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  • DCEmu Homebrew Emulation & Theme Park News

    The DCEmu the Homebrew Gaming and Theme Park Network is your best site to find Hacking, Emulation, Homebrew and for the first time Theme Park News and also Beers Wines and Spirit Reviews and Finally Marvel Cinematic Univers News. If you would like us to do reviews or wish to advertise/write/post articles in any way at DCEmu then use our Contact Page for more information. DCEMU Gaming is mainly about video games -
  • wraggster

    by Published on July 15th, 2019 19:35
    1. Categories:
    2. PC News

    Wine v4.12.1 is released. Wine is a project to allow a PC running a Unix-like operating system and the X Window System to run x86 programs for Microsoft Windows. Alternately, those wishing to port a Windows application to a Unix-like system can compile it against the Wine libraries.

    Wine v4.12.1 Changelog:
    Fixes for broken 64-bit prefix initialization. ...
    by Published on July 15th, 2019 19:13
    1. Categories:
    2. PC News

    Playnite v5.0.0 is released. Open source video game library manager and launcher with support for 3rd party libraries like Steam, GOG, Origin, and Uplay. Including game emulation support, providing one unified interface for your games.

    Playnite Features
    * Steam, Origin, GOG,, Uplay support
    * Import games from Steam, Origin,, GOG and Uplay services including games that are not installed. You can also import Windows Store (UWP) games.
    * Console Emulation support
    * Import console games and run them through emulators.
    * View options
    * Choose from 3 different view options.
    * Custom games
    * Add any game or program with custom launch options.
    * Automatic Update
    * Application automatically updates to new version.
    * Portable installation
    * Run Playnite without need to install, with ability to run from any place, with option to configure database location for automatic sync via service like DropBox or Google Drive.

    Playnite Planned Features
    * "Big Picture" mode with controller support
    * Fullscreen mode managed with controller.
    * UI Customization
    * Full support for skins and custom color pallets.
    * Add additional launch options for legacy games
    * To help managing and launching older games. Features like limit CPU cores, CPU speed fix, compatibility flags, automatic installation of 3d party wrappers etc.
    * Plugin support
    * Add additional functionality through easy scritping or fully fledged C# plugins.

    Playnite changelog:
    Some application settings won't be carried over during update and will be reset to default values
    Existing 4.x extensions won't work and will need to be updated by extension author
    Existing 4.x themes won't work anymore
    Changed view naming scheme to correspond with terminology used in Steam

    Completely reworked Fullscreen mode experience (UX design by @LordFren)
    Reworked custom theme support
    Reworked plugins SDK
    Global game field manager
    Explorer panel
    Numerous improvements to game edit dialog
    Additional grouping, sorting and filtering options
    Options to customize cover image rendering on Grid view (applies to Fullscreen mode as well)
    Options to change position of various panels
    Options to choose which game fields should be displayed on details panel
    Options to save metadata download settings (also configurable from Settings menu)
    Filters now show list of available items to search by
    Option to import "Last played" information from Steam (by @bburky)
    Less intrusive update notifications (by @Mates1500)
    Option to select different tray icons (by @tylerszabo)
    Origin games sync play time (by @tylerszabo)
    Separate menu for importing Microsoft Store games
    .exe files are now in default list when selecting game icon
    Option to disable XInput handling in Desktop mode
    FightCade emulator profile
    Locale emulator profile
    New translations and translation fixes

    Import of uninstalled Twitch games is not working
    Play time detection is not working for Microsoft Store and Xbox App games (games must be re-imported for fix to work properly)
    Import of Microsoft Store and Xbox App games doesn't work properly
    Application can be stuck on exit
    KeePass use with library authentications keeps entering text in the main Playnite Window (by @tylerszabo)
    Filter textboxes not behaving correctly (by @T-0pel)
    Crash when opening URL (by @tylerszabo)
    Some strings not being translatable
    Crash when opening tga image for metadata
    Filter panel state is not saved been application restarts
    Snes9x emulator profile not supporting .smc files
    PCGamingWiki links are not added to all games
    Reddit links from IGDB not being imported properly (by @AIRyndon)
    Various crash fixes ...
    by Published on July 15th, 2019 17:56
    1. Categories:
    2. Snes News

    higan v106r179 is released. higan (formerly bsnes) is a Nintendo multi-system emulator that began development on 2004-10-14. It currently supports the following systems:
    - Famicom
    - Super Famicom
    - Game Boy
    - Game Boy Color
    - Game Boy Advance

    higan also supports the following subsystems:
    - Super Game Boy
    - BS-X Satellaview
    - Sufami Turbo

    higan Changelog:
    * Update to v106r179 release.

