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  • Nintendo Wii News

    by Published on February 18th, 2020 18:01
    1. Categories:
    2. Nintendo Wii News,
    3. Snes News,
    4. Nintendo Gamecube News

    Snes9x GX v4.4.6 is released. Snes9x GX is a Super Nintendo(SFC) emulator based on Snes9x, ported to the Wii and GameCube. The code is a continuation of Softdev and Crunchy2's efforts, and uses libogc and devkitppc.

    Snes9x GX Features:
    * Based on Snes9x 1.53
    * Wiimote, Nunchuk, Classic, and Gamecube controller support
    * SNES Superscope, Mouse, Justifier support
    * Cheat support
    * Auto Load/Save Game Snapshots and SRAM
    * Custom controller configurations
    * SD, USB, DVD, SMB, Zip, and 7z support
    * Autodetect PAL/NTSC
    * 16:9 widescreen support
    * Open Source!

    Snes9x GX Changelog:
    Fixed box art not working on GameCube


    http://www.emucr.com/2020/02/snes9x-gx-v446.html ...
    by Published on February 18th, 2020 17:59
    1. Categories:
    2. Nintendo Wii News,
    3. Nintendo Gamecube News

    FCE Ultra GX v3.4.5 is released. FCE Ultra GX is a modified port of the FCE Ultra 0.98.12 Nintendo Entertainment system for x86 (Windows/Linux) PC's. With it you can play NES games on your Wii/GameCube(NGC). Version 2 is a complete rewrite based on code from SNES9x GX.

    FCE Ultra GX Features:
    * Wiimote, Nunchuk, Classic, and Gamecube controller support
    * iNES, FDS, VS, UNIF, and NSF ROM support
    * 1-4 Player support
    * Zapper support
    * RAM / State saving support
    * Custom controller configurations
    * SD, USB, DVD, SMB, Zip, and 7z support
    * Cheat support (.CHT files)
    * IPS/UPS/PPF automatic patching support
    * NES Compatibility Based on FCEUX 2.1.5

    FCE Ultra GX v3.4.5 changelog:
    Fixed box art not working on GameCube
    Fixed some 3rd party controllers with invalid calibration data
    Fixed file browser issues
    Fixed issue changing Auto Save option


    http://www.emucr.com/2020/02/fce-ultra-gx-v345.html ...
    by Published on February 4th, 2020 21:35
    1. Categories:
    2. Nintendo Wii News

    Snes9x RX v4.7.0 is released. Snes9x RX is a Super Nintendo™ / Super Famicom emulator for the Nintendo Wii. Snes9x RX is a fork from Snes9x GX, a port of Snes9x (http://www.snes9x.com). Snes9x RX is a "homebrew application" which means you will need a way to run unsigned code on your Nintendo Wii. The best website for getting started with Wii homebrew is WiiBrew (www.wiibrew.org).

    Snes9x GX Changelog:
    Kirby Super Star GCN performance fix.
    30+ FPS boost for this game, should make it enjoyable again on the Cube.
    Add Show Local Time option. [bladeoner/Tantric]
    Optimize USB controllers handling. [revvv]
    Only open device if VID+PID match.
    ios version up [revvv]
    GCN build fixes (thanks emukidid!)
    Revamped README.
    Create missing folders.
    In case one or more of the "\snes9xgx" folders are absent, they will be
    created on the second run of the emulator, after a settingsRX.xml has been
    generated by pressing Exit on first run.
    Experimental DualShock 3 (wired) support.
    Based on libsickaxis 1.0 by Xerpi. As of now, it controls the 2-4 players
    at the same time. Could and should be upgraded in the future to polish up


    http://www.emucr.com/2020/02/snes9x-rx-v470.html ...
    by Published on February 3rd, 2020 21:58
    1. Categories:
    2. Nintendo Wii News,
    3. Nintendo Gamecube News

    Snes9x GX v4.4.5 is released. Snes9x GX is a Super Nintendo(SFC) emulator based on Snes9x, ported to the Wii and GameCube. The code is a continuation of Softdev and Crunchy2's efforts, and uses libogc and devkitppc.

    Snes9x GX Features:
    * Based on Snes9x 1.53
    * Wiimote, Nunchuk, Classic, and Gamecube controller support
    * SNES Superscope, Mouse, Justifier support
    * Cheat support
    * Auto Load/Save Game Snapshots and SRAM
    * Custom controller configurations
    * SD, USB, DVD, SMB, Zip, and 7z support
    * Autodetect PAL/NTSC
    * 16:9 widescreen support
    * Open Source!

