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  • deniska

    by Published on August 12th, 2008 00:13

    ------------------------------------------------------------------------
    <<< Tyrian is now available for iPhone / iTouch >>>

    More details @ http://www.mobilainteractive.com/tyrian/




    ------------------------------------------------------------------------
    <<< Super Methan Brothers is now available for Iphone / Ipod Touch >>>


    More details @ http://deniska.dcemu.co.uk/SMB





    Update:: I decided to hijack this post for a little update on the development status.
    While still I have a couple of PSP projects in mind, lately my interests has shifted towards developing stuff for iPhone. As a result my first game, Cryptix, has hit the App store:


    Further details are available @ http://deniska.dcemu.co.uk/cryptix/




    --------------------------------------------------------------------------

    Here is my entry to the NEO Summer Coding Contest:

    SUPER METHANE BROTHERS PSP v1.4.8



    This is a PSP adoptation of Super Methane Brothers, a commercial Amiga platformer by Apache Software Ltd.
    The port is based on V1.4.8 of a linux conversion of the game by Mark Page.


    GAME PLAY
    Puff and Blow each have a Methane Gas Gun which fires a cloud of immobilising gas.
    If this comes into contact with a bad guy he will be absorbed into the gas and then float
    around the screen for a limited time. Bad guys are harmless in this state. Puff and Blow
    must suck the floating gas clouds into their guns and blast them out against a vertical
    surface. Bad guys then turn into bonuses which can be collected. Be warned! - the gas
    cloud dissolves with time after which baddies become active again and extremely annoyed.


    FEATURES
    - 1 or 2 player game
    - More than 100 levels
    - Numerous bosses
    - Secret rooms
    - Lots of powerups
    - Cheats (to be revealed later)

    INSTALLATION
    This game requires "homebrew-friendly" custom psp firmware to run.
    - copy SuperMethaneBros folder in to ms:/PSP/GAME or ms:/PSP/GAMEXXX (where XXX is your custom firmware version number)
    - to activate an add-on or a cheat you need to drop the cheat file in to SuperMethaneBros folder.
    (for example, to make the game run faster create and drop file, named "fast")



    CONTROLS
    [X] start 1 player game / fire Puff's gun
    [CIRCLE] start 2 player game
    [ARROWS] chose player's name / navigate Puff
    [ANALOG] navigate Puff
    [L-TRIGGER] fire Puff's gun in 2 player game / confirm name selections
    [R-TRIGGER] fire Blow's gun in 2 player game
    [CIRCLE][X][SQ][table][tr][td] navigate Blow in 2 player game
    [START] pause
    [HOLD] switch player icons
    [SELECT] used to activate some cheats
    [HOME] exit the game

    GPL
    This port is based on GPL project: http://methane.sourceforge.net
    Attached files contain credits, copyright, source code (for psp-sdk build) and version history.

    DOWNLOAD
    Get it here:http://deniska.dcemu.co.uk/bin/SMB_PSP.rar
    (if the link does not work, copy the URL in to the browser's URL box and hit enter) ...
    by Published on June 13th, 2008 20:56

    Rise Of The Triad PSP v1.00

    This is a PSP adoptation of Rise Of The Triad, 1st person shooter, originally developed by 3drealms/Apogee.
    (http://www.3drealms.com/rott/)
    Special thanks to people @ http://icculus.org/rott/, who developed the SDL/linux version of the game.
    Please read the attached documents for credits and other information.

    If you are unfamiliar with the game please read this great article:
    http://rott.classicgaming.gamespy.com/hell/


    WHATS NEW
    -------
    - Slim psp support.
    - fixed a memory leak bug, crashing the game after 5-10 minutes of playing.
    - fixed intro screens / cut scenes
    - some performance optimizations to rendering and timidity routines.
    - added a PSP screen-size selector.On "Screen Size" selector menu, pressing [Right Arrow]
    while at max screen size value, toggles between "Original" (320x240), "4x3" and
    "Full Screen" modes.
    - added Brightness control.On "Screen Size" selector menu, pressing [Left Arrow] while
    at min screen size value, toggles between different brightness settings.
    - new psp game icon.

