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  • Nintendo Wii News

    by Published on June 2nd, 2018 20:08
    1. Categories:
    2. Nintendo Wii News

    Always nice to see the Wii Get new homebrew and this an update to Beats OF Rage



    finally update MinGW to MinGW32-W64

    * based on GCC 8+ ...
    * best C/C++ for Windows
    * more accurate, robust and compatible
    * this is the same compiler of SDL, MAME, ...

    updated SDL2 2.0.8 (May 24) for Windows
    * support for NVidia Shield

    download https://github.com/DCurrent/openbor

    via https://www.nintendomax.com/viewtopic.php?f=54&t=16619
    ...
    by Published on May 5th, 2018 09:35
    1. Categories:
    2. Apple News,
    3. PSP News,
    4. PS3 News,
    5. Nintendo 3DS News,
    6. Nintendo Wii News,
    7. PC News,
    8. Playstation Vita News,
    9. Xbox News,
    10. Android News,
    11. Nintendo Gamecube News,
    12. Apple iPad,
    13. Apple iPhone,
    14. Wii U News,
    15. Raspberry Pi

    The awesome multi system supporting emulator has a new release, heres what systems this release is for starting with PC, Apple Mac, Android, IOS, Playstation 3, Playstation Portable, PSVita, Xbox Original, Gamecube, Wii, Wii U, Nintendo 3DS and Raspberry PI:

    RetroArch 1.7.3 has just been released! Grab it here. This latest version has also been uploaded to the Google Play Store. If you’d like to show your support, consider donating to the team. Check here in order to learn more.
    RetroArch now has a WIMP GUI, powered by the powerful multimedia framework Qt! This feature is available currently for Windows and Linux. macOS users will have to wait a while longer for this feature to arrive to their platform.

    The WIMP GUI works as a companion to the main RetroArch window. You bring it into view by pressing the F5 key on your keyboard. From there, you can do many tasks:

    • Select a game from any playlist
    • Browse the file system or any attached media storage device and load a game.
    • Scan directories for content and generate system playlists.
    • Associate cores to an entire playlist or associate only one entry of a playlist to a specific core

    Some things we’d like to note:

    • This has been the combined work of bparker and Tatsuya79 that have worked tirelessly on this for a month. We are aware of several features that we’d like to implement, such as playlist editing, grid view layouts, etc.
    • We are open to feedback on the GUI.
    • You will likely not see this WIMP GUI on Android or iOS (or any game console for that fact) anytime soon. WIMP interfaces don’t lend themselves well to devices that rely on touchscreen or gamepad-based controls.
    • (For Linux users) The Qt GUI should definitely work on X11. If you’d like to run it on Wayland, make sure you have the appropriate packages installed for Qt5 in your package manager. Be aware that Qt 5 cannot gracefully fail right now in case a platform module/plugin is missing from your system. This means that if you invoke the companion UI by pressing F5 on Wayland, and for whatever reason the platform module that Qt relies on in order to work on Wayland is not there, there is no way for RetroArch to gracefully fail there and just not show the companion UI. There will be a crash instead. Unfortunately we have talked to some Qt developers and they see no other way around this for now. The same situation applies for DRM/KMS right now. If we can find a better solution to this, we will certainly return to it.
    • (For mac Users) You will have to wait a bit longer for this to arrive to the Mac port unfortunately. Hopefully that wait is not too long.
    • We would like to still improve initial bootup times for the companion UI. Right now, on first initial startup, it can take anywhere from 5 to 10 seconds (depending on your harddrive and its performance), but on subsequent boots should only take 2 seconds or less for first startup. Hopefully by resorting to Link Time Code Generation and other avenues we can shave off some more seconds off this boot time.


    OFFICIAL SITE: --> https://www.libretro.com/index.php/r...-7-3-released/

    via http://www.maxconsole.com/threads/re...eleased.46926/
    ...
    by Published on April 30th, 2018 20:10
    1. Categories:
    2. Nintendo Wii News

    Heres a new version of the GameBoy Advance Emulator for the Nintendo Wii:

    A new release of mGBA, version 0.6.3, is available. This version is a bugfix release to address some major audio and video regressions that snuck into 0.6.2. As such, all users of 0.6.2 are encouraged to update, especially if they are playing Game Boy games.

