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    The DCEmu the Homebrew Gaming and Theme Park Network is your best site to find Hacking, Emulation, Homebrew and for the first time Theme Park News and also Beers Wines and Spirit Reviews and Finally Marvel Cinematic Univers News. If you would like us to do reviews or wish to advertise/write/post articles in any way at DCEmu then use our Contact Page for more information. DCEMU Gaming is mainly about video games -
  • wraggster

    by Published on April 1st, 2019 16:36
    1. Categories:
    2. Genesis News

    The Sega Mega Drive Mini will launch on September 19 this year, in both North America and European territories.
    The self-contained console will be known as Sega Genesis Mini in North America, and it will ship with 40 games in total.
    Sega has confirmed ten of those titles: Ecco the Dolphin, Sonic the Hedgehog, Castlevania: Bloodlines, Space Harrier 2, Shining Force, Dr. Robotnik's Mean Bean Machine, ToeJam & Earl, Comix Zone, Altered Beast and Gunstar Heroes.
    The hardware will ship with two wired, USB controllers, and it will be priced at $79.99 in the US, £69.99 in the UK, and €79.99 in Europe. ...
    by Published on April 1st, 2019 14:59

    Video games are most often seen as the culprit for children becoming too violent, people becoming unsocial, and are even considered as the main reason behind many mass shootings that are occurring these days.

    However, what many people fail to see is the fact that video games can also be very beneficial when it comes to helping and teaching people. There are various flight simulator games if you want to get into flying, there are tons of music related games which teach you how to play a musical instrument, and there are even games in which you can learn how to play online casino games before you startplaying with real money.

    The newest positive use of video games is utilizing them to fight depression and anxiety. There are several reasons why this is a great concept and why other game developers should come with similar solutions for current problems.

    Depression as the Main Antagonist

    Mental health is finally getting the attention it deserves to have and is recognized as a central segment of the way we live our lives. Gone are the days when depression would have been dismissed as a condition which will pass on its own. These days people are aware that if we were to have normal and decent prospects for the future, we would have to address mental health problems accordingly.

    There is a wave of video games which are coming out at about similar time and all of them deal with the loneliness and isolation of the main protagonist and how he or she copes with it. In games such as Electronic Arts' release Sea of Solitude, the main character, Kay, tries to survive in a city which has been flooded and one of her main challenges is not to become too lonely. If she does, she will be turned into a monster as were other humans who were too lonely and are now monsters that haunt here.

    The interesting aspect of this game is the fact that it puts depression and loneliness as its main game objective which has to be prevented. It is not like in the past when Max Payne was going on a killing spree while being hunted by a depression caused by the deaths of his loved ones. No, this time, depression and loneliness are the things which should be eliminated. Hence, they are no longer the catalyst for the protagonist's actions, but they are on the receiving end of his or her actions.

    A Better Medium

    Many people argue that video games are actually one of the best mediums for fighting depression as they are more hands-on than traditional media such as TV or movies. Watching a film such as Silver Linings Playbook is a great way to see that other people have the same problems as you do, but they don't help a lot when it comes to dealing with and combating that problem.

    Video games on the other hand, are much more effective in this regard. They are not a passive medium and in them you can enact your frustrations. In games, you can both connect with the main protagonist and relate to their problems, but also take action in trying to improve your mental health. ...
    by Published on March 29th, 2019 20:33
    1. Categories:
    2. PC News

    OpenTTD v1.9.0-RC2 is released. OpenTTD is an open source simulation game based upon the popular Microprose game "Transport Tycoon Deluxe", written by Chris Sawyer. It attempts to mimic the original game as closely as possible while extending it with new features.

    OpenTTD is modelled after the original Transport Tycoon game by Chris Sawyer and enhances the game experience dramatically. Many features were inspired by TTDPatch while others are original.