    INSTALLATION
    --------
    This game requires "homebrew-friendly" custom psp firmware to run.
    - select between the shareware and full versions (shareware game files are included)
    -copy ROTT_Shareware or ROTT_Darkwar to ms:/PSP/GAME or ms:/PSP/GAMEXXX
    (XXX is your custom firmware version number)
    -to run the full version you need to copy the game files from the original game CD (Rise of the Triad: Dark War) in to
    ROTT_Darkwar folder on your PSP.


    MUSIC SUPPORT
    ------------
    In order to save space and reduce loading times, this release is bundled with minimized midi
    instrument library.
    Better instrument samples can be downloaded from http://www.libsdl.org/projects/mixer...imidity.tar.gz
    timidity.cfg & instruments directory from the archive must be copied to the ROTT_xxxxx game folder


    CONTROLS
    ----------------
    Due to ovious PSP limitations, some game functions are not mapped in the default key configuration.
    If you don't like the control layout/functions - you can re-assign them in the controls menu.
    -Use [TRIANGLE] to get out of text entry mode


    GAME PLAY
    -----------
    Refer to original documentation for details on game play.
    Network/multiplayer modes are not supported in this release, but you should be able to use some multiplayer levels in
    "exploration" mode

    Download and leave feedback via comments ...
    by Published on May 22nd, 2008 05:00

    Due in the next 12 months (hopefully by Christmas, but not likely), the US PSP navigation software will be all new and much sexier, powered by Tele Atlas with a solid, easy-to-use UI and great-looking maps. The coup de grace is full 3D walkthroughs of cities, supposedly first in the portable class, at least in the US. Sony is aiming for it to be cheaper than most GPS setups too, like $100 to $200, and you can run it off UMD or memory stick. Plus, it'll come with a carmount.
    Overall, it's pretty exciting stuff that could really break open the GPS market. Beyond navigation, Sony is thinking about treasure hunts, friend locaters and other geo-coolness.


    Sony is also cooking up a keyboard that would plug into the bottom, the A/V and headset jacks, and would fold up to protect the screen when you're not using it.
    (via GIZMODO.COM) ...
    by Published on May 22nd, 2008 03:47

    sdlBasic is a small, efficient multiplatform basic interpreter originally created by Roberto Viola in 2002.

    Its core is based on wxBasic and syntax, inspired by AMOS, is easy to learn by beginners
    http://www.sdlbasic.altervista.org contains the reference guides language overview, comand syntax, examples and
    additional tools and resources, required for development.

    Installation
    The interpreter only works on custom PSP 3.XX firmwares.
    Copy sdlBasic folder to ms:/PSP/GAME (or ms:/PSP/GAME3XX where XX is your custom firmware's subversion.


    Using the interpreter
    sdlBasic program(s) should be saved in [program_name].sdlbas file and placed in sdlBasic folder, together with EBOOT.PBP file and
    fonts directory. Of course, sdlBasic folder can be renamed, and EBOOT icon/background can be replaced with a number of tools.
    If only one .sdlbas file is detected in the folder, the interpreter immediately runs it. Over wise the program selection screen is displayed.


    PSP-spesific features & limitations
    - setdisplay() dimensions are limited to 640x480, 320x240, 480x272 (and some derivatives)
    - only some keyboard keys are mapped (arrows, enter, space, escape) and available through key() / inkey commands.
    - all psp buttons can be queried with getButtonJoystick() call with button indexes from 0 to 13
    - mouse calls are partially implemented via the analog pad and buttons mapped to [x],[o],[triangle],[square]
    - isPSP=1 and os=PSP variables are added for platform detection.
    - network, mpeg and cd-control calls as well as shell() are not implemented yet.
    - mp3 playbeack is not supported. Ogg, wav and tracker formats should be used instead.

    version update: 0.6 has a bug fix for a memory leak during loading images.

