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  • Nintendo 3DS News

    by Published on July 16th, 2019 20:30
    1. Categories:
    2. Nintendo 3DS News

    Badda has released a Commodore 64 emulator to the Nintendo 3DS:

    This is a port of the VICE C64 emulator to 3DS.
    VICE - the Versatile Commodore Emulator - http://vice-emu.sourceforge.net/

    @spinal_cord made a C64 emulator (Breadbox) based on Frodo but it does not work anymore with recent firmwares and he is not updating it anymore, so I gave it a shot to port the Vice C64 emulator v3.3 to the 3DS. Vice does support SDL1 but porting was not quite as easy as "just compile": A new sounddriver for the 3DS needed to be written, devkitpro libraries do not support all functionality required by full fledged Vice (so I had to strip them in quite some places) and lots of other things that needed tweaking or adaption.
    The result is: Vice3DS

    v1.3

    enhancement: button to show/hide the keyboard, more soft buttons below keyboard
    enhancement: pixel perfect screen representation (required change in libSDL, thanks to @Vague Rant)
    enhancement: paint color keys on keyboard with palette colors
    enhancement: added help menu
    enhancement: remember current directory for file dialogs across restarts
    enhancement: standard soft button icons are copied to SD-card at startup, they can now be modified/amended by the user
    enhancement: added some more helper menu entries in menu "Misc"
    enhancement: added some soft button icons
    bugfix: no more freeze when exiting via home or power button
    bugfix: roms added for all C64 machine types
    bugfix: re-center display after machine type change
    optimization: stripped some unnecessary code (vkbd, hvsc)

    v1.2.1

    fix random lock-ups (was actually a bug in libSDL)
    fix for "not possible to select external palette files"
    other minor bugfixes and optimizations

    v1.2

    fix for "crackling sound when using keyboard"
    fix for "not possible to change back to stock rom from another rom"
    fix for "menu entry 'Restore default settings' messes up screen"
    added menu entry/icon 'Misc/Power off bottom screen backlight'
    added two icons for sprite collision menu entries
    added menu entry to restore all default settings (incl. hotkeys etc)
    quicksave/-load now always saves to/loads from /3ds/vice3ds
    added "RUN" to LOAD"*",8,1 menu entry
    Added F2/F4/F6/F8 keys to keyboard for easy access
    Added pause icon / ability to pause via soft button
    Nice new banner / startup logo

    v1.1

    Customizeable soft buttons on bottom screen.
    Changed standard assignment of autofire buttons: Joy1=R, Joy2=ZR
    True drive emulation now turned off by default
    Emu-speed adjustable with 3d slider (0=100%, max=Warp)
    Added menu 'Misc' with some helpers: RUN/STOP + RESTORE; LOAD"*",8,1
    Bugfix for loading external ROMs and other sysfiles

    https://github.com/badda71/vice3ds

    https://www.nintendomax.com/viewtopic.php?f=132&t=17043 ...
    by Published on July 9th, 2019 16:55
    1. Categories:
    2. Nintendo 3DS News
    Article Preview

    • It took a good while to be released, but it's finally here: Luma3DS, the popular custom firmware for the Nintendo 3DS, has just received a major update!

      Version 10.0 introduces several new features, like an NTP client which can be used to sync your clock via Google's time servers (works with GodMode9 too!), CTRPF-AR code support for the built-in cheat engine, blue light filters with five different light reduction levels (night owls, rejoice!) and a pm service reimplementation made by @TuxSH. There are also improvements and bugfixes all across the board, of course: a higher number of cheats can be enabled at the same time, the debugger received a ton of new functions and features (some thanks to the previously mentioned sysmodule reimplementation), EmuNAND options will be automatically hidden if none can be found on the SD card and a few crashes and oddities have been resolved.

      It's worth mentioning that v10.0 comes bundled with the newly released Homebrew Menu v2.1.0 too, which also has its own set of noteworthy additions: for example, an integrated 3dslink server that can be used to send .3dsx homebrew between two consoles on the same network (just press X while selecting a homebrew app!)

