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  • gunntims0103

    by Published on December 26th, 2006 16:27

    new release via joek2100

    heres what joek2100 had to say-

    This is for 3.02OE-A and has been tested with it.

    This is a modified version of the opensource mp3 prx for irshell. It will play
    mp3 files from ms0:/PSP/MUSIC (if you don't change the config).
    It has random and sequential play modes, pause, next and a builtin "overclocker".

    This new version (0.4c) has a config file located in seplugins/mp3conf.txt. See that file
    to customize controls or change the mp3 directory.

    seplugins/irsmp3.prx is the plugin. Read an 3.02OE (or higher) plugin install guide herenear the bottom of the first post, look for "How to Install PRX's Manually".
    You could also copy the seplugins directory to the root of your memory stick if you don't have
    any other plugins installed.

    Having too many prxs loading at the same time can reduce compatibility or
    prevent it from working properly.

    It is also a good idea to wait until the game is finished loading up before starting playback.

    Unlike what I said yesterday, this wont be my last release...

    Default Controls:
    (The Note button is to the left of select)
    Note + Left Trigger = pause/resume playback
    Note + Right Trigger = switch playback mode between random and seqeuntial
    Note + D-Pad Left = previous song (only in sequential mode)
    Note + D-Pad Right = next song
    Note + D-Pad Up = Volume up (for the mp3)
    Note + D-Pad Down = Volume Down (for the mp3)
    Note + Triangle = Change CPU speed
    Note + Square = Toggle On Screen Display (default off)
    Note + Circle = Reload list of mp3 files (needed if you change the files in the music folder using usb)
    (when READY is displayed in the bottom left hand corner, press Note+ Left Trigger to start playback)
    Note + Cross = Change brightness level (from current up to maximum
    Changelog:
    0.1: Initial release
    0.2: Fixed usb,suspend and resume bugs
    Added a seperate flasher for vsh mode
    0.2b: Fixed a bug which could crash the psp if the mp3 filename was too long (Note there is still a limit of 100 mp3 files)
    Added subdirectory scanning (there can be any number of subdirectories)
    Added previous mode in Sequential mode
    Modified the controls
    0.2c: Fixed a bug that would cause a crash if there were more than the max # of mp3s on the memorystick
    Raised the playlist limit to 300 files
    Made on screen display off by default because it sometimes causes a crash
    Moved allocation of playlist to user mem. This may increase compatibility.
    0.3: Re-did the playlist code so no memory allocation is needed. This saves alot of mem and will reduce crashes.
    Reset to default CPU speed on exit
    0.3a: Added more CPU speeds
    Added a brightness toggle including maximum brightness(the one that normally requires your psp to be plugged in) (NOTE+X)
    0.3b: Added an independent volume button
    Should startup faster
    Made the on screen display stay on when Note + Square is pressed
    Added volume and filename to the on screen display
    0.4: Fixed for use under 3.02OE (probably final release)
    0.4b: Uploaded fixed vsh.txt
    0.4c: Added a config file ms0:/seplugins/mp3conf.txt to change the MP3 playback directory and have custom controls

    download and give feedback via comment
    via joek2100 ...
    by Published on December 26th, 2006 16:22

    new release via Vermillion

    heres what Vermillion had to say-

    Ok, Instrulator is a Instrument Simulator coded in lua, it can help people learn the art of music, when they don't have the real thing!



    Changelog:
    *Sounds can be played at the same time!
    *Now includes a menu and trumpet simulator!
    *Better Bass Drum Sound

    TacticalPenguin helped my get multiple sounds at once working.

    As you can see, i really need more requests for instruments, if i don't get any i will do a piano with the different keys (A,G,C and such...)

    download and give feedback via comment
    via Vermillion ...
    by Published on December 26th, 2006 03:59

    new release via weltall

    heres what weltall had to say-

    this version of cwcheat was modded to load correctly on the POPS mode which is were the sony psx emulator works so you can cheat your games by just taking the codes for the old psx and by doing some little modification (nothing difficult just a sum with a static value ).
    included you can find a guide to converting them and some code examples for xenogears, crash, biohazard and arc the lad.
    So enjoy cwcheat on your favorite psx game