    Snes9x GX Changelog:
    Disable ROM information display by default
    Updates from Snes9x
    Added support for serial port 2 (SP2 / SD2SP2) on Gamecube
    Xbox 360/Hornet controller support
    Compiled with latest libraries


    http://www.emucr.com/2020/02/snes9x-gx-v445.html ...
    by Published on January 2nd, 2020 18:00
    1. Categories:
    2. Nintendo Wii News

    WiiColEm is a port of the ColEm ColecoVision emulator version developed by Marat Fayzullin.


    • Super Game Module (SGM) compatibility
    • Multiple video modes (240p, GX+VI, GX)
    • Support for driving, roller, and super action controllers
    • Tilt-based (Wiimote) driving support
    • Cartridge database w/ recommended controller settings and keypad descriptions for most commercial cartridges
    • Cartridge keypad overlays
    • Per-cartridge button mappings
    • 0.3 - December 25, 2019

      • Updated to latest version of ColEm (4.8)
        • Super Game Module (SGM) emulation
        • 24c08 and 24c256 EEPROM emulation

      • Display enhancements
        • Double strike (240p)
        • GX+VI mode
        • 16:9 correction
        • Full widescreen support
        • Ability to enable/disable bilinear filter (GX mode)
        • Color trap filter

      • Hierarchical file navigation support
      • SMB (Network support) for loading ROMs
      • Multi-save slot support
      • Support for launching via WiiFlow (and returning)
      • Updated to latest versions of devkitPPC (r35) and libogc (1.8.23)

    • http://wiibrew.org/wiki/WiiColEm
    by Published on November 17th, 2019 22:02
    1. Categories:
    2. Nintendo Wii News,
    3. Nintendo Gamecube News

    CleanRip is a Gamecube and Wii optical disc backup tool for the Nintendo Wii.
    The "Clean" in CleanRip comes from the fact that this tool does not require nor utilize any custom IOS (cIOS). It simply requires that you have the latest Homebrew Channel (HBC) installed. Also, if it finds that IOS58 is installed, you will be able to rip discs at USB 2.0 speeds.

    http://wiibrew.org/wiki/CleanRip ...
    by Published on November 7th, 2019 20:37
    1. Categories:
    2. Nintendo Wii News

    Just Dance 2020 launched yesterday for the PS4, Xbox One, Nintendo Switch and, remarkably, Nintendo's two-generation-old console the Wii. And it marks the last time an Ubisoft game will do so.
    In a statement to GamesIndustry.biz, Ubisoft confirmed that it was done with the Wii:
    "We would like to clarify that Just Dance 2020 will be the last Ubisoft title to release on Wii. We can't speak on behalf of other publishers or for Nintendo."

    https://www.gamesindustry.biz/articl...tle-on-the-wii ...
    by Published on September 12th, 2019 20:15
    1. Categories:
    2. Nintendo Wii News
    Article Preview

    • And they said it couldn't be done. Almost seven years after its release, @Fullmetal5 (the same developer behind str2hax and flashhax) has finally managed to find an exploit compatible with Nintendo's so-called "unhackable" Wii Mini and crack it wide open! Instead of using internet browsers or loading code from the SD card slot, both of which are (in)famously absent from the Mini, this new approach takes advantage of a vulnerability found in Broadcom's Bluetooth driver to gain arbitrary code execution and run a payload from the included USB port. This finally lets homebrew enthusiasts have fun with the console, and may also open the door to online play as well with the help of hacks and a LAN adapter!

      While the exploit is making good progress, having already reached 90% completion for the Bluetooth stager and also being consistent enough to be called usable, there's still a lot of work to be done before a public release is available. There's also the possibility of HackMii Installer being incompatible with the Mini's version of IOS, in which case further new exploits will need to be found in order to make it work. You can get an idea about the state of the project in the roadmap below, which was written and shared by the dev itself:

      Quoted from Roadmap written by @Fullmetal5 (from the Discord server):
      Just to give a small roadmap: (So that people can get an idea as to what needs to be done now)

      1. Write a bluetooth stager to upload payloads (%50 complete) (Note: this was stated to have reached 90% in later posts)
      2. Write something to load larger payloads from usb.
      3. See if the HackMii Installer's exploits work against the versions of IOS that are there (If they are similar to the Wii U's then it may already have exploits but it's possible they are different)
      4. If the HackMii Installer's exploits don't work then I will need to write my own. (Shouldn't be too bad, IOS is known to be buggy. Also I'll probably do this step anyway for the fun of it.)
      Click to expand...
      The exploit doesn't have an official name yet, but it's currently being referred to as "bluehax". Right now it's being tested on some specific games, however, there's a real possibility it will work out of the box with the Wii's System Menu alone due to its nature, thus removing the need of a dedicated game. It only takes a computer with a Bluetooth interface to make it work: there's no definitive usage guide just yet, but it should be as easy as running a program on your PC, hitting the SYNC button on the console, et voila - you're good to go! There is a small catch, however: development is targeting just Linux and no Windows version is planned. If you can get behind that, you'll soon be able to enjoy that sweet, sweet homebrew on the tiniest Wii Nintendo has ever made!

