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  • ICE

    by Published on March 24th, 2011 22:09
    1. Categories:
    2. PS3 News,
    3. Xbox 360 News

    Youtube user and all-around cool guy shantzg001 was kind enough to answer some of my questions about his recent project that resulted in the unholy union of Kinect and a PS3 over a youtube message. Here’s what was said:

    How important is this? Do you believe it will lead anywhere?

    - I am not sure what it will lead to because it can get a lot of suppression from official MS/Sony channels. But I’m not too worried about that as I believe in “Build it and they will come”
    Are you still working on it or is it done as a proof of concept?

    I’m indeed still working on it. The video was posted as a proof of concept (judging by all the negative comments on youtube, maybe a little too early. But I was excited with the work and didn’t really think that I should make it foolproof to make people believe ). I am pretty short on time generally because of my day job and family but I plan to dedicate my weekends to it. I’d be working on a lesser game this time though, more acquainted for gesture control..something like “Flower” may be.
    Read the rest at NextGenRetro. ...
    by Published on January 1st, 2011 16:22
    1. Categories:
    2. Nintendo Wii News,
    3. DCEmu Games Reviews

    Lets face it. Mario Kart Double Dash sucked. It was
    just too slow and two riders was simply retarded. It added nothing of interest but I guess slower
    karts.. Thats why when Mario Kart Wii was announced I was met with mixed feelings. If we
    got anything like Mario Kart DS all would be well but if they threw another Double Dash at us
    then its a whole different story!

    As more details began to emerge and my fears of a slow kart went away by the seeing videos I
    found myself with brand new fears of a "family friendly" kart game. A soft-core Mario Kart? No
    thanks! The DS didnt get that so why the Wii?



    Well now that I've spent some personal time with the game I have determined that while the game
    is considerably more "family friendly" than the previous versions it is still very enjoyable. The
    single player modes are very fast and locked at 60 frames, as I like it, and as much fun as it
    should be. However, the multiplayer is, and will always be where its at with Kart and that is no
    different here. Local multiplayer is fun and fast-ish.. The thing is it seems to be locked at 30
    frames! Ick! Oh well.. Everything else is as it should be.

    Here is where Kart shines. Online. Thats right. A Ninty game that is not only good online its
    nearly FLAWLESS. There is literally zero lag and everything is amazingly fast. Connecting takes
    seconds and its locked once more at 60 frames. Fan-freaking-tastic! My only complaint is that
    Battle Mode forces you to be on a team so that no one loses alone.. LAME. Oh and friend codes
    still suck. You can at least make rooms for your friends and even see if they're playing online
    without even starting the game via the Mario Kart Channel which is pretty sweet.



    Ninty once more has shown the world how to do a few major things on Wii with Mario Kart. Online
    here is an enormous step forward and devs should take notice. THIS IS HOW ITS DONE. Thats not all
    they did very right here though. Oh no, they also have pulled off waggle steering! While the Wii
    Wheel is little more than an extension of the "B" trigger the steering is great. I have had no
    interest in using any other control method and am even able to be just as competitive online as
    anyone using a joystick.

    My biggest complaint with this game is a little something called rubber banding. Basically if
    you're in first place get ready to be snapped back to dead last. Don't worry though because soon
    you'll snap back to first! Yeah its the family friendly crap again. No matter how good you are
    you simply wont win every race anymore like in the karts of old. Tragic.

    by Published on January 1st, 2011 16:22
    1. Categories:
    2. Nintendo Wii News,
    3. DCEmu Games Reviews

    When Mario first jumped into the solo spotlight with his first NES game the gaming world would never again be same. He had a good run and when he hit 3D it looked like it would only get better for him. Sadly however his next game, Super Mario Sunshine, was not up to par with the previous entries and platformers as enormous hits looked like a thing of the past.

    Now with the platformer gasping for air we needed something big to save it. Mario Galaxy is just that. This game proves platformers are still alive and with this instance classic we're gonna be seeing a whole lot more.

    This game plays, looks and feels just about as good as it gets. Everything is fast, smooth, and most importantly of all FUN. You can almost sense what Miyamoto and Co. were grinning about when everyone called the Wii a gimmick. This game epitomizes Nintendo and the Wii itself.

    Nostalgia runs thick in this game with all the foes you've grown to love/hate from the past making their returns along with a few new ones. For any fan on Super Mario 64 this game is as simple as pick it up and start where you left off before on SM 64. Also at times you'll get this fantastic switch to a "2D" mode that couldn't be more like the even more retro SNES Mario games.



