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  • Nintendo 3DS News

    by Published on February 4th, 2019 16:38
    1. Categories:
    2. Nintendo 3DS News



    derrekr has ported Sonic Robo Blast 2 to the Nintendo 3ds

    Hey there!
    Without further ado...

    Latest Release (3dsx and CIA): https://github.com/derrekr/srb2_3ds/releases

    Changelog:

    v1.1.3

    HUGE performance increase thanks to mipmapping
    stereoscopic 3D rendering
    initial CIA support
    fixed graphics glitch that was caused by uninitialized GPU shadow state registers
    fixed fog color
    fixed hole in GFZ2
    fixed crash when DSP firmware is missing
    ... other miscellaneous fixes

    v1.0 beta

    Initial release


    Installing

    Download the srb2_3ds archive from the latest release on Github and extract the files to /3ds/srb2_3ds on your SD card.
    Download SRB2's game files here or from srb2.org and extract them to /3ds/srb2_3ds as well. You may also copy the files to the root directory, but make sure config.cfg is located in the same directory as the game files.

    Only New3DS is supported at the moment.
    Please check the repo's README.

    https://github.com/derrekr/srb2_3ds

    https://www.nintendomax.com/viewtopic.php?f=132&t=16946 ...
    by Published on January 18th, 2019 17:00
    1. Categories:
    2. Nintendo 3DS News

    DCEmu Coder Jayenkai has released a new homebrew game for the Nintendo 2DS/3DS:

    This is a sequel to a game I made back in 2015, which was loosely based on the 8-bit classic Cybernoid.
    Fly around the maze in your bubble-bot vehicle, blasting away enemy craft, and destroying the barrels in search of the three floppy disks which can be taken back to your hub to save each level.
    Your primary weapon is a simple little lazer, but you also have a selection of 4 other weapons that you can gather up ammo for, along the way.

    Use your secondary weapons sparingly as you explore, and beware of all the baddies.
    Keep enough distance between you and the barrels that you aren't ambushed.

    https://agameaweek.com/?Game=436

    https://www.nintendomax.com/viewtopi...8209c660e2c768 ...
    by Published on January 7th, 2019 20:46
    1. Categories:
    2. Nintendo 3DS News,
    3. Nintendo Switch

    Today, the Humble Store began selling Nintendo 3DS and Nintendo Switch digital titles in addition to its usual offerings of titles for PC, Android, Mac, and Linux. These are only available in the US at this time.
    Digital codes for over forty titles are now available in the storefront across the two platforms, largely first-party titles such as Mario Kart 8 Deluxe, The Legend of Zelda: Breath of the Wild, Super Smash Bros. Ultimate, and The Legend of Zelda: Ocarina of Time 3D. The 3DS side of the store also includes Pokemon Ultra Sun and Ultra Moon, Sun and Moon, and previously eShop-only titles Pokemon Blue, Red, Yellow, Gold, Silver, Crystal, Super Mario Bros, Super Mario Bros 3, and The Legend of Zelda.
    In addition, users can purchase a Nintendo Switch Online subscription for either a three or 12-month period. At the moment, prices for all games and subscriptions appear to be the same as they are through other storefronts such as the Nintendo Switch eShop, at retail, and digitally through Amazon.
    Humble has included Wii U and Nintendo 3DS titles in past collaboration bundles with Nintendo, but never first-party titles. At the moment, there is no word on whether this means Nintendo Switch first-party titles will be in future Humble Bundles or a part of special sales.

    https://www.gamesindustry.biz/articl...o-switch-games ...
    by Published on October 16th, 2018 19:40
    1. Categories:
    2. Nintendo 3DS News

    team Libretrohave ported the multi system emulator to the Nintendo 2ds/3ds:

