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  • wraggster

    by Published on April 1st, 2020 12:22

    In 2020, 5G is poised to change the way we live, play, and work. While 4G had a significant impact on mobile internet capabilities, 5G is set to give communications a major boost. During the 5G Symposium staged at Mobile News XPO earlier last month, this technology will open new opportunities like network slicing, dynamic spectrum sharing, and health applications.

    Last year, the 5G Symposium was as successful as the Paddy Power promo code, deserving a follow-up session organized in March. The event brought together executives from EE, O2, and Samsung under the professional moderation of CCS Insight. According to Samsung sales vice president in the UK, James Kitto, the launch of the 5G network over the last year, acts as a catalyst for growth.

    According to experts in the 5G Symposium this year, the technology will support a range of new experiences. Here’s a closer look at the new experiences that 5G networks will create in 2020.

    Dynamic Spectrum

    Earlier this year, Vodafone, together with Huawei, Qualcomm, and Ericsson, achieved a substantial 5G milestone that helps to accelerate the deployment of a new mobile standard worldwide. Dynamic spectrum sharing is emerging as an essential part of the mobile provider’s 5G strategy. The technology allows an LTE carrier to LTE and 5G New Radio simultaneously with only a software upgrade.

    In simple terms, dynamic spectrum sharing allows mobile service operators to deliver 5G and 4G services in the same spectrum. That allows a smooth transition between the two technologies, allowing for a cost-effective rollout of the 5G technology. According to EE executive advisor Fotis Karonis, dynamic sharing will require funding from all sectors, and it will be a big step if it’s available to mobile service providers as soon as possible.

    Industry experts also believe that network slicing will be a key component for the future of 5G due to the huge number of applications and new services that this technology can support. Network slicing allows operators to offer multiple virtual networks on the commonly shared infrastructure.

    New Shopping Experience

    5G networks will reinvent our shopping experiences thanks to its combination with other technologies such as edge computing. Processing data close to where it’s processed will mean more reliable connectivity and better performance. The technology enables ultra-low latency, enabling retailers to adopt immersive technologies like augmented reality. That allows shoppers to check out products virtually without ever setting foot in a store.

    For customers that prefer physical shops, their shopping experiences will also be enhanced with hyper-personalized digital experiences designed to target specific shoppers. The low latency of 5G networks will also enable a range of digital innovations set to change the way we shop entirely.

    by Published on April 1st, 2020 12:11
    1. Categories:
    2. Genesis News

    Project Lunar is a fully fledged modification tool for the SEGA Mega Drive / GENESIS Mini. It allows users to add games, mods and ports whilst also including a large array of extra features and quality of life improvements. It consists of an on console payload and bespoke desktop application for the PC and is extremely easy to use.

    Project Lunar feature list

    • Add your own selection of SEGA Mega Drive/Genesis roms to your console with use on the stock UI
    • Manage your games, mods and configs via purpose built desktop PC application
    • Full NAND backups before any customisation
    • RetroArch bundled with Genesis GX Plus & PicoDrive. (MS,GG,MD,32X, MEGA CD support) (Also capable of playing other consoles by adding additional RetroArch cores)
    • Performance tweaks and boosts (fix lag issues) (1.0ghz > 1.344ghz, ZRAM compression, DRAM SWAP)
    • NAND (console only) and USB support
    • OTG support
    • exFat, NTFS, FAT32 filesystem support
    • Extended gamepad compatibility
    • USB2 and USB3 device support
    • Customisable boot menu with built-in additional option menu & network manager.
    • Ability to autoboot to selected boot items. (i.e. boot directly to stock UI)
    • Additional third-party controller support
    • Automatic Error recovery system (automatically reload to bootmenu if Stock E error occurs)
    • Launch boot menu or RetroArch from the Stock UI
    • EmulationStation support (optional mod package, USB only)
    • ‘Fix’ stock scanlines by toggling smoothing off within stock emulator
    • Bundled Wi-Fi support (Realtek 8188eu + 8187)
    • RA MD mini cores downablable via RA using network adapter
    • RA scraper and EmulationStation scrapers work using network adapter
    • SSH/SFTP via RDNIS support
    • Boot menu, splashscreen and music are all customisable
    • Additional mod package support

