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  • Nintendo 3DS News

    by Published on February 22nd, 2018 14:45
    1. Categories:
    2. Nintendo 3DS News
    Article Preview

    Having recently brought a 2DS and updated it with custom firmwares, im happy to see emulators released for the system:

    RetroArch is a modular multi-system emulator system that is designed to be fast, lightweight, and portable. It supports multiple systems.

    3DS specific changes:
    – 3DS: Now correctly reports amount of CPU cores.
    – 3DS: Frontend rating is now correctly implemented for both New 3DS/2DS and Old 3DS/2DS.
    – 3DS: Initial networking support, HTTP requests won’t work yet.
    – 3DS: Now reports memory and battery state.

    via https://pdroms.de/nintendo-3ds/retro...e-emus-for-3ds
    ...
    by Published on February 19th, 2018 23:30
    1. Categories:
    2. Nintendo 3DS News

    Heres a port of a decent looking Jet Set Willy type game for the Nintendo 3DS, heres the release notes:

    Locomalito‘s game L’Abbaye des Morts has been ported to the Nintendo 3DS by JeffRuLz! It’s written in C using the libctru and citro3d libraries. The gameplay is directly inspired by Manic Miner and Jet Set Willy. This port seems to run fullspeed!
    Story:
    In the 13th century, the Cathars, who preach about good Christian beliefs, were being expelled by the Catholic Church out of the Languedoc region in France. One of them, called Jean Raymond, found an old church in which to hide, not knowing that beneath its ruins lay buried an ancient evil.

    via https://pdroms.de/nintendo-3ds/labba...-3ds-game-port
    ...
    by Published on January 28th, 2018 21:01
    1. Categories:
    2. Nintendo 3DS News

    I have a hacked 3DS but i use a Gateway Card so not sure what this app is, (remember i had a good year away from homebrew), but anyway heres the release notes:

    Despite all the copyright infringement caused by this utility, Evi offers version 4.1.1 of " freeShop ", open source clone, originally developed by TheCruel , the famous online store Eshop for nintendo 2DS / 3DS.

    v4.1.1 Removed leftover Halloween
    The startup sound shouldnt mess anymore.

    v4.1.0 Derpy fix hotfix
    Okay apparently in the CMakeLists.txt version, but since nobody told me that I forgot to update it. That is now fixed.

    4.1.0 changes:

    Changed cache storage to sdmc: / 3ds / freeShop since nobody uses data folders anymore for homebrew.
    Updated the application to display the new version properly.
    If your settings are broken after install, move the sdmc: / 3ds / data / freeShop folder to sdmc: / 3ds / freeShop using your computer or GM9.

    freeShop v4 - Community Edition
    CODE NAME: ROW ROW

    Below you can download the Community Edition of freeShop.
    No major changes have been made for the end user.
    For developers there is now a Vagrantfile available to simplify development and building of cpp3ds / 3ds_portlibs.
    See the wiki of the fork for details.

    Oh and this as usual:
    Further improvements to overall system stability and other minor adjustments.

    homepage https://notabug.org/evi/freeShop

    via http://www.nintendomax.com/viewtopic...eef9e845c9f832 ...
    by Published on January 28th, 2018 20:56
    1. Categories:
    2. Nintendo 3DS News
    Article Preview

    PicoDrive 3DS the Megadrive and Master System Emulator for Nintendo 3DS has been updated, heres whats new:

    v0.93 Released (28 Jan 2018)

    Against those who still own the old 3DS / 2DS or still care about the 3DS ... and if you still want to enjoy Sega MD games on your Old 3DS / 2DS at full speed:

    This is a port of nota's PicoDrive emulator to the old 3DS / 2DS. Although PicoDrive is already highly optimized for ARM processors, if it's still running, it's still in its infancy for mega games on the old 3DS / 2DS, as it's in the RetroArch's version. So this port is heavily loaded on the 3DS '2nd core to emulate the FM synthesized music for the YM2612 FM chip to achieve 60 FPS. But the 2nd core on the old 3DS is not enough to generate a synthesized music at a full 44100Hz, so sounds are generated at 30000Hz on an Old 3DS. It sounds ok for many games, except for those who use high-pitched notes or sound samples.

    The screen rendering is done completely using the original PicoDrive's ARM processor-optimized renderer.

    You can play Master System, Mega Drive games and Sega CD games, and 32X games. CD games run a little slower (you should enable 1-2 frameskips) on an Old 3DS, but it runs very well on a New 3DS. 32X games can only be played on a new 3DS using the .CIA version of the emulator. Some dynarec instructions for 32X games will crash the emulator (Virtual Fighter, Virtual Racing Deluxe have this issue).

