• DCEmu Homebrew Emulation & Theme Park News

    The DCEmu the Homebrew Gaming and Theme Park Network is your best site to find Hacking, Emulation, Homebrew and Theme Park News and also Beers Wines and Spirit Reviews and Finally Marvel Cinematic Universe News. If you would like us to do reviews or wish to advertise/write/post articles in any way at DCEmu then use our Contact Page for more information. DCEMU Gaming is mainly about video games -

    If you are searching for a no deposit bonus, then casino-bonus.com/uk has an excellent list of UK casino sites with sorting functionality. For new online casinos. Visit New Casino and learn how to find the best options for UK players. Good luck! - Explore the possibilities with non UK casinos not on Gamstop at BestUK.Casino or read more about the best non UK sites at NewsBTC.
  • Smiths

    by Published on February 10th, 2008 19:05

    I've updated my Flash Advance Pro writing software for the Nintendo DS to version 1.5: The SPEED version.

    While tinkering with the AceKard R.P.G. and adding native FAS1 abilities within the AceKard GUI, I stumbled upon an odd reason for flashing speeds on a Flash Advance cartridge to be capped at the speed they were: GUI updates.
    It's odd, I know, but simply removing the constant updates to the progress of flashing has resulted in FAS1 routines now programming a Flash Advance Pro cartridge at 9.5 seconds per meg! That's a lot better than the original 18 seconds, no?
    This is also pretty much equal to the EZ Flash 3in1's NOR writing speed (9s/meg), so it's win-win all around!
    I also threw in GBAFrame support, because why not?

    Downloads are available at http://fas1.googlecode.com, and the source has been updated in the SVN. ...
    by Published on January 20th, 2008 18:32

    I've released v1.4 of FlashAdvance Slot-1 (FAS1), the tool that allows you to flash a FlashAdvance Pro cartridge in Slot-2 from your Slot-1 device.

    After using it so much to backup saves, I realized I didn't have a quick "now load Slot-2" key combo put in place. So that's now been added with L+R+START.

    And here's a call to any Flash2Advance owner still remaining out there with some programming skills. See the README.TXT for information on where to find F2A programming routines that could potentially be implemented in FAS1 to support those cards.

    Downloads and Source @ http://fas1.googlecode.com/ ...
    by Published on January 15th, 2007 01:00

    *UPDATED: Includes a Thooperior Popthation Ethecutable, not from moi!

    2 updates in a day. Who says Sundays aren't good for playing with Regular Expressions in order to keep a function in?

    Smiths' Popstation Frontend v1.3.0.0.0.0.0.0.1
    ------------------------------------
    http://mywebpages.comcast.net/gbatoo...front.v1.3.zip
    ------------------------------------
    v1.3
    + Just for giggles, played with RegExp hunting to get the "Fetch ID" thing working again
    - Can now do the modifying of existing EBOOTs again
    - Know there's a pause from selecting the file to it finding the Title / Disc ID
    + Ya know, rck from MaxConsole made an awesome popstation.exe that does all the CDDA/GameID fixing you need
    - So full credit to him, just including his popstation.exe now


    Again, modified popstation.exe is included.
    No keys/base because -- OH MY GOD -- they's ILLEGAL.

    Any site hosting GUIs with those files is violating copyrights, FYI.

    Look... this guy's on his side: :rofl: ...
    by Published on January 14th, 2007 17:53

    Hi again. You may be wondering why I update this ugly, simplistic GUI still. I mean, there's others out there that basically wipe your bottom for you, so what good is a simplistic one that -- in this release -- has been made even more simplistic?

    Simple: because I felt like it

    Smiths' Popstation Frontend v1.2.5
    ------------------------------------
    *History
    v1.2.5
    + Updated for the heck of it, removing dumb things I didn't like
    - No longer auto-searches for SLUS and all that garbage
    - Just fill in Disc ID and Title all by yourself
    + Cleaned up usage a bit
    + Include modified popstation.exe with my changes and the CDDA changes
    - Credit to those guys at MaxConsole
    + The modify Eboot stuff is still there, but I don't think it's good anymore
    - I'll remove that when I'm less lazy
    + Again, this is not an "All-In-One" solution GUI; it's designed simply as a command-line frontend. I put my PNGs in the dir myself, like a big boy.

