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  • yaustar

    by Published on March 13th, 2010 16:25

    EvilDragon just posted this on the official Pandora Blog:

    Didn't we all dream about that the case mass production should become reality?

    Well, it has. We got some brand new pictures for you.
    The mould has been successfully calibrated and mounted on the machine.
    The pieces you see are the first that has been spit out by the machine, so those are testing ones which are being checked.
    Not all have the finishing applied - one nice picture that does show how it will look like with finishing applied is the one with the battery lids.

    Those samples are being checked - and if they are okay (and they really do look fine), they will continue to spit out the cases and apply finishing.

    Enjoy!

    Images can be seen in the original blog post: http://www.open-pandora.org/index.ph...emid=2&lang=en ...
    by Published on October 1st, 2009 11:08

    From the newsletter:
    Hello everyone, Craig here,

    This is the last OpenPandora newsletter before we start shipping Pandora consoles to customers.

    Yes, we have finally, after a lot of serious tweaking, decided the Pandora is ready to roll.

    You will have already seen all the videos, the emulators, the various game ports, firefox, they are on the website if you have not.

    Just before we get going, how about one more? The Pandora running a Dreamcast emulator:


    Right, now, this email is about what happens next.

    Well the Pandora is being made in Dallas, Texas, USA. We decided not to go down the usual 'Made in China' route.
    It might cost a little more but we believe the level of service you will get from us will be far greater due to this.

    For those of you who still want a Pandora from the first batch there is a small number (about 100) still available to preorder, on a first come first served basis, at $330 each, if you want one email: [email protected].
    These are limited to one per customer.


    We are also able to offer a very limited number of consoles to web stores (less than 150), again on a first come basis.

    There won't be another batch until 2010.

    So, between now and then, what's going to happen?

    Currently we have 105 test mass production Pandoras, as well as numerous full pre-production Pandora consoles.
    A lot of these are with developers who are working on software, you will have seen a lot of it in the videos we have posted on youtube.

    In October the factory will start to populate 4000 Pandora PCBs, this will be a slow process at first which will become substantially faster after the initial 800.
    As the PCBs are completed, they are tested then put in to cases, boxed up and shipped out to you.

    After we ship the first 4000 units , and before the second batch, we will then be concentrating on software development, looking after the current customers and, well, trying to make the Pandora the best open hand held ever made.

    Also consider that there is still nothing like the Pandora on the market; digital dpad, dual analogue nubs, qwerty keyboard, 800*480 touch screen, over 10 hours of battery life and lots more, we think you will really like it.

    So, you can finally sit back, be happy and join the fun on the forums at http://gp32x.com/board or our fancy new website http://openpandora.org

    Thanks,

    Craig and the OpenPandora team.

    PS if you got this email more than once I'm really sorry, new website teething problems!
    ...
    by Published on October 1st, 2009 11:08

    From the newsletter:
    Hello everyone, Craig here,

    This is the last OpenPandora newsletter before we start shipping Pandora consoles to customers.

    Yes, we have finally, after a lot of serious tweaking, decided the Pandora is ready to roll.

    You will have already seen all the videos, the emulators, the various game ports, firefox, they are on the website if you have not.

    Just before we get going, how about one more? The Pandora running a Dreamcast emulator:


    Right, now, this email is about what happens next.

    Well the Pandora is being made in Dallas, Texas, USA. We decided not to go down the usual 'Made in China' route.
    It might cost a little more but we believe the level of service you will get from us will be far greater due to this.

    For those of you who still want a Pandora from the first batch there is a small number (about 100) still available to preorder, on a first come first served basis, at $330 each, if you want one email: [email protected].
    These are limited to one per customer.


    We are also able to offer a very limited number of consoles to web stores (less than 150), again on a first come basis.

    There won't be another batch until 2010.

    So, between now and then, what's going to happen?

    Currently we have 105 test mass production Pandoras, as well as numerous full pre-production Pandora consoles.
    A lot of these are with developers who are working on software, you will have seen a lot of it in the videos we have posted on youtube.

    In October the factory will start to populate 4000 Pandora PCBs, this will be a slow process at first which will become substantially faster after the initial 800.
    As the PCBs are completed, they are tested then put in to cases, boxed up and shipped out to you.

    After we ship the first 4000 units , and before the second batch, we will then be concentrating on software development, looking after the current customers and, well, trying to make the Pandora the best open hand held ever made.

    Also consider that there is still nothing like the Pandora on the market; digital dpad, dual analogue nubs, qwerty keyboard, 800*480 touch screen, over 10 hours of battery life and lots more, we think you will really like it.

    So, you can finally sit back, be happy and join the fun on the forums at http://gp32x.com/board or our fancy new website http://openpandora.org

    Thanks,

    Craig and the OpenPandora team.

