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  • Nintendo Wii News

    by Published on January 8th, 2011 02:54
    1. Categories:
    2. Nintendo Wii News
    Article Preview

    If you have any read or load problem on your your Nintendo Wii DVD-ROM drive,please don't worry,here came a helper who will help you fix all of the question.Yes,this saver is Wii D2B DVD Drive Replacement.It's really useful,if you don't belive,you can watch following :

    what problems can it fixed :

    1.Discs Reading Error
    2.Won't Load All or Certain Games
    3.Disk Read Errors on All or Certain Games
    4.Loud Clicking or Buzzing Sounds
    5.Loading/ Ejecting Issues
    6.Drive does not Accept Disc
    7.Failed Mod Attempt

    Feature List :

    1. Best replacement DVD drive repair parts for Nintendo Wii.
    2. High quality, fully tested before shipment.
    3. provides easy solution to fix the logic board or laser lens malfunction.
    4. Easy to install, just connect only 2 wires and finish the installing.
    If you don't know how to replace a Nitendo Wii DVD Drive,please watch following

    videwo show :



    source
    wii Repair parts



    ...
    by Published on January 1st, 2011 19:19
    1. Categories:
    2. Nintendo Wii News,
    3. DCEmu Games Reviews
    Article Preview



    Tatsunoko vs. Capcom: Cross Generation of Heroes
    Official Homepage
    Release Date: 12/11/2008
    Platform: Wii, Arcade (in Japan)
    Number of Players: 1-4
    Controllers: Wiimote + Nunchuk/Classic Controller, GameCube Controller
    Genre: Fighting
    Publisher: Capcom
    Developer: Capcom
    Region: Japan (NTSC-J)
    Site: Buy from Play-Asia (Game - $69.90) / Buy from Play-Asia (Stick - $79.90)

    Overview: A tag battle opens up a sea of opportunity for gamers. The Cross Generation of Heroes is one massive crossover of a fighting game. More than 16 heroes from Tatsunoko and Capcom fighters make their way into the roster in this Wii installment. The classic hero Ryu, the vampire Morigan, Casshern, and the genie Hakushon are just a few characters who have signed up.

    Choose two characters from the roster and form a tag team, switch them over to replenish their health when their HP runs low, have them assist each other in the battle and do counter attacks. Get to know the strengths and weaknesses of the characters and form a dream team.

    Gameplay: Before I go any further with the review, in order to play this game, you'll either need to have a Japanese Wii or a way to play import games whether it be a method of using Freeloader, Gecko OS, Homebrew Channel or other sources. This was reviewed on a US Wii (NTSC-U) with 3.2 firmware. Now on to the review.

    I have never been a person who got into fighting games. I was never into Tekken, King of Fighters, World Heroes, Soul Calibur or Dead or Alive. If I was, I would only play for a couple minutes or an hour and get tired. So it would take a GREAT game to keep me coming back to play it. Even with Street Fighter, I played often but never into it. The only fighting game I ever got into was SNK vs. Capcom: Match of the Millennium for the Neo Geo Pocket Color, Marvel vs. Capcom 1 and 2 for the original PlayStation, PlayStation 2 and Xbox. Now that I type this, it seems to be I am more interested in Versus Capcom games..with the exception of Rival Schools for the original PlayStation. Coincidence? If so, Capcom must be doing something right!

    Capcom has released their newest Versus Capcom game and is known as Tatsunoko vs. Capcom: Cross Generations of Heroes. The game consists of Tatsunoko characters pitted against Capcom characters such as from Street Fighter and even Mega Man.

    If you have played any of the Vs. Capcom games I have mentioned above, TvsC pretty much as the same concept and feel to it. You select two characters from the list. During the fight, you control one character while the second character is hidden and waiting. You can use the second character to assist you, help you team up for a few seconds (known as Tag Team) or tag out if your main character is about to die or is seriously injured. If you swapped characters, you now have a fresh and healthy new character to fight while the hidden character is healing. While its healing, it can help you team up.