    General changelog

    CAMERA: Fix Video4Linux2 driver that broke years ago.
    CONFIG: Add Reset To Defaults setting in Configurations. This will reset your config file to defaults.
    CHEATS: Add support for Rumble when increase or decrease by the rumble value.
    CHEATS: Add cheat variables to allow for updating large portions of memory.
    CHEEVOS: Prevent loading states before achievements are fully loaded.
    CRT: New porches and interlaced bug fix.
    CRT: New functionality, ability to switch between 15KHz and 31KHz, etc.
    COMMON: Support for OEM-102 key (usually \ on Euro keyboards).
    DISCORD: Add Ask To Join Feature.
    EMSCRIPTEN: Add stb_font support.
    INPUT: Add new menu toggle combos L3 + R and L + R (useful for Switch).
    IOS: Use safe area to account for notch for iPhone X and adjust main view.
    LOCALIZATION: Update Portuguese / Brazilian translation.
    LOCALIZATION: Update Japanese translation.
    LOCALIZATION: Update Polish translation.
    LOCALIZATION: Update Spanish translation.
    MENU: Add dropdown lists for many settings.
    MENU: Fix crash that could happen when changing cores options on Android.
    MENU/QT/WIMP: Add option to rename playlists.
    MENU/QT/WIMP: Add option to filter extensions inside archives when adding to a playlist.
    MENU/QT/WIMP: Rename playlist entries with 2 single clicks.
    MENU/QT/WIMP: Fix shader parameter checkboxes not working
    METAL: Add screenshot support.
    NETPLAY: Save lobby details received back from server after first announcement.
    OPENGL/GLX: Implement Adaptive VSync GLX_EXT_swap_control_tear.
    OPENGL/WGL: Implement Adaptive VSync WGL_EXT_swap_control_tear.
    RUNAHEAD: Fix performance degradation that could happen over time (after approx. 30 mins). Fixed input IDs outside of range 0-35 causing slow performance in runahead.
    SWITCH: Add stb_font support.
    SWITCH: Add Retro Achievements support.
    SWITCH: Add networking support.
    SWITCH: Add touchscreen support.
    SWITCH: Add OpenGL support.
    SWITCH: Merging of RetroNX Nintendo Switch port, based on libnx SDK.
    VULKAN: Fix race condition in threaded mailbox emulation.
    VULKAN: Maintenance fixes.
    WIIU: Fix menu lag when built with DevKitPro r32.

    download https://www.libretro.com/index.php/r...-7-5-released/ ...
    by Published on October 15th, 2018 15:59
    1. Categories:
    2. Nintendo 3DS News

    • Nintendo Scene Developer @zoogie has done some amazing new DSiWare magic, by now designing 'Frogminer' removing the need to have an purchased 'DSiWare' title on your Nintendo handheld to do the 'mining' operation, read all about this new magic trick below:
      In the past, installing B9S using DSiWare always required buying a game: either on a second, already hacked 3DS which would install the hacked save, then do a system transfer to the console you wished to hack (buying the game was necessary or it wouldn't transfer to the other console). Or, through seedminer, where you would bruteforce your moveable.sed so that you could buy the game on the console you wished to hack, and be able to inject the hacked save without need of a second, already hacked console. Now, it is possible to inject a copy of the vulnerable Japanese version of Flipnote Studio into a DSiWare title that is already present on every console: DS Download Play. This means CFW can now be installed for free, even on the latest firmware!
      Click to expand...
      Why a 'frog', you are asking now, well that is because the logo of 'Flipnote Studio' is well basically a pixelated frog, and to learn how to use him follow this wonderful guide.