    Download and leave feedback via comments ...
    by Published on May 9th, 2008 22:31

    This is a PSP adaptation of classic side-scrolling action adventure game for DOS,
    made by Century Interactive and published by BMG in 1995.
    PSP port is based on a cross-platform game engine recreation by Gregory Montoir
    (http://cyxdown.free.fr/bs)


    INSTALLATION
    ----------
    The game will only work on custom PSP 3.XX firmwares.
    Installation of the full version of the game requires ~170MB of space on memory stick.
    - Copy BermudaSyndrome folder to ms:/PSP/GAME (or ms:/PSP/GAME3XX where XX is your custom firmware's subversion
    - Get demo or full version of the game @
    http://www.goodolddays.net/0_0_0_0_0...4_show_1__0_0/ OR
    http://deniska.dcemu.co.uk/bin/bersyn.7z
    -rename "bermuda" folder inside the game archive to "DATA" and copy in to ms:/PSP/GAME(xx)/BermudaSyndrome folder.

    CONTROLS
    ------
    [TRIANGLE] ESCAPE
    [ARROWS] IN-GAME MOVEMENTS
    [R-TRIGGER] ACTION SELECTOR
    [X] ACTION
    [O] USE WEAPON / TOOL
    [SQUARE] STATUS / HEALTH
    [L-TRIGGER] HIDE WEAPON TOOL
    [START] LOAD GAME STATE
    [SELECT] SAVE GAME STATE



    GAMEPLAY
    -------
    You're a pilot of a B-17 bomber in 2nd World War. After you're shot down by German fighters,
    you crash land through some sort of time hole in a strange world, where both dinosaurs and humans
    live. The first thing you have to do is save a princess; she's your companion throughout the game.

    The game itself is a mixture of jump and run and adventure; on most screens you have to think and
    watch first before you do anything.

    CREDITS
    ------
    Century Interactive - Original game creation
    Gregory Montoir - Cross-platform game engine recreation
    DENISKA - PSP port

    SORCE CODE
    ---------
    PSP SDK compatible source code is included in the distribution.
    Information about PSP SDK & toolchain can be acquired at http://ps2dev.org/psp

    Download and leave feedback via comments ...
    by Published on May 8th, 2008 19:53

    This is a PSP adaptation of classic Amiga/DOS platformer by Microids (http://www.microids.com).
    The game was published in 1993 and was also ported to the Atari ST and PC EGA platforms.
    PSP port is based on a cross-platform game engine recreation by Gregory Montoir (http://cyxdown.free.fr/nicky/)


    INSTALLATION
    ----------
    The game will only work on custom PSP 3.XX firmwares.
    Copy nicky2 folder to ms:/PSP/GAME (or ms:/PSP/GAME3XX where XX is your custom firmware's subversion



    CONTROLS
    ------
    [TRIANGLE] JUMP
    [ARROWS] IN-GAME MOVEMENTS
    [R-TRIGGER] JUMP
    [X] FIRE / BOMBS / ACTION
    [L-TRIGGER] INVENTORY
    [START] PAUSE/BACK TO GAME
    [SELECT] EXIT TO TITLE


    GAMEPLAY
    -------
    The sequel to Nicky Boom; this time Nicky must find out who has been removing ladders and
    blocking off caves in his homeland. The gameplay is essentially platform, with multi-directional
    maze-like levels. Beating the obstructions requires occasional brainwork – hidden ladders
    are easy enough to uncover, and there are lots of hidden sections to look for. The levels are
    colourful, and the game has a cute look making it appear suited to younger players. Mirrors are
    placed around the levels, which transport you to a random place.

    Although, save-game / level codes are currently not implemented, there are "secret" button combos,
    which enable a player to jump to next level and get bombs as well as other goodies.

    Video Via Comments

    CREDITS
    ------
    Alain Lambin - Graphics / Sound / Music
    Dominico Manfredi - Original game programming
    Gregory Montoir - Cross-platform game engine recreation
    DENISKA - PSP port

    SORCE CODE
    ---------
    PSP SDK compatible source code is included in the distribution.
    Information about PSP SDK & toolchain can be acquired at http://ps2dev.org/psp

    Download and Give Feedback Via Comments ...
    by Published on May 8th, 2008 17:25

    This is a PSP adaptation of classic Amiga/DOS platformer by Microids (http://www.microids.com).
    The game was published in 1992 and was also ported to the Atari ST and PC EGA platforms.
    PSP port is based on a cross-platform game engine recreation by Gregory Montoir (http://cyxdown.free.fr/nicky/)