    Now since we all know how great this game plays (Let me stress this once more. It plays better than ANY Mario game in the past in my opinion.) let me now move on to how it looks. These ARE the best graphics on Wii period. Metroid Prime 3 looked great and all but this game just is gorgeous. The screen shots simply don't do the game justice. To fully appreciate it you need to see it in action. It is gorgeous.



    This time around you get several new "suits" for Mario to wear and each one is more awesome then the last. One of my new favorites is the Bee Suite if nothing else because it looks ridiculous. Nothing is funnier than Mario dressed like a bumble bee. Another good one is the Spring Suit. Its pretty much what you think.



    Presentation- 4.5
    Very high production values, co-op, Wiiconnect24 and its slick to boot.

    Graphics- 4.5
    Best on Wii period. Everything looks like a dream at a solid 60fps all the time.

    Sound- 5
    The best music and effects ever on a Mario game. Using a full orchestra for your music is genius.

    Gameplay- 5
    This is where the game shines. It plays simply perfect. From the controls to just how it feel. Everything is great.

    Lasting Appeal- 4.5
    More than 40 galaxies each completely different than the last, 120 stars to collect, and Wiiconnect24 support to show off you accomplishments. Can it get much better?

    Overall

    As close to perfect as you can get..would of given it a 4.9 but there is no star for it. I will never give a game a 5 but man.. this was close..
    by Published on January 1st, 2011 16:22
    1. Categories:
    2. Nintendo Wii News,
    3. DCEmu Games Reviews

    Unless you've been living under a rock for the last few months you've heard off Wii Fit. It was announced at last years E3 convention and has been on everything from the Today Show to the Ellen Degenerous Show. As predicted by many this thing has officially blown up. However we all know that media coverage doesnt make the game good. Thats why I'm here to tell you.

    My first feeling about this "game" was that it would be essentially Brain Age for your body. That seems like a good description now after spending some quality time with the game. It gives you an arbitrary Wii Fit Age as well as reading you BMI (body mass index) and weight. I would recommend following your weight and ignoring the rest.. BMI is notoriously inaccurate as it does not take into account body types. Basically a ripped muscle bound freak would be called fat.. On to the hardware.



    The WiiBo is a solid piece of hardware. Its heavy and feels very solid. You would have to try pretty hard to break it. Then again what would you expect from a first party Nintendo product? It is even more precise then the Wiimote and the first time you use it you'll see that too. Its pretty amazing. The only issue I see is if your hands get sweaty they may begin slipping off the board in push-up drills or things like that. I haven't had that problem but others have. Wear cloves I guess. Wii Fit gloves.. Crap what have I done?! You watch.. Someone will make those.

    The interface on this game is simple and shallow. Just what you would want in a game that is targeting literally everyone. My mother has no issues using it and she has problems emailing people links to web pages. They did a great job keeping everything clean fresh and simple. You can hop on, do your daily optional body test then start doing yoga, aerobics or whatever you want in seconds.



    I almost feel odd calling this a game. Yoga, while far more fun then I thought it would be, is typically not a game component. I would have never seen myself enjoying Yoga on a game and yet here I am. It really feels like a Nintendo has made something great here with the WiiBo. The WiiBo is at the center with different branches like Skate It, Wii Fit, We Skii and others. Well We Skii is crap but you get my point. For those of you wondering how much of a workout it can be dont worry. Its a workout. The first thing I did was hit strength training. After 20 minutes of doing lunges, push-ups, and jack knives I was getting tired. Heres the trick. Push-ups generally arent that difficult. However try doing them slowly while keeping your balance perfect. Not so easy now eh? The longer you go it just keeps getting harder to keep you balance perfect and you will get sore. This is not the Wiitis people complained over in Wii Sports. This is a real workout tool.

    Dont get me wrong though. This should never replace actual workout. Its just a potential part of a real workout routine. Its something to along side an actual hard workout to keep in shape or get there. That being said its one of my favorite games on Wii and I highly recommend it!

    by Published on January 1st, 2011 16:21
    1. Categories:
    2. Nintendo Wii News,
    3. DCEmu Games Reviews

    Endless Ocean
    Publisher: Nintendo
    Developer: Arika
    Genre: Simulation
    Players: 1

    Ok after a long wait I have finally found the drive to write up this review. I certainly hope you people like it :P So lets jump right in here. Endless Ocean. This "non-game", while not for everyone, is indeed for me. From day one I found myself interested in this unique scuba diving game. It attempts to give you an open world take on the ocean and does it very well. Heres the thing though. If you dont like exploration dont buy this game. If you do buy 3 or 4 copies so the makers think its a huge hit..

