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  • VampDude

    by Published on January 31st, 2008 16:29

    Via: HEXUS.gaming

    A newspaper report suggests that in North America approximately 90 percent of DS gamers are now using the notorious R4 piracy chip to get their illegal fix of hand-held gaming.

    “The implications are massive. In America it's thought 90 percent of Nintendo users are playing pirated games because of R4,” explained John Hillier, Manager of ELSPA's Intellectual Property Crime Unit in an interview with the Sunday Post.

    The Sunday Post also contains a report about the situation in Scotland where it’s believed the chip is sold for approximately £40 from various websites and traders. The Entertainment & Leisure Software Publishers Association (ELSPA) say that the chip “gets around the protection built into the Nintendo DS to prevent playing of unauthorized games. The R4 in effect blinds the console and makes it think it's seeing a genuine game. Trading standards and police are finding these devices in raids on people who sell pirated games.”

    Hillier told the newspaper that the offence for selling these chips could lead to up to two years in jail or an unlimited fine.

    ELSPA say that the R4 chip has devastating consequences on the gaming industry, that’s despite Nintendo reporting record software sales recently with 5 million units sold of Dr Kawashima's Brain Training: How Old Is Your Brain? 2.8 million units sold of More Brain Training From Dr Kawashima: How Old Is Your Brain? And Nintendogs recently hitting the 8 million mark.

    “That's the real danger – you may think you're getting a good deal but using the R4 is risking the future of the games industry," concluded Hillier.

    Source :: Strategy Informer

    edit: Correction issued http://www.dcemu.co.uk/vbulletin/showthread.php?t=88787 ...
    by Published on January 31st, 2008 03:58

    Via: worthplaying.com


    Destroy All Humans! Big Willy Unleashed delivers an all-new sci-fi action gaming experience, where players control Crypto as he travels the world in the 1970s, unleashing massive destruction on foot, in his UFO and for the first time, in the Big Willy mech.

    Destroy All Humans! Path of the Furon follows Crypto on a journey of enlightenment and Hi-Fi destruction as he faces his most dangerous enemy yet and lampoons the pop culture of the Funked Out 1970s. Destroy All Humans! Big Willy Unleashed will serve as the story prequel to "Path of the Furon," taking advantage of the unique Wii Remote controller and allowing Crypto to unleash massive destruction in an all-new character in the series - Big Willy, a prototype alien mech, masquerading as a fast food restaurant mascot.

    Designed from the ground up for the Wii, Destroy All Humans! Big Willy Unleashed fully utilizes the Wii Remote to deliver an all-new sci-fi action gaming experience. As the storyline prequel to Destroy All Humans! Path of the Furon, players control Crypto as he travels the world in the Funked Out 1970s, unleashing massive destruction on foot, in his UFO and for the first time, in the Big Willy mech. Designed by THQ's internal development studio Locomotive Games, Destroy All Humans! Big Willy Unleashed will also be available on the PS2 and PSP.

    Control Crypto as he travels the world in the Funked Out 1970's, unleashing massive destruction on foot, in his UFO and, for the first time, in the Big Willy mech. Set within an original storyline, Destroy All Humans! Big Willy Unleashed takes players around the world, lampooning hallmarks of the funkiest decade-the '70's. Take on humans and other enemies with a devastating arsenal of weapons and mental abilities-or take to the sky in your UFO to unleash massive destruction from above. Freely demolish 5 invasion sites as you take on over 30 story missions and 30 sandbox missions through three modes of play-Crypto, UFO, and Big Willy Mech.

    Features :

    * Big Willy - A prototype Furon Mech masquerading as a fast food restaurant mascot - Big Willy can destroy tanks or buildings with his massive power, pop humans brains with ease or singe targets with his laser Eye Beams.
    * High Fidelity Destruction - Manipulate or destroy virtually anything in the world; on foot, in the air (UFO) or with your Big Willy, a giant Furon mech.
    * Open World Game play - Explore 5 open world game environments and play through a variety of story missions and side-missions, or destroy everything and anything in sight via open-world sandbox gameplay.
    * Multiplayer Modes - DAH! Big Willy Unleashed features all new multiplayer modes.

    Release Date : Q1 2008


    Screens via comments or here ...
    by Published on January 30th, 2008 02:25

    Via: tech.tm

    Nintendo shares dropped 9.7% in Tokyo yesterday, the company's valuation adjusting to market conditions, according to those in the know.


    Shares soared last week as Nintendo revealed record profits and a dramatic increase in market share, however a weakening dollar and a rising yen worries investors who are concerned this could hit Nintendo's earnings.

    Shares fell 5,000 Yen to 46,800 on Monday.

    "This has little to do with the company itself, but a lot to do with market sentiment," explained Mizuho Asset Management fund manager Yoshihisa Okamoto speaking to Reuters.

