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  • Eviltaco64

    by Published on August 23rd, 2008 02:44

    via Xbox360Fanboy:




    Embedded after the break is freshly squeezed, off screen gameplay footage of Call of Duty: World at War straight from the Games Convention. What's our first impressions of the video? Well, it doesn't look too bad. Really, it doesn't look all that bad. The initial jungle crash landing sequence is intense, the visuals (from what we can tell) look satisfying enough and even the "bunker clearing" seems enjoyable. Give the gameplay a looksy and judge for yourself. ...
    by Published on August 23rd, 2008 02:38

    via PS3Fanboy:



    We're confused, Mr. Pete Smith, producer of upcoming platform-a-thon LittleBigPlanet. When we spoke to you during today's LittleBigPlanet breakdown session you said that "the game will have a global server." Now we hear that you told CVG something a little different. User generated content will be region locked? Normally we'd say "we're not sure who to believe" at this point, but seeing as both statements come from the same person, we're doubly confused.

    Maybe you meant that the gameplay servers would be global. But what good is that if the people playing with each other can't access the same content? Will we be limited to playing with our foreign friends in one of the 50ish levels included on the game disc? Kind of defeats the point of the game, doesn't it? Sadly, we're not able to find out for sure until after the weekend, but rest assured we're actively looking to get confirmation either way. ...
    by Published on August 23rd, 2008 02:36

    via PS3Fanboy:



    According to a listing at the ESRB, the formerly XBLA exclusive puzzle game GEON: Emotions is headed over to the PSN. GEON's gameplay is somewhat similar to Pac-Man, where you collect pellets known as emotes on a two-sided grid. When the cube is charged after consuming enough emotes, you attempt to score a point by landing in the central area of your opponent's side of the grid. You also choose an emotion at the start of each match, which then determines which power-up gives you the strongest effects. Check the trailer for the XBLA version of the game, after the jump.


    ...
    by Published on August 23rd, 2008 02:34

    via PS3Fanboy:



    So, looks like Valve cannot ignore the success of the PS3 anymore. Gabe Newell, head of the critically acclaimed studio sparked a bit of controversy when he repeatedly attacked the PS3's difficult development architecture, calling it a "waste of time." His studio refused to work on a PS3 version of The Orange Box, leaving it to EA to do the eventual PS3 port.

    However, it looks like the continued success of the PS3 has the studio taking back some of his words. "We're always evaluating what's happening in the marketplace and certainly something that's happening in the last couple of months is that Sony's managed to sell some boxes," said Doug Lombardi to CVG. "So whether or not you like developing for that platform, if they've got millions of people connected to that platform and buying their games you have to take it seriously."

    While there's "zero chance" for a PS3 version of the upcoming zombie multiplayer game Left 4 Dead this year, there's now a "50-50" chance that it will happen some time next year. While we're fans of Valve's work, we're not entirely sure if the PS3 audience will welcome them with open arms. ...
    by Published on August 23rd, 2008 02:31

    via PS3Fanboy:



    Two new passwords have been revealed for Metal Gear Solid 4. Inputting the access codes in the 'Extras' menu gives players two new weapons: Thor .45-70 large-caliber hand rifle and The Boss' Patriot from Metal Gear Solid 3. Here are the two codes, respectively: tshsniammr and pkhhnwhsjt.

    In addition to the new codes, there's also new music for the in-game iPod titled "Battle." It's a track from the Plant Chapter in MGS2. It seems Konami is really cranking up the fan service ... and we like it! ...
    by Published on August 23rd, 2008 02:28

    via Kotaku:



    What we'd seen of Left 4 Dead at Games Convention, we'd mostly seen before. Just prior to E3, we played through the entirety of the game's first scenario, a sprint to the roof of a hospital through a cluster of zombies, where the four survivors await evacuation by helicopter. And, should you be too lazy to check out our impressions from that gameplay session, we'll just tell you it was tight, adrenaline pumping stuff.

    There were only a few noticeable changes in the Games Convention build. It was our first look at the updated models and skins for the four playable characters, each given a new coat of paint to help further distinguish them from the hordes of undead.

    But it was the new touches of detail -- and the promise of more Left 4 Dead -- that sparked our interest once again.

    Taking a page from the book of Portal (and Half-Life 2, really), Doug Lombardi from Valve told us that Left 4 Dead would feature subtle hints fleshing out the game's back story. Graffiti and scratches peppered the walls of the zombie filled city, with messages to and from survivors scrawled upon the walls of the game's safe rooms.

    Since we don't know much about the who, what, when, where and how of the zombie apocalypse the game is set against, we look forward to rooting out the details.

    And like Team Fortress 2, Valve plans to feed Left 4 Dead players with regular updates. New scenarios are definitely in the works as future downloadable content through Steam, but new monster types and new weapons sound like a distinct possibility.