    I know majority wont know how to read the menu since it is in Japanese so here is what the menu means and are pretty much self-explanatory:

    アーケード = Arcade Mode
    バーサス = Vs. Mode
    サバイバル = Survival
    タイムアタック = Time Attack
    トレーニング = Training
    プレイデータ = Play Data
    オプション = Option
    ショップ = Shop
    ギャラリー = Gallery
    オリジナルゲーム = Original (Mini) Games

    Controls: You can play TvsC with different controllers. You can use the Wiimote and Nunchuk, Wiimote and Classic Controller, Wiimote and Fighting Stick or GameCube controller. I've wondered how TvsC would work out with the Wiimote and Nunchuk combination and I must say, I am very impressed. Usually you have 6 buttons for Light/Medium/High attacks. Instead, you have 4 buttons that control your Light/Medium/High attacks. You use the Nunchuk Joystick to move around while using the A, B, C and Z buttons to throw punches, kicks and specials. 1 and 2 are taunts.

    The button layout is very simple. You can throw a fireball, upper cut and other moves on the first try. Although its simple, a button masher can easily end up with 15+ combo.

    Graphics: Like any Wii game, you wont find any realistic or high poly count type graphics. TvsC consists of 3D graphics and 2D mechanics with a hint of cell-shading. Nothing flashy but looks very very nice. Pulling off a special shows a 3D animation of your character about to wreak havoc on your opponent. If you're not familiar with Tatsunoko, you wont know who half the characters are. But each character are well detailed and vibrant in color.

    Sound: Each character has their own theme song, stage and theme. Songs are beautifully remixed, upbeat and fast-paced. However, I noticed that every a character is switched, the background music switches.

    Replay Value: Me personally, I can play this for months. Mind you, I'm the type that will play the same for 1-2 hours, put it down and never touch it again. There are only a certain few that I would play for hours and months. Its hard to keep me attached to the game. But with TvsC, I play this game everyday and have no ...
    by Published on January 1st, 2011 19:19
    1. Categories:
    2. Nintendo Wii News,
    3. DCEmu Games Reviews


    Published by: Majesco
    Developed by: Budcat Creations
    Genre: shooter/sandbox
    Players: 1-4
    Price: $20
    Platform: Wii
    __________________________________

    Overview: "BlastWorks: Build, Trade, Destroy" is as unique as its name, it offers chaotic multiplayer while keeping single player fun enough to keep coming back even if you have no friends due to its limitless builder that allows you to create bullets, ships, enemies, environments, ect, the only limit here is your imagination!

    Gameplay: Many things can be said about this game's gameplay, not only does it offer a refreshingly new way of playing a side-scrolling shooter, but it is also packed in with a marvelous creator that allows you to make anything you can imagine!

    Lets start with the simpler side of this game, the campaign mode: you and a friend can engage a Difficult road of a disappointingly short amount of levels which offer a good challenge and some great fun in all three difficulty modes.

    In campaign, even tho it is small, it doesn't fall short in its fun factor, specially if you have a friend beside you, as you shoot at your enemies, you will notice that you can actually grab them and make them part of your ship, this is good for tree reasons: one, they provide a temporary shield for you (they fall off when hit) two: they automatically shoot in the direction they were looking at when caught, in which case you may find yourself with ships that are shooting behind you which seems useless, or funny, ether way you look at it it never hurts to have an extra ship to take care of you. And three: after you have collected enough ships, you will receive a bonus life which can be the difference between clearing a level or not.

    Grabbing ships is probably one of the funnest things to do in this game apart from making your own levels, there is a special joy that can be achieved once you see that your ship covers the entire screen, and death comes to all that challenge you.

    You CAN at any time call back all of your minion ships by pressing the "Z" button on the nunchuck, this skill is specially useful when fighting bosses and you wish to keep your shield, then quickly popping them out for a small burst of random bullets to hopefully hit the boss's weak spot, or if your friend can't grab any enemies because your ship is all over the screen, you can be a good fellow and call them back until your friend has collected enough to satisfy his needs.

