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  • nuvalo

    by Published on May 9th, 2008 15:10




    Here i have another wii-linux distribution, this time with SDLMAME inside , what will let you play all those old arcade machines. I don´t recommend to use the homebrew channel to launch the wii-linux kernel, as it has some problems with NWC24. Apart of that, to use this version of SDLMame for wii you will have to be VERY patient, as it has very high times of loading. Once the rom is loaded, it works all right (85-90% of original speed without frameskip). Here are the downloads and the and the readme for wii (you have the original documents and manual with the binaries):

    Download binaries:
    http://rapidshare.com/files/11366951...-full.zip.html

    Download sources:
    http://www.megaupload.com/?d=EEABKJDU
    SDLMame 0.125 for Wii-linux distro
    __________________________________________

    This is a wii-linux distribution that includes the emulator SDLMAME 0.125
    compiled for PowerPC. This emulator is the result of the efforts of the MAME
    team MAME. The source code that was used for this distro was taken from the
    SDLMame project, kept updated by Olivier Galibert and R. Belmont, and with the
    colaborationcon of Sven Gothel, couriersud and Vas Crabb. The original code
    can be found here:

    http://rbelmont.mameworld.info/?page_id=163

    Also, this distribution uses the wii-linux kernel POC 0.4, that can be found
    on its original page:

    http://www.gc-linux.org


    Specifications
    ______________

    This distro uses

    - Kernel 2.6.24 (wii-linux POC 0.4)
    - 52MB of MEM2 for swap
    - 100 MB of swap on the SDCard


    How to use
    _________
    SDLMAME will let you play roms from old arcade systems. Here is the basic configuration,
    but it can be change by the user whenever he wants:


    CONTROLS
    --------
    [Grey ANALOG/DIGITAL PAD] Move the characters and handle the menu options
    [A] Button 1 / Select a rom
    [b] Button 2
    [Y] Button 3
    [X] Button 4
    [L] Button 5
    [R] Button 6
    [Z] ESCAPE (CANCEL)/(EXIT)
    [START] Pause/Options menu
    [YELLOW Analog UP] Coin PLAYER 1
    [YELLOW Analog DOWN] START PLAYER 1
    [YELLOW Analog LEFT] SAVE STATE
    [YELLOW Analog RIGHT] LOAD STATE

    INSTALLATION
    ____________

    To play with this emulator, you need a Wii homebrew enabled console (Twilight hack or Homebrew Channel).
    And you will an SDCard.

    To install this version of SDLMame:
    - Copy the files "boot.elf" and "mamefs-fs to the root directory of your sdcard.
    - Copy the directory mame and its contents to the root directory of your sdcard.
    - Create a dyrectory called "mameroms" on the root of your SDCard

    To play with this game:
    - Insert the SDCard on the front SD adapter of your wii.
    - On your wii, execute the file "root.elf" using your favourite method for loading
    aplications (Twilight hack or homebrew channel).




    KNOWN PROBLEMS
    ------------

    - Loading times VERY HIGH:
    - For little roms (2-4MB, CPS1) can take 3-5 minute in loading
    - For big roms (13-20MB, CPS2,NEOGEO) It can take 30-60 minutes in loading
    After the loading part, it plays at normal speed (85-90% of original speed without
    frameskip and without lags)

    - No keyboard or wii joystick support
    - Problems using TV in 480p or rgb components

    Missing things
    ____

    - Add keyboard/wii joystick



    Thanks to:

    - Olivier Galibert ,R. Belmont,Sven Gothel, couriersud , Vas Crabb and ALL the MAME team
    - All the gc-linux team

    Download HERE and Give Feedback and Compatability Reports Via Comments ...
    by Published on April 8th, 2008 12:07

    Hi
    New application for wii, this time is a direct port from the gamecube project. I will post the sources in a few days, with more updates (opentyriam, MAME...) Here is the readme:



    MFE-Wii for Wii, using wii-linux 8/4/2008

    Introduction:
    --------------

    This project is based on the MFE opensource media player for gc-linux. You can find the original sources on its sourceforge page:

    http://sourceforge.net/project/showf...kage_id=156977

    This version uses the same sources than the original, there are only some changes on the kernel and the filesystem
    to adapt it to wii. It uses wii-linux to run on a wii, and the SDL libraries for this system. It will boot using
    the ARAM filesystem method.