    byuu says:

    - higan: hopefully fix SFC WDC65816 compilation under GCC using the new fixed
    BitRange/BitField templates ...
    by Published on July 15th, 2019 17:52
    1. Categories:
    2. Apple News,
    3. Apple iPad,
    4. Apple iPhone

    In many hacking scenes, there’s a constant cat and mouse game going on with vulnerabilities being patched as soon as possible to thwart hacks and jailbreaks from being released. Now, the proverbial cat in the iOS jailbreaking scene has caught up a tad further as iOS 12.2 (and 12.1.3/4) are jailbroken thanks to nedwill’s tfp0 exploit!

    Regarding updating, it’s recommended to wait a while before updating to iOS 12.2 from a jailbroken version of iOS namely because of two things which are:
    ◾ Ongoing testing on the Fortnight bug which affects restores to iOS 12.1.x with the iOS 12.2/3 SEP. It is currently unknown whether a restore to iOS 12.2 with the iOS 12.3.1 (current) SEP is affected by this bug or not◾ The bug consists of the inability to get past the lock screen after 2 weeks from the restore date. Apparently, it affects all devices and is only triggered if you have a passcode enbaled (Touch ID/Face ID require a passcode to function so if you have those enabled, the bug will be triggered as well)

    ◾Not all tweaks and tools are updated with support for iOS 12.2 so it’s a good idea to at least wait a week or two before updating. Furthermore, unc0ver 3.3.0 is still in pre-release stage so there’s a higher chance of something going wrong and ending up in a bootloop
    ◾If you decide to update, make sure you have SHSH blobs for iOS 12.2 and your n0nce set in case of any issues occuring!

    If you’re on iOS 12.3/12.3.1, you’re out of luck but some developments may occur after iOS 12.4’s release as it will most probably patch some kernel vulnerabilities
    On a concluding note, there’s even more good news relating to iOS jailbreaking as pwn20wnd will be bundling @jakesashacks’ kernel-level jailbreak detection bypass named Shadowize RootFS with unc0ver 3.4.0 which will be released after iOS 12.1.3-12.2 support is stabilised.
    Unc0ver 3.3.0 Pre-Release IPA (with support for iOS 12.1.3-12.2):
    Pwn20wnd’s Patreon (for donating): ...
    by Published on July 15th, 2019 17:50
    1. Categories:
    2. Playstation Vita News

    Thanks to Xerpi‘s awesome work, you can stream your PSVita’s screen to a computer via USB giving you a similar experience to the Switch’s TV mode. However, Xerpi didn’t just stop supporting it when it worked well enough but kept on releasing updates to fix bits and pieces. Now, version 1.3 has been released with one major improvement!

    Xerpi’s UDCD_UVC is a kernel plugin for hacked PlayStation Vita consoles that lets you stream your console’s screen to a computer over USB.

    The latest update to the UDCD_UVC plugin brings the following to the table:
    ◾ A fix, by u3sh*t, relating to System App detection which means that you can now run applications like Settings and the Browser while you’re streaming your PSVita’s screen over USB!◾From some testing that I’ve done, I noticed that the Settings, Browser, Calendar and Photos apps have been fixed

    For a tutorial on how to set up UDCD_UVC, follow this link to get streaming fairly quickly. On the other hand, if you want to tinker with your PSVita, you can check out SilicaAndPina’s recently released CEX2REX homebrew that lets you turn your PSVita to a Testkit at your own risk as I haven’t tried it myself.
    UDCD_UVC 1.3 Download Link:
    UDCD_UVC’s Readme: ...
    by Published on July 15th, 2019 16:44
    1. Categories:
    2. Retro Consoles/Translation News

    • Announced back during E3, the TurboGrafx-16 (or PC Engine) is making a comeback in miniature form. During its E3 panel, Konami only made the announcement and named a few games that would come pre-loaded with the console. A month after these news, Konami has now unveiled the release date and the full lineup of the games that will come packed in the TurboGrafx-16 mini.