    Graphically this game is nearly on par with the greats of the console like Mario Galaxy or MP3. Notice I said nearly.. Not quite but its good. The graphics do their job of being immersion and thats all you/I want anyways right? Oh and did I mention the graphics are great only when you're in the water? On the boat they arent so hot..

    As far as the controls go you'll soon forget their are any. Its that natural. Simply point at the screen and hold the B trigger or hit - to toggle auto swim. Thats it. Just point and go. Immersive? yes. Simple? yes. Does it work? Again yes.

    The sound work is great. Plenty of breathing noises and all those underwater sounds you'd expect. Granted its nothing breathtaking but it serves to make you feel like you're drowning. One big issue is the absence of literally any voice over work. Often times you speak to other people and its completely silent minus the birds and water splashing. Very underwhelming.

    All in all its a good not great game. It does exactly what you want and little else. It does, however, have online but again NO VOICE CHAT means why bother to me.


    Replay Value 4/5 If you like the game you'll keep coming back for a very long time. The ocean is huge and theres plenty to explore.
    Sound 4/5 Dolphin noises like you've never heard them before. Also breathing and water moving noises. Whoopie.
    Graphics 4/5 Just a notch or so below Mario Galaxy and Metroid. Probably 2 notches though.
    Gameplay 4.5/5
    Score:


    Via: C*M ...
    by Published on January 1st, 2011 16:21
    1. Categories:
    2. Nintendo Wii News,
    3. DCEmu Games Reviews

    Okami
    Publisher: Capcom
    Developer: Clover Studio
    Genre: Adventure
    Players: 1

    Okami was a game that I was first intrigued by simply because of its art style. The game looked absolutely gorgeous and it had my interest immediately. Knowing little more than that about the game, except that my sister planned to buy it day one, today I got to play it. It immediately felt like LoZ:TP wolf mode in good way. Like Zelda with way more style. Well not quite Zelda.. But close. You begin with none of your actual powers (Sound familiar?) but that doesn't last long at all. In 2 hours you should have 2-3 of you brush techniques acquired and you'll be well on your way. You'll be wondering how this game will stretch to 30 hours but apparently it does! The brush work is fun, quick and easy especially when compared to the PS2's offering 2 years back. Other than the lackluster dodging with the nunchuck this game feels like it was built for the Wii.



    Combat is fast and fun but not as often as some action games. Theres plenty to keep you interested in between battles however. I found myself enjoying myself doing practically nothing because of how it looked. Just running through a cave is almost fun. Other than that there are plenty of side quests and smaller missions to keep you very busy for a long time.

    My biggest complaint is easily the voices of the characters. They sound like the people from Animal Crossing if their vocabulary was badly reduced. Very unpleasing to your ears. Its a wordy game too so get used to high pitch mumbling noises.



    With that being said its an amazing game. My biggest complaint is something that most would find trivial and has no serious effect on the game. If you have not played Okami or maybe its been a while you absolutely have to buy this game. For a budget title this game is simply amazing. $40. Go buy it. In fact buy 5.

    Score:
    by Published on April 24th, 2009 18:26

    MMA is said to be the fastest growing sport in the world and we're just under a month from the first next gen MMA game, UFC 2009. The game will try to mix the stunning graphics of a next gen console with the gritty and brutal action of cage fighting. Sound good to you? Me too. Does a month sound like too long? The demo is out today!



    If you're familiar with the sport of MMA you'll know that there is literally an infinite number of strikes, counters, grapples, takedowns, transitions, submissions and whatever else I missed. This sport is anything but simple and there are only so many buttons on a controller so the real question is how will it work? In short: it works pretty well. Basically you're cross and circle buttons control your fighter's left and right legs while the triangle and square buttons control the left and right arms. While stationary pressing any of those buttons results in quick snapping strikes. Push them while moving towards, away from or parallel to you're opponent and you get things like over-hand right's, uppercuts and hooks. Finally add in the L1 and L2 buttons which direct strikes at the head and body respectively and the R1 and R2 which block high and low throughout the game and you have a pretty deep striking system.