    PS if you got this email more than once I'm really sorry, new website teething problems!
    ...
    by Published on May 25th, 2007 00:06

    In a nutshell, 3 months of work for £6000 to prototype their game on a handheld (DS/PSP most likely)

    More details:
    http://forums.introversion.co.uk/int...opic.php?t=736


    Introduction

    An opportunity has arisen for a new version of DEFCON to be created for a mobile platform . In order to de-risk the project Introversion requires the development of a prototype that will demonstrate the game running on a simulation of the target platform.

    Once we have acquired the prototype we will further investigate the commercial viability of the title. Should we choose to proceed, we will be looking to create the full version of mobile DEFCON. Whilst we would be keen to offer this work to the developer who created the prototype, this work would not be guaranteed at this stage.

    Technical Requirement

    We require a Windows or Mac OS executable that simulates single player DEFCON mobile running on the target platform. This prototype would simulate the screen size and resolution of the target platform, as well as the physical input system. The new platform will provide additional data sets to DEFCON and the prototype will simulate these inputs. The game would need to be interactive, but we would not expect full functionality within the prototype.

    ...

    Timescales

    Our initial plans suggest that the prototype will require approximately 3 months of full time work.

    We are aiming to have a complete prototype finished by the end of September 2007.

    Remuneration

    The budget for the project is £6000, payable in two initial instalments of £1500 and a completion bonus of £3000.

    Application

    For more information or to register your interest, please send a CV to [email protected].
    ...
    by Published on May 25th, 2007 00:06

    In a nutshell, 3 months of work for £6000 to prototype their game on a handheld (DS/PSP most likely)

    More details:
    http://forums.introversion.co.uk/int...opic.php?t=736


    Introduction

    An opportunity has arisen for a new version of DEFCON to be created for a mobile platform . In order to de-risk the project Introversion requires the development of a prototype that will demonstrate the game running on a simulation of the target platform.

    Once we have acquired the prototype we will further investigate the commercial viability of the title. Should we choose to proceed, we will be looking to create the full version of mobile DEFCON. Whilst we would be keen to offer this work to the developer who created the prototype, this work would not be guaranteed at this stage.

    Technical Requirement

    We require a Windows or Mac OS executable that simulates single player DEFCON mobile running on the target platform. This prototype would simulate the screen size and resolution of the target platform, as well as the physical input system. The new platform will provide additional data sets to DEFCON and the prototype will simulate these inputs. The game would need to be interactive, but we would not expect full functionality within the prototype.

    ...

    Timescales

    Our initial plans suggest that the prototype will require approximately 3 months of full time work.

    We are aiming to have a complete prototype finished by the end of September 2007.

    Remuneration

    The budget for the project is £6000, payable in two initial instalments of £1500 and a completion bonus of £3000.

    Application

    For more information or to register your interest, please send a CV to [email protected].
    ...
    by Published on February 7th, 2007 18:54

    [via CVG ]

    "Nintendo has developed a programming system that will allow small independent developers to make games for Wii download service.

    "We cannot confirm at this time in what format the new content will be delivered, but in the future there will be original games available for download through the Wii Shop."
    ...
    by Published on November 12th, 2006 20:01

    Franxis has posted a new version of MAME for the GP2X:

    New MAME GP2X 3.5:

    - Fixed: No sound after playing some games. The problem was located in the streams sound library.
    - Fixed: Crashes on exit. The problem seemed to be in the unmapping of the upper memory area (32-64 Mb).
    - Fixed: Timing was not ok sometimes. Better sound quality now in some of the oldest games.
    - Fixed: Some messages in the loading game screen were corrupted.

    Download and Give Feedback Via Comments ...
    by Published on June 10th, 2006 21:03

    Preface: This is just a side project whilst I am working on my main one (which isn't PSP related). This is being done for several reasons:

    1. Learn Lua
    2. See if LuaPlayer or Lua can handle a RTS system on its own (which it honestly looks like it can't).
    3. As a welcome distraction to the main project.

    I haven't tested it on a PSP but it works fine in LuaPlayer for Windows. I appreicate if someone can tell me the FPS when 'played' in the PSP's Luaplayer.

    At the moment only basic scrolling and radar really work but a lot of the framework is there so the new features won't take much doing.

    The graphics were taken from the author of CS Stratergised (sp?) which are from C&C. However the code is my own taken from various sources.

    Edit: I have just found that there was a Starcraft Lua RTS where the menu graphic seems to be from. Apologies.

    Edit2: The menu graphic seems to be from Fallout.

    [Minor Update 2006-06-12]: Fixed a major coding error where I my member variables weren't acting as member variables but as globals. Added interactivity with the radar. Try pressing circle on it . Also switched the debug button from L to Select.

    ...
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