    But we'll save our fervor for Left 4 Dead's bonus content for later. For now, we just want the game. ...
    by Published on August 23rd, 2008 02:26

    via Kotaku:



    Nintendo has snagged the top spot for another week, with Rhythm Tengoku Gold -- Rhythm Heaven in my neck of the woods -- beating out a host of back catalog releases, including Sega's unsurprisingly popular Phantasy Star Portable. It debuted at #2, dropped to #3, then leapfrogged to #1. That's Nintendo software for you. Older titles creep higher up the charts in this slow week, as Monster Hunter Portable 2nd G threatens to return to the top ten.

    Not much in the way of new Japanese software releases for the week of August 11 to 17. Hit the snooze button and save your excitement for next week.

    01. Rhythm Tengoku Gold (DS) - 137,000 / 480,000
    02. Phantasy Star Portable (PSP) - 74,000 / 564,000
    03. Dragon Quest V (DS) - 74,000 / 1,092,000
    04. Wii Fit (Wii) - 47,000 / 2,516,000
    05. Mario Kart Wii (Wii) - 36,000 / 1,692,000
    06. Fire Emblem: Shin Ankoku Ryuu to Hikari no Ken (DS) - 35,000 / 180,000
    07. Band Brothers DX (DS) - 24,000 / 280,000
    08. Meccha! Taiko Drum Master DS: 7-tsu no Shima no Daibouken (DS) - 20,000 / 282,000
    09. Jikkyou Powerful Pro Yakyuu 15 (PS2) - 19,000 / 161,000
    10. Wario Land Shake It! (Wii) - 18,000 / 76,000

    11. Tales of Vesperia (360)
    12. Monster Hunter Portable 2nd G (PSP)
    13. Wii Sports (Wii)
    14. Soulcalibur IV (PS3)
    15. Powerful Pro Baseball Portable 3 (PSP)
    16. Mario Kart DS (DS)
    17. Densetsu no Stafi: Taiketsu! Dire Kaizokudan (DS)
    18. Gundam Battle Universe (PSP)
    19. Bimoji Training DS (DS)
    20. Fatal Frame IV (Wii)
    21. Bokura wa Kaseki Holder (DS)
    22. Wii Play (Wii)
    23. Mario Super Sluggers (Wii)
    24. New Super Mario Bros. (DS)
    25. Jikkyou Powerful Pro Yakyuu 15 (Wii)
    26. Sangokushi Taisen Ten (DS)
    27. Akane Iro ni Somaru Saka: Parareru (PS2)
    28. Mame Goma 2: Uchi no Ko ga Ichiban! (DS)
    29. Crazy Taxi: Double Punch (PSP)
    30. Persona 4 (PS2) ...
    by Published on August 23rd, 2008 02:24

    via Kotaku:



    Sega wanted to clear something up about MadWorld at Games Convention. You won't just be cruising the black and white streets of Mad City, tossing scores of chumps into meat grinders, slicing them in half with Dumpster lids and beheading them in style with daggers akimbo. There's more to it than that.

    First of all, there are mini-game challenges, like the Death Press, in which Jack, the star of MadWorld, will have to toss as many bodies into a spike-filled crusher before time runs out. You know, to break the monotony of turning faces into pulp and being showered with blood.

    Plus, there are driving sequences, specifically riding a motorcycle with a chainsaw in your right hand sequences. While the motorbike level we saw at Games Convention was nearly devoid of traffic (and losers to chainsaw), the final game will absolutely see plenty of carnage on the streets.

    Finally, there are boss battles. The one we got a glimpse of featured a series of tornadoes moving in a serpentine path down a bridge, with a whirlwind tossing boss at the other end. The chainsaw versus giant turbine handed boss combat didn't get much screen time, as it faded to black as Platinum Games producer Atsushi Inaba scrapped with the tornado man.

    There's a definite concern on our end that the endless goring of your enemies might lead to some repetition, so we hope these portions of the game help to shatter that. Until we go hands-on, we'll have to be satisfied with just looking. Like looking at these new screen shots. *hint hint* ...
    by Published on August 23rd, 2008 02:22

    via Kotaku:



    The XBLA port of Duke Nukem 3D is to include some new features intended to spice up the classic run 'n' gun 'n' make-sexist-pun gameplay.

    First up is the ability to record and share video clips of multiplayer games and share them with other players via Live. This is, frankly, genius - multiplayer was always Duke 3D's ace in the hole and the ability to record your friend's humiliation for posterity is an excellent idea.

    Secondly -- and slightly bafflingly -- the single player elements of the game will incorporate a 'time rewinding' mechanic that we assume will be like that found in Prince Of Persia - Sands Of Time or perhaps Braid. Whether this is intended to make the game a bit easier or just to allow you to replay a particularly explody battle is unclear. It sounds a bit unnecessary, but perhaps it will all make sense when we actually see it. ...
    by Published on August 21st, 2008 16:54

    via PS3Fanboy:



    Bethesda has announced that the release date for their post-apocalyptic RPG title Fallout 3 is October 28th. The European release is three days later on October 31st. All versions of the game will be released this day, including the Collector's Edition and the uber-super Survival Edition. We added a couple of new screenshots in the gallery below, along with some concept art. To some of us, this is one of the biggest third-party titles to come out this year. We can't wait!

    See more pictures here. ...
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