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  • shadowprophet

    by Published on June 4th, 2008 13:16

    It seems the scene is moving so fast now, every piece of homebrew in my previous packs have been revised at least once, in some cases multiple times, like scummvm and quake wii. its because of those revisions and other newer releases that I decided to create another pack.

    Every piece of homebrew here has its own icon and meta file, if they weren't released with them, then I made them.

    ive included the pak.0 shareware pak for quake and a few homebrew gb roms.
    yeap. Gb basic. they are old. but they are neat to play around with.

    This pack includes, the very latest revisions for all homebrew included.

    Inside you will find,

    *Scummvm, latest release. Rebuilt for the wii. it's menu is dog ugly, but it works great. perfect wii-mote support.

    *Fceu ultra Nes emu for the wii.

    *Snes9x latest version, in english with wii mote +classic controller support.

    *Visual Boy Advance, 1.7.2 final version.

    *Gen plus +wii mote & classic controller support.

    *Hugo pc Engine emu *Edit, Gc controller.

    *Wii64 latest release

    *Wii chess

    *Homebrew Tetris W/sound +wii mote support

    *girlib

    *A beta test folder. This was really just a whim I had for my own card But it comes in handy anyway.

    *Quake wii w/vastly improved graphics +share ware pak.0

    *touhou fan game

    *wii poker, released today.

    *masteroids released, umm recently.... anyway.

    *duckhunt no sound. but its very cool. and can be used with the wii zapper if you want.

    *sd explorer, a very neat app just released to today.

    *The wad installer

    *The wad manager.

    *Just copy everything in the folder with the readme over to the root of your sd card and launch the homebrew channel and your ready to go

    *note to install roms specific to the emu's consult associated folders on root of sd card.


    The packs size is roughly 18 megs. Download here



    Enjoy, Shades. ...
    by Published on September 13th, 2007 04:40

    I dont normaly post a lot of news, But I had to post this.

    The Guys over at the Virtual Console News site Have Confirmed the
    impending US release for the Neo Geo expansion to the Vc lineup.
    An interesting snippet of news, even if its nothing we haven't already heard before

    Anyway Here's what they had to say.

    Via Virtual Console News
    SNK has issued a press release to inform us that Neo Geo games will indeed appear on the American VC. They have also revealed 3 of the titles to appear, and all of them are fighters! They are Art of Fighting, Fatal Fury and World Heroes (Yes, unfortunately, no Magician Lord quite yet). Note that these have only been mentioned as "key titles", so there might be others on their way soon as well. The full press release below:

    "SNK to Release Classic NEOGEO Arcade Games on Wii Virtual Console

    Wall, NJ - September 12, 2007 - SNK PLAYMORE USA CORPORATION, the U.S. publishing arm of the SNK PLAYMORE CORPORATION, today announced that the Company will release several of their greatest NEOGEO arcade games via the Virtual Console feature on Wii. Wii owners with a high-speed Internet connection can redeem Wii Points to download these classic games through the Wii Shop Channel. D4Enterprise, Inc., headquartered in Tokyo, will manage the release of the titles.

    Key NEOGEO titles will include "Fatal Fury," "World Heroes," and "Art of Fighting." Each title is expected to cost 900 Wii Points. More titles will follow over the coming months.

    About SNK PLAYMORE USA CORPORATION
    Headquartered in Osaka, Japan, SNK PLAYMORE CORPORATION (SNK) develops, publishes and distributes interactive entertainment software in Japan, North America, Europe and Asia. Founded in 1978, SNK is one of the largest privately held interactive entertainment content providers in the world. Known for such franchises as THE KING OF FIGHTERS, METAL SLUG, and SAMURAI SHODOWN SNK continues to be an industry leader by focusing on their rich arcade history. More information on SNK PLAYMORE CORPORATION can be found at www.snkplaymore.co.jp SNK PLAYMORE USA is a wholly owned subsidiary of SNK PLAYMORE CORPORATION with offices in Wall, NJ. It handles operations in North America including publishing, marketing, development and localization. More information on SNK PLAYMORE USA can be found at www.snkplaymoreusa.com"

    UPDATE: The OFLC has now rated Fatal Fury, meaning Europe/Australia will get Neo Geo games too!