    After you have beaten campaign mode, or if you just don't have anyone to play with, there is always "build" mode, here, you can build anything you want from backgrounds to bullets, you can literally customize anything you can think of! color size, speed, rate, you name it. but just don't expect to get there and have a master piece in five minutes, creating a good looking ship or a well rounded bullet can take up to thirty minutes or more, it all depends on how detailed you want it to be, I for example made a chicken in it's shell that throws up in about twenty minutes, this may be seen as an upside or a downside depending on which way you look at it, even tho there is nothing really wrong with the editor, it took me a whole day of patience before I could even start to build my own map and that was with only ONE enemy.

    This builder has MANY things to offer, with a very well numbered amount of choices for each option, there are over 50 different colors to chose from, over 30 different bullet paths, sounds, ect, you get the idea, this is probably the best in-game builder to have ever been made in a game, it is so complete, it even offers customizable AI for the enemies, and you can surprisingly make it to where the enemies break apart as you shoot them instead of dying in once piece, this builder is so well made, the developers actually used it to make every level in the game.

    This image does a poor job at illustrating the amount chaos that can be reached in this game.

    Graphics: To say that this game's graphics are good or bad would be a mistake, it doesn't even have a set art style since you can make your own, want a Lego theme? you got it, how about a black and white look? you got it! a cartoony art style? with some darn hard work you got it!

    How good the graphics are is really up to you and the hundreds of active users out there, and I am positive it will evolve as time goes on, here is the official blast works site where you can upload and download user created content, this can be done easily since the site will ask you for your wii code number (finally they are put to good use) this allows you to click "download" on any desired item and it will be downloaded straight into your wii, from here you can add even more detail to it. but if we were to take every single piece of content that has been made, then i would probably say that most of them DO have a set art style, and that for a $20 game the graphics aren't too bad, that is also taking in consideration that most of the content you will have on your maps will be made by you, or another user with little experience in 3D design.

    Still, a bit more animation would have been appreciated, as well as the option to animate yourself, tho not all are knowledgeable over the fourth dimension which is actually twisting and turning and not a straight line from past to future as represented by us three dimensional creatures opening the possibilities for time travel, but that is another story for another time.

    Each of this ships probably took about an hour to make, maybe longer.

    Sound: this game has some catchy yet simple beats which get more complex as time goes on but never really gets too wild, it is there not to be heard, but to be appreciated every now and then.
    You can edit sound effects of pretty much everything, bullets, explosions, ect but not background music, and it would have been nice to have had that option, i mean, who wouldn't want to play a Mario themed level with a Mario song? and with even a launch game (excite truck) offering this feature, I can't see why this game which is so built around the idea that you can customize anything would not have it.

    Replay Value: Offering up to four player co-op, the ability to build, trade, AND destroy, how can this game NOT have a great replay value, most things are unlocked from the beginning so you don't have to work too much for the few extras which is a little disappointing because it would have been more exiting to have had to unlock more things, still, the replay value doesn't revolve around playing campaign mode, but letting your imagination come to life and letting everyone see it, there are hundreds of downloadable parts available online and hundreds more to come which will bombard your with excitement, so let your imagination run wild with the builder! and feel free to show the world.

    Conclusion: What can YOU get for $20? A shirt? Some cheap shoes? A collector's edition $1 coin? How about Blast Works: Build, Trade, Destroy! this action packed shooter/sandbox game allows you make your dreams come true, and build your own game! not only that, but you can share it with your friends AND the whole world! This game also allows you and up to three of your friends to play in one of the levels YOU made, so they can complain about why the background is not pretty enough, or why a pig shoots bullets from its butt.

    So to close this conclusion, Blast Works: Build, Trade, Destroy is a great choice if you are looking for a cheap wii game that will give you some good bang for your buck, or if you are just desperately looking for a good wii game because you are tiered of all the mini games you have played in the past two years,so whatever the reason is, Blast Works: Build, Trade, Destroy is a great choice for anyone out there with a wii.

