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  • wraggster

    by Published on January 16th, 2007 22:12

    via joystiq

    Rumor Reporter has confirmed that Incognito's Warhawk is the subject of the site's ominous story posted early this morning. An anonymous source working on the title has allegedly told Rumor Reporter that development has "stalled completely." Supposed "infighting and lack of clear direction" have led to a swelling budget; in turn, prompting layoffs and employee migration.

    SCEA has apparently brought in a new director who may be considering a significant change of direction for Warhawk. What was once a high profile title (the first to utilize functioning Sixaxis motion control), may now become a simple downloadable game. Rumor Reporter suggests that Warhawk's four complete missions could be destined for PlayStation Store. Another Gran Turismo HD? Perhaps. But, for now, this is strictly rumor.

    We did contact Sony for a statement. Here's the predictable reply: "We haven't made any official announcements regarding Warhawk since last year. At this time, we have nothing new to report regarding this title." ...

    by Published on January 16th, 2007 22:03

    via aeropause

    These little DS ripoff keychains are called Revolve Games (or RG for short) and claim to have 26 different games, with each game having 99 levels, although games L-Z all seem to be variations on Tetris - excuse me, I mean Block Game. It also includes such compelling titles as Pinball, Double Pinball, Frog Game, Formula, and Tank Fighting. They also come in 8 colors, but are randomly packaged. From the pictures, it appears the top "screen" is actually just a mirror, and all gaming takes place on the bottom screen. Oh, and it uses watch batteries that you can change yourself, too. Only $6.20 USD. Gotta love that Engrish, though.

    More Info ...
    by Published on January 16th, 2007 21:34

    News/release from xslayer91

    The name of the game is PSRacer this is my first release it is just a start
    If someone could please make me some new images i will make a credits menu
    i need Cars, Tracks, and anything else you can think of like menus
    the controls are
    player1
    gas = corss
    brake = triangle
    shift = r tigger
    stop = circle
    player2
    gas = down
    brake = up
    shift = l tigger
    stop = left

    Download and Give Feedback Via Comments ...
    by Published on January 16th, 2007 21:27

    Via pspfanboy

    Japan loves monsters and they love spies. The PSP-exclusive Metal Gear Solid: Portable Ops is sold out everywhere in Japan and Konami is struggling to get copies to stores. Will the upcoming enhanced European release meet the same success? Or will it stay on store shelves as in America? ...
    by Published on January 16th, 2007 21:24

    Via IGN

    One of the biggest sellers for the Japanese DS late last year was Sega's Oshare Majo Love and Berry, a port of a girls oriented arcade card game. In order to replicate the arcade version, the DS version came bundled with a card reader device that plugged into the Game Boy Advance cartridge slot on the DS. The Oshare Magic Cards from the arcade version could then be used both for the DS and arcade versions of the game.

    Today's news concerns those who love their Love and Berry but aren't interested in playing the arcade version. Starting 1/24, Sega Japan will begin selling the Oshare Majo Love and Berry Official Card Packs. Pricing is set at 210 yen for a pack of three cards. These cards can be used both with the arcade and DS versions of the game.

    Included in the official set are 39 card types, selected from the various arcade card collections that have been released so far. On top of that are 31 rare cards and 8 super rare cards, totaling 78 card types, included at random. ...
    by Published on January 16th, 2007 21:21

    Via IGn

    Developer Nibris has announced it is working on a new DS title called Double Bloob, an arcade action game that appears to play similarly to the Capcom classic Buster Bros. Bloob's action takes place on one playing field with the player at the bottom and multi-colored blobs dropping from above. The player uses a harpoon to pop the Bloobs, which split into two globs until they are a small enough size to be completely destroyed.

    As for your motivation, Double Bloob tells the story of a brother and sister team, Aen and Niua, who are out to save their dolphin friend Pongo. Pongo has been kidnapped by the Great Nasty Bloob. You will set out across 100 levels to rescue your friend, popping blobs and collecting bonuses along the way. Bonuses include dual-shot, a freeze item which stops the blobs for a few seconds, and a shield which makes the player invincible.

    There are also antibonuses, though, including slowdown (slows player's movement), no shot (blocks player's ability to shoot for a moment), and antipoint (subtracts points from player's score).

    As you destroy blobs you'll charge your super attack, which fires five harpoons at once. Shooting two bloobs within a second gives you double points.

    Bloobs come with a variety of skills such as vanishing bloobs (which disappear periodically), sticky bloobs (which can combine to form bigger globs), and rock bloobs (made of a harder material and more difficult to destroy).

    Double Bloob is being developed by Nibris, the Nintendo loyalists also working on Raid Over the River for the DS and Sadness for the Wii. Look for the Bloobs to drop in Q2 2007. ...
    by Published on January 16th, 2007 21:17

    Via IGN

    Publisher Ubisoft today announced that it is underway with a new property for Nintendo's Wii console. The game, called Cosmic Family, is a "space adventure geared toward young children," according to the company. It's being developed by Ubisoft's Barcelona studio and will ship around the world later this year.

    "Cosmic Family is a great title for young Wii players and their families, with simple point-and-click controls that will be easy to learn and provide the freedom to navigate wherever players choose to go," said Tony Key, vice president of marketing at Ubisoft. "Families will enjoy playing this game together, as it unfolds more like an interactive adventure than a traditional video game."

