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  • FOL

    by Published on May 17th, 2010 23:43

    I have updated PSPUAE to work with HalfByte Loader using the new Patapon2 Demo.

    Nothing really changed, just updated and dumped some code. Loads to do still, but Im back in the groove of messing with PSPUAE again.

    You will require the latest version of the Patapon2 Save exploit from wololo's blog page.

    http://wololo.net/wagic/hbl/

    I have tested it on my Phat PSP (CFW 5.50) and PSPGo (OFW 6.20)


    *Incase you dont know what PSPUAE is, its an emulator for the great Commodore Amiga line of computers.*

    Download Attached.
    ...
    by Published on December 3rd, 2008 18:50

    We have released a FAME/C Version of PSPUAE (Amiga Emulator for PSP), changes are listed below.

    * Added FAME/C CPU core (Credits to UAE4ALL team as thats where Ric ported it from originally).

    Im only releasing this, because people wanted it.
    Be warned its unstable and can guru alot.
    That said, it is faster.
    Also old SAVESTATES are NOT compatible with this release.
    Also, to get this to work with 1.50 you will have to convert the eboot yourself.

    Please do not post regarding crashing issues with this release, as I have already pointed out its flaws.
    Unless someone wants to improve the FAME/C CPU core, im done with it.

    Remember Read the README`s.

    Download and give feedback via comments ...
    by Published on August 10th, 2008 01:27

    Hi, just thought I would post on the up and coming release of PSPUAE.

    Changes for 0.72 are as follows.

    FOL's Changes / Fixes.
    --------------------------
    Changes :-
    Dumped all sound bar stereo, no point in other sound modes.
    Corrected Makefile error, which lost us some speed.
    Add CYCLE_UNIT as option, setting is either 512 (Normal) or 256 (Turbo).
    Add Chipset CYCLE_UNIT as a hidden auto switch option, that switches with CPU CYCLE_UNIT option.
    Fixed screen going off center when switching off auto zoom and when selecting 4:3.
    Add lock for new CPU option, stops accidently pressing option and invoking a hard reset.
    Add config option checking to check cycle_unit, screen position, cpu lock and sound delay for old config files.
    Add SOUND_DELAY option, this allows us to switch between 1 and 9 ms. (9 ms does speed things up, but causes sound to breakup a little).
    Add Hard Reset to Main Menu.
    Add Hard Reset to all Quick Configs (stops fetch crash/loop if Cycles set to turbo).
    Altered Cycle Turbo, CPU Chipset timing to a higher value (only when using Turbo Cycles).
    Dumped Sound Optimise as it did very little and caused crash.

    Chilly's Changes / Fixes.
    ----------------------------

    Changes :-
    Fix Audio Event time.
    Fix Audio delay (FOL, later made this fix an option, so a few more FPS could be gained at the expence of the audio quality).
    Fix Home Button Exit crash, if you were in PSPUAE menu.
    When cycle unit is changed, pspuae will hard reset instantly.
    If KickStart 1.3 is not found it will look for the next available kickstart, with the following name format, KICK205, KICK30 etc etc.

    This release (when its ready) should bring it back up to the speed of 0.70, if not slightly faster and smoother when using "Turbo Cycles" and "Chipset" options.

    Here's some vids of it running;

    http://www.youtube.com/watch?v=vdLAoWC5XBo

    http://www.youtube.com/watch?v=qltD0jsRR8g ...
    by Published on March 20th, 2008 17:11

    We have released a new version of PSPUAE (Amiga Emulator for PSP), changes / improvements are listed below.

    * Fixed, not saving Frameskip setting (thanks to horace, for making me see the code clearly)
    * Added left / right sound DWORD code (from Winuae, fixes sound not outputing correctly)
    * Made sound bug from 0.70 into an option, as it gives a speed increase
    * Altered Frameskip logic (to help stop frameskip going crazy)
    * Altered Official Cycle Unit to improve CPU speed option
    * Added Anti-Interpolation sound code (from WinUAE)
    * Added Stereo Seperation option

    Remember Read the README`s.