    *Oh yeah leave feedback Via comments below and all that jazz ...
    by Published on February 23rd, 2007 14:05

    Ah nothing like a transparent console casing mod. to make one appreciate a wide verity of color just a little bit more.

    none the less this X-box 360 case mod from X-box central looks quite nice, it sports a slightly smoked look to hide the raw ugly of bare circuitry while maintaining just enough transparency to allow any LED mod fan to have a field day. Here's what the nice people over at xbox-central had to say.

    " Remember the crystal Xbox that the whole Xbox gaming world was so in love with? Remember how you used to spend hours on end, fixing lights and neon's to shine through the textured matted surfaces for that glowy effect in the living room? We're announcing that it's back! Only right now, with a different name - Xenon360 Diamondback. Packed with crystal faceplates and side amours, this baby is sure to take your breath away with its sheer elegance and presence that will adorn your living rooms like a work of art. Click on the picture below to see more hi-res pix on our Flickr.com picturehouse. Enjoy! (To be released for pre-order soon!)"

    Nice!!


    Can you Say LED TIME?


    Leave Feedback Via comments below ...
    by Published on February 23rd, 2007 12:09

    Recently IGN has posted some rather interesting new pics from God of War 2 For the ps2. As a God Of war fan, I couldn't resist Picking up a few and showing them off.
    There where Quite a few new ones all dated February 22. I've only posted a few of the more interesting ones here to save space. Make sure To check out IGN If you want to see them all.

    Here We see Kratos in Flight for the first time.



    A Nice Look At Krato's New Wings

    Coming In for a landing.


    And check out some of these environments


    If you look closely you can see kratos in this pic.


    What can be said beyond this point. God of war 2 looks Stunning.

    I think I speak for us all when I say Bring it on!

    Leave feedback Via comments below. ...
    by Published on February 23rd, 2007 07:06

    This Great article Comes Via the nice Folks at ,1UP, Weirdest Science Showcases what the hardest of the hardcore Gamer can do when they'er feeling a little bit creative.

    On with the show.

    Great games can make you think, sure, but sometimes great thinkers can make games, too--especially if your idea of games is a pee-powered gear-shifting simulator and a version of Tetris that builds your biceps. So, for the third year in a row, we travel the globe in search of scientists and students who clearly have too much time on their hands.
    Pee in a pod
    Here
    Here's a game where the strategy tip, straight from the designer, is to drink a lot of beer before playing. "Liquids aren't used much in today's interfaces and I found it an interesting idea," says John van Terheijden, a Leiden University grad student in the Netherlands (where else?). "One thing led to another and the idea of using pee came to mind."
    His concoction is TopsPEEd (the pun kinda hits you like a bucket of warm liquid, huh?), a game where you urinate on four tiny seesaws in an enclosed urinal to shift gears on a racecar, which appears on an overhead monitor and shows rpm and mph. The faster you switch gears, the more the car accelerates. There's even an engine sound that roars louder as you race but, thankfully, there's no force feedback.

    Block party
    Here
    Two Milan, Italy, grad-school guys with names like Victor Szilagyi and Tristam Sparks must be quirky cool, right? Their xBlocks 3D project is like the ******* child of Tetris and Super Mario Bros, projected on a large 3D sculpture and controlled with standard console joypads. The interconnected blocks form a maze in physical space crawling with flickery blue monsters. "There are two ways to win," says Szilagyi, "either by getting to your opponent's base, or by catching them in the maze." Power-ups increase your speed or upgrade your weapon. But if you wander the maze too long, the monsters will eat you for lunch.

    Kicking the habit
    Here
    The Wild Horses Center in the Netherlands (yes, those guys again) is like a detox facility for addicted gamers. The recovery program lasts up to six weeks and treats afflictions of mostly the PC variety. "The most addictive games are World OF Warcraft, any role-playing game, Counter Strike, and Quake," says Keith Bakker, director of the center, which opened just last year. "The symptoms of addiction are loss of friends, bad grades in school, loss of self-control, and mounting debt from all the online-gaming fees." Bakker plans to build an online game-addiction center soon and wants to hear from players with stories to tell about their own game addictions. Just send an e-mail to danielle@smithandjones.nl. And if you don't get help at Wild Horses, please, get help somewhere.