    Popstation source included (GPL makes me able to sleep at night, how about you?).

    Overwrite your popstation.exe with the one in the zip for CDDA/Custom Disc ID support all-in-one.

    Download and Give Feedback Via Comments ...
    by Published on January 5th, 2007 01:08

    As predicted, Dark_Alex's newest firmware features a new popstation compiler that messes up a bunch of the other GUIs that added a billion features over the course of a week.
    I had to update mine, AND recompile popstation.exe in order to make sure anyone who used this ugly little tool I whipped up last week will still be able to continue with their usage from today onward.

    There's a custom popstation.exe included in the zip, with the checks removed for "SLUS/SCUS/etc", so you can keep using custom IDs to help organize your save folders

    Again, it's not the prettiest and most feature packed. And again, I don't really care, since it works for me.

    Smiths' Popstation Frontend v1.2.3
    --------------------
    http://mywebpages.comcast.net/gbatoo...ont.v1.2.3.zip
    --------------------
    *History
    v1.2.3
    + updated for latest popstation (and firmware 3.03A)
    + includes custom popstation.exe, removing SLUS limitation
    - my FF9's SLUS was "FFIX-00001", using the stock popstation.exe would have made me unable to play disc 4 when the time came
    - everything else in popstation.exe is the same
    + Game title limit expanded to 37 characters
    + Confirmed compatible with existing saves
    - Had a Jumping Flash save, SLUS renamed to "JMPF-12345" from old version
    - Used new version on ISO, changing SLUS to "JMPF-12345", compression level 9, and changed game title as well
    - All good in the hood
    + Modifying existing EBOOTs should still be okay, addresses all good

    MAKE SURE YOU OVERWRITE YOUR OLD POPSTATION.EXE WITH THE CUSTOM ONE INCLUDED IN THIS ZIP ...
    by Published on December 29th, 2006 02:51

    So yeah, not final since apparently in 1.2 I wasn't actually... modifying the eboots.
    Missed a HEX, I did.
    This suit burns better, look.

    http://mywebpages.comcast.net/gbatoo...ation.v1.2.zip

    Oh and FYI: New discovery re: Multiple games sharing mem cards.

    Two games can use one "memcard1.dat" if the SLUS IDs are the same AND the "Title" is DIFFERENT.
    It is not advised though... XPort tried using "one memory card for all" in his PCSXBOX for xbox and it's just far more simple to have separate files.

    (For reference, I loaded Symphony of the Night, made it to a save room, then changed its Game Title and SLUS to what I was using for Jumping Flash. In Castlevania's Save Manager, it showed the upper-right block of Memory Card 1 as "Used")
    By the way, in the above scenario, the savegame file in the XMB was still for Jumping Flash; a new one was NOT created for Castlevania (proof of "sharing")


    Smiths' Popstation Frontend v1.2.2
    --------------------
    Smiths, www.emuholic.com
    --------------------
    I rise from the ashes to whip up a little thing to help out with popstation.exe

    *History
    v1.2.2
    + fixed the Modify EBOOT to -- ya know -- actually MODIFY the EBOOT ...
    by Published on December 28th, 2006 14:54

    Okay several things.
    I'm reminded why I stopped PSP things simply because of the flood of CRAP that fills once something is released.
    People are excited about popstation, that's awesome.
    People are "releasing" ISOs on Usenet, etc. that are not modified in any way except for icons and can potentially screw up existing saves.
    That's bad.

    People are creating GUIs that are really nice and perty and remind me that I like to design programs that are simply simple and therefore look like poo. That's awesome.
    People are forgetting that KEYS.BIN and BASE.PBP contain COPYRIGHTED MATERIAL, or are ignoring this fact, thus giving Sony even more leverage.
    That's bad.