    The default maps for the controls are:
    1. 3DS 'Y Button -> MD's A Button,
    2. 3DS' B Button -> MD's B Button,
    3. 3DS 'A Button -> MD's C Button,
    4. 3DS' X Button -> MD's X Button,
    5. 3DS 'L Button -> MD's Y Button,
    6. 3DS' R Button -> MD's Z Button

    This emulator uses the same user interface as VirtuaNES for 3DS, TemperPCE for 3DS, Snes9x for 3DS. It will run better on the New 3DS as usual, where all music and sound samples will be generated at 44100Hz.

    Putting up v0.93 for download:

    v0.93 Release Notes:

    - Fixed a sound bug that plays the previous sound from a CD-ROM game when you load up an SMS ROM.
    - Re-ordered region priority to US, JP, EU.
    - Added support for .32x extensions and 32X games.
    (but some games like Virtual Fighter, Virtual Racing Deluxe causes the emulator to crash, just like the RetroArch versions)
    - Fixed ASM version of the 32X rendering routines to prevent crashing, and blackthorne games.
    - Fixed the frame-rate bug that is not consistent with the frame-rate selected in the menu.
    - Enabled 32X / SVP dynarec when running in CIA mode and the necessary custom firmware is available.
    - Sets the default mapping for Sega MD's X, Y, Z buttons.
    - Fixed a read-ahead library bug that front caused small ISO games to boot to the CD player.
    - Fixed minor sound emulation issues and improved sound sync.
    - Fixed YM2612 timer bug.
    - Implemented more aggressive optimzation of the YM2612 assembly emulation. Less skipping in some games on the Old 3DS.
    - Fixed playing PWM samples by the DC Offset of the waveform (CSND is unable to reliably play the samples with a significant DC offset)

    Homepage https://github.com/bubble2k16/picodrive_3ds/

    via http://www.nintendomax.com/viewtopic...eef9e845c9f832 ...
    by Published on December 26th, 2017 14:26
    1. Categories:
    2. Nintendo 3DS News,
    3. Nintendo Wii News,
    4. Nintendo Gamecube News

    A new version of the Multi Supporting system emulator for the Nintendo 3DS, Nintendo Wii and Nintendo Gamecube Has been released, heres whats new:

    General changelog

    – CHEEVOS: Add badges for achievements, shows thumbnail images of achievements.
    – CHEEVOS: Leaderboard support.
    – CHEEVOS: Only disable savestates on hardcore mode if achievements are not available.
    – COMMANDLINE: Fix fullscreen toggle switch.
    – COMMON: Add ‘Automatically Load Content To Playlist’ feature, enabled by default.
    – COMMON: Fix slowmotion ratio always being reset back to 1.
    – COMMON: Optimized NBIO implementations now for Apple, Windows, and Linux. Uses mmap for Linux/Windows/BSD if/when available. File I/O should now be much faster for loading images inside the menu.
    – COMMON: Native Blissbox support now for latest firmware as of writing (2.0). Implementation through libusb and/or native Windows HID.
    – COMMON: New lightgun API.
    – COMMON: New VFS (Virtual File System) API.
    – COMMON: Fixed some playlist bugs.
    – COMMON: New snow shader.
    – COMMON: Fix Quick Menu title, no longer shows ‘Select File’.
    – COMMON: Fix loading cores that require no content one after another.
    – COMMON: Map Delete key to Y button for non-unified menu keyboard controls.
    – COMMON: Fix for relative paths being normalised and generating a duplicate history entry.
    – EMSCRIPTEN: Fix references to browserfs.
    – FREEBSD: Support libusb HID input driver.
    – HAIKU: Buildfix.
    – INPUT: Map clear button to DEL key.
    – LINUX/X11: Add RetroArch logo to window title bar.
    – LINUX/X11: Input driver now supports new lightgun code.
    – LINUX/X11: Support window transparency (requires a compositing window manager).
    – LOBBIES: Fix for crash on join netplay rooms via touch / glui.
    – LOCALIZATION: Update Italian translation.
    – LOCALIZATION: Update Japanese translation.
    – LOCALIZATION: Update Portuguese-Brazilian translation.
    – LOCALIZATION: Update Polish translation.
    – LOCALIZATION: Update Russian translation.
    – MENU: Snowflake menu shader effect.
    – OSX/PPC: Fix the GL2 renderchain, had to use EXT versions of framebuffer/renderbuffer functions.
    – PS3: HTTP requests / downloads should now work.
    – PS3: Core Updater now works.
    – PS3: Improved font rendering, enable STB Unicode font renderer.
    – PSP: Make it work with Vita’s Adrenaline.
    – PSP: Fix audio sync.
    – PSP: Fix content loading, port should be functional again.
    – PSP: Use 64MB when available.
    – SCANNER: Fix crash from Windows-incompatible format string.
    – VITA: Improve packaging, installation times.
    – WIIU: Disabled the controller patcher for now since it was the source of many stability issues.
    – VULKAN: Various stability fixes for WSI.
    – WINDOWS: Add MSVC 2017 solution.
    – WINDOWS: Get rid of the empty console window in MSVC 2010 builds.
    – WINDOWS: Raw input driver now supports new lightgun code.
    – WINDOWS: Use configured OSD/text message color on GDI driver.
    – WINDOWS/XINPUT: Populate XInput VID/PID from DInput so autoconfig doesn’t rely solely on joypad names
    – WINDOWS/XINPUT: Fix crash that occurs in some situations with Steam running and a Steam Controller plugged in.
    – WINDOWS: Improve version reporting under System Information.
    – WINDOWS: Support window transparency.
    – WINDOWS: Correct usage of GetWindowPlacement per MS docs, fixes game window position on Win95/98.
    – WINDOWS: Added Visual Studio 2017 support.