    Seven-block biceps
    Here
    While benching the bulky Playstation 3 may seem like a sensible workout for your average muscle-nerd, Tim Tucker blasts his lats old-school. To cap off his Master's of Science in Human-Computer Interaction at Indiana University, he rigged up an "exploration in the area of entertainment fitness"--basically, a sweaty version of Tetris. After spending 650 bucks and a few months tinkering with a computer, some pulleys, remote controllers, and weighted buckets, Tucker had his phys-ed killer app--and the muscles to prove it. He realized that the simple mechanic of lifting weights to shift the onscreen pieces made people forget they were working out at all. Just take care to lift that extra-heavy straight piece with your legs.

    Lean, mean grillin' PS3
    Here
    Who says your PlaySttation 3 has to collect dust once you've beaten best-of-the-batch launch game Resistance Fall Of Man? Not Aussie 17-year-olds James Kingham and Brendan Foley, who noticed something very as-seenon- TV about the system's concave casing. "Ever since the final design of the PS3 was announced, people have been joking that it looks like a George Foreman grill," says Kingham. One long Sunday afternoon later (not to mention $1,000 blown on grillin' parts and an imported PS3), the duo had completed their 2,000-watt, meat-heatin' masterpiece. It's roomy enough for two bloody T-bones, four kosher wieners, and a few whiskey-lathered memory cards.

    Ghost buster
    Here
    We think students at the Nara Institute of Science and Technology in Japan must have played too much Luigi's Mansion. Their Shadow Chaser game is part ghostsucking gun, part psychological experiment. As you race around capturing the projected virtual ghosts--which look like tiny Pokemon--with a special vacuum cleaner, your backpack fills up with their "weight" and the gun's barrel gets clogged. You can hear the goblins' footsteps through a headset as they try to evade your capture. "The purpose ...
    by Published on February 23rd, 2007 05:30

    As you know Sonic and the secret rings is out and burning up the charts with its wild fire of traditional and new elements of game play. The folks over at IGN have already given it a score.
    Be warned. Hard core sonic fans should take this with a grain of salt. As IGN is known to be blunt, direct and in rare cases even flat out mistaken. ( Recalls a certain negative kingdom heart 2 interview)

    Anyhoo here is what IGN had to say about Sonic and the secret rings.

    "Sonic and the Secret Rings is my favorite entry into the franchise since its 2D roots. That's high praise for some, I'm quite certain. Bearing that in mind, if you really liked the Sonic Adventure titles for Dreamcast or GameCube, I think you will find much more to be excited about in this Wii-exclusive undertaking. I can tell you that the experience is more fun and more beautiful than any other – at least, as far as I'm concerned. But that being true, there are still flaws – big ones – and I'm less willing to tolerate and forgive them now that 3D games have fully evolved and we've seen exactly what great developers can do in the third dimension. Sonic Team has taken a giant step in the right direction here, and of that there is little doubt, which is why I hope that more time and attention goes into the camera system and level designs for the inevitable sequel.

    I want to take moment to specifically explain the score. For me, Sonic and the Secret Rings offers moments of greatness where I find myself caught up in the intensity of the experience and, oppositely, moments where I want to pull my hair out or throw the Wii remote down because of imprecise control or insulting design choices. I think that some gamers, particularly diehard Sonic fans, will be able to get past these drawbacks and enjoy the great times, which are also in supply. However, for me it's really pretty simple. Call me harsh, but I don't believe you should be forced to deal with the bad to enjoy the good and hence, I've scored the game with that in mind.
    "
    IGN

    Giving Sonic a overall passable grade of 6.9.
    Still us true sonic fans know. An IGN grade of 6.9 equals out to a high 8 in "the land of reality"
    Leave feedback Via comments below ...
    by Published on February 23rd, 2007 05:14

    As some ps3 fans may already know. Tekken 5 Dark Resurrection is in the process of being nipped/tucked to become a ps3 downloadable. Recently Haruki Suzaki, The Tekken project director
    Gave an interesting interview to the folks over at IGN.