      While the models will vary according to the region you are found in (CoreGrafx for European gamers, PC Engine in Japan and TurboGrafx for US buyers), the games will be the same in all three versions, with 24 games from the original American console version and 26 from the Japanese one. Here's the full games lineup:

      TurboGrafx-16 games:
      • Alien Crush
      • Victory Run
      • Blazing Lazers
      • Neutopia
      • Dungeon Explorer
      • R-Type
      • Moto Roader
      • Power Golf
      • Ys book I&II
      • Ninja Spirit
      • J.J. & Jeff
      • Space Harrier
      • Military Madness
      • Chew-Man-Fu
      • Psychosis
      • Bonk's Revenge
      • Parasol Stars
      • Cadash
      • New Adventure Island
      • Air Zonk
      • Neutopia II
      • Solider Blade
      • Lords of Thunder
      • Bomberman '93

      PC Engine Games:

      • The Kung Fu
      • Jaseiken Necromancer
      • Fantasy Zone
      • Appare! Gateball
      • Nectaris
      • Dungeon Explorer
      • Neutopia
      • PC Genjin
      • Ys I・II
      • Super Darius
      • Super Star Solider
      • Daimakaimura
      • Aldynes
      • Neutopia II
      • Gradius
      • Salamander
      • Super Momotaro Dentetsu II
      • Ninja Ryūkenden *Japanese ver. of NINJA GAIDEN
      • Star Parodier
      • Snatcher
      • Gradius II - Gofer no Yabō -
      • Chō Aniki
      • Akumajō Dracula X Chi no Rondo
      • Bomberman ’94
      • Bomberman Panic Bomber
      • Ginga Fukei Densetsu Sapphire

    by Published on July 15th, 2019 16:35
    1. Categories:
    2. Nintendo Switch

    Nintendo has finally announced the long-rumoured Nintendo Switch Lite.
    Unveiled via a Direct-style video, the device is dedicated to handheld play and is looks much the same as the original model in handheld mode -- with the key difference that the joy-cons can't be detached.
    The Switch Lite will launch this on September 20th -- alongside Zelda: Link's Awakening -- in three colours: grey, yellow and turquoise. A Pokémon themed version, featuring new legendaries Zacian and Zamazenta, will arrive with Sword and Shield on November 15th.
    This handheld-only version of the hybrid Nintendo Switch will cost $200 -- $100 less than the "original" model.
    The 5.5-inch screen is smaller than the flagship model's 6.2-inch one, and is still touch sensitive. The model overall is smaller, measuring 91.1mm by 208mm by 13.9mm (as opposed to the original's 101.6mm by 238.76mm by 13.97mm).
    Internal storage is still limited to 32GB, with a MicroSD card slot for players to expand this.
    As a purely handheld device, the Switch Lite cannot be connected to a TV. Symbols on game packaging already indicate which titles can be played in handheld mode. These are the only titles that will work with Switch Lite (which currently is the vast majority of the console's library. It is also not compatible with Nintendo Labo, as it does not have removable Joy-Con controllers.
    In a bonus for die-hard Nintendo hardware fans, the directional buttons previously on the left joy-con have been replaced by a traditional D-pad.
    The device also slightly shorter than the flagship Switch, and a few joy-con features have been removed, including the infrared sensor and the HD rumble.
    It will still be compatible with multiplayer games and motion-controlled games, but players will require a separate set of joy-cons. These will also enable users to play games that are not compatible with handheld mode, using the Switch Lite as a screen (although the kickstand on the back has been removed).
    Switch Lite can sync with up to seven other Switch or Switch Lites for local multiplayer modes, and still features a Wifi function for online multiplayer. It will also, per Doug Bowser speaking to CNET, eventually feature the ability to transfer save files from other Nintendo Switches. "More to come on there, but that is the intention," he said.