    I'm all for making things easy for the end-user. I've tried to "idiot-proof" this program as much as possible. But, I like to encourage people to be able to think a bit for themselves and therefore be able to get the icons, keys, base, etc. they'll need before running my software.
    If you can't do it on your own, don't use this GUI

    Rant over, enjoy most likely the last update since 1.2 currently does all the cleanup *I* need, which is why I actually designed it.

    http://mywebpages.comcast.net/gbatoo...station.v1.zip

    Smiths' Popstation Frontend v1.2
    --------------------
    Smiths, www.emuholic.com
    --------------------
    I rise from the ashes to whip up a little thing to help out with popstation.exe

    *History
    v1.2
    + Added "Modify EBOOT" box
    - This option lets you modify an already compiled EBOOT.PBP's ID/Title after the fact
    - See "Modify EBOOT Mode" for more info

    *******************
    *Modify EBOOT Mode
    *
    This is useful for all the PSX_TO_PSP "releases" appearing that are not altering the save files properly. You can download them, load them in thi program, and modify their values before (or after) they are on your card.
    Scenes always flood with garbage at any breakthrough... cleaning up messes is needed.

    1) Check the "Modify EBOOT mode" box
    2) Select "Fetch Existing EBOOT ID/title"
    3) Notice the EBOOT's current ID/title appear at the bottom. NOTICE IT! EYES!
    4) Edit the Disc ID boxes and Game title boxes as you desire
    5) If the new values are not the old ones, notice the NEW BUTTON APPEARS
    6) Click it and it'll tell you what you're changing. Hit "OK" and it'll change like *SNAP* that!
    7) You know it changed if the ID/Title boxes refresh with the new values ...
    by Published on December 27th, 2006 17:30

    Not dead. Feel free to post anywhere... who cares at this point.

    http://mywebpages.comcast.net/gbatoo...station.v1.zip

    Smiths' Popstation Frontend v1.2
    --------------------
    Smiths, www.emuholic.com
    --------------------
    I rise from the ashes to whip up a little thing to help out with popstation.exe

    *History
    v1.0
    + Initial release

    *******************
    *About:
    *
    Simply put, popstation is amazing, but the save handling is tricky to people who can't hex.
    This translates into roughly 99% of the userbase, with 80% of them also having problems with the whole "what a command line do?" crowd.
    So here's a frontend for the command line that also lets you change the SLUS ID and game title (as it will appear in the save games menu in the XMB). All this is done pre-compile, so you can set it up, hit a button, and have a PSX EBOOT.PBP ready to be xferred (with the KEYS.BIN) that will save to a folder based on the SLUS ID you enter.

    *******************
    *NOTE BEFORE USAGE*
    *******************
    There is a function for multi-disc game users called "Fetch ID/Name", since Popstation bases its memory card files on the SLUS ID *AND* the game name. If any of these mismatch... you don't get to use your existing saves.
    The MEMCARD1.DAT and MEMCARD2.DAT files contain data corresponding to those TWO pieces of ID.

    The above button is OPTIONAL, but is really useful for multi-disc games, and has been tested with Final Fantasy IX by making a save with Disc 1, creating an eboot with the same ID from Disc 2, and loading up Disc 1's save in Disc 2 (resulting in the "Please Insert Disc 1" screen).

    If you use this button AFTER selecting your "popstation.exe" location, the program will not work. Follow the rules.
    ************************

    *******************
    *General Usage:
    *
    MAKE SURE KEYS.BIN AND BASE.PBP ARE IN THE SAME DIRECTORY AS POPSTATION.EXE

    1) Select the iso you will making an eboot from (ISO/BIN extension by default)
    2) Select the location of "popstation.exe"
    3) Change the ID/Title if you desire
    4) Do "Patch and Build"
    5) Copy the EBOOT.PBP and KEYS.BIN to your PSP memory stick as per usual

    *******************
    *Contact:
    *
    Nope, but those who know know where I'll be

    *******************
    *ToDo:
    *
    More, if I get bored. I make these things for me and friends.
    Sharing is simply done because I'm so cool.
    Hit another one.
    Don't eat the clues. ...
  • Search DCEmu

  • Advert 3