    Here is what that interview had to say. about this much anticipated downloadable.

    IGN: Thanks for taking time out to quickly answer a couple of our questions. First up, how long was the team working on this port?

    Haruki Suzaki: The Japanese version took about two and a half months.

    IGN: One question we've gotten from readers since the day the game was announced is what improvements will we see over the arcade version? Is it only an upscaling to 1080p or is there more to it than that?

    Suzaki: The best part about this game is the fact that it is a complete port of the arcade version of Tekken 5 Dark Resurrection. You will find that nothing has been changed about the nature of the game play itself. On top of that, it is fully HD compatible, which means that the graphics will look exceptional on any wide-screen TV that are becoming so widely available on the market these days. Being the console version, players will be able to play as Jinpachi Mishima, who has only appeared as a boss character in Tekken 5 and Tekken 5DR up until now.

    IGN: How challenging was it to move Tekken from an arcade game to a PS3 downloadable title? What was the most difficult hurdle you had to overcome?


    Suzaki: In a technical sense, it wasn't very difficult to port this game since the PS3 hardware is more powerful compared to the arcade hardware. Since the ability to display graphics differ so greatly, we had a difficult time recreating the stages and rearranging the combinations of the characters. It was difficult for us to reach our goal of 1080p. In addition, the short development time span represented to be the biggest setback for us, as we had not initially set aside time for this in our schedule.

    IGN: Have you added anything new to the backgrounds or additional polygons or texture detail to the character models?:

    Suzaki: Since the arcade version usually requires more detail than the console version, we were able to use the backgrounds, textures and character models just the way they were. In the past, we actually had to remove polygons or make the size of the texture smaller for the console version, but being a complete port this time, this is the first time we were able to fully utilize the assets. With the high definition graphics this time we had to use refine certain areas where the texture was rough.

    IGN: Are you considering adding downloadable content or perhaps an online-multiplayer patch?

    Suzaki: We initially planned to have the Gallery Mode as an additional downloadable content. If the demand is large enough, we may consider adding this feature. Actually, half of the downloadable contents in the US version were not originally available in the Japanese version. Other additions are undecided at the moment.

    IGN: Will there be any other differences between the US and Japanese versions at all?

    Suzaki: No, there will not be any difference between the US and Japanese versions

    IGN: Were there adjustments made to characters in the PSP version and if so, will those adjustments be moved to your port of the arcade version? Are the characters 100% true to the arcade original?


    Suzaki: We did not make any adjustments to the character for the PSP version and there will be no adjustments to this time either. For the PSP version though, we had to work around the mechanics of the character receiving damage as they hit the wall as a result of an attack due to difference in hardware. However, this time there is no difference in mechanics between the arcade versions this time; we were even able to keep this aspect the same.

    IGN: Will you include any of the PSP version's exclusive modes?

    Suzaki: Since this title was intended to be a compact port of the arcade version, there will be no PSP exclusive modes. However, a handful of features that were popular in the PSP version were included. For example, the idea of the Ghost Battle Mode, where players can earn fight money bonus depending on the outcome came from the PSP Gold Rush Mode.

    IGN: On a totally unrelated note, SEGA's Katsuhiro Harada and yourself acknowledged several years ago that a "Tekken vs. Virtua Fighter" game was something you'd like to do one day. What are the chances of us ever seeing that?

    Suzaki: I had the opportunity to speak with the director of Virtual Fighter on many occasions in the past and actually talk of collaboration came up again recently. Being from the same industry, this is something we definitely would like to ...
    by Published on January 24th, 2007 21:51

    Message(#6851-000550-8735\5508735)

    Hello and thank you for contacting Nintendo,

    I appreciate your taking the time to share your comments regarding the Virtual Console. An updated preview feature would be very nice. I'm not trying to make you feel all warm and fuzzy, and as you know, an update like that may never happen; however, I have forwarded the suggestion to the appropriate department for further review. While you won't be contacted further regarding this, please rest assured that your feedback will be taken into consideration.