    Bugfixes:

    GB Audio: Revert unsigned audio changes
    GB Video: Fix bad merge (fixes #1040)
    GBA Video: Fix OBJ blending regression (fixes #1037)

    Get it now in the Downloads section. Binaries are available for Windows, Ubuntu, macOS, 3DS, Vita, and Wii, and the source code is available for all other platforms.

    download https://mgba.io/2018/04/14/mgba-0.6.3/

    via http://www.nintendomax.com/viewtopic.php?f=54&t=16531
    ...
    by Published on April 30th, 2018 19:35
    1. Categories:
    2. Nintendo Wii News

    The awesome RetroArch emulator which supports many systems has been updated for the Nintendo Wii, heres the release notes:

    General changelog

    ANDROID/OPENSL: Prevent crashes when setting audio latency too low (buffer count can never be lower than 2 now).
    CRT: Added CRT SwitchRes.
    COMMON: Hide the ‘Core delete’ option if the ‘Core updater’ is also hidden.
    COMMON: Add way to reset core association for playlist entry.
    COMMON: Fix invalid long command line options causing infinite loop on Windows
    COMMON: Add OSD statistics for video/audio/core.
    COMMON: Added runahead system; allows you to drive down latency even further.
    COMMON: Fix buggy behavior that could happen with ZIP file reading on some platforms as a result of not initializing struct.
    CHEEVOS: Support Atari 2600, Virtual Boy, and Arcade (only Neo Geo, CPS-1, CPS-2 and CPS-3 and only with fbalpha core).
    CHEEVOS: Add option to automatically take a screenshot when an achievement is triggered.
    CHEEVOS: Fixed incompatibilities with Neo Geo Pocket achievement sets.
    CHEEVOS: Store only login token, not password.
    D3D10: Added D3D10 driver to release build. Has working shaders (Slang), overlay, and menu display driver support. Should be on par capabilities wise with D3D11 driver except for there being no hardware rendering right now.
    D3D11: Experimental hardware renderer. Allows for libretro cores to use D3D11 for hardware rendering. First core to use this is PPSSPP.
    D3D11: Increase backwards compatibility, shaders compile with Shader Model 4.0 now, added support for more feature levels.
    D3D10/D3D11/D3D12: Fix crashes with completely black or white thumbnail textures in XMB.
    GUI: Support disabling window decorations on Windows and Linux.
    LIBRETRO: Addition – Functions to enable and disable audio and video, and an environment function to query status of audio and video enables.
    LOCALIZATION: Update Italian translation.
    LOCALIZATION: Update Polish translation.
    MENU: Add Rewind/Latency/Overlay settings to Quick Menu, add options to show/hide them (User Interface -> Views -> Quick Menu)
    MENU/RGUI: Only show Menu Linear Filter for RGUI and only show it for video drivers that implement it (D3D8/9/10/11/12/GL)
    MENU/RGUI: Add User Interface -> Appearance options.
    MENU/RGUI: D3D8/D3D9: Hookup Menu Linear Filter
    MENU/XMB: Disable XMB shadow icons by default for PowerPC and ARM for performance reasons.
    MENU/XMB: Left/right thumbnails are now automatically scaled according to layout.
    MENU/XMB: Add Left Thumbnails (additional to the right).
    MENU/XMB: Fixed left/right tab regression.
    MENU/XMB: Fix scaling of tall images that were cut on bottom previously.
    MENU/XMB: Menu scale factor setting now changes texts length, image scaling and margins.
    MENU/XMB: Mouse cursor scales correctly now.
    MENU/XMB: Add toggle to show/hide Playlist tabs.
    MENU/XMB: Add menu layout – can switch between Desktop, Handheld and Auto.
    MENU/XMB: Don’t load menu pipeline shaders unless XMB is selected (D3D10/D3D11/D3D12/GL/Vulkan)
    MENU/VIDEO: Only show black frame insertion for the video drivers/context drivers that support it (so far this includes – D3D8/D3D9, OpenGL, Vulkan)
    MENU/VIDEO: Only show max swapchain images if supported by video driver and/or context driver (so far this includes – DRM EGL context driver, VideoCore EGL context driver, Vulkan)
    MENU/MaterialUI: Automatic DPI Scaling should be much improved now, now scales as expected at 1440p and 4K resolutions.
    MENU/MaterialUI: Fix wrong calculation of an entry height causing long playlists to end up outside of screen range. This also could cause crashes on low DPI screens.
    IOS: Fixed crash when opening downloaded roms from Safari or using the “Open in..” functionality. Added the compiler flag to support keyboard remapping to controls.
    IOS: Fixed buffer overlap that caused a crash while trying to download GLSL shaders from the buildbot.
    PS3: fix URLS
    REMAPS: Mapping keyboard keys from more than one gamepad (works with dosbox)
    REMAPS: Mapping more than one button to the same action
    REMAPS: Unmapping buttons
    REMAPS: Unmapping analogs
    REMAPS: Mapping a button to trigger an analog response (tested with mupen, can run on SM64 with the d-pad now, triggers a full analog tilt)
    REMAPS: Mapping an analog to another analog (having more than one analog mapped to the same output causes issues)
    REMAPS: Mapping an analog to produce a button response
    SCANNER: Should be able to scan dual-layer Wii disc images now, filestream code now supports files larger than 4GB.
    SHADERS/SLANG: Slang shaders should work again on Android version and MSVC versions (basically all the Griffin-based versions).
    SHADERS: If GL context is GLES2/3/Core context, Cg shaders are unavailable. Applies to shader list too.
    SHADERS: Hide cg/glsl shaders from being able to be selected if D3D8/9/10/11/Vulkan video drivers are selected.
    SHADERS: Hide slang shaders from being able to be selected if D3D8/9/OpenGL video drivers are selected.
    SHADERS: Prevent crashes from occurring if we have the GL video driver in use and we try to skip to a slang shader through next/previous hotkeys ...
    by Published on December 26th, 2017 13:26
    1. Categories:
    2. Nintendo 3DS News,
    3. Nintendo Wii News,
    4. Nintendo Gamecube News