    NOTE: it's only for 3.02 OE as the psx emulator can't be used with devhook

    Read Me

    cwcheat for Dark Alex 3.02 OE - A custum firmware.
    this is a cwcheat built to work fine with 3.02OE in pops mode (SONY PSX EMULATOR)

    it has all the function of cwcheat 0.1.6.
    this means that you can:
    -cheat in your games (the db and the config are loaded from ms0,
    if you don't have them it will still work only it will go for default
    config and you will have an "empty" db)
    the ID of the pops emulator is POPS.
    -CHANGE THE CPU CLOCK IN GAME WHEN YOU WANT IT WITHOUT REFLASHING EVERYTIME!!
    this means that you can put a default cpu/bus clock that will be set when
    loading in the config file (change the cpu clock in the menu and save the
    config in the config menu) but also you will be able to change in every moment
    and without touching the flash the cpu/bus frequence!!
    -my screenshootbmp mod which uses volatile ram to do the screenshoot stopping the
    game for less than one sec!
    -standard screenshoot version
    -brightness changer which uses the screen button (what you use to change brightness normaly)
    it works up to the 4^ level
    -------------------------------------------------------------
    INSTALLATION/MANUAL/EASY
    -------------------------------------------------------------

    1-copy the folders under MS_ROOT in your memory stick ROOT (which is the main folder not the PSP folder)
    2-power up your psp while pressing R
    3-go to advanced -> Advanced configuration
    4-Enable by pressing X on Plain modules in UMD/ISO
    5-select back for two times
    6-Select plugins
    7-Press X over cwcheatpops.prx [POPS] it will say ENABLED
    NB: if a (disabled) appears under the cwcheatpops prx entry it's a glitch of the recovery don't mind it
    8-exit recovery and enjoy
    -------------------------------------------------------------
    INSTALLATION/MANUAL/IF YOU HAVE MORE MODULES ALREADY INSTALLED
    -------------------------------------------------------------

    1-copy the dh folder to have the db installed in the root folder
    2-go to seplugins folder and copy cwcheatpops.prx there
    3-open pops.txt with a text editor and add this line: ms0:/seplugins/cwcheatpops.prx
    4-power up your psp while pressing R
    5-go to advanced -> Advanced configuration
    6-Enable by pressing X on Plain modules in UMD/ISO
    7-select back for two times
    8-Select plugins
    9-Press X over cwcheatpops.prx [POPS] it will say ENABLED
    NB: if a (disabled) appears under the cwcheatpops prx entry it's a glitch of the recovery don't mind it
    10-exit recovery andenjoy
    ------------------------------------------------------------
    CHANGES
    ------------------------------------------------------------
    0.1.6 REV. C for 3.02OE/POPS
    -this is a special build only for pops (PSX EMULATOR)
    -removed usb support as usb prxs aren't loaded in pops mode, maybe they can be loaded but to avoid flashing requirement
    i preferred this way
    -removed all umd imports ( same as above)
    -remapsp altough is still there (and sems to do something) is reported as not working it disables game input
    -ID is forced to POPS

    enjoy. if you need help converting psx codes just ask me



    download and give feedback via comment ...
    by Published on December 26th, 2006 03:41

    new release via youresam

    heres what youresam had to say-

    Heres a little release of a homebrew that I made just for today!
    Its "Winterbells Portable", the portable version of a game that I found here, very addicting



    download and give feedback via comment
    via youresam ...
    by Published on December 25th, 2006 19:57

    new release via Vermillion

    heres what Vermillion had to say-

    Hi, this is just a little project i will be working on, i will be doing different instruments or instruments you request, it's a drum simulator coded in lua!



    Changelog:
    *Sounds can be played at the same time!

    TacticalPenguin helped my get multiple sounds at once working.

    download and give feedback via comment
    via Vermillion ...
    by Published on December 25th, 2006 19:53

    new release via wbb

    heres what wbb had to say-

    It is some kind of remake of Space Invaders from the vcs2600.

    Some features:
    * Different play modes, including Time Trial
    * View / Save / Load replays

    It was my entry for the pspsource.de competition, as this competition is over now I am happy to show it here.

    Finally a screenshot:



    download and give feedback via comment
    via wbb ...
    by Published on December 25th, 2006 19:50

    new release via youresam

    heres what youresam had to say-

    this is a program I wrote as a test for streaming internet radio (for ipodmock), but had trouble making a buffered stream mode for MP3 play.

    So heres how to use it:
    edit lines 2 and 3 for the stream that you are downloading
    run the program
    wait for the stream to download (I wouldnt go over 2MB)
    hold triangle and press START, the stream will be saved to PSP/GAME/test.mp3

    tell me what you think.

    download, screen, and give feedback via comment
    via youresam ...
    by Published on December 24th, 2006 22:40

    new release/decrypter from Team Create and Destroy

    Team Create and Destroy have just released (yet) another modded form of psardump, this time decrypting 3.03! It's only a matter of time until we can emulate it via Devhook now.

    This is great news for the homebrew scene DCEmu looks forward to any updates and will keep a close eye on this. Homebrew is just a step ahead of Sony!