    "In the United States and Europe, shortages of the Wii and DS are getting serious. Nintendo will surely boost production in the next business year," added another analyst. "And higher output will lead straight to higher sales of its game machines and game software. I think we are going to see Nintendo chalking up strong profit growth next year, again." ...
    by Published on November 16th, 2007 18:05

    Via email i got from GameworldDirect.co.uk

    I don't know if it's true or not, but apparently the latest firmware update from Nintendo will render your Nintendo Wii console useless as it is said to not play ANY games whatsoever, it is also said not to complete any updates until they have further information.

    (Screenshot of email below)



    DIGG THIS



    Discuss Via Comments ...
    by Published on September 20th, 2007 19:51

    Via: play.tm

    Early reports this afternoon indicate that a beta version of the uncut Manhunt 2 has been leaked onto the internet by unnamed hackers. The code in question is for the PS2 version of the controversial title, of a build that pre-dates the game's banning in several countries.

    Rockstar have yet to offer comment on the stolen code, and are presumably working hard to halt distribution of the illegal game, which was banned in several European nations, and effectively prevented from going on sale by Sony and Nintendo in the USA.

    'Team Slonik' are taking credit for delivering the leaked copy of the game to the internet, according to ProjectManhunt.com, though how genuine this game really is is very much open to debate. That being said, we do hear reports that cut-scenes taken from the uncut beta have found there way onto you YouTube, much to Rockstar's consternation no doubt.

    More as we get it. ...
    by Published on September 20th, 2007 19:48

    Via: play.tm

    With several days to go before Halo 3 is officially released in Europe, the US and Japan, it is with a sense of inevitability we report the leak of the final game onto the interweb, where the full release disc has been copies and distributed by game pirates.

    Earlier this week, a couple of UK retailers (accidentally or otherwise), were accused of breaking the street date for Bungie's titanic third release, while similar reports have been hinted in other parts of the world, too.

    Of course, illegally pirated versions of the full title won't work on normal Xbox 360 consoles, and those who have modified their systems could face bans from Xbox Live if Microsoft detect user agreement-breaching modifications. No Xbox Live would of course mean no online gaming; one of the most important aspects of the new release in any case.

    That said, news of the game's leak once again highlights the organised and determined efforts of software pirates, who more often than not glean copies of big name releases prior to release. ...
    by Published on September 20th, 2007 19:42

    Via: Pocket-lint

    20 September 2007 16:10 GMT - Sony has announced at the Tokyo Games Show that their interactive online service Home, currently in closed beta, has been delayed until Spring 2008.

    At an Xbox 360 games preview event we caught up with a nicely placed Microsoft executive to try and find out the Sony rival's thoughts on the news, and whether Home would pose a competitive challenge, when it eventually does launch.

    John Rooke, Microsoft's UK marketing manager for second and third party Xbox 360 games, cut to the chase and said: "I think Sony will struggle".

    Revealing that, "We hope to have 10 million users online by E3", up from the 7.1 million they have now, Rooke talked about why he thinks Xbox Live has managed to achieve such high audience numbers:

    "Lots of people complained when we launched Xbox Live about our rigorous standards, but it has meant that now we can offer a complete service that works every time, for everyone."

    Aspects of Xbox Live are carefully managed by Microsoft in order to ensure that any games developer can produce reliable Live-compatible multi-playing options.

    It appears that Sony has not followed this path, as well as the Home delays, Virtua Fighter 5 is an example of a title that will offer more multi-playing features on the Xbox 360 platform. ...
    by Published on September 20th, 2007 19:38

    Via: IGN

    US, September 20, 2007 - Let's make this perfectly clear: I'm one of those fans of the original Saturn version of Nights: Into Dreams, one who played it to death to the point where there was nothing more to see. I'm one of those gamers that begged and pleaded openly for SEGA and Sonic Team to revisit the property for a sequel. I'm one of those gamers who got annoyed at the company teasing with Nights cameos in other SEGA games; who got excited when SEGA gave away a really cool Game Boy Advance Nights gameplay/tech demo in Phantasy Star Online for the GameCube. And now I'm faced with the dilemma that is Nights: Journey of Dreams on the Wii.

    Nights: Journey of Dreams was announced for the Wii a few months ago, and sped through development to make a Christmas release. It's been slowly taking shape between then and now, and it's been a rough journey…no pun intended. At the Electronic Entertainment Expo this July we had an opportunity to watch an early, choppy version of the game being played by a SEGA employee, but couldn't control it ourselves…we just had to imagine how the game might play simply by what was going on during the demo. And honestly, that doesn't really help a game that really needs to be played to understand - the Nights design isn't your traditional videogame.