    Difficulty: Again, YOU make it, YOU choose how many enemies are on screen, and how powerful they are, YOU make the difficulty, and in my opinion, it can't get any more perfect then that.

    Still, aside from that, you have three difficulty options: Rookie, Pilot, and Ace, they only affect how quickly you die as far as I can tell, or how many bullets it takes to kill each enemy, not how many of them are on screen so your maps will remain untouched.

    Gameplay: 4.5/5
    Graphics: 4.5/5
    Sound: 4/5
    Replay Value: 4/5
    Difficulty: 5/5

    Overall Score:

    .:Great Game!:.
    by Published on January 1st, 2011 18:00
    1. Categories:
    2. Nintendo Wii News,
    3. DCEmu Games Reviews

    Wii Sports
    Publisher: Nintendo
    Developer: Nintendo
    Genre: Sports
    Players: 1-4, depending on game
    Get From: Goozex US/CAN / Goozex EU

    Overview : This is what video games should be: fun for everyone. Wii Sports offers five distinct sports experiences, each using the Wii Remote controller to provide a natural, intuitive and realistic feel. To play a Wii Sports game, all you need to do is pick up a controller and get ready for the pitch, serve or that right hook. If you've played any of these sports before, you're ready for fun!

    Features :
    • Play Tennis, Baseball, Golf, Bowling and Boxing in the comfort of one's living room. No ball boys scurrying about, no oil from the alleys to get players dirty and no rain to keep anyone from a day at the court, park or course. Use the Wii Remote controller to mimic the actions of swinging a racket, bat or club, roll a ball down an alley or bring the left jab.
    • Players can use their own Mii caricatures in the game and play them against their friends' Miis for a more personalized experience. As players improve, their Miis' skill levels will increase, so that they can see exactly how much better they've become.
    • People of all skill levels can pick up and play any of the games in the unprecedented Wii Sports package, making this truly a title for everyone!


    Gameplay : Nintendo decided to include a game with every Nintendo Wii console purchased. This is a great way to show off the Wiis new intuitive control scheme. When every swing and motion of the Wii remote, you perform certain motions. With the ease of a swinging a bat or tennis raquet motion will perform a swing. The motion of a golf swing, throwing a bowling ball or punching will perform each respective motion.

    There is pratically no learning curve to Wii Sports. You simply pick up the Wii remote and just start swinging away. A child and elderly can enjoy the game easily.

    • Tennis (1-4 players): Players grab the Wii Remote like a racket and swing – the game registers forehands, backhands, volleys, lobs, slices, spin and power depending on how fast the user swings and at what angle. Don't worry about moving around the court to get to the ball – the game automatically moves players into position.
    • Baseball (1-2 players): Players grip the Wii Remote like a bat and swat fastballs out of the park, or fire a fastball over the plate with a flick of their wrist. Timing and bat speed will make all the difference between going yard and whiffing, so keep an eye on the ball and swing for the fences. In the two-player game, one player pitches and the other bats – all fielding and running is automatic, so that players can focus on the action.
    • Golf (1-4 players): Step up to the tee, hold the Wii Remote like a golf club and swing naturally to smack the ball onto the green. The harder players swing the club, the farther the ball will fly. Be careful, though – if players swing too hard, their ball will fly out of control, so they should be sure to take some practice swings before going for the pin. After reaching the green, line up putts carefully, practice the stroke and try to hole out.
    • Bowling (1-4 players): Players raise the Wii Remote in their hand just like a bowling ball, and then swing their arms to roll the ball. The speed of the swing and the angle at which they release the ball affects the ball's spin, so it will take some practice to master control over the ball and knock down the pins.
    • Boxing (1-2 players): Using the Nunchuk™ controller as one glove and the Wii Remote as the other, players dodge, weave and punch their opponents. Players hold their hands high to guard their faces or low to block their torsos. They punch high to hit their opponents' faces or low to get under their guard for a body blow. Swing both arms left or right to sidestep oncoming blows and move into position for a devastating knockout.


