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  • wraggster

    by Published on May 5th, 2018 10:35
    1. Categories:
    2. Apple News,
    3. PSP News,
    4. PS3 News,
    5. Nintendo 3DS News,
    6. Nintendo Wii News,
    7. PC News,
    8. Playstation Vita News,
    9. Xbox News,
    10. Android News,
    11. Nintendo Gamecube News,
    12. Apple iPad,
    13. Apple iPhone,
    14. Wii U News,
    15. Raspberry Pi

    The awesome multi system supporting emulator has a new release, heres what systems this release is for starting with PC, Apple Mac, Android, IOS, Playstation 3, Playstation Portable, PSVita, Xbox Original, Gamecube, Wii, Wii U, Nintendo 3DS and Raspberry PI:

    RetroArch 1.7.3 has just been released! Grab it here. This latest version has also been uploaded to the Google Play Store. If you’d like to show your support, consider donating to the team. Check here in order to learn more.
    RetroArch now has a WIMP GUI, powered by the powerful multimedia framework Qt! This feature is available currently for Windows and Linux. macOS users will have to wait a while longer for this feature to arrive to their platform.

    The WIMP GUI works as a companion to the main RetroArch window. You bring it into view by pressing the F5 key on your keyboard. From there, you can do many tasks:

    • Select a game from any playlist
    • Browse the file system or any attached media storage device and load a game.
    • Scan directories for content and generate system playlists.
    • Associate cores to an entire playlist or associate only one entry of a playlist to a specific core

    Some things we’d like to note:

    • This has been the combined work of bparker and Tatsuya79 that have worked tirelessly on this for a month. We are aware of several features that we’d like to implement, such as playlist editing, grid view layouts, etc.
    • We are open to feedback on the GUI.
    • You will likely not see this WIMP GUI on Android or iOS (or any game console for that fact) anytime soon. WIMP interfaces don’t lend themselves well to devices that rely on touchscreen or gamepad-based controls.
    • (For Linux users) The Qt GUI should definitely work on X11. If you’d like to run it on Wayland, make sure you have the appropriate packages installed for Qt5 in your package manager. Be aware that Qt 5 cannot gracefully fail right now in case a platform module/plugin is missing from your system. This means that if you invoke the companion UI by pressing F5 on Wayland, and for whatever reason the platform module that Qt relies on in order to work on Wayland is not there, there is no way for RetroArch to gracefully fail there and just not show the companion UI. There will be a crash instead. Unfortunately we have talked to some Qt developers and they see no other way around this for now. The same situation applies for DRM/KMS right now. If we can find a better solution to this, we will certainly return to it.
    • (For mac Users) You will have to wait a bit longer for this to arrive to the Mac port unfortunately. Hopefully that wait is not too long.
    • We would like to still improve initial bootup times for the companion UI. Right now, on first initial startup, it can take anywhere from 5 to 10 seconds (depending on your harddrive and its performance), but on subsequent boots should only take 2 seconds or less for first startup. Hopefully by resorting to Link Time Code Generation and other avenues we can shave off some more seconds off this boot time.


    OFFICIAL SITE: --> https://www.libretro.com/index.php/r...-7-3-released/

    via http://www.maxconsole.com/threads/re...eleased.46926/
    ...
    by Published on April 30th, 2018 21:10
    1. Categories:
    2. Nintendo Wii News

    Heres a new version of the GameBoy Advance Emulator for the Nintendo Wii:

    A new release of mGBA, version 0.6.3, is available. This version is a bugfix release to address some major audio and video regressions that snuck into 0.6.2. As such, all users of 0.6.2 are encouraged to update, especially if they are playing Game Boy games.