    Download and Give Feedback Via Comments ...
    by Published on July 14th, 2007 02:02

    We have released a new version of PSPUAE (Amiga Emulator for PSP), changes / improvements are listed below.

    Why the BE, simple, its exactly 1 year ago since pspuae.com started. So as to celebrate this fact, we decided to name it 0.63BE for Birthday Edition.

    Also, with the recent memory increase. There will be some big states uploaded to pspuae.com that were made for this version. 1 of the largest being 10.5 Megs.

    V0.63 BE - FOL, GnoStiC, cmf update

    - Removed alot of un-needed code, to gain usable memory (GnoStiC and cmf)
    - Optimized code to gain speed (GnoStiC)
    - Added alot of defines to gain speed (FOL and GnoStiC)
    - Added define to allow 10.5MB of memory, not limited to 6MB anymore (FOL and cmf)
    - Changed the delay and latency on sound to gain speed (FOL)
    - Changed PSPUAE cpu cycle unit to 1, gave stable speed increase (FOL)
    - Removed 0 from Auto Frame Skip, pointless as it slows emu down when hitting 0 (FOL)
    - Removed Interpol code as it was broken since 0.60, removing this gave speed increase (GnoStiC)
    - Fixed memory selection, now only valid amiga memory configs are selectable (cmf)
    - Fixed Crash, where if no Backdrop was present PSPUAE would crash PSP (FOL and cmf)
    - Fixed Interrupts setting in sound, as it was still produing sound (FOL and GnoStiC)
    - Added AutoZoom check to PSPUAE reset command, so each reset will turn off AutoZoom. This
    stops the crash with certain configs, when AutoZoom was on. Simply Press and hold
    L & R Trigger and SELECT after reset to turn it back on (FOL)
    - Removed support for E / X-Loader and Tiff exploits as it was causing crash in
    Custom Firmware's. A seperate E / X-loader tiff version is released seperately (FOL)

    Remember Read the README`s, if your not sure of an option, please ask in the forums.

    Download and Give Feedback Via Comments ...
    by Published on January 21st, 2007 20:55

    Hi,

    Let me start by saying the CE 0.62 was a great success, and thanks to all the PSP USER'S out there, who downloaded it. The CE 0.62 was a massive update in terms of hardwork, put into it, by Ric, Thinkp and myself. Also Hungry Horace and Emuchicken, for helping test and package it.

    Now, on to the NEWS.

    Been chatting to Ric, and heres whats going on. Ric and Thinkp have been working on ways to utilise the Media Engine (2nd CPU of PSP). Although the ME beta has sound running from the ME CPU, its far from perfect. Running the sound from the ME, might be dumped, as it does'nt seem to yield any benefits. There is already 0.63 Beta 1, being tested to confirm this.

    The 2nd idea, is to move other functions to the ME, this will lift the load on the Main CPU, and hopefully increase speed that way. 1 such function is the Screen Rendering, the idea is to split it in half, run half the rendering on Main CPU and the other half on the ME CPU.

    Ric has also made some other optimizations to pspuae to help with speed, so its onwards and upwards for PSPUAE. 1 Optimization, is Ric's profiling code, that does yield some speed increases, he is working on applying it to the ME CPU.

    First, you must understand, that it means alot of coding. Ric and Thinkp are working on it when they get chance. So dont expect a release for at least a month or 2 (could be longer). Also remember, the ME CPU on the PSP is'nt that well documented yet, alot is still unknown, so be patient, .

    I am working on HD support again. Im also working on giving site a make over (Workbench style), as well as updating and adding new Save States (designed do run with current release). So as you can see its still on going here, behind the scenes.

    Last thing to metion is AGA support. It has been decided, it will be added/worked on, ONCE we have a decent enough speed with ECS.

    So, although Amiga fans have had a nice run since JULY last year, of monthly releases, just need to say we havent gone any where and don't intent to.

    Thats about it,

    Thanks again for your continued support.

    PSPUAE Dev / Site Team.....(http://www.pspuae.com) ...
    by Published on December 7th, 2006 01:55

    From Everyone here at pspuae.com, Merry Christmas and A Happy New Year.