    Project Lunar Desktop App features

    • Easy to use interface to allow installation/removal of PL on console, and console management.
    • Bulk addition of ROMS
    • Zipped ROM support (.zip)
    • New MegaDrive/Genesis games integration is totally seamless in stock UI, with a scraping function providing description, cover art, spine, release year, developer, players, icons, etc. for (almost) every game.
    • Automatic IPS patching within desktop app
    • ScreenScraper, TheGameDB scraper support. (Scrape all the details, cover art, and metadata for your games online when adding them)
    • Automatic spine art generator. If spine art doesn’t exist, PL will generate it for you
    • Mod management. List, add and remove consoles mod via the mod management tool
    • Customise stock UI/Emulator features
    • Interactive assistant to assist users with the install of Project Lunar
    • Easy sync to either NAND or USB
    • Recovery mode (for console repair situations)
    • Automatic update checks. Every time game manager is opened, it will check for console updates online.

    Project Lunar 1.0 caveats

    • Bluetooth support is 80% done, however we want to improve support with broadcom bluetooth devices to extend compatibility. Due to this we have delayed releasing it until 1.1
    • Xinput and SONY HID drivers are bugged. This means xbox based input devices are not properly working and PS4 controllers (when connected with usb) produce lag in the default emulator. This is something that is being worked on and an update will be pushed out when it’s available.
    • Individual game selection for sync within desktop is not supported within 1.0. It will be added ASAP

    Features to come in 1.1 (or) future rolling update

    • Folder support. Technically we can implement folders as of 1.0, however we want to do it right and integrate it as seamless as possible.
    • Launch different console games from stock UI
    • Custom command “executors” per game. Again, executors are available within 1.0 meaning that you can run any emulator, app or command from the stock UI. This can be done via scripts on the command line however desktop integration will be available in 1.1
    • Bluetooth support
    • Desktop app sync via Wi-Fi/Ethernet. This is also available as of 1.0 but we want to improve it. It is also capable of handling multiple consoles on the same network.

    1.0.5 Project Lunar feature list

    • Overhauled Stock Savestates (fixed some flaws with the stock M2 code in terms of save states. This is important as it allows for proper folder integration moving forward. We have also laid the foundation work so we can manipulate the SRAMs in the future)
    • Added Desktop UI executor support. This allows you to run any console emulator from the stock UI. When adding a game, you can select what RA core you wish to use to run it. We also extended the scraper support to allow for all consoles. This means you can now add problematic Mega Drive games to run via RA like Hyperstone Heist or add 32x and Mega CD iso games to the stock UI.
    • If scraped box art is horizontal (i.e. SNES EU/US box art) rotate it automatically so it fits better on the stock UI
    • Added .7z compressed rom support. (You can add .7z roms)
    • Added compress rom addition support. When adding a rom not intended
    by Published on April 1st, 2020 12:01
    1. Categories:
    2. PS1 News

    Project Eris is the spiritual successor to BleemSync
    Project Eris is a fully fledged modification tool for the PlayStation Classic Mini. It allows users to add games, mods and ports whilst also including a large array of extra features and quality of life improvements.
    Please note: The desktop app for Project Eris will be made public at version 1.0.0. The inclusion of the desktop app will make replacing internal games on the PlayStation Classic much easier, however the optional facility to backup/replace/restore internal games IS available as of version 0.9.0 but requires an extra manual step. How to video will be out shortly in the interim.

    Project Eris feature list

    • Create your custom PlayStation Classic experience by adding your own games, emulators, themes, ports and mods.
    • Better FileSystem support (Ext4, exFAT, NTFS, FAT32)
    • OTG (On-The-Go adapter) support (no more USB compatibility issues)
    • Network support (supports a limited number of Wi-Fi and Ethernet adapters)
    • Folder support
    • Drag and Drop game transfer now supported. (Drag games onto USB and it will load them up)
    • Multi OS support (Windows, Mac, Linux) (basically anything that has a RDNIS driver. Which is a lot.)
    • Reliable and steady emulation performance.
    • RetroArch support and integration.
    • Multitude of various controller support with RetroArch.
    • Big community available to offer support to fellow users.
    • And many more awesome features!