    True cage fighting aficionados will know that the standing aspect is only half of the action. There's still the clinch and the ground game and UFC 2009 handles them both admirably. The clinch is accessed with the right analog stick. You can either hit it right to clinch when they're open or wait for them to strike and counter it with a well timed right analog stick movement up or down depending on the strike in question. A striking clinch like the Muay Tai clinch is accessed by pressing L1 while using the right stick as before. You can then toss your opponent around with the right stick while firing off devastating knees with the face buttons and the L buttons to aim them high of low.



    Takedowns are preformed by holding the L2 button with the right stick towards your opponent. Once on the ground you can transition to different positions like side control, half guard or full mount by moving the right analog in one direction and then around in a half circle. Different directions control if its a minor or major transition. Both of these have their advantages and risks. When you have them where you want you can either beat them into a bloody pulp with the face buttons or hit L3 to do a submission as long as its properly timed. That will cause both players to begin frantically moving their right analog stick in circles to escape/make them tap or hitting the face buttons to pummel their way out. While the submissions work, they are easily the weakest link in a game with otherwise very solid gameplay.



    As you can see in the screenshots above the game is very pretty. You can see realistic damage accumulate through the course of a fight and blood begin to trickle down after a vicious elbow. The crowd looks a bit bland but everything else from Joe Rogan's commentary to the stylish menu system is top notch. It looks like we might have a new sports series that will be around for a while. Release date is May 19th.

    This preview was based on the PS3 demo.

    http://www.codemayhem.net/ufc-2009-u...87.html#p31019 ...
    by Published on May 22nd, 2008 18:22

    Unless you've been living under a rock for the last few months you've heard off Wii Fit. It was announced at last years E3 convention and has been on everything from the Today Show to the Ellen Degenerous Show. As predicted by many this thing has officially blown up. However we all know that media coverage doesnt make the game good. Thats why I'm here to tell you.

    My first feeling about this "game" was that it would be essentially Brain Age for your body. That seems like a good description now after spending some quality time with the game. It gives you an arbitrary Wii Fit Age as well as reading you BMI (body mass index) and weight. I would recommend following your weight and ignoring the rest.. BMI is notoriously inaccurate as it does not take into account body types. Basically a ripped muscle bound freak would be called fat.. On to the hardware.



    The WiiBo is a solid piece of hardware. Its heavy and feels very solid. You would have to try pretty hard to break it. Then again what would you expect from a first party Nintendo product? It is even more precise then the Wiimote and the first time you use it you'll see that too. Its pretty amazing. The only issue I see is if your hands get sweaty they may begin slipping off the board in push-up drills or things like that. I haven't had that problem but others have. Wear cloves I guess. Wii Fit gloves.. Crap what have I done?! You watch.. Someone will make those.

    The interface on this game is simple and shallow. Just what you would want in a game that is targeting literally everyone. My mother has no issues using it and she has problems emailing people links to web pages. They did a great job keeping everything clean fresh and simple. You can hop on, do your daily optional body test then start doing yoga, aerobics or whatever you want in seconds.



    I almost feel odd calling this a game. Yoga, while far more fun then I thought it would be, is typically not a game component. I would have never seen myself enjoying Yoga on a game and yet here I am. It really feels like a Nintendo has made something great here with the WiiBo. The WiiBo is at the center with different branches like Skate It, Wii Fit, We Skii and others. Well We Skii is crap but you get my point. For those of you wondering how much of a workout it can be dont worry. Its a workout. The first thing I did was hit strength training. After 20 minutes of doing lunges, push-ups, and jack knives I was getting tired. Heres the trick. Push-ups generally arent that difficult. However try doing them slowly while keeping your balance perfect. Not so easy now eh? The longer you go it just keeps getting harder to keep you balance perfect and you will get sore. This is not the Wiitis people complained over in Wii Sports. This is a real workout tool.

    Dont get me wrong though. This should never replace actual workout. Its just a potential part of a real workout routine. Its something to along side an actual hard workout to keep in shape or get there. That being said its one of my favorite games on Wii and I highly recommend it!

    ...
    by Published on May 14th, 2008 04:38

    Lets face it. Mario Kart Double Dash sucked. It was
    just too slow and two riders was simply retarded. It added nothing of interest but I guess slower
    karts.. Thats why when Mario Kart Wii was announced I was met with mixed feelings. If we
    got anything like Mario Kart DS all would be well but if they threw another Double Dash at us
    then its a whole different story!

