• DCEmu Homebrew Emulation & Theme Park News

    The DCEmu the Homebrew Gaming and Theme Park Network is your best site to find Hacking, Emulation, Homebrew and Theme Park News and also Beers Wines and Spirit Reviews and Finally Marvel Cinematic Universe News. If you would like us to do reviews or wish to advertise/write/post articles in any way at DCEmu then use our Contact Page for more information. DCEMU Gaming is mainly about video games -

    If you are searching for a no deposit bonus, then casino-bonus.com/uk has an excellent list of UK casino sites with sorting functionality. For new online casinos. Visit New Casino and learn how to find the best options for UK players. Good luck! - Explore the possibilities with non UK casinos not on Gamstop at BestUK.Casino or read more about the best non UK sites at NewsBTC.
  • DCEmu

    by Published on July 1st, 2012 23:47
    1. Categories:
    2. DCEmu

    Word from the US is that Vivendi wants to sell its majority 61% stake in Activision Blizzard - worth $8.1bn.
    According to Bloomberg, someone close to the matter says Vivendi wants to sell on its ownership of the powerful US games publisher, responsible of course for Call of Duty, as pressure mounts to reduce debt liabilities.
    This week Vivendi CEO Jean-Bernard Levy had already been ousted after resisting a restructure - and now Chairman Jean-Rene Fourtou is apparently being told by investors to shape up the giant firm.
    Vivendi is a telecommunications and media powerhouse, with interests in music, games, TV plus mobile and landline telecoms.
    Rumours about a sell-off have been swirling all year.
    It bought Activision and merged it with World of Warcraft creator Blizzard - creating Activision-Blizzard - in 2006. The publisher acts independently, but Vivendi is the majority shareholder, having retained the 61 per cent.
    But Bloomberg also reveals that, if no buyer emerges to make an offer for the valuable but expensive Activision, Vivendi may be forced to sell part or all of its shares in the publisher on the open market.

    http://www.mcvuk.com/news/read/viven...lizzard/098774
    ...
    by Published on June 30th, 2012 23:53
    1. Categories:
    2. DCEmu

    'The problems with Japan games are simple, most of them aren't very good games' claims Platinum Games writer

    Japan studios cannot compete with the investment and manpower used by many Western game developers, claims Platinum Games writer Jean Pierre Kellams.
    Kellams, who has worked on games such as Vanquish, said he felt developers in the country didn’t create “exceptional” titles, and struggled to find a way to compete with its North America and Europe-based rivals. particularly in the triple-A sector

    “The problems with Japanese games aren’t that they are Japan games or that they are Westernised games,” he said on Twitter, as reported by Siliconera.
    “The problems with Japan games are simple: Most of them aren’t very good games. People don’t buy those. Most games from anywhere aren’t good. That’s why exceptional means exceptional.
    “Most Japanese publishers/developers can’t invest money/manpower enough to compete with exceptional Western productions. Risk is too high. It costs money and sweat to make things stand out, but it also raises the risk. Then marketing is crazy expensive after that.”
    http://www.develop-online.net/news/4...-with-the-West

    ...
    by Published on June 30th, 2012 23:50
    1. Categories:
    2. DCEmu

    A new report by O2 has revealed that making calls is only the fifth-most frequent use of a smartphone.
    The average user spends just 12.13 minutes a day making phone calls, yet almost 24 minutes a day browsing the internet, according to O2.
    Listening to music, playing games and checking social networks all ranked higher in the report than making calls – the original intention of the mobile phone.
    Here’s O2’s rundown of the activities, and the average amount of time in minutes, that smartphones are most used for:
    Browsing the internet - 24.81
    Checking social networks - 17.49
    Playing games - 14.44
    ?Listening to music - 15.64
    Making calls - 12.13
    Checking/writing emails - 11.1
    Text messaging - 10.2
    Watching TV/films - 9.39
    Reading books - 9.3
    Taking photographs - 3.42

    The average amount of time a user spends on their smartphone a day is 128 minutes.
    “Smartphones are now being used like a digital ‘Swiss Army Knife’, replacing possessions like watches, cameras, books and even laptops,” says David Johnson, general manager Devices for O2 in the UK.
    “While we’re seeing no let-up in the number of calls customers make or the amount of time they spend speaking on their phones, their phone now plays a far greater role in all aspects of their lives.”