    Bugfixes:

    GB Audio: Revert unsigned audio changes
    GB Video: Fix bad merge (fixes #1040)
    GBA Video: Fix OBJ blending regression (fixes #1037)

    Get it now in the Downloads section. Binaries are available for Windows, Ubuntu, macOS, 3DS, Vita, and Wii, and the source code is available for all other platforms.

    download https://mgba.io/2018/04/14/mgba-0.6.3/

    via http://www.nintendomax.com/viewtopic.php?f=54&t=16531
    ...
    by Published on April 30th, 2018 21:05
    1. Categories:
    2. Nintendo 3DS News

    Heres a new release of the Game Boy Advance emulator for the Nintendo 3DS:

    A new release of mGBA, version 0.6.3, is available. This version is a bugfix release to address some major audio and video regressions that snuck into 0.6.2. As such, all users of 0.6.2 are encouraged to update, especially if they are playing Game Boy games.

    Bugfixes:

    GB Audio: Revert unsigned audio changes
    GB Video: Fix bad merge (fixes #1040)
    GBA Video: Fix OBJ blending regression (fixes #1037)

    Get it now in the Downloads section. Binaries are available for Windows, Ubuntu, macOS, 3DS, Vita, and Wii, and the source code is available for all other platforms.

    download https://mgba.io/2018/04/14/mgba-0.6.3/

    via http://www.nintendomax.com/viewtopic.php?f=132&t=16532
    ...
    by Published on April 30th, 2018 20:39
    1. Categories:
    2. Nintendo Switch
    Article Preview

    Heres a Zelda Snes type game for the Nintendo Switch:

    Hi, this is the first release of "Mystery of Solarus DX" using the Solarus Engine.

    Installation

    Copy the folder from the zip archive to your "sdmc:/switch" folder.

    Default Controls

    Joystick = Movement
    A = Action (Space)
    B = Sword (C)
    X = Left Item (X)
    Y = Right Item (V)
    PLUS = Pause menu / Inventory (Back)
    MINUS = Close (only works from save selection menu)

    Use Pause, then Sword button to Save and Return to save selection menu
    The engine lets you reconfigure the in-game buttons, however the save selection menu

    Download

    Here on my website, it is too big for uploading as attachment.
    Download (engine only for own quests): Also on my website, not uploading as attachment.
    Source Code at GitHub: engine, game.

    Known Bugs

    Joystick movement messes up the name selection menu.
    Alpha build 1&2 crash after short time.
    There is no audio support yet.

    download https://github.com/carstene1ns/solar...ee/switch-port

    via http://www.nintendomax.com/viewtopic...1d4210be99aa09 ...
    by Published on April 30th, 2018 20:35
    1. Categories:
    2. Nintendo Wii News

    The awesome RetroArch emulator which supports many systems has been updated for the Nintendo Wii, heres the release notes:

    General changelog

    ANDROID/OPENSL: Prevent crashes when setting audio latency too low (buffer count can never be lower than 2 now).
    CRT: Added CRT SwitchRes.
    COMMON: Hide the ‘Core delete’ option if the ‘Core updater’ is also hidden.
    COMMON: Add way to reset core association for playlist entry.
    COMMON: Fix invalid long command line options causing infinite loop on Windows
    COMMON: Add OSD statistics for video/audio/core.
    COMMON: Added runahead system; allows you to drive down latency even further.
    COMMON: Fix buggy behavior that could happen with ZIP file reading on some platforms as a result of not initializing struct.
    CHEEVOS: Support Atari 2600, Virtual Boy, and Arcade (only Neo Geo, CPS-1, CPS-2 and CPS-3 and only with fbalpha core).
    CHEEVOS: Add option to automatically take a screenshot when an achievement is triggered.
    CHEEVOS: Fixed incompatibilities with Neo Geo Pocket achievement sets.
    CHEEVOS: Store only login token, not password.
    D3D10: Added D3D10 driver to release build. Has working shaders (Slang), overlay, and menu display driver support. Should be on par capabilities wise with D3D11 driver except for there being no hardware rendering right now.
    D3D11: Experimental hardware renderer. Allows for libretro cores to use D3D11 for hardware rendering. First core to use this is PPSSPP.
    D3D11: Increase backwards compatibility, shaders compile with Shader Model 4.0 now, added support for more feature levels.
    D3D10/D3D11/D3D12: Fix crashes with completely black or white thumbnail textures in XMB.
    GUI: Support disabling window decorations on Windows and Linux.
    LIBRETRO: Addition – Functions to enable and disable audio and video, and an environment function to query status of audio and video enables.
    LOCALIZATION: Update Italian translation.
    LOCALIZATION: Update Polish translation.
    MENU: Add Rewind/Latency/Overlay settings to Quick Menu, add options to show/hide them (User Interface -> Views -> Quick Menu)
    MENU/RGUI: Only show Menu Linear Filter for RGUI and only show it for video drivers that implement it (D3D8/9/10/11/12/GL)
    MENU/RGUI: Add User Interface -> Appearance options.
    MENU/RGUI: D3D8/D3D9: Hookup Menu Linear Filter
    MENU/XMB: Disable XMB shadow icons by default for PowerPC and ARM for performance reasons.
    MENU/XMB: Left/right thumbnails are now automatically scaled according to layout.
    MENU/XMB: Add Left Thumbnails (additional to the right).
    MENU/XMB: Fixed left/right tab regression.
    MENU/XMB: Fix scaling of tall images that were cut on bottom previously.
    MENU/XMB: Menu scale factor setting now changes texts length, image scaling and margins.
    MENU/XMB: Mouse cursor scales correctly now.
    MENU/XMB: Add toggle to show/hide Playlist tabs.
    MENU/XMB: Add menu layout – can switch between Desktop, Handheld and Auto.
    MENU/XMB: Don’t load menu pipeline shaders unless XMB is selected (D3D10/D3D11/D3D12/GL/Vulkan)
    MENU/VIDEO: Only show black frame insertion for the video drivers/context drivers that support it (so far this includes – D3D8/D3D9, OpenGL, Vulkan)
    MENU/VIDEO: Only show max swapchain images if supported by video driver and/or context driver (so far this includes – DRM EGL context driver, VideoCore EGL context driver, Vulkan)
    MENU/MaterialUI: Automatic DPI Scaling should be much improved now, now scales as expected at 1440p and 4K resolutions.
    MENU/MaterialUI: Fix wrong calculation of an entry height causing long playlists to end up outside of screen range. This also could cause crashes on low DPI screens.
    IOS: Fixed crash when opening downloaded roms from Safari or using the “Open in..” functionality. Added the compiler flag to support keyboard remapping to controls.
    IOS: Fixed buffer overlap that caused a crash while trying to download GLSL shaders from the buildbot.
    PS3: fix URLS
    REMAPS: Mapping keyboard keys from more than one gamepad (works with dosbox)
    REMAPS: Mapping more than one button to the same action
    REMAPS: Unmapping buttons
    REMAPS: Unmapping analogs
    REMAPS: Mapping a button to trigger an analog response (tested with mupen, can run on SM64 with the d-pad now, triggers a full analog tilt)
    REMAPS: Mapping an analog to another analog (having more than one analog mapped to the same output causes issues)
    REMAPS: Mapping an analog to produce a button response
    SCANNER: Should be able to scan dual-layer Wii disc images now, filestream code now supports files larger than 4GB.
    SHADERS/SLANG: Slang shaders should work again on Android version and MSVC versions (basically all the Griffin-based versions).
    SHADERS: If GL context is GLES2/3/Core context, Cg shaders are unavailable. Applies to shader list too.
    SHADERS: Hide cg/glsl shaders from being able to be selected if D3D8/9/10/11/Vulkan video drivers are selected.
    SHADERS: Hide slang shaders from being able to be selected if D3D8/9/OpenGL video drivers are selected.
    SHADERS: Prevent crashes from occurring if we have the GL video driver in use and we try to skip to a slang shader through next/previous hotkeys ...
    by Published on April 30th, 2018 20:33
    1. Categories:
    2. Nintendo 3DS News

    The awesome RetroArch emulator which supports many systems has been updated for the 3DS, heres the release notes:

    General changelog

    ANDROID/OPENSL: Prevent crashes when setting audio latency too low (buffer count can never be lower than 2 now).
    CRT: Added CRT SwitchRes.
    COMMON: Hide the ‘Core delete’ option if the ‘Core updater’ is also hidden.
    COMMON: Add way to reset core association for playlist entry.
    COMMON: Fix invalid long command line options causing infinite loop on Windows
    COMMON: Add OSD statistics for video/audio/core.
    COMMON: Added runahead system; allows you to drive down latency even further.
    COMMON: Fix buggy behavior that could happen with ZIP file reading on some platforms as a result of not initializing struct.
    CHEEVOS: Support Atari 2600, Virtual Boy, and Arcade (only Neo Geo, CPS-1, CPS-2 and CPS-3 and only with fbalpha core).
    CHEEVOS: Add option to automatically take a screenshot when an achievement is triggered.
    CHEEVOS: Fixed incompatibilities with Neo Geo Pocket achievement sets.
    CHEEVOS: Store only login token, not password.
    D3D10: Added D3D10 driver to release build. Has working shaders (Slang), overlay, and menu display driver support. Should be on par capabilities wise with D3D11 driver except for there being no hardware rendering right now.
    D3D11: Experimental hardware renderer. Allows for libretro cores to use D3D11 for hardware rendering. First core to use this is PPSSPP.
    D3D11: Increase backwards compatibility, shaders compile with Shader Model 4.0 now, added support for more feature levels.
    D3D10/D3D11/D3D12: Fix crashes with completely black or white thumbnail textures in XMB.
    GUI: Support disabling window decorations on Windows and Linux.
    LIBRETRO: Addition – Functions to enable and disable audio and video, and an environment function to query status of audio and video enables.
    LOCALIZATION: Update Italian translation.
    LOCALIZATION: Update Polish translation.
    MENU: Add Rewind/Latency/Overlay settings to Quick Menu, add options to show/hide them (User Interface -> Views -> Quick Menu)
    MENU/RGUI: Only show Menu Linear Filter for RGUI and only show it for video drivers that implement it (D3D8/9/10/11/12/GL)
    MENU/RGUI: Add User Interface -> Appearance options.
    MENU/RGUI: D3D8/D3D9: Hookup Menu Linear Filter
    MENU/XMB: Disable XMB shadow icons by default for PowerPC and ARM for performance reasons.
    MENU/XMB: Left/right thumbnails are now automatically scaled according to layout.
    MENU/XMB: Add Left Thumbnails (additional to the right).
    MENU/XMB: Fixed left/right tab regression.
    MENU/XMB: Fix scaling of tall images that were cut on bottom previously.
    MENU/XMB: Menu scale factor setting now changes texts length, image scaling and margins.
    MENU/XMB: Mouse cursor scales correctly now.
    MENU/XMB: Add toggle to show/hide Playlist tabs.
    MENU/XMB: Add menu layout – can switch between Desktop, Handheld and Auto.
    MENU/XMB: Don’t load menu pipeline shaders unless XMB is selected (D3D10/D3D11/D3D12/GL/Vulkan)
    MENU/VIDEO: Only show black frame insertion for the video drivers/context drivers that support it (so far this includes – D3D8/D3D9, OpenGL, Vulkan)
    MENU/VIDEO: Only show max swapchain images if supported by video driver and/or context driver (so far this includes – DRM EGL context driver, VideoCore EGL context driver, Vulkan)
    MENU/MaterialUI: Automatic DPI Scaling should be much improved now, now scales as expected at 1440p and 4K resolutions.
    MENU/MaterialUI: Fix wrong calculation of an entry height causing long playlists to end up outside of screen range. This also could cause crashes on low DPI screens.
    IOS: Fixed crash when opening downloaded roms from Safari or using the “Open in..” functionality. Added the compiler flag to support keyboard remapping to controls.
    IOS: Fixed buffer overlap that caused a crash while trying to download GLSL shaders from the buildbot.
    PS3: fix URLS
    REMAPS: Mapping keyboard keys from more than one gamepad (works with dosbox)
    REMAPS: Mapping more than one button to the same action
    REMAPS: Unmapping buttons
    REMAPS: Unmapping analogs
    REMAPS: Mapping a button to trigger an analog response (tested with mupen, can run on SM64 with the d-pad now, triggers a full analog tilt)
    REMAPS: Mapping an analog to another analog (having more than one analog mapped to the same output causes issues)
    REMAPS: Mapping an analog to produce a button response
    SCANNER: Should be able to scan dual-layer Wii disc images now, filestream code now supports files larger than 4GB.
    SHADERS/SLANG: Slang shaders should work again on Android version and MSVC versions (basically all the Griffin-based versions).
    SHADERS: If GL context is GLES2/3/Core context, Cg shaders are unavailable. Applies to shader list too.
    SHADERS: Hide cg/glsl shaders from being able to be selected if D3D8/9/10/11/Vulkan video drivers are selected.
    SHADERS: Hide slang shaders from being able to be selected if D3D8/9/OpenGL video drivers are selected.
    SHADERS: Prevent crashes from occurring if we have the GL video driver in use and we try to skip to a slang shader through next/previous hotkeys ...
    by Published on April 30th, 2018 20:29
    1. Categories:
    2. Nintendo Switch

