• March 2013 - DCEmu Turns 9 Years Old and Still Going Strong

    Its Now March 2013 and DCEmu the Homebrew & Gaming Network is now 9 Years old. I actually started the sites back in 2002 but joined them under the DCEmu name back in 2004 when the site was foremost a Dreamcast Site, since then we have expanded and cover all homebrew scenes as new consoles come into play. To make sure the site gets back to what it does best i have merged the discussion forums and unmerged all the news forums, which for everyone makes for a better reading experiance, no one wants to search for PS2 news on a PS3 merged news forum because it takes ages to find it. Also this month we have launched new sites for PS4, GCW Zero and also an Open Source Handhelds website. Thanks for visiting DCEmu and please join in the discussion and remember if you are a coder then you can upload to our forum instead of using crappy internet upload sites.
  • Brainy142

    by Published on May 28th, 2008 23:00

    Elaun has given us a lot in just a matter of days

    Uploaded a work in progress version to show what I've been doing.

    For now:
    -It resets properly on the Wii (still not able to return to the loader, though.)
    -Reads files from the front Wii SD slot (saving disabled, forgot to reenable it before uploading, but you can remove the return lines on SYS_FileOpenWrite and SYS_FileWrite to make it work.)
    -Wiimote suport, tried to map the buttons on the wiimote and nunchuk more or less like the gamecube ones, wiimote IR aiming and nunchuk up-motion jumping.

    Bugs:
    -Wiimote disconnects too fast, need to read the libogc headers again and determine how to make the idle time longer.
    -If the wiimote disconnects, screen turns grey (only the game screen, not the status bar or menu) and stays this way until you reload the game (starting a new game won't help)
    -Maybe you'll have to disconnect and reconnect the nunchuk to your wiimote to make it work (again, this is a 1-day, no-prior-experience implementation, it will be fixed)
    -Something else I can't remember.

    That's it, please don't complain about the wiimote implementation and SD card reading yet. The wiimote code is completely new to me (and I don't know about the real stability of the code on the libogc cvs) and the SD reading doesn't use libfat yet, but use the wiisd functions from the latest libogc CVS.

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