    Significant enhancements from the original game include:
    bigger maps (up to 64 times in size)
    stable multiplayer mode for up to 255 players in 15 companies, or as spectators
    dedicated server mode and an in-game console for administration
    IPv6 and IPv4 support for all communication of the client and server
    in game downloading of AIs, NewGRFs, scenarios and heightmaps
    new pathfinding algorithms that makes vehicles go where you want them to
    autorail/-road build tool, improved terraforming
    canals, shiplifts, aqueducts
    larger, non-uniform stations and the ability to join them together
    mammoth and multi-headed trains
    different configurable models for acceleration of vehicles
    clone, autoreplace and autoupdate vehicles
    the possibility to build on slopes and coasts
    advanced/conditional orders, share and copy orders
    longer and higher bridges including several new designs, plus fully flexible tracks/roads under bridges
    reworked airport system with many more airports/heliports (e.g. international and metropolitan)
    presignals, semaphores, path based signalling
    support for TTDPatch NewGRF features offering many options for graphics and behaviour configuration/modification
    drive-through road stops for articulated road vehicles and trams
    multiple trees on one tile
    bribe the town authority
    many configuration settings to tune the game to your liking
    save games using zlib compression for smaller sizes, while not interrupting gameplay
    significant internationalisation support. OpenTTD has already been translated into over 50 languages
    dynamically created town names in 18 languages, plus NewGRF support for additional languages
    freely distributable graphics, sounds and music
    framework for custom (user) written AIs
    zooming further out in the normal view and zooming out in the small map
    Lots of effort has been put into making OpenTTD easy to use. These include:

    convert rail tool (to electrified rail, monorail, and maglev)
    drag&drop support for almost all tools (demolition, road/rail building/removing, stations, scenario editor, etc)
    sorting of most lists based on various criteria (vehicle, station, town, industries, etc.)
    mouse wheel support (scroll menus, zoom in/out)
    autoscroll when the mouse is near the edge of the screen/window
    sell whole train by dragging it to the dynamite trashcan
    cost estimation with the 'shift' key
    advanced options configuration window, change settings from within the game
    Graphical/interface features:

    screenshots can be in BMP, PNG or PCX format (select in game options menu)
    more currencies (including Euro introduction in 2002)
    extra viewports to view more parts of the game world at the same time
    resolution and refresh rate selection for fullscreen mode
    colourful newspaper after a certain date
    colour coded vehicle profits
    game speed increase (through fast forward button or by pressing the TAB key)
    snappy and sticky windows that always stay on top and neatly align themselves to other windows
    more hotkeys for even less mouse-clicking
    support for 32 bit graphics
    support for right-to-left languages
    support for other (sized) fonts where the user interface scales based on the font and translation

    OpenTTD Changelog:
    - Fix #7400: WaterClass for tree tiles was not converted for old saves preventing industry creation (#7405)
    - Fix: Filtered file list did not scroll properly (#7402)
    - Fix #7391: Don't invalidate go to depot orders of non-aircraft when invalidating hangar orders that happen to share IDs (#7392)
    - Fix #7386: Measurement tooltip for tunnels, aqueducts & docks did not display or flickered (#7389)
    - Fix: Wrong company performance rating when money exceeds INT_MAX (#7382)
    - Fix: Permit loading of industry production callback with invalid cargo type (#7364)
    - Fix: Spelling for a few real town names (#7338)
    - Fix: Runway too short for large aircraft message should not depend on plane crashes setting (#7325)
    - Fix #7334: Ship lost after crossing bridge due to path cache not being consumed while on final bridge end (#7335) ...
    by Published on March 29th, 2019 18:23
    1. Categories:
    2. Sega Game Gear News

    GearSystem v2.5.1 is released. GearSystem is a Sega Master System / Game Gear emulator written in C++ that runs on iOS, Raspberry Pi, Mac, Windows and Linux. The main focus of this emulator is readability of source code with very high compatibility.

    - Highly accurate Z80 core.
    - Multi-Mapper support: SEGA, Codemasters, and ROM only cartridges.
    - External RAM support with save files.
    - Automatic region detection: NTSC-JAP, NTSC-USA, PAL-EUR.
    - SMS2 only 224 mode support.
    - Internal database for rom detection.
    - Sound emulation using SDL Audio and Sms_Snd_Emu library.
    - Integrated disassembler. It can dump the full disassembled memory to a text file or access it in real time.
    - Compressed rom support (ZIP deflate).
    - Multi platform. Runs on Windows, Linux, Mac OS X, Raspberry Pi and iOS.

    GearSystem changelog:
    Bump version 2.5.1 ...
    by Published on March 29th, 2019 18:22
    1. Categories:
    2. PC News

    QEMU v4.0.0-rc1 is released. QEMU is a generic and open source machine emulator and virtualizer.When used as a machine emulator, QEMU can run OSes and programs made for one machine (e.g. an ARM board) on a different machine (e.g. your own PC). By using dynamic translation, it achieves very good performances.When used as a virtualizer, QEMU achieves near native performances by executing the guest code directly on the host CPU. A host driver called the QEMU accelerator (also known as KQEMU) is needed in this case. The virtualizer mode requires that both the host and guest machine use x86 compatible processors. ...
    by Published on March 29th, 2019 18:11
    1. Categories:
    2. Genesis News

    BlastEm v0.6.2 is released. BlastEm has the goal of being an extremely accurate Genesis emulator while still running on relatively modest hardware by using advanced techniques. Currently it meets neither my accuracy nor performance goals, but those goals are pretty high. Speed and accuracy should be sufficient for most purposes. It runs at full speed on an old first generation Intel Atom and can run Sonic 2 at around 600 fps on a Haswell desktop using a single core. To my knowledge, it is the only emulator besides Genesis Plus GX that can properly display the "TITAN 512C FOREVER" portion of Titan's Overdrive demo, and the only emulator besides Exodus that passes all 122 of the tests in Nemesis' VDP FIFO Testing ROM and can properly display "Direct Color DMA" demos.