    In Cosmic Family, players interact with Mom and Dad Cosmic, as well as Big Sister, two small children, a dog, a cat, and a variety of monsters. The title throws a series of mini-games - more than 15 spread out across the five floors of the rocket house - at gamers. Minis include everything from piloting a rocket ship to brushing a monster's teeth, dressing up characters and nurturing plants. The selection of minis will undoubtedly make full use of the Wii remote. Ubisoft believes that Cosmic Family will "improve children's memory, hand-eye coordination, creativity and imagination." ...
    by Published on January 16th, 2007 21:16

    Via IGN

    Today Namco Bandai announced that Tamagotchi: Party On! for the Wii will be coming to North America this Spring. Party On! is a port of the Japanese launch title Tamagotchi Pika Pika Daitouryou, or Tamagotchi's Sparklilng President. The party game set in the Tamagotchi universe supports up to four players in a race to become the most popular Tamagotchi on Tamagotchi Planet.

    "Tamagotchi Party On! is a seamless blend of both party game and board game as players swing, shake, and turn their Wii controllers in order to control their favorite Tamagotchi," said Naruo Uchida, Namco Bandai's Vice President of Localization. "It's the wackiest and cutest popularity contest ever as up-to-four players compete in fun mini-games to become the president of Tamagotchi planet."

    Party On! allows players to choose their favorite virtual pet and either challenge their friends or go solo in over 15 mini-games that include shaking hands, finding lost children, and testing your public speaking skills. In order to win the election, players will have to call upon every politician's favorite political tool: the Wiimote.

    Gamers can also use Gotchi points that they earn along the way to level up their characters and customize their campaign headquarters. With over six towns to win over and loads of popularity points to be earned, Tamagotchi Party On! hopes to inject some fun into politics. In Namco Bandai's own words: "Be happy! Be popular! Be president!" ...
    by Published on January 16th, 2007 21:14

    Via IGN

    Having already dominated US skies on Xbox 360 and PlayStation, Ubisoft has announced that Blazing Angels, its WWII plane-based shooter, is flying on Sony's next-gen console in time for its March launch (whenever that is, obviously). What's more, the game will hit our shores boasting brand new content and improved graphics compared to the Xbox 360 version.

    As one of the world's finest fighter pilots, your stiffest upper lip is required to get through some of the most famous and action-packed sky battles from 1939 onwards, including the Battle of Britain and Pearl Harbour. To make the experience as realistic as possible players can use the SIXAXIS's motion-sensing capabilities to pilot their aircraft, tilting the pad to fly. It'll be just like being in the cockpit of a Spitfire.


    To celebrate the imminent arrival of Blazing Angels in UK skies, IGN went behind enemy lines at Ubisoft Romania to interrogate the game's lead designer, Bogdan Bridinel, about prepping the PS3's hottest historical fighter for take off.

    IGN: How has the introduction of the SIXAXIS's motion sensing added to the gameplay, and how sensitive and accurate is it compared to the analogue controls?

    Bogdan Bridinel: Initially, we didn't know what to expect from the SIXAXIS controls but they turned out surprisingly well. While they do not offer the same level of accuracy as the analogue controls, the accuracy is still quite good and the freshness of the experience easily makes up for the somewhat higher difficulty. We certainly see players using the motion sensing controls and having fun with them, although we can't say for how many players they will actually become the standard playing method.

    IGN: Why did you decide to rewrite and re-record the dialogues from the Xbox 360 version?

    Bogdan Bridinel: Before starting on the PS3 port we did a review of the criticisms aimed at the 360 game and tried to see which of the problems could be fixed in the time that we had. Rewriting and re-recording the dialogues was not exactly a small enterprise, but we felt it was absolutely necessary, seeing that the dialogues of the original version had been almost universally criticised.

    IGN: Although the game was released last year in America on PS3, can we expect to see any improvements for Europe, bearing in mind the additional development time you've had?

    Bogdan Bridinel: The PAL version will be identical to the US one.

    IGN: Some of the gameplay elements have been improved for this PS3 version - can you explain what these refinements are and why you chose to include them?

    Bogdan Bridinel: Most of the changes are refinements based on our post mortem of the game and on the feedback that we received from players and the press. There are many tweaks to the missions and the game mechanics aimed at making the game less linear and more challenging, but also a number of more significant changes. More playing styles are now catered for, as the game offers a cockpit view and the option to switch to a simulator-style control method. Some new HUD elements like a radar were added to give the player more awareness and therefore more options. Plus a new multiplayer mode, called Assault, has been included, along with two new single player missions. The dialogues were completely reworked.


    IGN: When you're including new content, at what point do you have to stop yourself and consider that maybe you should make a follow-up instead? Would it have been easier to start from scratch with this version rather than tweaking the 360 game?

    Bogdan Bridinel: Tweaking an old game is definitely easier than making one from scratch, but it's true that the scope of the changes we made in the PS3 version is bigger than what you normally see in a port. We simply felt that it would be a pity if we released the game unchanged, when there were issues with it that could be easily, or reasonably easy to change. The only difficulty was in drawing the line between reasonable and unreasonable, as at times we did find ourselves getting carried away and thinking about changes that would be more suited in a sequel.

    IGN: How well are World War II games received across Europe? Do you have to tweak content for different countries or is the same game released across the whole continent?

    Bogdan Bridinel: Sensitivity is definitely required, but our approach was to make just one version for all territories, making sure that the content that would not prove problematic in any of the European countries.

    IGN: The PS3 game already features two new missions - will these ever come to Xbox 360?

    Bogdan Bridinel: No, the two missions will not be released on the Xbox Live Marketplace. They are exclusive to the PS3 version and were created specifically for it. ...
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