    We have released a new version of PSPUAE, changes / improvements are listed below.

    V0.62

    - you can now save the amiga mouse pointer position and restore it with a key-combo
    - 24 mousestates slots, can be renamed with the amiga keyboard for better assignment
    - new option 'Auto Mouse Speed' for setting the speed of the mouse while restoring
    must be set faster for screens with higher resolution
    - you can toggle the mousespeed with a key-combo
    - cd32 buttons can now assigned to key-combos
    - joy1 up/down/left/right can now assigned to key-combos
    - new option 'CPU to Chipset Ratio"
    - new option 'Disable Key Combos"
    - new option 'Toggle X & O" (You can now swap X and O for the menu)
    - Preset Amiga Configurations added
    - quick config combos (See ReadMe)
    - Splash Screen added
    - dual mouse support
    - fixed combos for L+Cross, R+Cross, etc etc
    - SaveStates save a config file in the Config folder
    - Savestates are now much smaller, due to memory compression being added

    Below is taken from the Christmas Edition Bundle Text
    --------------------------------------------------------------
    Welcome the the PSPUAE 0.62 Christmas release bundle!


    You should find within this package, the latest version of PSPUAE
    (07.12.06), themed for the season, along with some savestated
    Christmas coverdisks, including Cannon Fodder, Lemmings and
    Bullfrog's Psycho Santa, all ready for you to play.


    X-mas bundle compilied by Hungry Horace for www.pspuae.com
    --------------------------------------------------------------

    Remember Read the README`s, if your not sure of an option, please ask in the forums.

    Download and Give Feedback Via Comments ...
    by Published on November 12th, 2006 15:03

    Hi, just thought I would post an update on the progress of FAME C.

    Ric uploaded a very early Alpha of PSPUAE with FAME C core yesterday. Before I go any further, its not for release as yet, as it is an Alpha and it is still buggy. So please dont ask for it to be released, it will be released when it is ready.

    It looks promissing, as there is a noticable speed increase (THIS DOES NOT MEAN FULLSPEED). Ric has already stressed the fact that this is an alpha and there is still plenty of room for optimisations, to make it better. We are currently testing it, for bugs / problems, so please be patience.

    In tests I have done so far, most games seem to gain from 1 to 10 (Approx) FPS. This is approx as im still testing.

    you can keep track of the progress at http://www.pspuae.com ...
    by Published on November 12th, 2006 15:03

    Hi, just thought I would post an update on the progress of FAME C.

    Ric uploaded a very early Alpha of PSPUAE with FAME C core yesterday. Before I go any further, its not for release as yet, as it is an Alpha and it is still buggy. So please dont ask for it to be released, it will be released when it is ready.

    It looks promissing, as there is a noticable speed increase (THIS DOES NOT MEAN FULLSPEED). Ric has already stressed the fact that this is an alpha and there is still plenty of room for optimisations, to make it better. We are currently testing it, for bugs / problems, so please be patience.

    In tests I have done so far, most games seem to gain from 1 to 10 (Approx) FPS. This is approx as im still testing.

    you can keep track of the progress at http://www.pspuae.com ...
    by Published on October 21st, 2006 20:03

    We have released a new version of PSPUAE, changes / improvements are listed below.

    Updated with new readme as 2 things were forgotten

    V0.60
    - new autoframeskip logic with fps limiting for both PAL and NTSC
    - real 4 channel stereo
    - Added new Menu User Interface (Menu Graphics by The Chaos Engine (from our forums))
    - Immediate Blits (Helps with compatability)
    - Blitter Cycle Exact (Helps with compatability)
    - High Density Floppy (Lets you use 1.7MB Floppy Disks)

    The readme has also been fully reworked, to explain EVERYTHING, so check it out if you get stuck.

    EDIT:- Ment to add that this package is a all in 1 solution, meaning it contains versions for all homebrew able PSP`s. The readme, explains which is which and how to install in great detail.

    Download and Give Feedback & Compatibility Reports Via Comments ...
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