    There is also a Training mode as well as a Fitness mode. In Training mode you complete certain tasks and try to earn medals and move onto the next level. Fitness mode is just that. Getting in shape. Just playing regular boxing can help you get in shape but if you would like to keep track of your fitness, Fitness mode is the way to go.

    Graphics : The graphics are not mind blowing as you would find on the PlayStation3 or Xbox360 but nice, unique and simple. Purpose is to show off how the Wii works. Each characted featured in Wii Sports are known as Mii. With the Nintendo Wii, you can create yourself and play as yourself or make other celebrities and play as them.

    Sound : Nothing fancy. The music is just generic music being played over and over. You'll have the occassional fans in the background cheering. I must say though, the music goes great with the game and does not get annoying where you have to turn down volume.

    Replay Value : Wii Sports is a great game for get-togethers and to show off the potential of the Wii. Some games have great replay value such as Tennis, Bowling, Boxing. Golf and Baseball on the other hand is ...
    by Published on January 1st, 2011 17:59
    1. Categories:
    2. Nintendo Wii News,
    3. DCEmu Games Reviews

    Publisher: High Voltage Software
    Developer: High Voltage Software
    Genre: Arcade Shooter
    Players: 1-4
    Price: $7

    Overview:
    gyrostarr is an arcade shooter that adds elements that no other shooter out there has done before, but is that a good thing?

    Gameplay:
    Unlike most arcade shooters, The goal of this game is not to destroy waves of enemies that come at you, but to collect bright orbs that come at you every now and then.

    By collecting this orbs, a bar located at the top of the screen will be filled, Fill the barr up to the first hoop, and you beat the level, fill it up completely and you go to bonus level.

    Spoiler!


    Bonus levels are very easy to get and not fun at all, I found my self avoiding the orbs JUST so that I didn't have to go through the bonus level, What it is, is a regular level, except that the enemies are taken off leaving you with nothing to do, except collect orbs and bombs.

    There are some power ups you can grab along the way such as three bullets per shot, rapid fire, bigger bullets, ect, unfortunately these power ups only last a few seconds, and there is no way to know precisely how long the power ups last (unless you count in your head while playing)

    Aside from being short lasting, they are not very impressive, anyone could have thought of bigger bullets, and faster fire rate as a power up, but at least we are getting them.

    Also, for whatever reason, you can blow away orbs and power ups with your bullets, something you DON'T want to do, which will make you stop and think before you pull that trigger, luckily, you can ether press up or down on the D-pad and it will launch some type of electric hook which will grab power ups and orbs that you may have blown off, or are simply out of your reach.

    Three bullets at once!? what WILL they think of next?

    Gyrostarr allows you to play with up to three friends, which is fun.....but confusing, That is why it is best to play with just two people, That way you won't be asking others which ship is yours and how many times you have died, just to find out that the ship you THOUGHT you were all along was actually your friend, and that sucker who kept dying was actually you.


    Graphics:
    The graphics are average for a wiiware game, some power ups DO make bright and shiny bullets that may catch you eye for a second or too, but other then that, everything is pretty average.

    Sound:
    The game features some ok beats but are usually overshadowed by the sound of bullets, explosions, and speed boosts wich may or may not be a good thing depending on what you like to hear, luckily you can go to the audio options menu and choose what you want to hear the most: Music, or Effects.

    They are both at 100% as default.

    Replay Value:
    Depending on whether or not you have friends to play with, the replay value will change, if you DO have friends then it is good, and if not, then it becomes a one time play through.

    Difficulty:
    As a new addition to my reviews, I will be rating the difficulty of games from the easiest option available to the hardest. So I designed a chart to show how easy the easiest difficulty is, and how hard is the hardest:

    Spoiler!


    Conclusion
    If you have a friend or two to play with, you just HAPPEN to have $7 on your pocket, AND you like this type of games, then I say GO FOR IT! but if you are an only child with no friends to play, and you could use the money for something else, then I would recommend you passing out on this one.