    Have fun!
    Nintendo of America Inc.
    Joel Nicholson

    Nintendo's home page: http://www.nintendo.com/
    Power Line (Automated Product Info): (425) 885-7529

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    From: shadowprophet@dcemu.co.uk
    Posted At: 02:51:01.000 01/21/2007
    Posted To: Nintendo <nintendo@noa.nintendo.com>
    Subject: Webform: Wii > General Questions / Feedback

    Dear Nintendo, I've written you before about the virtual console.
    But that's not the point I wish to make this time.
    I find myself at this moment with a stock pile of wii points and nothing to spend them on.
    That's not to say there isn't a number of great games on the wii shop channel.
    That's only to say I've bought all the games that I know I would love to play, and I look forward to future virtual console releases, in fact every monday I check the shop channel hourly to see if that weeks virtual console content has been released, What can I say. Im a huge retro fan.
    However on to the criticism part. there are some games in the wii shop channel that interest me.
    But for lack of better description and illustration, I find myself passing up those titles. Dungeon Explorer, Gunstar heroes, and Ristar come to mind.
    Now I realize this is where this email is forwarded to someone in the virtual console department to give me a nice generic response with a personal touch to make me feel all warm and bubbly inside, followed by the pitch to join the Nsider forums and such.
    But before you do that, Please consider that on standard definition televisions, while the (More Details) descriptions are pretty vague, the illustrations while adding some flavor are hard to view.
    a magnification feature would be really nice in these areas along with more detailed descriptions.
    And even though this isn't likely to happen, short videos of in game footage would be a welcome addition as well.
    Now before this is disregarded as just a constructive view from a wii fan. Which it is.
    Please consider that these features would be useful to help appeal to a wider rage of people with various eye sight conditions and even those who would like to know more information about the Game's they're about to take a chance on.
    Regards, Shadowprophet. ...
    by Published on January 22nd, 2007 17:27

    Nintendo offers Wii owners a figurative link to the past every Monday with a new batch of retro releases on the system's Virtual Console service, but this week the company is literally offering them A Link to the Past, the Super Nintendo installment of The Legend of Zelda series.

    Originally released 15 years ago, A Link to the Past follows the story of Link as he tries to rescue the kidnapped Princess Zelda. Along the way he'll travel through light and dark versions of the game's world, and attempt to thwart the evil wizard Agahnim's plans to resurrect Link's nemesis, Ganon. A Link to the Past was inducted into GameSpot's Greatest Games of All Time last year.

    The Legend of Zelda: A Link to the Past is rated E for Everyone and sells for 800 Wii Points ($8).

    Leave Feedback Via comments below ...
    by Published on January 21st, 2007 10:53

    Today I got bored and figured why not bug nintendo for a few minuets to relieve that boredom. So I sent them this email.

    Dear Nintendo, I've written you before about the virtual console.
    But that's not the point I wish to make this time.
    I find myself at this moment with a stock pile of wii points and nothing to spend them on.

    That's not to say there isn't a number of great games on the wii shop channel.
    That's only to say I've bought all the games that I know I would love to play, and I look forward to future virtual console releases, in fact every monday I check the shop channel hourly to see if that weeks virtual console content has been released, What can I say. Im a huge retro fan.

    However on to the criticism part. there are some games in the wii shop channel that interest me.
    But for lack of better description and illustration, I find myself passing up those titles. Dungeon Explorer, Gunstar heroes, and Ristar come to mind.

    Now I realize this is where this email is forwarded to someone in the virtual console department to give me a nice generic response with a personal touch to make me feel all warm and bubbly inside, followed by the pitch to join the Nsider forums and such.

    But before you do that, Please consider that on standard definition televisions, while the (More Details) descriptions are pretty vague, the illustrations while adding some flavor are hard to view.
    a magnification feature would be really nice in these areas along with more detailed descriptions.

    And even though this isn't likely to happen, short videos of in game footage would be a welcome addition as well.

    Now before this is disregarded as just a constructive view from a wii fan. Which it is.
    Please consider that these features would be useful to help appeal to a wider rage of people with various eye sight conditions and even those who would like to know more information about the Game's they're about to take a chance on.

    Regards, Shadowprophet.

    Anyway. I should have a reply in about four or five days, and when it comes ill post it here as well.

    As always feel free to

    Leave feedback Via comments below. ...
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