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    The DCEmu the Homebrew Gaming and Theme Park Network is your best site to find Hacking, Emulation, Homebrew and for the first time Theme Park News and also Beers Wines and Spirit Reviews and Finally Marvel Cinematic Univers News. If you would like us to do reviews or wish to advertise/write/post articles in any way at DCEmu then use our Contact Page for more information. DCEMU Gaming is mainly about video games -
  • wraggster

    by Published on December 24th, 2017 11:18
    1. Categories:
    2. Nintendo Gamecube News

    Since ive had a new burst of energy with my website ive also refound my lifelong love for Homebrew and Emulation and one area i do like is the ongoing love for the Nintendo Gamecube, mainly becuase of the Nintendo Wii and Wii U, heres the release notes for this emulator

    Snes9xGx v2.0.1b8 is released. Snes9xGx is a snes emulator for GameCube.

    Snes9xGx v2.0.1b8 changelog:
    * Added: SD slot B options for freezes, sram and loading of roms
    * Changed: SMB options no longer displayed in menus when run on a Wii
    * Changed: Game auto resumes running after resetting when choosing the "Reset
    Game" menu option
    * Fixed (maybe): Reading of DVDs past the 1.36 GB barrier (Wii only) please
    test! - svpe


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    by Published on December 24th, 2017 11:14
    1. Categories:
    2. Nintendo 3DS News

    For Nintendo 3DS/2DS owners who have homebrew capabilities, heres a great release of a new NES Emulator for the console, heres the release notes:

    VirtuaNES for 3DS v1.01 is released. This is a port of VirtuaNES to 3DS as an alternative to existing NES emulators. It used to be considered one of the best emulators before FCE and Nestopia, and it runs quite fast for lower spec-ed computers (at the cost of some emulation accuracy). But because of that, the Old 3DS / 2DS is able to benefit from this fast running emulator core. This runs full speed on an old 3DS / 2DS with support for tonnes of mappers. Although it doesn't support every single mapper, the library of games that can run on this are probably fairly huge already.

    VirtuaNES for 3DS Changelog:
    - Fixed cheats (previously cheats couldn't be activated whatever you did)
    - Fixed mapper problem in Kabuki Quantum Fighter

    - Added key mappings to fast forward (capped at 180 FPS), and open the emulator menu.
    - Updated configuration menu
    - Added feature to auto-save state
    - Migrated and fixed some mappers from VirtuaNESEx (thanks to the authors of VirtualNESEx)
    - The following mappers are fixed/added: 4, 7, 16, 23, 34, 47, 49, 52, 65, 69, 71, 73, 74, 86, 91, 92, 121, 132, 141, 148, 150, 162, 163, 166, 167, 168, 169, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 189, 190, 194, 198, 199, 212, 235, 237, 240, 241, 252
    - Fixed VS mapper for Super Mario Bros
    - Added ability to map any 3DS key to insert coin for VS games
    - Fixed Lagrange Point VRC7 emulation for the Old 3DS by playing at 20KHz. The old 3DS was too slow to render sounds at 32KHz or even at 22KHz.
    - Minor optimizations for sound generation.
    - A number of games are fixed due to the mapper updates. Examples are: Crisis Force (Japan), Feng Yun (Ch), San Guo Zhi (Ch), and many others.


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    by Published on December 24th, 2017 11:11
    1. Categories:
    2. PC News

    The Dos Emulator for Windows has been updated, if you can find the old games, mainly via abandonware sites youll get the chance to play some of the greatest games of all time, heres the release notes:

    DOSBox-X (2017/12/22) is released. DOSBox-x is a branch of DOSBox v0.74. DOSBox emulates an Intel x86 PC, complete with sound, graphics, mouse, joystick, modem, etc., necessary for running many old MS-DOS games that simply cannot be run on modern PCs and operating systems, such as Microsoft Windows XP, Windows Vista, Linux and FreeBSD.

    DOSBox-X Changelog:
    Directories on the host that contain a file who's name is non-representable in the guest no longer cause directory enumeration to fail entirely, all representable files will show up
    SDL 2 builds now use a different filename for the saved mapper file
    SDL 2 builds: mapper interface now responds to touchscreen as well as mouse
    "Overlay" output removed, there's no point to having it
    Added WinPCAP headers, which also enables NE2000 emulation for Windows builds if WinPCAP is installed.


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    by Published on December 24th, 2017 11:08
    1. Categories:
    2. Virtual Boy News

    The Xmas releases are coming, heres a new version of the Virtual Boy Emulator Rustal Boy, heres the release info:

    Rustual Boy is a Virtual Boy emulator. It can be used to play existing Virtual Boy games, as well as be a helpful development/debugging tool for homebrew for this platform. The name "Rustual Boy" is a portmanteau of the words "Rust" and "Virtual Boy". Ok, the "Virtual Boy" part was obvious, but why "Rust"? In fact, Rustual Boy is written in the Rust programming language - a "systems programming language that runs blazingly fast, prevents segfaults, and guarantees thread safety." Rust is a wonderful language with a thriving community, and as such provides a fantastic platform for an emulation project!

