered here at http://www.HomebrewHeaven.net. Any other news site that decides to host it or post the news, link to this page as a source.

    Download via
    HomebrewHeaven.net
    HH Direct DL
    Or below (at HomebrewHeaven.net)
    Buddy4point0

    Source: Homebrew Heaven

    Download and Give Feedback Via Comments ...
    by Published on February 1st, 2008 18:15

    Well lets call it a revolution for slim users, thanks to Dark Alex's "Time Machine":

    Big images below in the spoiler

    Spoiler!
    ...
    by Published on February 1st, 2008 01:13

    Dark Alex and the M33 Team have posted a Video on youtube of their latest soon to be released project called the Time Machine, this release when it happens will allow all PSP Slim users who use Custom Firmware to have access to the wonderful world of 1.5 Firmware Homebrew.

    Heres the Video



    Awesome news

    Share your opinions on this wonderful news ...
    by Published on September 15th, 2007 18:06

    Well I've been putting this off for ages until now. I decided to finally finish it and its done. I have made 11 levels for it and apparently i have heard they are pretty challenging .

    Changes to SMM:

    1. Graphics: Changed Mario to Yoshi, and parts of the ground to Yoshi's Island ground. The coins are now eggs.

    2. Sounds: Brand New Yoshi's Island sounds.

    3. Levels: 10 new challenging levels made using notepad by me.

    4. Secrets: Secret Passages and areas.

    5. Wording: At the bottom and beginning screens, "Total Coins" is now "Total Eggs" and "Super Mini Mario" at the
    beginning screen, is now "Super Mini Yoshi"

    6. Enemies: Shyguy takes away the bomb-omb, and the goomba has a new style.

    This is the first time I have ever released anything for the psp. I am later hoping to learn lua.


    DOWNLOAD


    Screens:




    (wording is different in screens but its changed in the game)

    Enjoy!
    Wow this post was my 500th and changed me from regualr to pro

    Download and Give Feedback Via Comments ...
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