    A new version of the Multi Supporting system emulator for the Nintendo 3DS, Nintendo Wii and Nintendo Gamecube Has been released, heres whats new:

    General changelog

    – CHEEVOS: Add badges for achievements, shows thumbnail images of achievements.
    – CHEEVOS: Leaderboard support.
    – CHEEVOS: Only disable savestates on hardcore mode if achievements are not available.
    – COMMANDLINE: Fix fullscreen toggle switch.
    – COMMON: Add ‘Automatically Load Content To Playlist’ feature, enabled by default.
    – COMMON: Fix slowmotion ratio always being reset back to 1.
    – COMMON: Optimized NBIO implementations now for Apple, Windows, and Linux. Uses mmap for Linux/Windows/BSD if/when available. File I/O should now be much faster for loading images inside the menu.
    – COMMON: Native Blissbox support now for latest firmware as of writing (2.0). Implementation through libusb and/or native Windows HID.
    – COMMON: New lightgun API.
    – COMMON: New VFS (Virtual File System) API.
    – COMMON: Fixed some playlist bugs.
    – COMMON: New snow shader.
    – COMMON: Fix Quick Menu title, no longer shows ‘Select File’.
    – COMMON: Fix loading cores that require no content one after another.
    – COMMON: Map Delete key to Y button for non-unified menu keyboard controls.
    – COMMON: Fix for relative paths being normalised and generating a duplicate history entry.
    – EMSCRIPTEN: Fix references to browserfs.
    – FREEBSD: Support libusb HID input driver.
    – HAIKU: Buildfix.
    – INPUT: Map clear button to DEL key.
    – LINUX/X11: Add RetroArch logo to window title bar.
    – LINUX/X11: Input driver now supports new lightgun code.
    – LINUX/X11: Support window transparency (requires a compositing window manager).
    – LOBBIES: Fix for crash on join netplay rooms via touch / glui.
    – LOCALIZATION: Update Italian translation.
    – LOCALIZATION: Update Japanese translation.
    – LOCALIZATION: Update Portuguese-Brazilian translation.
    – LOCALIZATION: Update Polish translation.
    – LOCALIZATION: Update Russian translation.
    – MENU: Snowflake menu shader effect.
    – OSX/PPC: Fix the GL2 renderchain, had to use EXT versions of framebuffer/renderbuffer functions.
    – PS3: HTTP requests / downloads should now work.
    – PS3: Core Updater now works.
    – PS3: Improved font rendering, enable STB Unicode font renderer.
    – PSP: Make it work with Vita’s Adrenaline.
    – PSP: Fix audio sync.
    – PSP: Fix content loading, port should be functional again.
    – PSP: Use 64MB when available.
    – SCANNER: Fix crash from Windows-incompatible format string.
    – VITA: Improve packaging, installation times.
    – WIIU: Disabled the controller patcher for now since it was the source of many stability issues.
    – VULKAN: Various stability fixes for WSI.
    – WINDOWS: Add MSVC 2017 solution.
    – WINDOWS: Get rid of the empty console window in MSVC 2010 builds.
    – WINDOWS: Raw input driver now supports new lightgun code.
    – WINDOWS: Use configured OSD/text message color on GDI driver.
    – WINDOWS/XINPUT: Populate XInput VID/PID from DInput so autoconfig doesn’t rely solely on joypad names
    – WINDOWS/XINPUT: Fix crash that occurs in some situations with Steam running and a Steam Controller plugged in.
    – WINDOWS: Improve version reporting under System Information.
    – WINDOWS: Support window transparency.
    – WINDOWS: Correct usage of GetWindowPlacement per MS docs, fixes game window position on Win95/98.
    – WINDOWS: Added Visual Studio 2017 support.