    As more details began to emerge and my fears of a slow kart went away by the seeing videos I
    found myself with brand new fears of a "family friendly" kart game. A soft-core Mario Kart? No
    thanks! The DS didnt get that so why the Wii?



    Well now that I've spent some personal time with the game I have determined that while the game
    is considerably more "family friendly" than the previous versions it is still very enjoyable. The
    single player modes are very fast and locked at 60 frames, as I like it, and as much fun as it
    should be. However, the multiplayer is, and will always be where its at with Kart and that is no
    different here. Local multiplayer is fun and fast-ish.. The thing is it seems to be locked at 30
    frames! Ick! Oh well.. Everything else is as it should be.

    Here is where Kart shines. Online. Thats right. A Ninty game that is not only good online its
    nearly FLAWLESS. There is literally zero lag and everything is amazingly fast. Connecting takes
    seconds and its locked once more at 60 frames. Fan-freaking-tastic! My only complaint is that
    Battle Mode forces you to be on a team so that no one loses alone.. LAME. Oh and friend codes
    still suck. You can at least make rooms for your friends and even see if they're playing online
    without even starting the game via the Mario Kart Channel which is pretty sweet.



    Ninty once more has shown the world how to do a few major things on Wii with Mario Kart. Online
    here is an enormous step forward and devs should take notice. THIS IS HOW ITS DONE. Thats not all
    they did very right here though. Oh no, they also have pulled off waggle steering! While the Wii
    Wheel is little more than an extension of the "B" trigger the steering is great. I have had no
    interest in using any other control method and am even able to be just as competitive online as
    anyone using a joystick.

    My biggest complaint with this game is a little something called rubber banding. Basically if
    you're in first place get ready to be snapped back to dead last. Don't worry though because soon
    you'll snap back to first! Yeah its the family friendly crap again. No matter how good you are
    you simply wont win every race anymore like in the karts of old. Tragic.

    ...
    by Published on May 14th, 2008 03:49

    When Mario first jumped into the solo spotlight with his first NES game the gaming world would never again be same. He had a good run and when he hit 3D it looked like it would only get better for him. Sadly however his next game, Super Mario Sunshine, was not up to par with the previous entries and platformers as enormous hits looked like a thing of the past.

    Now with the platformer gasping for air we needed something big to save it. Mario Galaxy is just that. This game proves platformers are still alive and with this instance classic we're gonna be seeing a whole lot more.

    This game plays, looks and feels just about as good as it gets. Everything is fast, smooth, and most importantly of all FUN. You can almost sense what Miyamoto and Co. were grinning about when everyone called the Wii a gimmick. This game epitomizes Nintendo and the Wii itself.

    Nostalgia runs thick in this game with all the foes you've grown to love/hate from the past making their returns along with a few new ones. For any fan on Super Mario 64 this game is as simple as pick it up and start where you left off before on SM 64. Also at times you'll get this fantastic switch to a "2D" mode that couldn't be more like the even more retro SNES Mario games.



    Now since we all know how great this game plays (Let me stress this once more. It plays better than ANY Mario game in the past in my opinion.) let me now move on to how it looks. These ARE the best graphics on Wii period. Metroid Prime 3 looked great and all but this game just is gorgeous. The screen shots simply don't do the game justice. To fully appreciate it you need to see it in action. It is gorgeous.



    This time around you get several new "suits" for Mario to wear and each one is more awesome then the last. One of my new favorites is the Bee Suite if nothing else because it looks ridiculous. Nothing is funnier than Mario dressed like a bumble bee. Another good one is the Spring Suit. Its pretty much what you think.



    Presentation- 4.5
    Very high production values, co-op, Wiiconnect24 and its slick to boot.

    Graphics- 4.5
    Best on Wii period. Everything looks like a dream at a solid 60fps all the time.

    Sound- 5
    The best music and effects ever on a Mario game. Using a full orchestra for your music is genius.

    Gameplay- 5
    This is where the game shines. It plays simply perfect. From the controls to just how it feel. Everything is great.

    Lasting Appeal- 4.5
    More than 40 galaxies each completely different than the last, 120 stars to collect, and Wiiconnect24 support to show off you accomplishments. Can it get much better?

    Overall

    As close to perfect as you can get..would of given it a 4.9 but there is no star for it. I will never give a game a 5 but man.. this was close.. ...
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