    BlastEm Features:
    * savestates
    * integrated debugger
    * GDB remote debugging
    * joystick/gamepad support
    * Mega/Sega Mouse support
    * save RAM and EEPROM support
    * Sonic & Knuckles lock-on
    * turbo and slow modes
    * configurable low pass filter
    * single pass GLSL shaders (though there are no interesting ones presently) ...
    by Published on March 28th, 2019 19:30
    1. Categories:
    2. Nintendo DS News

    melonDS is an open source Nintendo DS(NDS) emulator. melonDS is part of a second wave of DS emulators. There are a few other emulator projects that are part of it, which you might have already heard of. Either way, check them out!

    melonDS Features:
    * almost-complete 2D graphics
    * 3D graphics (software renderer) with texturing, alphablending, lighting
    * input: keyboard and joystick, touchscreen
    * backup memory
    * booting from the BIOS
    * resizable video output window, preserving aspect ratio of individual screens

    melonDS Changelog:

    For Nintendo Switch jailbreak:
    via ...
    by Published on March 28th, 2019 19:28
    1. Categories:
    2. Gameboy News

    Virtual GameBoy is a program that emulates the Nintendo GameBoy handheld on your computer. It runs GameBoy, Super GameBoy, and GameBoy Color games on PCs, Macs, PocketPCs, Unix boxes, etc. VGB also helps debugging GameBoy software without using a costly development system.

    Virtual GameBoy v5.6 Changelog:

    via ...
    by Published on March 28th, 2019 17:48
    1. Categories:
    2. Nes News

    Finally, Super Mario Bros. NES european Revision A now receives an unofficial revision, which is called Revision B. This revision contains further bugfixes, improvements, and a few differences. Here they are:

    • The Lakitu now throws the Spiny Egg correctly.
    • Mario and Luigi have separated fire color palette.
    • Except Bowser and the mountain graphic, all the green-colored enemies/items/graphics have darker green color.
    • After having more than 9 lives, the counter shows the actual hexadecimal values.
    • The edge of the cloud/bush is now fully filled with black line.
    • Between ‘THANK YOU’ and ‘MARIO!’ (or ‘LUIGI!’) there is now a comma.
    • The exclamation mark and the dot has been resized.
    • The original game over music is now replaced with the unused alternative one.
    • The musics and the sounds have their original speed again.
    • The coin’s sound is different.
    • The coin’s counter has 3 digits.
    • The “x” graphic at the coin counter has been moved up a little bit.

    Thanks for Eden GT for his techincal helps. Thanks for 4matsy for the ASM code that separated Mario’s and Luigi’s fire color palette. Thanks for doppelganger for disassembling SMB NES. Thanks for MrWint for disassembling the PAL version. Thanks for SpiderDave for converting the source code.
    What else to say? Enjoy! ...
    by Published on March 28th, 2019 17:46
    1. Categories:
    2. Gameboy News

    Over the past month, Pokemon Perfect Crystal, the hack that has been made to be an idealized definitive version of Pokemon Crystal that has every Pokemon available to catch and to fix a number of glaring glitches has received a number of updates!
    These updates include:
    Update (18/02/2019):

    • Moved the 3 legendary birds to more logical locations around Johto and Kanto.

    Update (24/02/2019):

    • Fixed a bunch more glitches such as the Magikarp length bug, Light Ball bug and the Belly Drum glitch.

    Update (01/03/2019):

    • Adjusted the levels of the 3 legendary birds to have a more appropriate move set when you encounter them.
    • Made all but one of the unobtainable decorations unlock upon defeating the Elite 4.
    • Made the Gold Trophy unlock upon defeating Red.

    Update (21/03/2019):

    • Cleaned up the entrance to Cerulean Cave by extending the ledge on Route 4 over the water. This avoids a bug where your sprite disappears when you start surfing off the ledge.
    • Cleaned up the added dialogue by replacing instances of “. . .” with “…” to match the rest of the game. ...