    So it's been two months since our last viewing of Nights: Journey of Dreams. It's on the show floor at Tokyo Game Show in SEGA's booth, in a high-profile space with more than a half-dozen kiosks dedicated to the game. And I have to say that, though the game has had its rough ups and downs and never really came across as a "high quality" Wii game in screens and early video…the demo that's here brings back that ol' Saturn feeling.

    First, a little background: Nights is more a racing game with action than it is a platformer. The idea is to gracefully fly around the 3D environments on a 2D plane, looping around enemies, snagging orbs and flying through hoops for score. While this is going on, a timer's ticking away, so you have to make it to the "track's" finish line before the seconds expire. Each level is broken down by three laps, each one changing slightly from the one before it to let players explore portions of a level that the previous lap didn't let them see. At the end of each lap, the player's ranked by the score they earned on each lap, so players are encouraged to snag items and fly through hoops to keep a chain going that'll increase the multiplier. It's a fantastic, yet very deceptive game design that might not float everyone's boat. But it floats mine, and the Wii version captures a lot of that same Saturn magic, even if it's not doing it quite as impressively or as efficiently as it could have.

    The Wii version's controlled via the Nunchuk's analog stick, and the Wii remote's only being used for its buttons - no waggle. I hear that the game will have many control schemes, including Classic Controller support as well as one that uses the Wii Remote's pointing function, but at TGS it was Nunchuk/Remote exclusively.

    The demo starts out with you as a child, and you must climb up a chain to a cage that'll free the Nights jester. That's when the action really begins: lots of ups and downs and loops must be performed, but the main task is to catch up with a bird that's flying the course with a key in its beak. Attack the bird, grab the key, and head to the cage to start the second lap that heads down a slightly altered path in the 3D environment. The Wii version emphasizes the "racing" aspect of the design by showing a map of the course in the corner of the screen…much like every racing video game does.

    At the end of the three laps, it's off to the boss battle. In one boss battle, you're up against a balloon clown that bounces around the environment - the idea is to attack it from below and bounce it up high to the top of a very pinball machine-inspired level layout to defeat it. In another boss battle, it's a chameleon lizard magician that hides in a cloud of purple mist - the idea is to make large loops to remove the mist in chunks and reveal where he's hiding.

    There were some hidden treats that I saw other players doing that I couldn't recreate myself during my short hands-on. In one stage, for example, Nights can snag a pick-up that'll transform him into a dolphin (complete with the same jester clothing) to swim deep into the underwater areas. It was a neat addition that I'm looking forward to trying out myself.

    I definitely came off of Nights: Journey of Dreams happier than I thought I would - I'm a little irked that the game's not as smooth as I would have liked. The Saturn game doesn't exactly have the smoothest framerate either, but in the first generation of 3D systems this was an area where we looked the other way, but now a herky jerky framerate can be ...
    by Published on September 20th, 2007 19:23

    Via: digital spy

    Thursday, September 20 2007

    The top-selling Super Paper Mario has a serious bug that causes the Wii console to crash, Nintendo has revealed.

    The bug, which occurs at the start of Chapter 2-2, forces the gamer to re-boot their console and restart the game from their last save point.

    A Nintendo spokesman, who claims the bug is avoidable, said: "At the start of Chapter 2-2, you will come across a character called Mimi. She will tell you to go to the farthest room on the first floor to meet a character called Merlee.

    "Enter that room and press the green switch. A trap will be triggered, and a spiked ceiling will descend upon Mario. Before the ceiling reaches him, flip into 3D and jump on it to find a key.

    “If you pick up the key, you won't run into any problems. Use it to open the locked door to Mimi's right. However, if you talk to Mimi without picking up the key, the game will freeze. You will then have to turn off your Wii console and start again from your last save point.”

    The company has assured users the problem will not damage the Wii or the game disc - but has promised to replace the disc for anyone who feels concerned. ...
    by Published on September 20th, 2007 19:21

    Via: digital spy

    Thursday, September 20 2007

    After chaos broke out in the games industry yesterday, high-street catalogue retailer Argos has said an administrative error was to blame for putting Halo 3 on sale a week before its official launch.

    A statement submitted to MCV read: "Argos would like to make it clear that it does not endorse breaking street dates and continues to be committed to preventing pre-release sales through its stores and website.

    "However, we are aware that a genuine administrative error has resulted in a small number of cases where Halo 3 has already been sold.

    "We are currently ensuring that there are no further sales of this product in-store until the official release date, Wednesday, September 26. We have already taken steps to ensure that Halo 3 is unavailable on the Argos website for reservation or purchase until the correct date.

    "We accept that this incident falls short of the usual high standards we aim to achieve and operate within and we will be taking steps to ensure this doesn’t happen in the future.” ...
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