      NEWS SOURCE: Frogminer (Discussion & Support) (via) GBATemp

      via
      https://www.maxconsole.com/threads/f...irmware.48698/
    ...
    by Published on October 1st, 2018 19:50
    1. Categories:
    2. Nintendo 3DS News,
    3. GBA News

    endrift has updated the Game Boy Advance Emulator for the Nintendo 2DS/3DS:

    0.7.0: (Future)
    Features:
    - ELF support
    - Game Boy Camera support
    - Qt: Set default Game Boy colors
    - Game Boy Printer support
    - Super Game Boy support
    - Customizable autofire speed
    - Ability to set default Game Boy model
    - Map viewer
    - Automatic cheat loading and saving
    - GameShark and Action Replay button support
    - AGBPrint support
    - Debugger: Conditional breakpoints and watchpoints
    - Ability to select GB/GBC/SGB BIOS on console ports
    - Optional automatic state saving/loading
    - Access to ur0 and uma0 partitions on the Vita
    - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
    - GBA: ARMIPS/A22i-style and ELF symbol table support
    - Initial Switch port
    Bugfixes:
    - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
    - GB Serialize: Fix audio state loading
    - GB Video: Fix dot clock timing being slightly wrong
    - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
    - ARM: Fix MSR when T bit is set
    - GB Serialize: Fix game title check
    - GB: Revamp IRQ handling based on new information
    - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
    - GB Video: Fix loading states while in mode 3
    - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
    - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
    - GB Timer: Minor accuracy improvements
    - GB Audio: Clock frame events on DIV
    - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
    - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
    - GBA Savedata: Fix savedata modified time updating when read-only
    - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
    - GBA Video: Start timing mid-scanline when skipping BIOS
    - Core: Fix audio sync breaking when interrupted
    - Qt: Improve FPS timer stability
    - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
    - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
    - GBA BIOS: Fix BitUnPack final byte
    - GB I/O: DMA register is R/W
    - GB Video: Fix SCX timing
    - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
    - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
    - GBA Video: Make layer disabling work consistently
    - GB: Fix IRQ disabling on the same T-cycle as an assert
    - Core: Fix ordering events when scheduling during events
    - GBA: Reset WAITCNT properly
    - GBA Serialize: Fix loading states in Hblank
    - PSP2: Fix more issues causing poor audio
    - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
    - GB, GBA Savedata: Fix unmasking savedata crash
    - GBA DMA: Fix temporal sorting of DMAs of different priorities
    - FFmpeg: Fix encoding audio/video queue issues
    - GB Serialize: Fix IRQ pending/EI pending confusion
    - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
    - GB Audio: Fix channel 3 reset value
    - GB Audio: Fix channel 4 initial LFSR
    - GB, GBA Video: Don't call finishFrame twice in thread proxy
    - GB Audio: Fix channel 1, 2 and 4 reset timing
    - Util: Fix wrapping edge cases in RingFIFO
    Misc:
    - GBA Timer: Use global cycles for timers
    - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
    - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
    - Qt: Redo GameController into multiple classes
    - Test: Restructure test suite into multiple executables
    - Python: Integrate tests from cinema test suite
    - Util: Don't build crc32 if the function already exists
    - GBA: Implement display start DMAs
    - Qt: Prevent window from being created off-screen
    - Qt: Add option to disable FPS display
    - GBA: Improve multiboot image detection
    - GB MBC: Remove erroneous bank 0 wrapping
    - GBA Cheats: Allow multiple ROM patches in the same slot
    - GB: Skip BIOS option now works
    - Libretro: Add frameskip option
    - GBA Memory: 64 MiB GBA Video cartridge support
    - PSP2: Use system enter key by default
    - 3DS: Remove deprecated CSND interface
    - Qt: Options to mess around with layer placement
    - GBA Savedata: Remove ability to disable realistic timing
    - Qt: Add load alternate save option
    - GB Audio: Improved audio quality
    - GB, GBA Audio: Increase max audio volume
    - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
    - GB Video: Darken colors in GBA mode
    - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
    - FFmpeg: Support lossless h.264 encoding
    - Feature: Added loading savestates from command line
    - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
    - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
    - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
    - Core: Remove broken option for whether rewinding restores save games
    - FFmpeg: Support lossless VP9 encoding
    - mGUI: Add fast forward toggle

    download https://mgba.io/downloads.html

    via https://www.nintendomax.com/viewtopic.php?f=132&t=16823 ...
    by Published on September 10th, 2018 20:25
    1. Categories:
    2. Nintendo 3DS News