    download https://www.libretro.com/index.php/r...-7-0-released/

    via http://www.nintendomax.com/portal.php ...
    by Published on December 26th, 2017 14:09
    1. Categories:
    2. Nintendo 3DS News

    Some very interesting news from Eurasia concerning the release of a new Homebrew bootloader for the Nintendo 3DS, heres the release notes:

    Derrek, profi200, d0k3 have released a homebrew bootloader for the Nintendo 3DS that is similar to android's fastboot. Quote: 'fastboot3DS is a bootloader for the 3DS console, intended to be installed to the FIRM0 partition. It allows you to assign homebrew in .firm format to bootslots, and to chainload bootslots via either a bootmenu or a button combo of your choosing. fastboot3DS also contains basic tools for NAND backups and restores.

    download -
    https://github.com/derrekr/fastboot3DS

    via http://www.eurasia.nu/modules.php?na...ticle&sid=3651 ...
    by Published on December 24th, 2017 12:14
    1. Categories:
    2. Nintendo 3DS News

    For Nintendo 3DS/2DS owners who have homebrew capabilities, heres a great release of a new NES Emulator for the console, heres the release notes:

    VirtuaNES for 3DS v1.01 is released. This is a port of VirtuaNES to 3DS as an alternative to existing NES emulators. It used to be considered one of the best emulators before FCE and Nestopia, and it runs quite fast for lower spec-ed computers (at the cost of some emulation accuracy). But because of that, the Old 3DS / 2DS is able to benefit from this fast running emulator core. This runs full speed on an old 3DS / 2DS with support for tonnes of mappers. Although it doesn't support every single mapper, the library of games that can run on this are probably fairly huge already.

    VirtuaNES for 3DS Changelog:
    v1.01:
    - Fixed cheats (previously cheats couldn't be activated whatever you did)
    - Fixed mapper problem in Kabuki Quantum Fighter

    v1.00
    - Added key mappings to fast forward (capped at 180 FPS), and open the emulator menu.
    - Updated configuration menu
    - Added feature to auto-save state
    - Migrated and fixed some mappers from VirtuaNESEx (thanks to the authors of VirtualNESEx)
    - The following mappers are fixed/added: 4, 7, 16, 23, 34, 47, 49, 52, 65, 69, 71, 73, 74, 86, 91, 92, 121, 132, 141, 148, 150, 162, 163, 166, 167, 168, 169, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 189, 190, 194, 198, 199, 212, 235, 237, 240, 241, 252
    - Fixed VS mapper for Super Mario Bros
    - Added ability to map any 3DS key to insert coin for VS games
    - Fixed Lagrange Point VRC7 emulation for the Old 3DS by playing at 20KHz. The old 3DS was too slow to render sounds at 32KHz or even at 22KHz.
    - Minor optimizations for sound generation.
    - A number of games are fixed due to the mapper updates. Examples are: Crisis Force (Japan), Feng Yun (Ch), San Guo Zhi (Ch), and many others.

    download https://github.com/bubble2k16/emus3ds

    via https://github.com/bubble2k16/emus3ds ...
    by Published on November 18th, 2017 23:14
    1. Categories:
    2. Nintendo 3DS News

    The world of hacking never slows down, a major pull for me to get my backside back into newsposting, i still have a gateway 3ds card and still use it but Stargate is a new player on the block, heres their news:

    A few weeks ago, we were contacted by long-time scene group about their new upcoming 3DS Flashcart, and were given a private demonstration of working on the New2DSXL and latest v11.5 firmware, using the upcoming MagnetHAX and other great things which have since become public last week, as such the team as decided to its time to announce their brand-new amazing 3DS Flashcart which they are calling StarGate 3DS, which is due for release next month in September, and pre-orders have already started on their site.