    http://www.pcr-online.biz/news/read/...orts-o2/028599

    ...
    by Published on June 30th, 2012 23:47
    1. Categories:
    2. DCEmu

    RIM is fast turning from a handset maker into a case study for business studies students. The firm has been in free fall for two years, and its latest financials show a worsening of its plight.
    It reported a $192m for its Q1 ended June 2nd, with revenue down 43 per cent to $2.81bn. Handset sales slipped to 7.8m, which is barely half of the 14m of two quarters ago. And there were just 260,000 Playbook sales.
    The firm has shipped more than 10m devices every quarter since late in 2009.
    All terrible stuff, but the delay of the new OS, BB10, is arguably the worst news of all. This was supposed to signal the re-launch of the platform with devices based on the QNX technology that powers a large number of diverse consumer electronics devices.
    The launch was scheduled for Q3 but will now slip to 2013. It's hard to imagine that device sales will reverse their decline until then.

    http://www.mobile-ent.biz/news/read/...to-2013/018456
    ...
    by Published on June 29th, 2012 00:11
    1. Categories:
    2. DCEmu

    Games Britannia: Replayed, described by its organisers as "part cultural festival, part gaming expo, part art exhibition and part educational conference," will open its doors to the public on July 7 and 8.
    Taking place at the MAGNA Science Adventure Centre in Sheffield, the event will play host to a celebration of the British game industry's past 40 years, showcasing the most groundbreaking PC, arcade and console games in each genre from the period.
    The display will be supported by keynote speeches and workshops form the UK industry's key players, including GoldenEye producer Martin Hollis and Football Manager creator Kevin Toms (who will be joined by Sports Interactive's Miles Jacobson).
    It's not all about the UK, however, as the event will see a number of publishers - including the likes of Namco and Nintendo - showing their games. Ni No Kuni and Tales Of Graces F will make their UK debuts, too.
    For more information on the show, and to buy tickets, head over tothe official website.

    http://www.edge-online.com/news/game...ears-uk-gaming
    ...
    by Published on June 29th, 2012 00:01
    1. Categories:
    2. DCEmu

    Thumbstar CEO Gareth Edmondson believes that both Microsoft Windows Phone and RIM’s Blackberry will gain market share at an international level, and that the latter device should not be written off as dead for gaming, because “Blackberry has such brand attachment in certain parts of the world.”
    Edmondson, who quit his post as managing director Ubisoft Reflections last year, was speaking at the GameHorizon conference at The Sage, Gateshead. Representing his new company Thumbstar, a mobile game publisher that deals with more than 150 developers, he asserted that the pay-to-play model, where games are time-limited and topped up through microtransactions, is booming, and will continue to flourish - particularly in Africa.
    “These things are going to be quite disruptive," he said. "Products can be made anywhere and sold anywhere. New business models will gain traction globally.” Latin America, he said, provided a “massive growth opportunity”, with 60million Android devices in the region.
    Overall, there are six billion phone subscriptions worldwide. Edmondson said that smartphones would be eclipsing PCs very soon, and that the tablet market would end the year with around 160 million sales.
    Passing comment on the “battle raging between Apple and Android”, the publisher pointed out that although Apple accumulates more revenue than publishers of Android devices, Google’s mobile OS has a huge global userbase - an advantage that should be very important to mobile game makers.
    Much has been made of the difficulty in developing games for Android because of the huge range of technical specifications devs have to allow for; such is the nature of an open operating system. Edmondson’s figures suggested, however, that with the right localisation processes there is a definite benefit in making the move.
    Rounding off his talk, Edmondson stated that the freemium business model's rapid rise in popularity should not be taken as meaning that it was suitable for all players and all markets. “If my dad wants a puzzle game," he said, "then he wants the full thing.”

    http://www.edge-online.com/news/gare...l-viable-games
    ...
    by Published on June 28th, 2012 23:41
    1. Categories:
    2. DCEmu