    Rustual Boy v0.2.0a Changlog:

    For Windows

    thanks to for this news: ...
    by Published on December 24th, 2017 11:02
    1. Categories:
    2. Snes News

    Heres another great release for Snes homebrew fans and rememeber that you can play Snes Homebrew on any Snes Emulator for any system:

    Merry Christmas everyone! We here at D-D always try our best to give you a holiday ROM goodie, and this year we even made our Christmas release window! Santa says he hopes you like this little gem just in time for Christmas 2017!
    Princess Minerva is a really interesting game. You control a squad of nine female warriors trying to stop a another group of female warriors from turning every young girl in the kingdom into a monster girl. Your party is divided into three sub parties which all fight battles at random. All Nine girls must be used in battle and you can’t control which team gets put into battle except in boss fights. It is a pretty fun and quite silly little turn based RPG that we hope you enjoy.
    We highly recommend that you read the readme file as it will inform you about a few bugs to expect to encounter from the original Japanese rom and other things to expect during gameplay.

    More info -

    via ...
    by Published on December 24th, 2017 11:00
    1. Categories:
    2. Snes News

    You cant beat the Xmas season for great Homebrew releases, well heres a translation of a classic Snes game that will get your mouth watering:

    Almost 20 years after its original Japanese release, the immediate ancestor to the beloved tactics game Advance Wars is finally playable in English.
    Super Famicom Wars was developed by Intelligent Systems, published by Nintendo and first released on May 1 1998. The game was available exclusively via the Nintendo Power rewritable cartridge system, making it one of the hardest Super Famicom titles to obtain.
    The game was followed up by two titles for Game Boy Advance then yet another two for Nintendo DS in relatively quick succession. Since then, not much has been heard about the series’ future from either Nintendo or Intelligent Systems. This is a shame, really, since the Wars series’ upbeat take on turn-based military strategy is uniquely charming and accessible. So, in a way, releasing this translation makes a new game in the Wars franchise available to the English speaking world for the first time in almost ten years.

    More details ...
    by Published on December 22nd, 2017 08:10

    The State of PC Gaming in 2017

    2017 saw PC gaming become more complicated and multifaceted than ever before, and also served to popularise a genre, battle royale with one of the plainest premises imaginable.

    As ever, despite competition from mobile, the PC remains at gaming’s forefront, and whether this is thanks to the platform enjoying the long-time advantage of better hardware, the role it enjoys as a breeding ground for interesting independent games that go on to become hits on multiple platforms, or its continued attempts to solve the logistical problem of, in theory, offering all games ever invented, remains to be seen, but PCs leads so many dances only human centipedes can keep up! You can do absolutely anything on your PC, including enjoying real money entertainment like the online roulette NZ has to offer, so it remains the first choice for players of all types.

    The PC is not a Monolith

    But, if we are going to discuss PC gaming, we have to bear in mind that it is not a single entity. It is a conglomeration of disparate platforms and many moving pieces, and includes a multiplicity of different programmes: Steam, G2A, and tiny freeware games being just a few examples.

    Steam is Ballooning in All Directions

    While Valve has not released a precise user count for some years now, it can safely be estimated that the number is still in excess of 100 million. The total amount of games on Steam is astronomical at this point also, and Steam Direct being introduced has only opened the floodgates that much more.

    Valve, at least, has made attempts at acknowledging some of the more virulent issues Steam has faced this year. In the first half of 2017, so-called fake-games were addressed by the rules around trading cards changing. This however, let to the rise of trends like achievement-spam games, which gummed up Valve’s algorithm, so hundreds of these have been removed from the service.

    Origin is Alive and Kicking

    The service provided by Electronic Arts has not changed much in 2017, but big games like Sims 4 and Battlefield 1 are still chugging along, and who could forget the Stars Wars Battlefront II loot box controversy?

    Origin keeps giving free games away regularly, as well, which, although cool, remains a bit thin in terms of features. It has long given up the attempt to be a proper competitor for Steam, and functions simply as an EA ecosystem these days.

    Less Traditional Games at

    Putting a handful of exceptions to one side, Steam does not offer an easy ride to smaller games nowadays., only a fraction of a fraction of the size of Steam, however, still makes a point of promoting less traditional games than Steam does, whilst also providing developers with more flexibility in terms of releasing games as they please. upgraded its app this year, as well, and, in a philosophy directly opposing that of Steam’s, became even more focused on curation. It also helped to host the Epistle 3 game jam, which means that it now, albeit unofficially, has more Half-Life games than Steam does., did, however, have to contend with an epidemic of scam games in 2017 too. ...
    by Published on December 22nd, 2017 08:07

    Nintendo Opens Games to Rival Consoles

    For the first time in history, you can play Nintendo games on hardware that was not produced by the company from Japan.

    In a new initiative, albeit limited to China, Nintendo has started distributing classic Wii and Gamecube game titles by means of Nvidia Corporation’s gambling tablet Shield. The device became available on the 5th of December this year in Mainland China, with three classic games from Nintendo:

    The Legend of Zelda: Twilight Princess
    New Super Mario Bros. Wii

    Which were only released around the world roughly ten years ago.