    Steveice10 has posted an update to the FBI app for the Nintendo 3DS:

    2.5.3

    Fix lack of support for HTTP relative redirects.
    Fix multi-file actions not respecting file list filters.
    Fix title list crash related to loading the metadata of DS(i) titles


    Download https://github.com/Steveice10/FBI

    via https://www.nintendomax.com/viewtopic.php?f=132&t=16780 ...
    by Published on August 31st, 2018 21:19
    1. Categories:
    2. Nintendo 3DS News

    • The Nintendo Switch Scene might be hopping along like crazy, but there is still the Nintendo 3DS, and even big 'N' is releasing new models of 2DS/3DS this holiday season, along with new 3DS games, and firmware updates, so there still a very active Nintendo 3DS Scene, and to that end @derrekr6 and @profi200 have recently cleaned up their FastBoot 3DS code and released a stable v1.1.
      fastboot3DS v1.1 beta -> v1.1 stable changelog:
      • Added option to change splash duration
      • Further improvements to overall system stability and other minor adjustments have been made to enhance the user experience

      fastboot3DS v1.0 stable -> v1.1 stable changelog:

      • Added support for custom splashscreens (Luma splashcreens work) with customizable duration
      • Added support for FIRM from FCRAM (A9NC support)
      • Added extended FCRAM support on N3DS
      • Added Bootrom / OTP dumper via SuperHax
      • Vastly improved boot times thanks to improved SDMMC.c driver
      • Improved performance of NAND backups and restores thanks to improved SDMMC.c driver
      • Tons of under-the-hood improvements and smaller bugfixes
      • Further improvements to overall system stability and other minor adjustments have been made to enhance the user experience

      fastboot3DS is pretty much feature complete. If you have any suggestions about missing features please open an issue or contact us via other means.
      Click to expand...
      OFFICIAL SITE: --> https://github.com/derrekr/fastboot3DS/releases

      via https://www.maxconsole.com/threads/r...-stable.48156/
    ...
    by Published on August 21st, 2018 22:20
    1. Categories:
    2. Nintendo 3DS News

    Steveice10 has released a new version of FBI which allows you to install CIA files on a homebrew enabled Nintendo 2DS/3DS:

    2.5.2
    Fix URL installation.

    2.5.1
    Add option to mark installed TitleDB entries as updated.
    Add option to sort TitleDB list by installation status.
    Display installed version and date from TitleDB cache.
    Remove CDN installer due to recent server-side changes requiring tickets.
    Titles not present in the TitleDB installation cache are no longer considered as installed by the TitleDB list.
    Fix inaccurate battery level icons.
    Fix main menu updater getting confused by another TitleDB entry named FBI.
    Fix main menu updater not updating FBI's TitleDB installation status.
    Fix potential crash from trying to display unsupported text characters.


    Download https://github.com/Steveice10/FBI

    via https://www.nintendomax.com/viewtopi...42cfff2198b7f2 ...
    by Published on August 19th, 2018 21:16
    1. Categories:
    2. Nintendo 3DS News

    BernardoGiordano has released a new version of his savegame manager for the Nintendo 3DS:

    3DS: What's new

    Fixed compatibility with lots of games. Titles that caused troubles like Scribblenauts, Shin Megami Tensei or Paper Mario are now fully supported by Checkpoint.
    Fixed compatibility with "counterfeit" DS cartridges.
    Turned out they just were undocumented cartridges, which now are fully compatible with Checkpoint.
    Fixed issue causing Checkpoint to error when loading garbage titles installed into your nand.
    Fixed crashes happening when the cursor was moved to a location without titles.
    Fixed crashes happening when exiting target title after backup navigation.
    Fixed crashes caused by text rendering issues (thanks @pcbeard).
    Code cleanup and multiple minor fixes.

    download https://github.com/BernardoGiordano/Checkpoint

    via https://www.nintendomax.com/viewtopi...cf9bb05fecae90 ...
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