    by Published on July 15th, 2019 16:28
    1. Categories:
    2. Nintendo Switch

    Classic Nintendo. Barely a month since its big E3 showing where it promoted its biggest products for the next six months, and it chooses now to announce a new Switch.
    Of course, that is a little unfair. Nintendo were understandably wary of announcing a stripped back, portable only console at an E3 that was expected to see Microsoft tease a new super-powered console. Plus, now the announcement is out, you can see exactly why it decided to forgo the LA showcase... it's just not that exciting. It's a Switch, only without any of the innovative parts that made it interesting in the first place.
    The announcement is most comparable to Nintendo's initial reveal for Labo, another product that didn't feature in one of the company's famous Direct videos, and was instead revealed separately. That alone should tell you how Nintendo thinks of Switch Lite. This isn't for the core gamer audience that watches Direct videos; it's for the mainstream, more casual games buyer.
    "The announcement is most comparable to Nintendo's initial reveal for Labo"
    Natural comparisons can be made between Switch Lite and PlayStation Vita, Sony's ill-fated final effort in the handheld games market. Both are high-end portables that play console-quality games and both are hugely successful for indies. Yet Switch Lite has the added advantage of not having to combat Nintendo's line-up of AAA games (because it has them), plus an install base and awareness that will enable it to hit the ground running.
    And this is precisely what the Switch needed to reach a broader audience. The ability to bring down the price will also enable Nintendo to try and appeal to those 75 million 3DS owners as that console fades from view. And with a line-up of games from Nintendo's portable development teams -- including The Legend of Zelda: Link's Awakening, Fire Emblem: Three Houses, Pokémon Sword and Shield, Luigi's Mansion 3 and Animal Crossing: New Horizons -- means that the software is there to appeal to those fans. It's the ideal 3DS replacement. ...
    by Published on July 9th, 2019 16:55
    1. Categories:
    2. Nintendo 3DS News
    Article Preview

    • It took a good while to be released, but it's finally here: Luma3DS, the popular custom firmware for the Nintendo 3DS, has just received a major update!

      Version 10.0 introduces several new features, like an NTP client which can be used to sync your clock via Google's time servers (works with GodMode9 too!), CTRPF-AR code support for the built-in cheat engine, blue light filters with five different light reduction levels (night owls, rejoice!) and a pm service reimplementation made by @TuxSH. There are also improvements and bugfixes all across the board, of course: a higher number of cheats can be enabled at the same time, the debugger received a ton of new functions and features (some thanks to the previously mentioned sysmodule reimplementation), EmuNAND options will be automatically hidden if none can be found on the SD card and a few crashes and oddities have been resolved.

      It's worth mentioning that v10.0 comes bundled with the newly released Homebrew Menu v2.1.0 too, which also has its own set of noteworthy additions: for example, an integrated 3dslink server that can be used to send .3dsx homebrew between two consoles on the same network (just press X while selecting a homebrew app!)

      Here are Luma3DS v10.0 and Homebrew Menu v2.1.0's official changelogs:
      Quoted from Luma3DS v10.0: We know it's been a long time, but here it is:
      • New feature: NTP client
        • Located in the "miscellaneous" Rosalina submenu, this fetches the time from (hardcoded IP) by default
        • This sets the config savefile RTC offset 0, hence the displayed by Home Menu will also be the time that Arm9 programs like GM9 will see
        • Consequently, Luma3DS's own Arm9 code will properly set the date and time when modifying or creating new files

      • New feature: blue light filters (thanks to @panicbit, #1065)
      • Lots of cheat engine bugfixes and improvements thanks to @piepie62 (multiple PRs), in addition to @tstambaugh92 's bugfixes (#1116, #1117)
        • most CTRPF-AR code types now supported
        • more cheats can be loaded at once

      • New reimplemented sysmodule: pm
        • Number of max. pm:dbg sessions increased for Rosalina usage
        • New pm:dbg commands: GetCurrentAppTitleIdAndPid, DebugNextApplicationByForce, LaunchTitleDebug (mainly for gdbstub usage)
        • Debug restrictions lifted for the gdbstub
        • Service restrictions lifted for Cubic Ninja

      • Lots of gdbstub improvements:
        • Added support for debugging application at their very start (new option in Debugger submenu)
        • Added support for target extended-remote
          • You do not need to select a process to attach to in process list anymore using this, although it still works absolutely fine
          • You will see a nice process list in IDA
          • When launching new processes: only titleId [mediaType [launchFlags]]is supported, and the launched title shouldn't rely on APT and all 3 parameters should be hex-encoded (see e11cc09)