    3 Words, Come Get Some, Duke Nukem 3D ported to Nintendo Switch by Cpasjuste:

    Installation:

    copy "eduke32" folder to "/switch" folder
    copy "DUKE3D.GRP" and "DUKE.RTS" to "/switch/eduke32" folder
    enjoy !

    Controls:

    "Open", // KEY_A
    "Jump", // KEY_B
    "Inventory_Left", // KEY_X
    "Inventory_Right", // KEY_Y
    "Run", // KEY_LSTICK
    "Crouch", // KEY_RSTICK
    "Previous_Weapon", // KEY_L
    "Next_Weapon", // KEY_R
    "Quick_Kick", // KEY_ZL
    "Fire", // KEY_ZR
    "Map", // KEY_MINUS
    "Menu", // KEY_PLUS
    More informations:

    http://wiki.eduke32.com/wiki/Installati ... figuration

    download https://github.com/Cpasjuste/eduke32

    via http://www.nintendomax.com/viewtopic...1d4210be99aa09 ...
    by Published on April 30th, 2018 20:24
    1. Categories:
    2. PC News

    Heres a new release of the arcade emulator MAME which supports so many arcade systems, heres the release news:

    For our April release, we're bringing even more elusive electronic esoterica to light. MAME 0.197 finally includes support for the 1987 version of the Spanish quiz game Master Boy, believed to be Gaelco's first release. There are now drivers for several Neo-Geo MVS variants, exposing different capabilities. Lamp outputs are now supported for The Irritating Maze, bringing the game to life a little more. We've added four more Tiger LCD games, all based on licensed IP: Home Alone, Home Alone 2, Independence Day, and Transformers - Generation 2.

    The Sega Model 2 improvements keep coming, with Rail Chase 2 now working. With its protection MCU emulated, Capcom's F-1 Dream is also working. MAME 0.197 adds support for alternate versions and bootlegs of a long list of systems, including Crazy Bonus 2002, Explosive Breaker, Fidelity Excel 68000, Lup Lup Puzzle, Pochi and Nyaa, Renegade, and Silkworm. In addition, there are graphical improvements to Sega ST-V/Saturn, and Magical Tetris Challenge.

    There are some nice improvements for computer emulation this month, too. The Acorn Electron has improved video handling and support for the Mega Games Cartridge. The NEC PC-98 CD-ROM software list has been updated with the latest dumps and compatibility status - recent emulation improvements mean more fully supported titles. You can now boot HP-BASIC cartridges on the HP9000/340 series.




    For Windows, Linux, macOS

    http://mamedev.org/index.php

    via http://www.emulation64.com/view/2855...197b-released/
    ...
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