      Here are Luma3DS v10.0 and Homebrew Menu v2.1.0's official changelogs:
      Quoted from Luma3DS v10.0: We know it's been a long time, but here it is:
      • New feature: NTP client
        • Located in the "miscellaneous" Rosalina submenu, this fetches the time from time1.google.com (hardcoded IP) by default
        • This sets the config savefile RTC offset 0, hence the displayed by Home Menu will also be the time that Arm9 programs like GM9 will see
        • Consequently, Luma3DS's own Arm9 code will properly set the date and time when modifying or creating new files

      • New feature: blue light filters (thanks to @panicbit, #1065)
      • Lots of cheat engine bugfixes and improvements thanks to @piepie62 (multiple PRs), in addition to @tstambaugh92 's bugfixes (#1116, #1117)
        • most CTRPF-AR code types now supported
        • more cheats can be loaded at once

      • New reimplemented sysmodule: pm
        • Number of max. pm:dbg sessions increased for Rosalina usage
        • New pm:dbg commands: GetCurrentAppTitleIdAndPid, DebugNextApplicationByForce, LaunchTitleDebug (mainly for gdbstub usage)
        • Debug restrictions lifted for the gdbstub
        • Service restrictions lifted for Cubic Ninja

      • Lots of gdbstub improvements:
        • Added support for debugging application at their very start (new option in Debugger submenu)
        • Added support for target extended-remote
          • You do not need to select a process to attach to in process list anymore using this, although it still works absolutely fine
          • You will see a nice process list in IDA
          • When launching new processes: only titleId [mediaType [launchFlags]]is supported, and the launched title shouldn't rely on APT and all 3 parameters should be hex-encoded (see e11cc09)

        • Added support for accessing host files (including stdin/stdio/stderr) from target 3DS programs. Support for it has been added in libctru
        • Added support for accessing target SD-card files from the host (remote put, remote get and remote delete)
        • Doubled packet size
        • Many bugfixes

      • Fixed critical bugs in sm: one causing a crash when launching the camera applet when another title was using the camera, another possibly affecting sleep mode
      • Fixed a critical bug where Luma3DS's Arm9 code would spam I2C requests, causing some particular commits of popular Arm9 payloads to fail on New3DS units with IPS screens.
        If the issue still arises, put multiple payloads in the folder and use the chainloader menu to work around it
      • Reworked build system. Armips is no longer required.
      • Always dump errdisp errors to /luma/errdisp.txt
      • Upgraded FatFs to R0.13c
      • Upgraded I2C driver in Arm9 code
      • Fix screens not working on firmlaunch, firmlaunch errors will now be displayed on screen
      • Patch 11.8+ NIM-related Process9 to send all-zero key and IV when the UNITINFO patch is enabled (thanks to @luigoalma, #1142)
      • Hide EmuNAND options when there is no EmuNAND present on the console
      • Fix minor bugs involving DS(i) title autoloading
      • Many other bugfixes
      • Note: the pm reimplementation currently breaks NTR CFW to some extent (in particular game plugins). The abandoned "NTR CFW" is now unsupported, even if it may work.
        • A solution for future versions is being worked on.
        • It may be possible to change NTR CFW source code for it not to inject itself into pm, since Luma3DS removes svc permission checks anyway, to mitigate the issue. We do not have the time to do that ourselves
        • It is not possible to disable custom pm

      In addition, with thanks to @fincs, this release of Luma3DS comes bundled with version 2.1.0 of the Homebrew Menu.
      Click to expand...

      Quoted from Homebrew Menu v2.1.0:
      • Added netsender functionality, for sending homebrew to other 3DSes directly from hbmenu
      • Added Chinese language support
      • Improved Korean and Japanese
    ...
    by Published on June 13th, 2019 19:26
    1. Categories:
    2. Nintendo 3DS News

    Nintendo has pledged to continue its support for the 3DS, despite having no new games to announce for the platform at E3.
    Speaking with Time, Nintendo of America president Doug Bowser responded to a direct question about "the fate" of the 3DS, which was conspicuously absent from the E3 Nintendo Direct.
    Bowser admitted that Nintendo had "no games to announce on 3DS at this show," but he claimed that the absence of 3DS titles was down to a calculated decision to focus on the Switch.
    "But our 3DS business continues to do quite well. Retailers continue to support both the hardware and the software," he said. "And as long as there's consumer demand for 3DS, we'll continue to support it.
    "In fact, we believe it's a great entry point for young gamers. A 2DS at $79 with a game included is a great value proposition for a young gamer coming into the Nintendo ecosystem."
    This pledge of support comes at a time when many believe that the 3DS is close to redundant. Our own Chris Dring recently looked back on the legacy of the handheld, due to Nintendo indicating that no first-party 3DS software was due before the end of this fiscal year -- despite forecasting 100,000 unit sales of the device, and 500,000 software sales.