    INSTALLATION
    ----------
    The game will only work on custom PSP 3.XX firmwares.
    Copy nicky1 folder to ms:/PSP/GAME (or ms:/PSP/GAME3XX where XX is your custom firmware's subversion

    CONTROLS
    ------
    [TRIANGLE] JUMP
    [ARROWS] IN-GAME MOVEMENTS
    [R-TRIGGER] JUMP
    [X] FIRE / BOMBS / ACTION
    [L-TRIGGER] INVENTORY
    [START] PAUSE/BACK TO GAME
    [SELECT] EXIT TO TITLE

    GAMEPLAY
    -------
    The player controls 'Nicky', a little boy who embarks on an adventure through a fantastical land to
    find an elixir to save his grandfather from a spell cast on him by the evil sorceress Zoldrane.
    Nicky can walk, jump, and in an original theme can throw apple cores to defend himself against
    the monsters occupying the levels. Aside from throwing apple cores, the player can pick up other
    items to throw at enemies such as bouncy balls and logs. The logs can also be used to build bridges
    at certain parts of the levels.
    Nicky is able to jump on enemies to defeat them, which is often more difficult but lets the
    monsters drop point items to collect. When jumped on, some enemies such as giant snails will
    split into multiple smaller versions of themselves.

    The game consists of 8 levels based on 4 separate themes including a swamp, dark forest and a castle.

    Although, save-game / level codes are currently not implemented, there are "secret" button combos,
    which enable a player to jump to next level and get bombs as well as other goodies.

    CREDITS
    ------
    Alain Lambin - Graphics / Sound / Music
    Dominico Manfredi - Original game programming
    Gregory Montoir - Cross-platform game engine recreation
    DENISKA - PSP port

    SORCE CODE
    ---------
    PSP SDK compatible source code is included in the distribution.
    Information about PSP SDK & toolchain can be acquired at http://ps2dev.org/psp

    Download and Give Feedback Via Comments ...
    by Published on April 15th, 2008 22:23

    - Added support for Slim PSP
    - bundled with shareware version of the game

    Get it here:http://deniska.dcemu.co.uk/bin/jazz3xx.zip



    More details in this thread: http://www.dcemu.co.uk/vbulletin/showthread.php?t=18777 ...
    by Published on April 14th, 2008 20:32

    BINIAX2PSP v1.0
    ---------------
    This is a PSP adaptation of BINIAX2,
    a fast-paced puzzle game by Jordan Tuzsuzov (http://www.biniax.com)



    GAMEPLAY
    --------
    Biniax-2 is a game of logic and reaction. The 3 game modes allow you to play against the time,
    pure tactical play or challenge with a friend in a multiplayer game.

    GAME RULES: The player moves a single element around a field of pairs of elements. You can take a pair if it
    contains your element. When a pair is taken, player's element becomes the other element of the
    taken pair. Sometimes the field is scrolling down (the scrolling elements can push you down)
    and the goal of the game is to stay as long as possible on the board.

    Video Via Comments


    CONTROLS
    --------
    [ARROWS] Navigate single element in game mode / navigate through menu
    [X] Menu select
    [TRIANGLE] Sweep a column of elements (if available)
    [SELECT/START] Pause

    2 PLAYER MODE CONTROLS:
    PLAYER1 [ARROWS]
    PLAYER2 [TRIANGLE,SQUARE,CROSS,CIRCLE]


    INSTALLATION
    ------------
    Users with custom 3.XX firmwares, copy BINIAX2PSP folder to ms:/PSP/GAME
    or /PSP/GAME3XX (where XX is your CFW subversion number)



    C R E D I T S
    -------------
    GAME DESIGN: Jordan Tuzsuzov
    PROGRAMMING: Jordan Tuzsuzov
    GRAPHICAL ART: Kiril Vurbanov
    MUSIC: Jordan Tuzsuzov
    PSP PORT: Deniska


    Biniax-2 is Copyright (C) 2007 - Jordan Tuzsuzov
    Biniax is Copyright (C) 2005 - Jordan Tuzsuzov
    All about Biniax and Biniax-2 is at www.biniax.com

    PSPSDK compatible source code is included.

    Get it here:
    http://deniska.dcemu.co.uk/bin/BINIAX2PSP_v1.rar ...
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