    Awesome photographic power isn't enough to convince the networks of the device's worth.
    Nokia unveiled the 808 PureView device at the 2012 Mobile World Congress, where it was awarded the title of 'Best New Mobile Handset, Device or Tablet', all thanks to its insane 41MP camera.
    But the prestige points aren't enough to appease UK networks, according to Wired, as O2, T-Mobile, Orange, and Vodafone have all confirmed they won't retail the Symbian-powered device.
    It seems the choice to run the device on Symbian was even more radical than the camera power itself, and it's still unclear why Nokia decided against using its new flagship Windows Phone OS ahead of its fading Symbian.
    However, there could be a light at the end of the tunnel, as 3UK was tightlipped on whether it will stock the device, offering prospective buyers network exclusivity.
    The only alternative for consumers will be to cough up for a SIM-free model, retailing at around £500.

    http://www.mobile-ent.biz/news/read/...erators/018446
    ...
    by Published on June 28th, 2012 00:13
    1. Categories:
    2. DCEmu

    After last week's massive bump in Japanese Vita sales, Sony's system has dropped back down to the level it was at two weeks ago - around 13K.Nintendo is still going strong with Japanese 3DS sales quadrupling those of runner-up, PlayStation 3. While some of this can be attributed to Pokémon Black & White coming out this week, the sales increase on the handheld was pretty mild - presumably because potential buyers already own the system.Proportionally, Pokémon had a much larger impact on the aging DSi that sold more than double what it did last week. Granted an extra 520 units is little more than a drop in the bucket for the whole country.Here's the full hardware chart, as reported by Andriasang:

    1. 3DS: 68,056 (Last week: 61,793)
    2. PlayStation 3: 15,680 (14,673)
    3. Vita: 13,589 (34,459)
    4. PSP: 8954 (9740)
    5. Wii: 6127 (5963)
    6. Xbox 360: 1073 (1084)
    7. PlayStation 2: 1065 (1237)
    8. DSi: 900 (380)
    9. DSi XL: 704 (689)

    As reported earlier this week, Pokémon Black & White 2 is selling like hotcakes with over one and a half million copies moved in its first week. That's still not as well as its predecessor which managed a whopping 2,637,285 sales in a scant two days upon its release in 2010.Meanwhile, From Software's Kinect curio Steel Battalion launched with a thud, coming in at 14th place with under 5000 units sold. Of course, Xbox 360 isn't very popular in Japan and a game that requires a niche peripheral for it was never a promising prospect, even with Capcom's strong marketing push.Dragon Quest Monsters: Terry's Wonderland 3D is holding steady at second place with a mild decline from last week's 66,434, while Persona 4: The Golden sold less than a fifth of what it did in our last report, yet still maintains a spot in the top three.

    1. Pokémon Black & White 2 (Pokemon Co., DS): 1,561,738 - NEW
    2. Dragon Quest Monsters: Terry's Wonderland 3D (Square Enix, 3DS): 58,228 (Life to date: 721,174)
    3. Persona 4: The Golden (Atlus, Vita): 29,293 (166,369)
    4. Kenka Bancho Bros. Tokyo Battle Royal (Spike Chunsoft, PSP): 21,797 - NEW
    5. Tokyo Jungle (Sony, PS3): 18,715 (165,013)
    6. K-On After School Live!! HD Version (Sega, PS3): 13,581 - NEW
    7. Mario Party 9 (Nintendo, Wii): 13,339 (447,126)
    8. Mario Tennis Open (Nintendo, 3DS): 13,036 (198,047)
    9. Dragon's Dogma (Capcom, PS3): 9162 (446,410)
    10. Lollipop Chainsaw (Kadokawa, PS3): 7898 (61,246)
    11. Super Mario 3D Land (Nintendo, 3DS): 7609 (1,631,358)
    12. Mario Kart 7 (Nintendo, 3DS): 5091 (1,746,836)
    13. Akiba's Trip Plus (Acquire, PS3): 5034 (34,539)
    14. Steel Battalion: Heavy Armor (Capcom, Xbox 360): 4889 - NEW
    15. Arcana Famiglia: Vascello Phantasma no Majutsushi (Comfort, PSP): 4854 - NEW
    16. Wii Sports Resort (Nintendo, Wii): 4287 (965,713)
    17. Monster Hunter 3G (Capcom, 3DS): 4269 (1,481,643)
    18. Fire Emblem: Awakening (Nintendo, 3DS): 3972 (417,760)
    19. Gundam Seed Battle Destiny (Namco Bandai, Vita): 3668 (52,790)
    20. Mario & Sonic at the London Olympics (Nintendo, 3DS): 2965 (186,789)

    http://www.eurogamer.net/articles/20...ing-the-nation ...
    by Published on June 27th, 2012 23:42
    1. Categories:
    2. DCEmu