    https://www.gamesindustry.biz/articl...rt-for-the-3ds ...
    by Published on May 8th, 2019 16:24
    1. Categories:
    2. Nintendo 3DS News,
    3. Nintendo Wii News,
    4. Nintendo Gamecube News,
    5. Nintendo Switch

    team Libretro have released a new version of Retroarch for the 3DS, Nintendo Switch, Gamecube and Wii:

    – 3DS: Add unique IDs to prevent cores overwriting each other.
    – 3DS: Fix screen tearing when running 50Hz content.
    – ANDROID: We now target API level 26 (minimum is still API level 9).
    – ANDROID: Add option to vibrate on touch (works in menu or overlay).
    – ANDROID: Add device vibration option for cores that support rumble.
    – ANDROID: Add gamepad vibration support for cores that support rumble.
    – ANDROID: Allow stylus/pen to move mouse without pressing down.
    – AUDIO: Avoid deadlocks in certain audio drivers when toggling menu sounds on.
    – BLISS-BOX: Support PSX Jogcon (requires firmware 3.0).
    – CHEEVOS: Fix crash when reading memory that is out of range.
    – CHEEVOS: New Cheevos implementation enabled by default.
    – CHEEVOS: Pop-up badges when an achievement is triggered.
    – CRT: Dynamic super resolution support.
    – DISCORD: Fix potential crash when username is empty and discord is disabled.
    – DISCORD: Ask to join support for Linux.
    – INPUT/ANDROID: Add “Input Block Timeout” option.
    – COMMON: For platforms without HAVE_THREADS, don’t automatically resume content when saving/loading states
    – COMMON: Make playlist sorting optional and consistent.
    – COMMON: Fix sorting of playlists with blank labels.
    – COMMON: Fix content scanner creating false positive playlist entries that also have wrong label and crc32.
    – COMMON: Add some MMX-optimized pixel conversion routines.
    – COMMON: Fix typo preventing some SSE2-optimized pixel conversions from being used.
    – COMMON: Add option to track how long content has been running over time.
    – COMMON: Fix buffer overflows in system information.
    – COMMON: Add option to change screen orientation via the windowing system (Android, Windows, X11).
    – COMMON: Show CPU model name in log.
    – COMMON: Add “Help -> Send Debug Info” option (and F10 hotkey) to send diagnostic info to the RetroArch team for help with problems.
    – COMMON: Show GPU device name/version in log.
    – COMMON: Add menu option to write log info to a file.
    – COMMON: Add subsystem support for playlists. Subsystem info is automatically saved to the history playlist for easy relaunching.
    – GL: Add new “gl1” OpenGL 1.1 compliant video driver for legacy GPUs and software renderers
    – GL: Add a new “glcore” driver with slang support (requires GL 3.2+ or GLES3).
    – GL: Draw OSD on top of overlay.
    – GONG: Add savestate support.
    – GONG: Add video refresh rate core options.
    – GONG: Two player support via core option.
    – GUI: Fix text alignment when using stb_unicode.
    – GUI: Fix text display issues when using Japanese (and other unicode-dependent language) text with stb_unicode.
    – GUI: Set language on first startup to the user’s preferred OS language (Windows, *nix and Android).
    – INPUT: Add (scaled radial) analog deadzone and sensitivity options.
    – LIBRETRO: Add Turkish language support.
    – LIBRETRO: Allow non-accelerated video to rotate the display.
    – LOCALIZATION: Update Chinese (Simplified) translation.
    – LOCALIZATION: Update Chinese (Traditional) translation.
    – LOCALIZATION: Update Dutch translation.
    – LOCALIZATION: Update French translation.
    – LOCALIZATION: Update German translation.
    – LOCALIZATION: Update Japanese translation.
    – LOCALIZATION: Update Polish translation.
    – LOCALIZATION: Update Russian translation.
    – LOCALIZATION: Update Spanish translation.
    – LOCALIZATION: Add new Turkish translation.
    – MIDI: Fix startup crash in midi driver.
    – MENU: Bugfix – you can no longer get stuck in Online Updater -> Update Core screen when toggling between ingame and menu.
    – MENU: Selectively hide ‘Take Screenshot’ for video drivers that don’t support taking screenshots.
    – MENU: Framerate independent menu rendering. MaterialUI/Ozone/XMB/RGUI can now run at higher framerates.
    – MENU: Thumbnails work in history list.
    – MENU: Menu widgets.
    – MENU: Add memory statistics support to more context drivers.
    – MENU: Enable ozone driver for UWP builds.
    – MENU: Add optional “looping” menu text ticker with configurable speed.
    – MENU: Fix core video rendering when using ozone with GL cores that implement the scissor test.
    – MENU: Add optional playlist sublabels (associated core + play time, where available).
    – MENU: Dropdown list settings now apply immediately.
    – MENU: Add setting to require pressing the “Exit RetroArch” hotkey twice to confirm.
    – MENU: Now able to run at higher refresh rates than 60Hz.
    – MENU: Enable “Add to Favorites” without loading a core.
    – MENU: Allow core name to be hidden on history/favorites playlists.
    – MENU: Populate crc32 and db_name fields when adding history/favourites playlist entries.
    – MENU: Fix TTF files not showing in OSD/menu font selection screen.
    – MENU: Fix audio/video filters not showing in file browser.
    – MENU/MaterialUI: Add subsystem support.
    – MENU/MaterialUI: Add currently selected entry in dropdown menus.
    – MENU/OZONE: Add mouse support on entries (no sidebar yet).
    – MENU/OZONE: Allow collapsing the sidebar.
    – MENU/OZONE: Add thumbnail support.
    – MENU/OZONE: Battery notifications.
    – MENU/OZONE: Add wifi icon for network entries.
    – MENU/QT/WIMP: Add git version and build date to Help->About window.
    – MENU/QT/WIMP: Fix content loading via the file browser.
    – MENU/QT/WIMP: Add new settings window to control all RetroArch settings.
    – MENU/RGUI: ...
    by Published on February 4th, 2019 16:38
    1. Categories:
    2. Nintendo 3DS News