    A Significant Shift for Nintendo

    This move is a notable one for Nintendo, which has kept its games exclusively for its own handheld and home consoles since back in the early parts of the 1980s. The maker of DS, Wii, and Switch gadgets only very reluctantly started making mobile titles for third-party smartphones in 2016! However, thanks to China outdoing the USA as the biggest gaming market in the world and so many activities going online, the pressure on Nintendo to release its titles to that mainland has been increasing.

    Even players who generally limit their gameplay to the real money blackjack now so widely available the world round are taking note!

    Nintendo is Happy to Do It, According to Statement

    Nintendo released a statement, in Chinese, about how happy they are to be able to have this opportunity to allow their games to bring joy to the vast body of players that China is home to. Plans are underway for more of their classic titles to be released in 2018, and visual upgrades are afoot as well. The statement went on to praise the Nvidia staff, and point out that high-resolution ports are in the offing as well.

    No Broader Strategic Plan, However

    A spokesman for Nintendo stated that the agreement is limited to China and the Nvidia Shield, and is in no way indicative of any type of broader strategic change. He said that efforts to make the new Nintendo Switch hybrid console available to Chinese players would also continue independently of the current partnership with Nvidia.

    Nintendo Not Available in China Until Now

    Until now, most of the games Nintendo has produced have not been lawfully available in China, which has seen the popularity of Donkey Kong and Super Mario limited, although these titles are household names in Europe, Japan, and the USA. Mainland China is instead dominated by personal computer and mobile gaming titles like Playerunknown’s Battleground and Honour of Kings. The gaming market in China generated US$24.6 billion in 2016, compared with US$24.1 billion in the United States.

    Barriers for Non-Chinese Game Publishers

    There are still obstacles that non-Chinese game publishers have to overcome when it comes to releasing titles in China, one of which is the state censorship in place, and the requirement to establish joint ventures with local partners. The Microsoft and Sony Corporations have both achieved limited success since they released their consoles back in 2014, partly due to the decline in popularity of console gaming and the absence of hit titles like Grand Theft Auto V, which the government banned as a result of its violence and sexual content. ...
    by Published on December 22nd, 2017 08:04

    Developers to Build only 64-Bit Apps for Android

    Over the period of the next year and a half, Android developers must make sure their applications are 64-bit and able to support the most recent versions of the Google mobile operating system, according to the company itself.

    The Deadline is August 2019

    Google will be requiring Android developers to start making 64-bit versions of their apps available from August of 2019, and this is part of a broader effort to improve both safety and performance of the applications. This won’t, however, interrupt the pokies New Zealand provides that you enjoy, thankfully!

    The second half of 2018 will see Google requiring Android developers to ensure that the apps they create are designed with the latest versions of the operating system in mind as well. Furthermore, from the early parts of next year, Google is going to begin adding what is described as a minute amount of security metadata on top of Android app kits, to verify the authenticity of the apps.

    Impending Change Announced by Android Product Manager

    Edward Cunningham, the production manager for Android, released the news of the impending changes in a blog post on the 19th of December, saying that Google was making the info available so that developers had enough time to comply with them.

    The post spoke of Google’s relentless focus on performance and security that ensured that everyone had a good experience discovering and installing the apps and games they loved. The changes were designed to advance this goal, he stated.

    For example, ensuring that Android developers were writing for the latest versions of the operating system meant that new apps could take advantage of the fresh security and performance enhancing features that Google was currently building into the operating system.

    Users are Given More Control Over What’s Shared

    As an example, Cunningham went on to note how applications that had been written for the Android 6.0 operating system and higher gave users additional control over what kind of private data the app was able to access during runtime.

    Other enhancements in the more recent Android versions include those that disallow apps from accidentally overusing system resources, like battery power and memory, and those that make certain that user-added digital certificates are not simply automatically taken to be trustworthy for secure connections.

    Changes Afoot for August of Next Year

    In order to make sure that users are able to reap the benefits of these kinds of enhancements, Google will require that developers target their applications for the Android version 8.0 or higher as of August 2018. All updates for existing applications will need to meet this requirement as of November next year, too, and developers will have to ensure the apps they release are written for the most recent version of the Android OS from the start of 2019, according to Cunningham.

    The 64-bit requirement has been designed to make sure that new Android apps are better able to take advantage of the performance enhancements offered by this technology, says Cunningham. Google introduced support for 64-bit architectures with the Android 5.0 OS, and, currently, over 40% of Android devices support 64-bit apps with Android 5.0, and over 40% of Android devices support 64-bit apps and software whilst also maintaining backward compatibility with 32-bit systems. ...
    by Published on December 21st, 2017 20:23
    1. Categories:
    2. Android News

    The Nes Emulator for the Android OS has been updated, heres the release notes:

    NES emulator for Android has been updated. Changes:
    * Fixed DropBox crash when app folder has subfolders.
    * Fixed gamepad on Nvidia ShieldTV and other AndroidTV devices.
    * Any input devices named as "virtual-*" are now ignored.
    * Any virtual (android-16) and disabled (android-27) devices are ignored.
    * Switched to the latest android-27 SDK.
    * Now using Android build tools version 27.0.2.
    News source:

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