    BAFTA has appealed for nominations for the Video Game category in this year’s 2012 British Academy Children’s Awards.
    Former winners in the category include LEGO Pirates of the Caribbean (2011), Rabbids Go Home (2010) and LittleBigPlanet (2009).
    Other categories include Animation, Channel of the Year, Feature Film, Independent Production Company of the Year, Pre-School Live Action, Presenter, Short Film and Writer.
    The deadline for nominations is Monday July 9th. Entrants can be submitted on the official site.

    http://www.mcvuk.com/news/read/kid-s...nations/098602
    ...
    by Published on June 27th, 2012 23:36
    1. Categories:
    2. DCEmu

    DICE general manager Karl Magnus Troedsson has hit back at industry "naysayers" proclaiming the death of console gaming in the face of a growing mobile market.
    "People are generally correct that things are changing, and a lot of people in this industry are acknowledging that - some people don't want to see it, though," Troedsson, whose studio produces theBattlefield series, told us. "But I would also say the people who are painting such a grim picture of where we're going are wrong."
    In fact, far from damaging it, Troedsson believes wholeheartedly that the broadening of available platforms will benefit the traditional game industry.
    "Yes, people are playing more on their mobile devices, but I don't see people playing on other SKUs as a problem for triple-A developers, it's actually the contrary," he said. "I think people engaging in any kind of gaming is good for all games, because it means that people will play more.
    "I consider myself to be a hardcore, triple-A kind of player, and I definitely play more on my mobile devices now, but I don't play less on my other devices as a result. When I'm home, I want to play games with the absolute most hi-def, best audio, best visuals that I can get out of a gaming session. And that will come from dedicated hardware or a very high-end PC."
    While Troedsson wouldn't be drawn on predicting whether or not the next round of hardware will represent the final home console generation, he believes that powerful hardware accessible in the home will remain a permanent aspect of gaming.
    "There will always be a demand for games that require a lot of hardware to deliver a really hi-def experience," he explained. "Whether that will be delivered by CPUs and memory sitting in your room, or somewhere else, I don't know. Probably both. But one thing is for sure, people will continue to want to play the best-looking games out there."
    Of course, as the head of a company making big-budget home console games, Troedsson position is unsurprising. His sentiments echo those of Xbox co-creator Seamus Blackley, who made similar assertions last year.
    And if genuine, the recently leaked next-gen Xbox roadmap - which lays out a ten year plan for Microsoft's next assault on the living room - adds additional weight to the continued rude health of console gaming. Even so, it remains a refreshing point of view given the industry-wide gold rush towards the bright, if not so new, frontiers of mobile and free-to-play - areas DICE is itself already experimenting in.
    Speaking at GDC Taipei, which took place over the past two days, Ngmoco boss Ben Cousins became the latest industry veteran to predict the death of consoles in the face of mobile.
    "There's a potential for mobile gaming to kill console gaming," he said, according to Gamasutra. "I'm talking about a significant reduction of market share with no chance of return."
    "I believe Microsoft, Sony, and Nintendo won't produce dedicated hardware past the next generation. Further, I believe traditional game companies like EA will be purchased by existing digital companies, or close entirely."
    Cousins' was careful to broaden his definition of mobile, however: "When I'm talking about mobile, I'm talking about the operating system, not the device.
    "I believe these operating systems will start to appear in other classes of devices, other than just mobile phones and tablets. In the future I think mobile gaming maybe won't be so mobile, and we may need a new definition for them."

    http://www.edge-online.com/news/dice...hreat-consoles
    ...
  • Search DCEmu

  • Advert 3