    derrekr has ported Sonic Robo Blast 2 to the Nintendo 3ds

    Hey there!
    Without further ado...

    Latest Release (3dsx and CIA): https://github.com/derrekr/srb2_3ds/releases

    Changelog:

    v1.1.3

    HUGE performance increase thanks to mipmapping
    stereoscopic 3D rendering
    initial CIA support
    fixed graphics glitch that was caused by uninitialized GPU shadow state registers
    fixed fog color
    fixed hole in GFZ2
    fixed crash when DSP firmware is missing
    ... other miscellaneous fixes

    v1.0 beta

    Initial release


    Installing

    Download the srb2_3ds archive from the latest release on Github and extract the files to /3ds/srb2_3ds on your SD card.
    Download SRB2's game files here or from srb2.org and extract them to /3ds/srb2_3ds as well. You may also copy the files to the root directory, but make sure config.cfg is located in the same directory as the game files.

    Only New3DS is supported at the moment.
    Please check the repo's README.

    https://github.com/derrekr/srb2_3ds

    https://www.nintendomax.com/viewtopic.php?f=132&t=16946 ...
    by Published on January 18th, 2019 17:00
    1. Categories:
    2. Nintendo 3DS News

    DCEmu Coder Jayenkai has released a new homebrew game for the Nintendo 2DS/3DS:

    This is a sequel to a game I made back in 2015, which was loosely based on the 8-bit classic Cybernoid.
    Fly around the maze in your bubble-bot vehicle, blasting away enemy craft, and destroying the barrels in search of the three floppy disks which can be taken back to your hub to save each level.
    Your primary weapon is a simple little lazer, but you also have a selection of 4 other weapons that you can gather up ammo for, along the way.

    Use your secondary weapons sparingly as you explore, and beware of all the baddies.
    Keep enough distance between you and the barrels that you aren't ambushed.

    https://agameaweek.com/?Game=436

    https://www.nintendomax.com/viewtopi...8209c660e2c768 ...
    by Published on January 7th, 2019 20:46
    1. Categories:
    2. Nintendo 3DS News,
    3. Nintendo Switch

    Today, the Humble Store began selling Nintendo 3DS and Nintendo Switch digital titles in addition to its usual offerings of titles for PC, Android, Mac, and Linux. These are only available in the US at this time.
    Digital codes for over forty titles are now available in the storefront across the two platforms, largely first-party titles such as Mario Kart 8 Deluxe, The Legend of Zelda: Breath of the Wild, Super Smash Bros. Ultimate, and The Legend of Zelda: Ocarina of Time 3D. The 3DS side of the store also includes Pokemon Ultra Sun and Ultra Moon, Sun and Moon, and previously eShop-only titles Pokemon Blue, Red, Yellow, Gold, Silver, Crystal, Super Mario Bros, Super Mario Bros 3, and The Legend of Zelda.
    In addition, users can purchase a Nintendo Switch Online subscription for either a three or 12-month period. At the moment, prices for all games and subscriptions appear to be the same as they are through other storefronts such as the Nintendo Switch eShop, at retail, and digitally through Amazon.
    Humble has included Wii U and Nintendo 3DS titles in past collaboration bundles with Nintendo, but never first-party titles. At the moment, there is no word on whether this means Nintendo Switch first-party titles will be in future Humble Bundles or a part of special sales.