    Final Score:


    my review survey
    by Published on January 1st, 2011 17:58
    1. Categories:
    2. Nintendo Wii News,
    3. DCEmu Games Reviews


    This review is gonna be a bit different from usual. Although I'm reviewing an amazing piece of homebrew, to be able to fully play it you'd need two files from the actual game, which is roughly still 10 USD. Since its still technically a commercial game...

    Also, seeing as this is a homebrew release of a rather old game, this review will be more reminiscient of past Miniviews. My normal reviews won't be this small.

    Quake
    Producer: id Software
    Developer: id Software
    Genre: Revolutionary FPS
    Port by: Elaun
    Download: http://dcemu.co.uk/vbulletin/showthread.php?t=115909

    Proving that one of the best shooters ever can be remade, and still be fun today.

    One of the original fully rendered 3D shooters
    Ok, lets get one thing straight; this game was released in 1996. Naturally then, by today's standards you can't expect much. But comparatively speaking, this game had THE best graphics for its time. Fully rendered 3D models and environments were both new and unseen by the time. Everything from weapons to monsters are fully rendered in #d with bloody haunting textures that seem to be id's passion with their FPS genre. The textures are made to be freaky and scary, and at the time, they were the freakiest thing you've ever seen. Quake looks better then most PSX games easy. Water effects are plain and simply, basically just a texture you can move through. Gun fire effects are part of the guns themselves, which are actually all 3D models themselves. Blood effects and splattering were exceptional for its time in '96, and also controversial (OHZES NOEZ! BLOOD! CALL JACK THOMPSON!) In other words, Quake looks even better then a NDS, Wiiware, or XBL game these days. Heck, it even looks better then most PSP games.



    If you saw this when it first came out in '96 you woulda crapped yourself.


    BLAARRRRGGGGG
    Back in the days of the blood-curtling splatter of enemies that have just been turned into blood and piecemeal, Quake existed and set part of the standard. Enemies moan and grunt as they take damage, and everything from zombies to yetis splatter in a glorious SPLAT! sound. Even Mathew Kain (the player) groans and screams from time to time as you take damage. However, sound effects were the best part of sound effects. Voice acting doesn't exist, and music is only decent. When it comes down to it, while the haunted-house style music is fitting and definately works, its a far-cry from the masterpiece soundtrack that id produced with its classic Doom. Whatever works I suppose...



    Zombies. The original splattering enemy.


    Wiimote control? In Quake? ****ING AWESOME!
    Quake has always been a great classic shooter that set a new standard with its revolutionary ideas and gameplay. But for decades the style of playing the classic FPS has held many a game down in the way of gameplay style. But no longer, and that fact has been ripped to shreds by even the gaming community itself with Elaun's amazing port of Quake to the Wii. For me especially (being a huge long time Doom and Quake fan) this port is the extra twist I've and many other FPS fans have always wanted from this golden-age classic. The Wiimote control works great; the sensativeity is well tuned and the amount of force it takes to turn the screen is almost just right. Although it could take a little more fine tuning, the implementation of motion control in Quake has been professionally done (at least in my opinion. This beats Red Steel's crappy POS control by a mile.) Beyond the great new motion control, Quake is back and just as good as its ever been. With the exception of slightly long load times, Quake has been ported almost perfectly. Minor errors such as the screen-to-HUD ratio exist, but the are easily overlooked. Quake still features its super-actiony bloody shoot-em-up adventure that fans know and love. Featuring a huge cast of weapons to combat an even bigger cast of enemies, Quake is just as good as it ever was. Gun mechanics work perfect (as usual for id. They invented it!) and the autoaim helps the wiimote control to work even better. Powerups such as Quake dmage and the enviro suit help you to blast some mayhem to the monsters. 4 episodes and tons of levels and puzzles for each, this is a game that will hold you a good long time. Not as long as Doom, mind you (start minding!) but its still a long and fun time while your at it.

    Well, very small review, but lets finish it up, ay?