      Source 1 (Twitter)
      Source 2 (Discord server)

    by Published on May 8th, 2019 17:24
    1. Categories:
    2. Nintendo 3DS News,
    3. Nintendo Wii News,
    4. Nintendo Gamecube News,
    5. Nintendo Switch

    team Libretro have released a new version of Retroarch for the 3DS, Nintendo Switch, Gamecube and Wii:

    – 3DS: Add unique IDs to prevent cores overwriting each other.
    – 3DS: Fix screen tearing when running 50Hz content.
    – ANDROID: We now target API level 26 (minimum is still API level 9).
    – ANDROID: Add option to vibrate on touch (works in menu or overlay).
    – ANDROID: Add device vibration option for cores that support rumble.
    – ANDROID: Add gamepad vibration support for cores that support rumble.
    – ANDROID: Allow stylus/pen to move mouse without pressing down.
    – AUDIO: Avoid deadlocks in certain audio drivers when toggling menu sounds on.
    – BLISS-BOX: Support PSX Jogcon (requires firmware 3.0).
    – CHEEVOS: Fix crash when reading memory that is out of range.
    – CHEEVOS: New Cheevos implementation enabled by default.
    – CHEEVOS: Pop-up badges when an achievement is triggered.
    – CRT: Dynamic super resolution support.
    – DISCORD: Fix potential crash when username is empty and discord is disabled.
    – DISCORD: Ask to join support for Linux.
    – INPUT/ANDROID: Add “Input Block Timeout” option.
    – COMMON: For platforms without HAVE_THREADS, don’t automatically resume content when saving/loading states
    – COMMON: Make playlist sorting optional and consistent.
    – COMMON: Fix sorting of playlists with blank labels.
    – COMMON: Fix content scanner creating false positive playlist entries that also have wrong label and crc32.
    – COMMON: Add some MMX-optimized pixel conversion routines.
    – COMMON: Fix typo preventing some SSE2-optimized pixel conversions from being used.
    – COMMON: Add option to track how long content has been running over time.
    – COMMON: Fix buffer overflows in system information.
    – COMMON: Add option to change screen orientation via the windowing system (Android, Windows, X11).
    – COMMON: Show CPU model name in log.
    – COMMON: Add “Help -> Send Debug Info” option (and F10 hotkey) to send diagnostic info to the RetroArch team for help with problems.
    – COMMON: Show GPU device name/version in log.
    – COMMON: Add menu option to write log info to a file.
    – COMMON: Add subsystem support for playlists. Subsystem info is automatically saved to the history playlist for easy relaunching.
    – GL: Add new “gl1” OpenGL 1.1 compliant video driver for legacy GPUs and software renderers
    – GL: Add a new “glcore” driver with slang support (requires GL 3.2+ or GLES3).
    – GL: Draw OSD on top of overlay.
    – GONG: Add savestate support.
    – GONG: Add video refresh rate core options.
    – GONG: Two player support via core option.
    – GUI: Fix text alignment when using stb_unicode.
    – GUI: Fix text display issues when using Japanese (and other unicode-dependent language) text with stb_unicode.
    – GUI: Set language on first startup to the user’s preferred OS language (Windows, *nix and Android).
    – INPUT: Add (scaled radial) analog deadzone and sensitivity options.
    – LIBRETRO: Add Turkish language support.
    – LIBRETRO: Allow non-accelerated video to rotate the display.
    – LOCALIZATION: Update Chinese (Simplified) translation.
    – LOCALIZATION: Update Chinese (Traditional) translation.
    – LOCALIZATION: Update Dutch translation.
    – LOCALIZATION: Update French translation.
    – LOCALIZATION: Update German translation.
    – LOCALIZATION: Update Japanese translation.
    – LOCALIZATION: Update Polish translation.
    – LOCALIZATION: Update Russian translation.
    – LOCALIZATION: Update Spanish translation.
    – LOCALIZATION: Add new Turkish translation.
    – MIDI: Fix startup crash in midi driver.
    – MENU: Bugfix – you can no longer get stuck in Online Updater -> Update Core screen when toggling between ingame and menu.
    – MENU: Selectively hide ‘Take Screenshot’ for video drivers that don’t support taking screenshots.
    – MENU: Framerate independent menu rendering. MaterialUI/Ozone/XMB/RGUI can now run at higher framerates.
    – MENU: Thumbnails work in history list.
    – MENU: Menu widgets.
    – MENU: Add memory statistics support to more context drivers.
    – MENU: Enable ozone driver for UWP builds.
    – MENU: Add optional “looping” menu text ticker with configurable speed.
    – MENU: Fix core video rendering when using ozone with GL cores that implement the scissor test.
    – MENU: Add optional playlist sublabels (associated core + play time, where available).
    – MENU: Dropdown list settings now apply immediately.
    – MENU: Add setting to require pressing the “Exit RetroArch” hotkey twice to confirm.
    – MENU: Now able to run at higher refresh rates than 60Hz.
    – MENU: Enable “Add to Favorites” without loading a core.
    – MENU: Allow core name to be hidden on history/favorites playlists.
    – MENU: Populate crc32 and db_name fields when adding history/favourites playlist entries.
    – MENU: Fix TTF files not showing in OSD/menu font selection screen.
    – MENU: Fix audio/video filters not showing in file browser.
    – MENU/MaterialUI: Add subsystem support.
    – MENU/MaterialUI: Add currently selected entry in dropdown menus.
    – MENU/OZONE: Add mouse support on entries (no sidebar yet).
    – MENU/OZONE: Allow collapsing the sidebar.
    – MENU/OZONE: Add thumbnail support.
    – MENU/OZONE: Battery notifications.
    – MENU/OZONE: Add wifi icon for network entries.
    – MENU/QT/WIMP: Add git version and build date to Help->About window.
    – MENU/QT/WIMP: Fix content loading via the file browser.
    – MENU/QT/WIMP: Add new settings window to control all RetroArch settings.
    – MENU/RGUI: ...
    by Published on February 4th, 2019 17:29
    1. Categories:
    2. Nintendo Wii News

