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  • Nintendo 3DS News

    by Published on May 16th, 2018 19:58
    1. Categories:
    2. Nintendo 3DS News

    DCEmu Coder Jayenkai is on a roll, heres another release

    Franken Hopper is a brand new game by Jayenkai. You can download it for Windows, Linux, MacOS X and Nintendo 3DS. Help Franken eat up all of the bugs that he can, without getting hurt.

    by Published on May 15th, 2018 20:37
    1. Categories:
    2. Nintendo 3DS News

    Long time DCEmu Member Jayenkai is back with yet another homebrew release for the Nintendo 3DS:

    Help Flappy save his fellow flapping friends from the dungeon.


    by Published on May 10th, 2018 17:02
    1. Categories:
    2. Nintendo 3DS News

    Jayenkai is a one man coding machine, heres another release:

    The war rages on, in the neon skies. How long will you dare to survive?


    by Published on May 9th, 2018 15:29
    1. Categories:
    2. Nintendo 3DS News

    One of the main apps you will need if your putting custom firmware on your 3DS/2DS:

    GodMode9 Explorer by d0k3 is a full access file browser for the Nintendo 3DS console. It gives you access to your SD card, to the FAT partitions inside your SysNAND and EmuNAND and to basically anything else. Among other functionality you can copy, delete, rename files and create folders. You can find the source here.
    [new] Support for PNG (for splashes, script previews, screenshots) (thanks @Wolfvak)
    [new] Display the SD FAT volume label in the drives listing
    [fixed] Several smaller bugfixes and improvements
    [deprecated] Deprecated PCX support in favor of PNG

    by Published on May 7th, 2018 20:04
    1. Categories:
    2. Nintendo 3DS News
    Article Preview

    If you have a pal with a 3ds and the right game this could be a killer way of hacking your 3DS:

    If you lucky enough to have 'two 3DS consoles' there is simple way to get CFW on one them using a combo method of the previous Seedminer exploit and DSiWare Injection system, but his tutorial posted below makes it clear how to do the complex transfer setup.
    Hello! I think I've found a new method that combines Seedminer and DSiWare Injection, I'll explain this method here:


    • Console 3DS Source with a CFW and Godmode9
    • Console 3DS Target
    • DSi Ware compatible on the NNID account of the source console (list in step 1)
    • A mail address

    1. Preparation on the source console
      Check that you have a compatible DSIWare game on your NNID account and therefore in the list:

      Go to GodMode9 then press "HOME", then go to "Scripts" and "Backup Sysnand", do the requested actions (Unlock the write if requested), then save the NAND from gm9 / out in the computer, then reinsert the SD card into the source console.
    2. Preparation on the target console
      Go to Parameter and others then format the console, your NNID will be untied but can be used at the end of the hack.
      Go to Parameter and Others then go to Data Transfer then from a 3DS and receive data via another console.
      Do the same thing on the target console except that you select Send data instead of receiving.
    3. Data transfer
      Save the contents of the SD card of the source console in the computer, then reinsert it in the console, if you want to keep your friends on the source console they will be automatically put back in place thanks to the restoration of the NAND, on the target console will need to be added, make the data transfer.
    4. Hack of the target console with Seedminer
      Once the transfer is finished, finish the initiation of the console and then connect directly to the internet, then go to the Nintendo Eshop and normally as you get the account of the source console you must have the compatible DSiWare, download then once the download is complete you will have to go to settings and in Data Management and DSiWare to copy it to the SD card.
      Then go to this thread: and follow the instructions for all steps.
    5. Data Restoration
      After doing all the steps from 1 to 15 on the FC mining and help thread you will have to put everything back in order so here are the different things to do:
      • Select the NNID of the target console in order to put it back on the source console:
        Contact Nintendo and tell them that you no longer have access to the old console and then follow their information.
        Once the NNID untied you can put it back on the source console.
        For the target console, reformat it (you will not lose the hack) then re-download the CIAS required software on and finally connect your NNID account, everything should go for the best without contacting Nintendo on the target console.
      • Restore the NAND from the source console
        Go to Godmode9 with Start at the start of the console then press HOME and go to Scripts / Restore SysNAND, do the required actions then wait, then restart the console, you will then need to return the contents of the SD card previously saved in the computer .
      • Deactivate sending system information on both consoles:
        Go to setting and network then spotpass and Sending system information to No.
      • Add friends if needed:
        If necessary, re-add to the target console any friends lost during the transfer and formatting.
      • Edit mii and pseudo if needed:
        If your Mii or your nickname is different, go to the mii editor and put everything back in order.

    You can now enjoy all this hack that I myself tested with my friend and it's worked successfully!