    https://www.gamesindustry.biz/articl...o-switch-games ...
    by Published on October 16th, 2018 19:40
    1. Categories:
    2. Nintendo 3DS News

    team Libretrohave ported the multi system emulator to the Nintendo 2ds/3ds:

    General changelog

    – CAMERA: Fix Video4Linux2 driver that broke years ago.
    – CONFIG: Add ‘Reset To Defaults’ setting in Configurations. This will reset your config file to defaults.
    – CHEATS: Add support for Rumble when increase or decrease by the rumble value.
    – CHEATS: Add cheat variables to allow for updating large portions of memory.
    – CHEEVOS: Prevent loading states before achievements are fully loaded.
    – CRT: New porches and interlaced bug fix.
    – CRT: New functionality, ability to switch between 15KHz and 31KHz, etc.
    – COMMON: Support for “OEM-102” key (usually ‘\’ on Euro keyboards).
    – DISCORD: Add ‘Ask To Join’ Feature.
    – EMSCRIPTEN: Add stb_font support.
    – INPUT: Add new menu toggle combos ‘L3 + R’ and ‘L + R’ (useful for Switch).
    – IOS: Use safe area to account for notch for iPhone X and adjust main view.
    – LOCALIZATION: Update Portuguese / Brazilian translation.
    – LOCALIZATION: Update Japanese translation.
    – LOCALIZATION: Update Polish translation.
    – LOCALIZATION: Update Spanish translation.
    – MENU: Add dropdown lists for many settings.
    – MENU: Fix crash that could happen when changing core’s options on Android.
    – MENU/QT/WIMP: Add option to rename playlists.
    – MENU/QT/WIMP: Add option to filter extensions inside archives when adding to a playlist.
    – MENU/QT/WIMP: Rename playlist entries with 2 single clicks.
    – MENU/QT/WIMP: Fix shader parameter checkboxes not working
    – METAL: Add screenshot support.
    – NETPLAY: Save lobby details received back from server after first announcement.
    – OPENGL/GLX: Implement Adaptive VSync – GLX_EXT_swap_control_tear.
    – OPENGL/WGL: Implement Adaptive VSync – WGL_EXT_swap_control_tear.
    – RUNAHEAD: Fix performance degradation that could happen over time (after approx. 30 mins). Fixed input IDs outside of range 0-35 causing slow performance in runahead.
    – SWITCH: Add stb_font support.
    – SWITCH: Add Retro Achievements support.
    – SWITCH: Add networking support.
    – SWITCH: Add touchscreen support.
    – SWITCH: Add OpenGL support.
    – SWITCH: Merging of RetroNX Nintendo Switch port, based on libnx SDK.
    – VULKAN: Fix race condition in threaded mailbox emulation.
    – VULKAN: Maintenance fixes.
    – WIIU: Fix menu lag when built with DevKitPro r32.

    download https://www.libretro.com/index.php/r...-7-5-released/ ...
    by Published on October 15th, 2018 15:59
    1. Categories:
    2. Nintendo 3DS News

    • Nintendo Scene Developer @zoogie has done some amazing new DSiWare magic, by now designing 'Frogminer' removing the need to have an purchased 'DSiWare' title on your Nintendo handheld to do the 'mining' operation, read all about this new magic trick below:
      In the past, installing B9S using DSiWare always required buying a game: either on a second, already hacked 3DS which would install the hacked save, then do a system transfer to the console you wished to hack (buying the game was necessary or it wouldn't transfer to the other console). Or, through seedminer, where you would bruteforce your moveable.sed so that you could buy the game on the console you wished to hack, and be able to inject the hacked save without need of a second, already hacked console. Now, it is possible to inject a copy of the vulnerable Japanese version of Flipnote Studio into a DSiWare title that is already present on every console: DS Download Play. This means CFW can now be installed for free, even on the latest firmware!
      Click to expand...
      Why a 'frog', you are asking now, well that is because the logo of 'Flipnote Studio' is well basically a pixelated frog, and to learn how to use him follow this wonderful guide.