    What you need:
    --------------

    - A console ready to run homebrew (Twilight hack + SDElfLoader 3.0)
    - SDCard
    - Gamecube Pad


    Installation:
    --------------

    - Copy the files mfe-wii.elf and the directory "mfe" to the root of yout SDCard.

    - Copy the ".avi" files that you want to play on your sdcard

    - Put the SDCard on the wii front sdcard reader

    - Connect the gamecube pad

    - Launch the file "mfe-wii.elf", using your favourite method of loading homebrew.

    Instructions:
    -------------

    Here is the button relation between the gc-pad and the keyboard:

    [digital pad]: Navigate through your filesystem, forward and backward
    [A]: Launch a file (play)
    [b]: Stop

    Missing
    -------

    - DVD
    - Wiimote


    Thanks to
    ----------

    - The gc-linux team for their effort in porting linux to the wii
    - Isobel, for his great MFE player minidistro.

    Download and Give Feedback Via Comments ...
    by Published on December 24th, 2007 17:55

    Here i have a new port for wii/gamecube using gc-linux. This time, i compiled the wolfestein3D port made by the icculus team, that you can see on this page:

    http://icculus.org/wolf3d/

    I used the last svn sources, not the 2001 package posted on that page. I also included the sources used on this release, so if anyone want to colaborate, can take a look to the source. The game works nearly perfect, but i didnt played to the end. The bad new is that the sound core is platform dependant, so it does not work on a powerpc and needs a little rework.

    Here is the README:

    ///////////////////////////////////////////////
    // Wolfenstein 3D for Wii/GameCube
    ///////////////////////////////////////////////


    Introduction:
    --------------

    This project is based on the Wolfenstein 3D opensource port
    made by the icculus team.You can find the original
    sources on their page:

    http://icculus.org/wolf3d/

    This version uses the same sources than the original,
    there are only some changes on the button mapping,
    in order to use with the gamecube gamepad. It uses
    gc-linux to run on a gamecube/wii, and the SDL libraries
    for this system. It will boot using the ARAM filesystem
    method.

    The sources used for this port are in the "src" directory.

    Here are included the shareware files from the original
    wolfenstein 3D game.

    You can find the latest version of this project on its
    official forum here:

    Spanish: www.nacionarcade.net
    English: www.tehskeen.com

    What you need:
    --------------

    - A console ready to run homebrew
    - SDCard-adapter
    - SDCard


    Installation:
    --------------

    - Copy the files wolf3D.dol, aramfs.bz2 and the directory
    "wolf3d" to the root of yout SDCard.

    - Put the SDCard on it SDCard adapter, and put it on the wii/Gamecube

    - Launch the file "wolf3d.dol", using your favourite method of
    loading homebrew

    Instructions:
    -------------

    Here is the button relation between the gc-pad and the keyboard:

    [START]: Enter
    [Z]: Escape
    [b]: ctrl (Open doors)
    [A]: space (Shot)
    [Analog/digital pad]: Arrows

    Known bugs:
    -----------

    - The sound does not work, due to Big/little endian problems.
    - To save correctly the game, you have to exit, using the "Quit" option
    in the main menu


    Thanks to
    ----------

    - The gc-linux team for their effort in porting linux to the gamecube
    - The icculus team, for their great wolfenstein 3D port

    Download:
    http://rapidshare.com/files/78796808/wolf3d-GC.zip.html ...
    by Published on December 18th, 2007 16:27

    Hello

    I have done a new port for gamecube/wii using gc-linux. This time I took the Stella 2.4.2 sources form its sourceforge page to compile and adapt to gc-linux. Here is the readme file:


    ///////////////////////////////////////////////
    // Stella atari 2600 emulator for Wii/GameCube
    ///////////////////////////////////////////////


    Introduction:
    --------------

    This project is based on the atari 2600 opensource emulator called stella. You can find the original sources on its sourceforge page:

    http://sourceforge.net/project/showf...group_id=41847

    This version uses the same sources than the original, there are only some changes on the button mapping, in order to use with the gamecube gamepad. It uses gc-linux to run on a gamecube/wii, and the SDL libraries for this system. It will boot using the ARAM filesystem method

    You can find the latest version of this project on its official forum here:

    http://www.nacionarcade.net/foro/ind...ic=186.msg1678

    What you need:
    --------------

    - A console ready to run homebrew
    - SDCard-adapter
    - SDCard


    Installation:
    --------------

    - Copy the files stellagc.dol, aramfs.dol and the directory "stella" to the root of yout SDCard.