    NEWS SOURCE: [CFW] NEW METHOD! (DSi Ware required) (via) GBATemp

    via ...
    by Published on May 5th, 2018 09:35
    1. Categories:
    2. Apple News,
    3. PSP News,
    4. PS3 News,
    5. Nintendo 3DS News,
    6. Nintendo Wii News,
    7. PC News,
    8. Playstation Vita News,
    9. Xbox News,
    10. Android News,
    11. Nintendo Gamecube News,
    12. Apple iPad,
    13. Apple iPhone,
    14. Wii U News,
    15. Raspberry Pi

    The awesome multi system supporting emulator has a new release, heres what systems this release is for starting with PC, Apple Mac, Android, IOS, Playstation 3, Playstation Portable, PSVita, Xbox Original, Gamecube, Wii, Wii U, Nintendo 3DS and Raspberry PI:

    RetroArch 1.7.3 has just been released! Grab it here. This latest version has also been uploaded to the Google Play Store. If you’d like to show your support, consider donating to the team. Check here in order to learn more.
    RetroArch now has a WIMP GUI, powered by the powerful multimedia framework Qt! This feature is available currently for Windows and Linux. macOS users will have to wait a while longer for this feature to arrive to their platform.

    The WIMP GUI works as a companion to the main RetroArch window. You bring it into view by pressing the F5 key on your keyboard. From there, you can do many tasks:

    • Select a game from any playlist
    • Browse the file system or any attached media storage device and load a game.
    • Scan directories for content and generate system playlists.
    • Associate cores to an entire playlist or associate only one entry of a playlist to a specific core

    Some things we’d like to note:

    • This has been the combined work of bparker and Tatsuya79 that have worked tirelessly on this for a month. We are aware of several features that we’d like to implement, such as playlist editing, grid view layouts, etc.
    • We are open to feedback on the GUI.
    • You will likely not see this WIMP GUI on Android or iOS (or any game console for that fact) anytime soon. WIMP interfaces don’t lend themselves well to devices that rely on touchscreen or gamepad-based controls.
    • (For Linux users) The Qt GUI should definitely work on X11. If you’d like to run it on Wayland, make sure you have the appropriate packages installed for Qt5 in your package manager. Be aware that Qt 5 cannot gracefully fail right now in case a platform module/plugin is missing from your system. This means that if you invoke the companion UI by pressing F5 on Wayland, and for whatever reason the platform module that Qt relies on in order to work on Wayland is not there, there is no way for RetroArch to gracefully fail there and just not show the companion UI. There will be a crash instead. Unfortunately we have talked to some Qt developers and they see no other way around this for now. The same situation applies for DRM/KMS right now. If we can find a better solution to this, we will certainly return to it.
    • (For mac Users) You will have to wait a bit longer for this to arrive to the Mac port unfortunately. Hopefully that wait is not too long.
    • We would like to still improve initial bootup times for the companion UI. Right now, on first initial startup, it can take anywhere from 5 to 10 seconds (depending on your harddrive and its performance), but on subsequent boots should only take 2 seconds or less for first startup. Hopefully by resorting to Link Time Code Generation and other avenues we can shave off some more seconds off this boot time.


    by Published on April 30th, 2018 20:05
    1. Categories:
    2. Nintendo 3DS News

    Heres a new release of the Game Boy Advance emulator for the Nintendo 3DS:

    A new release of mGBA, version 0.6.3, is available. This version is a bugfix release to address some major audio and video regressions that snuck into 0.6.2. As such, all users of 0.6.2 are encouraged to update, especially if they are playing Game Boy games.


    GB Audio: Revert unsigned audio changes
    GB Video: Fix bad merge (fixes #1040)
    GBA Video: Fix OBJ blending regression (fixes #1037)

    Get it now in the Downloads section. Binaries are available for Windows, Ubuntu, macOS, 3DS, Vita, and Wii, and the source code is available for all other platforms.


    by Published on April 30th, 2018 19:33
    1. Categories:
    2. Nintendo 3DS News

    The awesome RetroArch emulator which supports many systems has been updated for the 3DS, heres the release notes:

    General changelog

    ANDROID/OPENSL: Prevent crashes when setting audio latency too low (buffer count can never be lower than 2 now).
    CRT: Added CRT SwitchRes.
    COMMON: Hide the ‘Core delete’ option if the ‘Core updater’ is also hidden.
    COMMON: Add way to reset core association for playlist entry.
    COMMON: Fix invalid long command line options causing infinite loop on Windows
    COMMON: Add OSD statistics for video/audio/core.
    COMMON: Added runahead system; allows you to drive down latency even further.
    COMMON: Fix buggy behavior that could happen with ZIP file reading on some platforms as a result of not initializing struct.
    CHEEVOS: Support Atari 2600, Virtual Boy, and Arcade (only Neo Geo, CPS-1, CPS-2 and CPS-3 and only with fbalpha core).
    CHEEVOS: Add option to automatically take a screenshot when an achievement is triggered.
    CHEEVOS: Fixed incompatibilities with Neo Geo Pocket achievement sets.
    CHEEVOS: Store only login token, not password.
    D3D10: Added D3D10 driver to release build. Has working shaders (Slang), overlay, and menu display driver support. Should be on par capabilities wise with D3D11 driver except for there being no hardware rendering right now.
    D3D11: Experimental hardware renderer. Allows for libretro cores to use D3D11 for hardware rendering. First core to use this is PPSSPP.
    D3D11: Increase backwards compatibility, shaders compile with Shader Model 4.0 now, added support for more feature levels.
    D3D10/D3D11/D3D12: Fix crashes with completely black or white thumbnail textures in XMB.
    GUI: Support disabling window decorations on Windows and Linux.
    LIBRETRO: Addition – Functions to enable and disable audio and video, and an environment function to query status of audio and video enables.
    LOCALIZATION: Update Italian translation.
    LOCALIZATION: Update Polish translation.
    MENU: Add Rewind/Latency/Overlay settings to Quick Menu, add options to show/hide them (User Interface -> Views -> Quick Menu)
    MENU/RGUI: Only show Menu Linear Filter for RGUI and only show it for video drivers that implement it (D3D8/9/10/11/12/GL)
    MENU/RGUI: Add User Interface -> Appearance options.
    MENU/RGUI: D3D8/D3D9: Hookup Menu Linear Filter
    MENU/XMB: Disable XMB shadow icons by default for PowerPC and ARM for performance reasons.
    MENU/XMB: Left/right thumbnails are now automatically scaled according to layout.
    MENU/XMB: Add Left Thumbnails (additional to the right).
    MENU/XMB: Fixed left/right tab regression.
    MENU/XMB: Fix scaling of tall images that were cut on bottom previously.
    MENU/XMB: Menu scale factor setting now changes texts length, image scaling and margins.
    MENU/XMB: Mouse cursor scales correctly now.
    MENU/XMB: Add toggle to show/hide Playlist tabs.
    MENU/XMB: Add menu layout – can switch between Desktop, Handheld and Auto.
    MENU/XMB: Don’t load menu pipeline shaders unless XMB is selected (D3D10/D3D11/D3D12/GL/Vulkan)
    MENU/VIDEO: Only show black frame insertion for the video drivers/context drivers that support it (so far this includes – D3D8/D3D9, OpenGL, Vulkan)
    MENU/VIDEO: Only show max swapchain images if supported by video driver and/or context driver (so far this includes – DRM EGL context driver, VideoCore EGL context driver, Vulkan)
    MENU/MaterialUI: Automatic DPI Scaling should be much improved now, now scales as expected at 1440p and 4K resolutions.
    MENU/MaterialUI: Fix wrong calculation of an entry height causing long playlists to end up outside of screen range. This also could cause crashes on low DPI screens.
    IOS: Fixed crash when opening downloaded roms from Safari or using the “Open in..” functionality. Added the compiler flag to support keyboard remapping to controls.
    IOS: Fixed buffer overlap that caused a crash while trying to download GLSL shaders from the buildbot.
    PS3: fix URLS
    REMAPS: Mapping keyboard keys from more than one gamepad (works with dosbox)
    REMAPS: Mapping more than one button to the same action
    REMAPS: Unmapping buttons
    REMAPS: Unmapping analogs
    REMAPS: Mapping a button to trigger an analog response (tested with mupen, can run on SM64 with the d-pad now, triggers a full analog tilt)
    REMAPS: Mapping an analog to another analog (having more than one analog mapped to the same output causes issues)
    REMAPS: Mapping an analog to produce a button response
    SCANNER: Should be able to scan dual-layer Wii disc images now, filestream code now supports files larger than 4GB.
    SHADERS/SLANG: Slang shaders should work again on Android version and MSVC versions (basically all the Griffin-based versions).
    SHADERS: If GL context is GLES2/3/Core context, Cg shaders are unavailable. Applies to shader list too.
    SHADERS: Hide cg/glsl shaders from being able to be selected if D3D8/9/10/11/Vulkan video drivers are selected.
    SHADERS: Hide slang shaders from being able to be selected if D3D8/9/OpenGL video drivers are selected.
    SHADERS: Prevent crashes from occurring if we have the GL video driver in use and we try to skip to a slang shader through next/previous hotkeys ...
    by Published on April 9th, 2018 19:42
    1. Categories:
    2. Nintendo 3DS News

    Heres a updated version of the Snes Emulator for the 3DS from bubble2k16:

    Never thought I'd be making such a major change to this emu anymore, but here it is:

    v1.30 released:

    Improved sound synchronization.
    Added BlargSNES DSP Core (experimental) for performance. The original Snes9X DSP core (default) suffers from sound skipping in some games like Aladdin and Gradius 3. You can choose which DSP core to use from the Options menu. The BlargSNES DSP Core sounds similar to the Snes9x Core for most games. Sounds like Final Fantasy 3's the howling wind sound different.
    Added support for Tengai Makyou Zero English Patch (for hopefully all future versions)


    by Published on February 25th, 2018 21:37
    1. Categories:
    2. Nintendo 3DS News

    If you have hacked your 3DS this is probably the release that will open your eyes to what is about on the 3DS scene, heres whats new:


    Cache fix for TLSv1.1 revoke by GitHub.
    Further improvements to overall system stability and other minor adjustments have been made to enhance the user experience.
    Russian language updated ( #1 ), minor update to American Spanish ( #2 ).

    Note that the TLSv1.1 revoke will cause theCruel's original version of freeShop (freeShop 2.0) to become unusuable. It's strongly recommended to upgrade to CE version, if you haven't done so already.

    -- Special hugs to @Byokugen for being there from beginning to end! She's awesome


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