    Quote from the Stargate 3DS Team: 'After a long challenging development period, we are very proud to finally announce the ultimate solution for Nintendo 3DS : StarGate 3DS !

    Compatible with all consoles models & versions, all games formats whether they are designed for DS or 3DS, emulators and more, there is simply nothing StarGate 3DS won’t do.

    Easy to use, StarGate 3DS is a must have companion for your 3DS/XL, 2DS/XL. No need to check your console version, no need to mess around with dangerous hacks, just PLUG & PLAY.

    StarGate 3DS will be available in September 2017 and we are already taking pre-orders. Order now if you want to be among the first to enjoy the best that your console can do.'

    Heres the news directly from the website:

    Finally after the usual last minute problems & issues to solve, Stargate 3DS has entered production.
    First shipment will go out first to reviewers and retailers next week, which will leave you plenty of time to all enjoy a Merry Christmas with your Stargate.
    More videos and links to reviews will be posted here soon.



    via http://www.stargate-3ds.com/?page_id=334

    http://www.eurasia.nu/modules.php?na...=7661&forum=92 ...
    by Published on December 14th, 2016 21:14
    1. Categories:
    2. Nintendo 64 News,
    3. Nintendo DS News,
    4. Nintendo 3DS News,
    5. Nintendo Wii News,
    6. Snes News,
    7. Gameboy News,
    8. GBA News,
    9. Virtual Boy News,
    10. Nintendo Gamecube News,
    11. Nes News,
    12. Wii U News

    For the last year ive been away from DCEmu and once you step away its hard to get back but I decided a while back that its time to go back to basics and condense all the sites as far as I can, get rid of meaningless sites and then when I have it all as I want it, get back to newsposting like I used to years ago, with that in mind, all our Nintendo News is now going to be under one site, that means all the DS, 3DS, Wii, Wii U, Gamecube, N64, Snes, GBA, NES, GBC, GB and any future news will all be together.

    When I start posting news again we will host our files also and get back to the good old days.

    Heres the home of Nintendo News here at DCEmu --> http://nintendo-ds.dcemu.co.uk/ ...
    by Published on January 20th, 2016 22:38
    1. Categories:
    2. Nintendo 3DS News,
    3. Wii U News
    Article Preview

    Nintendo is yet to reveal the first details of its upcoming NX console, and we are unlikely to hear anything concrete until this year's E3 conference in June.
    The NX. Probably.

    Regardless, the internet is in a flap about a new set of rumours about a home console and handheld hybrid to replace both Wii U and 3DS.
    Adding fuel to that fire, today saw a marketing survey slide pop up on NeoGAFwith a fresh set of claims - and again, reference to the NX as a console and handheld device. Eurogamer has spoken to individuals who responded to the survey and can verify it exists.
    Whether Nintendo commissioned the survey and to what extent its information represents the console's final form is another matter, however.
    The slide describes NX software as having gameplay which "flows" between the console's home device and handheld.
    Players will be able to earn and share achievements, surf the web and make video calls - so far, so believable.
    But the survey goes on to mention "4k/60fps video streaming" and "gameplay graphics at 900p/60fps". Plenty of Wii U games are 1080p, which makes this claim stand out as odd.
    Eurogamer understands the survey goes on to quiz responders on how much they'd pay for the device and whether they would want a console with a disc drive (or not).
    Another question asks if users would be interested in a Netflix-style game subscription service.

    The survey was posted by major market research company GfK, the same outfit which collects game sales data for Chart-Track in the UK.
    Immediate reaction to the survey - especially the 900p detail - was negative. Although, as already stated, it is likely much of the information contained within was simply to test the waters. Consider the marketing surveys which Ubisoft sends out each year with suggestions for further Assassin's Creed. Some questions reflect features in upcoming games - which are by that point already well into development - while others are there seemingly to simply canvass opinions.
    If this does come from Nintendo, it is probable a similar tactic is being used here. Or, if not from Nintendo, it is another company's best guesses.
    The only thing certain at this point is that Nintendo will reveal details on NX when it is ready - either at E3, or to the Japanese newspaper Nikkei which will publish all the details online prematurely and spoil all the surprises (as has happened in the past).
    We've contacted GfK for comment.

    http://www.eurogamer.net/articles/20...dos-nx-console
    ...
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