    Major Selling Points:

    ◄ Great Wiimote support
    ◄ An amazing classic, remade for the present
    ◄ A trip back to the 90's best.

    Major Breaking Points:
    ◄ Aging classic
    ◄ Little to no story



    Story: 3/5
    Quake does actually have a subtle story about a decent story of a marine fighting the early Strogg in order to collect Runes to save the earth. Sadly, you would hardly know this if yo didn't read the manual.

    Graphics: 4/5
    Still holding up brilliantly today, Quake shows some of the best that the 90's had to offer during its time of golden age games. Sadly, time has been a bit rough to it...

    Sound: 3/5
    Sound effects are amazingly done and well implemented. Music, not so much.

    Gameplay: 5/5
    A HUGE inhale of fresh air is breathed into Quake through the new support of Wiimote control.

    Value: 5/5
    Yep, value. Its a new rting in my reviews :P. As for it then, Quake is worth every penny, as long as its about 5-10 dollars. It may be homebrew, but it comes with shareware, and to play the full game on wii you need to actually buy the game. Fully worth it.

    Port(not added to the final score): 5/5
    Awesome. Now all we need is a Doom port with motion support.

    Overall:


    Quake is looking better then ever, and the new controls give it a totally new feel to it. Amazing game made even better.

    NOTE: I did NOT make or help make the port. This review is a fan review of Quake and its new root on Wii homebrew, and you can give Elaun the credit for the port.
    by Published on January 1st, 2011 17:57
    1. Categories:
    2. Nintendo Wii News,
    3. DCEmu Games Reviews
    Article Preview



    Information About The Game:
    Mario Kart wii is Kart racing game developed by Nintendo EAD and produced by Nintendo


    Overview:

    Many gamers (both casual and hardcore) have come to like the Mario Kart series. Can you blame them, it still is a fun racing game with some wacky antics and great replay value. With Mario Kart Wii being the latest in the franchise, fans expected to see a lot, and boy did Nintendo deliver. With new courses, new characters, 12 player online mode, inclusion of bikes, and of course motion sensing controls make the game one of the best in the series.

    Gameplay:
    In this new edition to the Mario Kart series, you can use 5 controllers to play the game. The 5 being...
    1. Wii Remote
    2. Wii Wheel
    3. Wii Classic Controller
    4. Wii Remote w/ Nunchuck
    5. Nintendo GameCube controller

    The Nintendo Gamecube controller and the classic controller being the easiest, the Wii remote w/ nunchuck being the most akward, and the Wii Wheel being the most fun. Being the fact that the Wii wheel was included with the game and that it is a fun way to play, you will probably use that one the most.

    Online Play in this game is probably the best online experience you will come to have on the wii. No lag, 12 players, and the ability to play online with 2 players on one console is great. That was one of my big concerns in Super Smash Bros Brawl. In the online mood, you can either race or battle. Each one you have a diffrent point system to show whether or not you are good at the game. It also includes the Mario Kart Wii channel, which is great to use so you can check online stats without popping in your disk. A nice feature is when you see the other players you are about to face, it shows on a globe where they live and there Mii (and the location is fairly accurate)

    New Characters include Baby Mario, Baby Luigi, Baby Daisy, Baby Peach, Diddy Kong, King Boo, Funky Kong, Rosalina, Dry Bowser, Toadette, Birdo, Bowser Jr, And of course, you can play as your favorite Mii! So THere is a lot to unlock and a lot to enjoy! The new stages are fun and exciting but the "classic" stages are now kinda boring in comparison. THe single players is basically the same thing as Mario Kart DS, but that can be considered not a bad thing. The problem is, on 150cc and on Mirror Mode, It has Rubber Band A.I (If an AI opponent falls far enough behind the rest of the drivers it suddenly receives an enormous boost in speed) Which can make the game very difficult. There Also a lot more items to enjoy that are all fun. But the downside is, this game is more luck then skill, more so than other Mario Kart games.