    endrift offers version 0.7.0 of " mGBA ", port of its Game Boy Advance emulator for the nintendo Wii.

    Changes from 0.7 beta 1 Libretro

    : Add Gameboy cheat support
    Qt: Separate Fast Forward Volume Control (Fixed # 846, # 1143)
    Switch: Rumble Support
    Switch: Rotate Support
    Switch: Screen Stretching Options
    Qt: State File Load / Save Menu Options
    Windows install
    Tile viewer now has adjustable width
    Python: Experimental audio


    3DS API : Fix unused screens not clearing (fixed # 1184)
    Core: Remember to deinit proxy FIFO
    Core: Reroot timing list when (de) scheduling
    GB, GBA: Fix broken
    MBC: Fix MBC30 SRAM (Fix # 1191)
    GB, GBA Savedata: Fix leaks when loading masked save (fixed # 1197)
    GB Video: Fix SGB border hole size
    GB Video: Changing LYC while LCDC off does not affect STAT (fixed # 1224)
    GBA: Fix GB Player features
    GBA I / O: SOUNDCNT_HI is readable when sound is off
    GBA Savedata: Fix EEPROM writing codepath when savetype is not
    GBA EEPROM Video: Fix caching with background toggling (fixed # 1118)
    Libretro: Fix adding codes with hooks
    PSP2: Fix audio crackling after fast forward
    PSP2: Fix audio crackling when the buffer is full
    Qt: Fix the problem with the
    Qt: Fix FPS counter on Windows
    Qt: Fix focus issues with the load / save state overlay
    Switch: Fix incorrect
    caching for fast forward cap Wii: Fix drawing caching regression (fixed # 1185)
    PSP2: Fix tearing issues (fixed # 1211)
    Qt: Fix analog mapping triggers (fixed # 495)
    Qt: Grab focus when game starts (fixed # 804)
    Qt: Ensure FATAL logs reach log view
    SDL: Fix handling of invalid gamepads (fixed # 1239)


    CMake: Fix libswresample version dependencies (fixed # 1229)
    Debugger: Minor text fixes
    Debugger: Readability improvements (fixed # 1238)
    GB : Improved SGB2 support
    GB Audio: Skip frame if enabled when clock is high
    Libretro: Reduce rumble callbacks
    mGUI: Add SGB border configuration option
    mGUI: Add Support for different types of settings
    Python API Minor improvements
    Qt: Ensure camera picture is valid
    Qt: Debugger console history


    https://www.nintendomax.com/viewtopic.php?f=54&t=16950 ...
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