    Project Eris 0.9.0 Requirements

    • A low powered USB drive to install initial payload. After that any USB is supported via OTG. (USB2 is a safe bet)

    https://modmyclassic.com/project-eris/ ...
    by Published on April 1st, 2020 11:49
    1. Categories:
    2. Playstation Vita News

    Rinnegatamante has already released updates to two homebrew game ports that make use of VitaGL which are:

    • vitaHexen II 2.3 – a homebrew port of Hexen II; the update brings along:
      • Obviously, this includes a major performance boost thanks to the vitaGL fix described above and some ARM NEON instruction usage imporvements
      • Support for Anaglyph 3D (red & cyan)
      • Support for custom crosshairs
      • The game will now crash less as FPU exception traps have been disabled
      • The vitaHexen II version will now be shown on the main menu


    http://wololo.net/2020/03/27/psvita-...er-0-7-releas/ ...
    by Published on April 1st, 2020 11:20
    1. Categories:
    2. Playstation Vita News

    New release from Rinnegatamante

    vitaQuake v.4.1 available to download!

    - Massive performances improvements thanks to vitaGL fixes.
    - Added compressed textures support (Normally disabled, can be enabled by editing gl_compress cvar) for massive textures pack and mods.
    - Re-enabled by default texture cache.
    - Added a launch arg to disable texture cache (Useful for some HL BSPs that show wrong textures with it enabled): -no_tex_cache.
    - Added Anaglyph 3D support (Red-cyan only).
    - Disabled FPU exception traps (Reeduces game crashes occurrences).
    - Fix for console input not properly showing sometimes.
    - Current console input is no longer discarded when calling Vita keyboard to insert a new command.
    - Made .pak detection case insensitive.
    - Added lightmaps overbright support.

    Thanks to all my patroners:
    - Tain Sueiras
    - drd7of14
    - polytoad
    - The Vita3k project
    - Creckeryop
    - Wiese
    - The Libretro Team
    - Mark Vdovychenko
    - Mored4u
    - Igor Kovacs Biscaia
    - rsn8887
    - Count Duckula
    - Andyways
    - Daniel Krusenbaum
    - Elwood Blues
    - Justin
    - Al Capwn
    - gnmmarechal
    - Thomas Radeck
    - Neil MacAlasdair
    - Thomas Würgler
    - GregoryRasputin
    - Demodex
    - styroteqe
    - Des
    - suLac4ever
    - BOBdotEXE
    - Daniel
    - Lars Zondervan
    - Pirloui
    - PSX-Place.com
    - 2Mourty
    - Dieter B

    https://vitadb.rinnegatamante.it/#/info/10 ...
    by Published on April 1st, 2020 11:08
    1. Categories:
    2. PC News

    The ScummVM Team is pleased to announce a new bugfix release for the 2.1 series - ScummVM 2.1.2, codenamed “Fixing Powerful Windows”. You will notice that this time, our downloads page is not exactly extensive. Don't worry, we are not touching ScummVM's (quite incredible) portability here.
    ScummVM 2.1.2 is a maintenance release intended for Windows and Mac OS X, providing some bug fixes for those platforms. Since all other platforms are not affected, you don't need to worry about a seemingly missing update for now.
    While browsing the downloads page, you probably noticed a new entry there, especially when browsing our website using a PC running Ubuntu: ScummVM is now officially available at the Snap Store! Thanks to the ongoing support from Alan "popey" Pope and Alan Griffiths, the Snap Store release of ScummVM is now on-par with our other Linux releases. Compared to the traditonal way of distribution software on Linux, we have a lot more freedom in terms of new releases using the Snap Store. The moment we release a new version of ScummVM, you will receive it as an automated update.
    The ScummVM Snap comes in two flavours. The "stable" channel contains our official releases which makes it a great choice for most users. In case you want to explore the latest and greatest features of our current development versions, simply follow the "edge" channel and get an updated build each and every day! We also have some pretty neat additions to the Snap Package in mind - but more on that later.
    Enjoy, and have fun!