    - Put the SDCard on it SDCard adapter, and put it on the wii/Gamecube

    - Launch the file "stellagc.dol", using your favourite method of loading homebrew

    Instructions:
    -------------

    Here is the button relation between the gc-pad and the keyboard:

    [START]: Enter
    [Z]: Escape
    [L]: Tabulator
    [Analog/digital pad]: Arrows

    Thanks to
    ----------

    - The gc-linux team for their effort in porting linux to the gamecube
    - The stella team, for their great emulator

    Download: http://www.nacionarcade.net/wp-conte...2/stellagc.zip ...
    by Published on December 10th, 2007 19:28

    I have been working with the opentyrian souce code in order to run it on a wii/gamecube console with homebrew enabled. This version works under gc-linux, and runs pretty well. Here is the README file, you can download the game and the new versions from the official forum here:

    http://www.nacionarcade.net/foro/ind...icseen#msg1657

    OpenTyrianGC v0.9
    __________________

    This is a GameCube adaptation of TYRIAN, the game edited by Eclipse and published by Epic MegaGames.The original game was programmed by Jason Emery, illustrated by Daniel Cook, and its music composed by Alexander Brandon and Andreas Molnar.

    This port is based on OpenTyrian project code (http://code.google.com/p/opentyrian/), maintained by mindless2112, syntaxglitch,emacs.hacker, yuriks.br.

    This README file was based on the README found on the OpentyriamPSP project.

    GAMEPLAY
    ________
    Tyrian is an arcade-style vertical scrolling shooter. The player controls a space ship fitted with different weapons and enhanced energy shields. Money is earned by destroying enemies and grabbing bonuses, which is then used to purchase upgrades such as weapons, shields, energy generators, and different ships from interlevel menus. The game is fast paced and presents a variety of enemies and bosses.


    CONTROLS
    --------
    [ANALOG/DIGITAL PAD] MENU NAVIGATION & SHIP'S IN GAME MOVEMENTS
    [A] Button 1/ Start
    [B] Button 2/ ESCAPE (Cancel)
    [Y] Button 3
    [X] Button 4
    [Z] ESCAPE (CANCEL)
    [START] ENTER (Start)

    INSTALLATION
    ____________

    To play with this game, you need a Gamecube/Wii homebrew enabled console (with modchip or ActionReplay). And you will need an SDCard Gekko adapter, or a homemade SDCard Adapter. Of course, you will need an SDCard .

    To install this version of openTyriam:
    - Copy th files "aramfs.bz2" and "tyriam.dol" to the root directory of your sdcard.
    - Copy the directory tyrian and its contents to the root directory of your sdcard.

    To play with this game:
    - Insert the SDCard on your console wii/GC.
    - On your wii/Gamecube, execute the file "tyrian.dol" using your favourite method for loading
    aplications (Costis SDLoad, ActionReplay, PSOload, GCOS...).


    KNOWN ISSUES
    ------------
    - Network play is not yet implemented. On Wii will never be supported
    - 2 player mode buttons are not mapped (might work, i diddnt tried it)
    - The default SaveGame works, but the "Select new savegame" option doesn´t work,
    as you cant type the name of the new gamesave.
    - The Analog joystick does not work properly, use the Digital joy instead.

    TODO
    ____

    - Solve the gamesave option, in order tbe able to select a new savegame.


    Thanks to:

    mindless2112, syntaxglitch,emacs.hacker, yuriks.br and all the people behind the Opentyrian project port
    DENISKA for his README file.
    The people from gc-linux project

    Download and Give Feedback Via Comments
    ...
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