      NEWS SOURCE: Frogminer (Discussion & Support) (via) GBATemp

      via
      https://www.maxconsole.com/threads/f...irmware.48698/
    ...
    by Published on October 1st, 2018 19:50
    1. Categories:
    2. Nintendo 3DS News,
    3. GBA News

    endrift has updated the Game Boy Advance Emulator for the Nintendo 2DS/3DS:

    0.7.0: (Future)
    Features:
    - ELF support
    - Game Boy Camera support
    - Qt: Set default Game Boy colors
    - Game Boy Printer support
    - Super Game Boy support
    - Customizable autofire speed
    - Ability to set default Game Boy model
    - Map viewer
    - Automatic cheat loading and saving
    - GameShark and Action Replay button support
    - AGBPrint support
    - Debugger: Conditional breakpoints and watchpoints
    - Ability to select GB/GBC/SGB BIOS on console ports
    - Optional automatic state saving/loading
    - Access to ur0 and uma0 partitions on the Vita
    - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
    - GBA: ARMIPS/A22i-style and ELF symbol table support
    - Initial Switch port
    Bugfixes:
    - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
    - GB Serialize: Fix audio state loading
    - GB Video: Fix dot clock timing being slightly wrong
    - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
    - ARM: Fix MSR when T bit is set
    - GB Serialize: Fix game title check
    - GB: Revamp IRQ handling based on new information
    - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
    - GB Video: Fix loading states while in mode 3
    - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
    - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
    - GB Timer: Minor accuracy improvements
    - GB Audio: Clock frame events on DIV
    - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
    - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
    - GBA Savedata: Fix savedata modified time updating when read-only
    - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
    - GBA Video: Start timing mid-scanline when skipping BIOS
    - Core: Fix audio sync breaking when interrupted
    - Qt: Improve FPS timer stability
    - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
    - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
    - GBA BIOS: Fix BitUnPack final byte
    - GB I/O: DMA register is R/W
    - GB Video: Fix SCX timing
    - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
    - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
    - GBA Video: Make layer disabling work consistently
    - GB: Fix IRQ disabling on the same T-cycle as an assert
    - Core: Fix ordering events when scheduling during events
    - GBA: Reset WAITCNT properly
    - GBA Serialize: Fix loading states in Hblank
    - PSP2: Fix more issues causing poor audio
    - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
    - GB, GBA Savedata: Fix unmasking savedata crash
    - GBA DMA: Fix temporal sorting of DMAs of different priorities
    - FFmpeg: Fix encoding audio/video queue issues
    - GB Serialize: Fix IRQ pending/EI pending confusion
    - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
    - GB Audio: Fix channel 3 reset value
    - GB Audio: Fix channel 4 initial LFSR
    - GB, GBA Video: Don't call finishFrame twice in thread proxy
    - GB Audio: Fix channel 1, 2 and 4 reset timing
    - Util: Fix wrapping edge cases in RingFIFO
    Misc:
    - GBA Timer: Use global cycles for timers
    - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
    - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
    - Qt: Redo GameController into multiple classes
    - Test: Restructure test suite into multiple executables
    - Python: Integrate tests from cinema test suite
    - Util: Don't build crc32 if the function already exists
    - GBA: Implement display start DMAs
    - Qt: Prevent window from being created off-screen
    - Qt: Add option to disable FPS display
    - GBA: Improve multiboot image detection
    - GB MBC: Remove erroneous bank 0 wrapping
    - GBA Cheats: Allow multiple ROM patches in the same slot
    - GB: Skip BIOS option now works
    - Libretro: Add frameskip option
    - GBA Memory: 64 MiB GBA Video cartridge support
    - PSP2: Use system enter key by default
    - 3DS: Remove deprecated CSND interface
    - Qt: Options to mess around with layer placement
    - GBA Savedata: Remove ability to disable realistic timing
    - Qt: Add load alternate save option
    - GB Audio: Improved audio quality
    - GB, GBA Audio: Increase max audio volume
    - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
    - GB Video: Darken colors in GBA mode
    - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
    - FFmpeg: Support lossless h.264 encoding
    - Feature: Added loading savestates from command line
    - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
    - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
    - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
    - Core: Remove broken option for whether rewinding restores save games
    - FFmpeg: Support lossless VP9 encoding
    - mGUI: Add fast forward toggle

    download https://mgba.io/downloads.html

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