    download https://www.libretro.com/index.php/r...-7-0-released/

    via http://www.nintendomax.com/portal.php ...
    by Published on December 17th, 2017 20:12
    1. Categories:
    2. Nintendo Wii News

    Heres a new browser exploit for the Nintendo Wii, i have 4 Nintendo Wiis Exploited and love playing emulators and older games on them, heres the news from Eurasia:

    Fullmetal5 over at gbatemp.net has released a browser exploit for Wii called FlashHax. Quote: 'This is an exploit in the Wii's Internet Channel which can still be freely downloaded from the shopping channel. This exploit is entirely loaded over the internet so you don't even need an SD card for this. The goal in the future is to have a little app store where you can launch any homebrew app without having to go through the Homebrew Channel or mess around with preparing files on an SD card. Unfortunately this doesn't work for the vWii since Nintendo doesn't allow you to download the Internet Channel on the vWii. Although if you install the channel through homebrew it should in theory work (untested tho).' Thanks goes to hitman43 for the heads up

    via http://www.eurasia.nu/modules.php?na...=7689&forum=88 ...
    by Published on December 15th, 2017 22:55
    1. Categories:
    2. Nintendo Wii News

    For hackers of Nintendo Wii heres a nice beta update of the USB Loader GX, heres the release info:

    USB Loader GX SVN r1267 is released. USB Loader GX is a program to be loaded on a Wii console. The main purpose of this program is to load Wii games from a USB hard drive, but it includes much more than that.

    USB Loader GX SVN Changelog:
    * Set Nintendont as default gamecube mode for new loader install.
    * Set the Nintendont video scale option on 2 lines.
    * Added the Nintendont video scale option to individual game settings.
    * Added parental control option to block change of loader's Layout (requested)
    * Updated Language : FR, PT-BR, IT

    download https://sourceforge.net/projects/usbloadergx/

    via http://www.emucr.com/2017/12/usb-loa...svn-r1267.html ...
    by Published on December 14th, 2016 20:14
    1. Categories:
    2. Nintendo 64 News,
    3. Nintendo DS News,
    4. Nintendo 3DS News,
    5. Nintendo Wii News,
    6. Snes News,
    7. Gameboy News,
    8. GBA News,
    9. Virtual Boy News,
    10. Nintendo Gamecube News,
    11. Nes News,
    12. Wii U News

    For the last year ive been away from DCEmu and once you step away its hard to get back but I decided a while back that its time to go back to basics and condense all the sites as far as I can, get rid of meaningless sites and then when I have it all as I want it, get back to newsposting like I used to years ago, with that in mind, all our Nintendo News is now going to be under one site, that means all the DS, 3DS, Wii, Wii U, Gamecube, N64, Snes, GBA, NES, GBC, GB and any future news will all be together.

    When I start posting news again we will host our files also and get back to the good old days.

    Heres the home of Nintendo News here at DCEmu --> http://nintendo-ds.dcemu.co.uk/ ...
    by Published on November 24th, 2014 21:43
    1. Categories:
    2. DCEmu,
    3. Apple News,
    4. PS3 News,
    5. Nintendo DS News,
    6. Nintendo 3DS News,
    7. Nintendo Wii News,
    8. PC News,
    9. Xbox 360 News,
    10. Playstation Vita News,
    11. Android News,
    12. Apple iPad,
    13. Apple iPhone,
    14. Console Hardware News,
    15. Joypad News,
    16. Windows Phone,
    17. Wii U News,
    18. PS4,
    19. Online Deals



    Black Friday Deals Week starts beings on Monday November 24th. Share with your users incredible deals from all categories including; Amazon Fashion, Home, Computer, Electronics, Video Games, Toys, Sports and more.

    Check out the Black Friday Deals on Amazon UK Here
    by Published on November 5th, 2013 10:12
    1. Categories:
    2. Nintendo Wii News

    Nintendo's $99 Wii Mini console will launch at US retail later this month.
    Nintendo Life reports the console's budget version will land in “mid-November,” packing a red WiiMote/Nunchuck combo and a copy of Mario Kart Wii.
    Unlike the original Wii, the Mini doesn't include online functionality. It made its debut at Canada retail (selling just 35k units as of March), and later saw a limited UK release.
    The news comes following word that Nintendo has officially ceased Wii production in Japan and Europe.

    http://www.amazon.com/RED-WII-MINI-C...kiangagenew-20
    ...
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