    https://www.scummvm.org/news/20200331/ ...
    by Published on April 1st, 2020 11:03
    1. Categories:
    2. Nintendo Switch

    People buy Nintendo consoles because of Nintendo games. It's an old adage that is broadly true. If you're not interested in Nintendo's roster of famous characters and franchises, then there's very little reason to buy into its platforms.
    That's not to say third-party games cannot perform on Nintendo machines. Indeed, we've seen some third-party successes from Bethesda, CD Projekt, Ubisoft and Activision on Switch over the last year, and I'm sure the upcoming slate of 2K releases will achieve decent results -- although I'm not convinced by the logic of releasing them all on the same day.
    But generally third-party games are not the reason people buy Nintendo consoles. If you look back at the best-selling games across every single Nintendo platform, you have to go back to the Super Nintendo and Street Fighter II to find any third-party game in the top ten. Only Ubisoft's Just Dance has come close in the last 20 years.
    The reliance on first-party creates a challenge for Nintendo when trying to generate momentum for its devices. Inevitably there will be times when its biggest studios simply don't have anything to show. In the first year of Switch, Nintendo launched four mainline titles based on its biggest selling IP -- Zelda, Mario Kart, Splatoon and Super Mario. That's some of its most acclaimed development teams done and finished and not likely to return for three or four years.
    Wii U has given Nintendo a number of titles it can spruce up, update and re-release to fill gaps in the release schedule
    In that regard, Wii U has been Nintendo's secret weapon this generation. Wii U's commercial failure is well documented, but the games it released on the platform were far from disappointing. From the very moment the Switch launched, Nintendo had a slate of high quality HD games that comparatively few people had played. Three of the ten best-selling games on Switch -- Mario Kart 8, The Legend of Zelda: Breath of the Wild and New Super Mario Bros U -- were all initially Wii U games.

    https://www.gamesindustry.biz/articl...-xbox-series-x ...
    by Published on March 31st, 2020 18:28
    1. Categories:
    2. Nes News

    Nin v0.7.1 is released. Nin is an advanced Nintendo Entertainement System and Famicom emulator that is actively being developped. Right now, the emulator is not very polished on the UX side, but can run many games without issues. A gamepad is supported. The exact mapping will depend on the vendor's layout. On a keyboard, the arrows are mapped to the NES D-Pad, Space is Select, Enter is Start, Z is A and X is B. Multiple controllers or other kinds of controller are not currently supported.

    Supported Mappers
    UxROM (Standard, 180)
    Color Dreams
    MMC3 support is still experimental.

    Nin Changelog:
    Minor fixes


    http://www.emucr.com/2020/03/nin-v071.html ...
    by Published on March 31st, 2020 18:25
    1. Categories:
    2. PC News

    Pantheon v9.520 is released. Pantheon is Windows desktop application with collection of games for video consoles and home computers from the past. The games are not the part of the application, instead they will be downloaded (with the game manual or review - if available) from the internet, after you activate the game. Downloaded files are stored on the local file system and will be available offline the next time you wish to play the game. Finally, the program file is loaded into the memory and executed inside the emulator. Current version has emulator of Atari 2600 with collection of 170 games, emulator of Atari 5200 with collection of 50 games and emulator of Atari 8-bit computers with collection of 26 games.

    Pantheon is still in development, new features and games are added almost every day. But you may experience occasional artifacts or crashes during the gameplay, and game snapshots may not be available in the following releases.


    http://www.emucr.com/2020/03/pantheon-v9520.html ...
    by Published on March 31st, 2020 18:19

    [email protected] is running on over one million devices, according to organisation director Greg Bowman.
    This includes over 356,000 on Nvidia GPUs, over 79,000 AMD GPUs, and over 593,000 CPUs.
    "Thanks to all our volunteers," said Bowman on Twitter. "We're planning more blog posts on our #COVID19 work/results this week, please stay tuned."

    https://www.gamesindustry.biz/articl...earch-covid-19 ...