    Thanks gizmo356 for the great news find.

    download and give feedback via comment ...
    by Published on December 24th, 2006 17:45

    new release HaxxBlaster

    heres what HaxxBlaster had to say-

    This is my second release of Brushes, which is a drawing application for the PSP. It uses images as brushes to draw with.

    What's new

    * Picture viewer (Your own made works)
    * Importer/Overwriter
    * Reading all the files from the Brushes/Effects maps. Use many as you would like to, without any problem. (PNG, JPG, TGA) is supported.
    * Linetool (I love it)
    * The drawmodes "Side by side, Random, Linetool" are made ajustable, just check the vid.
    * Effects is ajustable, infront of the brush or behind the brush.
    * ALOT of refining which makes it easier to use.
    And much more, this is just the main stuff.

    Do not forget

    * Be creative
    * Create your own brushes. (Photoshop is fine)

    Brushpack
    I got the idea that you guys send me the brushes you have made, and i will create a brushpack to release (Credits will be included), so we all have a better collection of brushes to draw with. How about that?

    Brushes Gallery
    I am going to create a thread where everyone can post their creations made in brushes. Posting the link later.

    Check out Brushes v1.5 in action here

    screenshot:



    download and give feedback via comment
    via HaxxBlaster ...
    by Published on December 24th, 2006 17:06

    new release from FreshMilk

    heres what Freshmilk had to say-

    Hi All, and welcome to the 10th Release of TTR, v1.0!

    In this version, since its our tenth, we thought we'd try to do make something that everyone would enjoy, so who better to ask than yourselves? We decided to dedicate this version of TTR to you, the user, whom without none of these releases would have became known. Everey suggestions that was made for every version thus far have been taken in to account, and new features added based on what you have said. If you don't wanna read all this, you can find a change log at the bottom of this post. I expect that most of you may not of heard of TTR, or may not have played it before, therefore, heres a short overview of what TTR is:

    TTR stands for Table Top Rally, which is like your average Car-Dodging style game plus one. Rather than having the same boring old layout everytime you play, there are new cars, interchangeable backgrounds and cool music. If none of these appeal to you, everything I just mentioned can be custimized and changed with the minimum of effort, in 5 minutes, to make the game look and feel just how it should. And with our new feature, custom cars, the game's already limitless boundries are stretched even further.

    This is basically the perfect game for the office, on the road, or having a wee, for an addictive fast-paced thrill game as you swere and dodge to avoid a firey death at the hands of oncoming traffic. Read on to find out more.

    Now that we've got that out of the way, lets look at who was involved in this release:

    Freshmilk - Coder, Developer, and basically Inventor of TTR
    -Skyline- - GFX artist and Co-Owner of the project, whom without none of this would be possible.

    Now that we know all about TTR and what it stands for and who made it, lets take a look of some screen shots of the new pimped GFX:



    Personally, I think these GFX are awesome, considering that it took just 2 days to completely remodel this game. I would like to take this oppertunity to thank my new partner -skyline- for all his hard work, as I can't stress enough on just how much effort he's been putting into TTR. Me and -Skyline- would also like to take this oppertunity to wish you all out there a very xmas, you all deserve it.

    ChangeLog

    General
    - Up and down animation for rally mode have been removed by popular demand, as it caused a few glitches in the gameplay.
    - In the past I had shamefully ignored what you had to say about the old awkward button select menus; so they've been eliminated, to be replaced by new, sexy looking menus.
    - All the bugs found in v0.9 have been fixed; and may i take this oppertunity to apologize for that very rushed release.
    - Security added to the highscore system; try changing it on a pc to see what happens...
    - Everytime a new highscore is reached, a screenshot is saved in TTR's directory.

    GFX
    - The GFX have been completely remade by my partner -Skyline-, who has been working flatout over the past 2 days to bring you this new version of TTR.
    - New pimped edition, as suggested by many of you fans.
    - The version mix ups have been fixed, we are currently at version 1.0.
    - 4 New strips for you to own.

    New Features
    - A new health system, as desired by so many gamers.
    - A new health attribute has been added to cars, so that you can choose the ride that best suits you.
    - a new screenshot system to help you, ermmm, do something, lol.

    Garage
    - A side scrolling garage has been devised, to make your car selection just that little bit easier.
    - Some of the older rides have been drafted in to add to that retro feel of TTR.
    - A whole new host of cars have been put together with the old to make for a whole new gameplay expirience.

    Music
    - The older tunes from v0.7 have been brought back based on your votes.
    - Music has been added to the EBOOT, just to make it that extra bit special.

    Have fun playing, but remember:
    Leave your comments, they are always appreciated!

    download and give feedback via comment
    download via Freshmilk ...
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