        • Added support for accessing host files (including stdin/stdio/stderr) from target 3DS programs. Support for it has been added in libctru
        • Added support for accessing target SD-card files from the host (remote put, remote get and remote delete)
        • Doubled packet size
        • Many bugfixes

      • Fixed critical bugs in sm: one causing a crash when launching the camera applet when another title was using the camera, another possibly affecting sleep mode
      • Fixed a critical bug where Luma3DS's Arm9 code would spam I2C requests, causing some particular commits of popular Arm9 payloads to fail on New3DS units with IPS screens.
        If the issue still arises, put multiple payloads in the folder and use the chainloader menu to work around it
      • Reworked build system. Armips is no longer required.
      • Always dump errdisp errors to /luma/errdisp.txt
      • Upgraded FatFs to R0.13c
      • Upgraded I2C driver in Arm9 code
      • Fix screens not working on firmlaunch, firmlaunch errors will now be displayed on screen
      • Patch 11.8+ NIM-related Process9 to send all-zero key and IV when the UNITINFO patch is enabled (thanks to @luigoalma, #1142)
      • Hide EmuNAND options when there is no EmuNAND present on the console
      • Fix minor bugs involving DS(i) title autoloading
      • Many other bugfixes
      • Note: the pm reimplementation currently breaks NTR CFW to some extent (in particular game plugins). The abandoned "NTR CFW" is now unsupported, even if it may work.
        • A solution for future versions is being worked on.
        • It may be possible to change NTR CFW source code for it not to inject itself into pm, since Luma3DS removes svc permission checks anyway, to mitigate the issue. We do not have the time to do that ourselves
        • It is not possible to disable custom pm

      In addition, with thanks to @fincs, this release of Luma3DS comes bundled with version 2.1.0 of the Homebrew Menu.
      Click to expand...

      Quoted from Homebrew Menu v2.1.0:
      • Added netsender functionality, for sending homebrew to other 3DSes directly from hbmenu
      • Added Chinese language support
      • Improved Korean and Japanese
    by Published on July 9th, 2019 16:50
    1. Categories:
    2. Wii U News
    Article Preview

    • Cemu, the well-known Wii U emulator, has received yet another update! Version 1.15.10 adds a brand new auto-updater (which only checks publicly available releases at the moment, Patreon exclusive versions will have to be downloaded manually), some optimizations and a way to automatically save native resolution screenshots to a folder instead of just copying them to the clipboard. Improvements have been made to the DS/SNES VC and a crash while booting Monster Hunter Frontier G has also been resolved, as well as other bug fixes and minor game-specific performance enhancements. You can read the official changelog below:

      Quoted from Changelog:
      # Cemu detailed changelog for 1.15.10
      # Patreon release date: 2019-06-28
      # Public release date: 2019-07-05

      general: Fixed an issue where the game list would never finish loading
      general: Pressing the print key now saves a native-resolution screenshot to a folder (#96)
      general: Added auto-updater (#87)
      For now, only public releases are checked. Patreon versions still have to be downloaded by hand

      general: Added indicator to graphic packs if Cemuhook is required but not installed

      CPU: Added SUBFEO implementation to interpreter
      CPU: Further improved SO/XO xer bits emulation
      Some DS VC games now run (albeit at very low framerates)

      AX: Implemented AXQuit
      Required for Monster Hunter Frontier G to not crash on boot

      GX2: Added support for texture formats R8_UINT, R16_UINT and R8_G8_B8_A8_UINT
      Used by DS VC

      GX2: Added fast path to tiling aperature for 32bpp textures
      Boosts performance in SNES VC games and the Twilight Princess HD map screen

      coreinit: Added API OSTestThreadCancel(), OSEnableInterrupts()
      coreinit: Updated the implementation of OSCond to use fibers and fixed some multi-threading bugs in the process

      (#xx) refers to bug tracker issues resolved by this change. See
      Click to expand...
      As usual, you can grab this latest version from Cemu's official website, which has been linked below for your own convenience.