    Graphics:
    Look we all know that the game is not HD, but the game looks surprisingly good. The Shadows were vastly improved from the other game and Character design is great.

    Sound:
    Classic Mario music remixed, and new tracks are what you can expect sound wise in Mario Kart Wii. Of course you will here the occasional WAHOOOO!!!!!, or YIPPIE!!!!!, or LETSAGO!!!!!!!, but other then that no deep phrases, Only complaint is hearing Diddy Kong's saying which sounds very bad, and i have no idea what he is saying. It is like AKILLIE!!!, What the hell is that, and since I play as Diddy Kong a lot, it annoys the hell out of me. I know, I know, I am nitpicking

    Replay Value:
    A Crapload of replay value considering the new tracks, characters, and a great online mode. You will keep coming back for more and more and more. and more...

    Overall:
    Mario Kart Wii is a fun game that you will come play over and over again. It has some flaws, but you can get over that to find solid gameplay, a nice online mode, and a lot of new features. One of the best on the Wii, and the best Mario Kart ever (of course, in my opinion).If you got a wii, buy the game.

    Sound 4/5
    Graphics 4.25/5
    Gameplay 4.75/5



    This has been a ninja9393 production. ...
    by Published on January 1st, 2011 17:57
    1. Categories:
    2. Nintendo Wii News,
    3. DCEmu Games Reviews


    Platform: Wii (WiiWare)
    Publisher: _No Company
    Developer: Nnooo
    Genre: Puzzle/Strategy
    Players: 1 - 4


    Overview:

    Pop is a very simple game...You pop bubbles to earn points to try to get a highscore while avoiding obstacles and getting power-ups.

    Gameplay:

    The main point of Pop is to pop bubbles of different shapes, sizes, and colors. You get points and time, added to your time limit, with every bubble you pop. There are different power-ups, such as Nuke, which creates a small explosion ring around the bubble it was in, and Time Warp, which slows down the bubbles' flow, making it easier to pop more bubbles in less time. There are combos/chains, and multipliers to help you get more points for your pops. Multipliers can be found in bubbles, but can also be obtained from chaining bubbles. There is also an advanced mode, where you try to get 9,999,999 points before Wave 16, and multiplayer mode, in which up to four people can play, each trying to get the highest score.

    Graphics:

    The graphics in Pop are very simplistic, yet stylish and relaxing. Each level brings along a new color of something, whether it be the background color, or a new colored bubble. There are also different shapes and sizes of bubbles. Personally, the graphics are better than some I've seen in other current generation games. Up next is the music section of this review.

    Sound:

    The soothing, yet sometimes hyped up music in this game adds to the good aspects of Pop. Throughout the Waves, different music plays. This music can be either relaxing and calm, or fast and motivating. Whatever style of music is playing, you will enjoy most of the music in this game. Second to last is the control section of Pop's review.

    Replay Value:

    Some may think pointing the screen for the length of the game may get agrivating or boring, whether it be from stiffness or pain of the arm or something else. Personally, I think Pop is the opposite. You are so busy busting bubbles that move at high speeds while trying to keep your time limit up, that you forget about the pain. The cursor may jump around a little bit, but it is usually steady and smooth. Last but not, the replay value...

    Conclusion:

    Pop may seem boring from screenshots or videos, but it isn't. Even though each Wave has the same designs (Background, bubbles, etc.), Pop's addictiveness will block out the slight repetitiveness. Now that I've covered every judging point that most people look at in games, I'll add up the scores and give my final opinion.


    Overall Rating:



    If you want my recommendation, I say get it...It's a great game, and for $7, it's a steal. I was excited for this game, and that swayed my thought of this game from thinking it's cool, to really awesome. All of my opinions in this review are truthful (Not affected by swaying), and I really do recommend this game to casual gamers (Even though the majority of users here are hardcore gamers) and hardcore gamers alike.

    Thank you for reading this review. Go Pop! ...
    by Published on January 1st, 2011 17:57
    1. Categories:
    2. Nintendo Wii News,
    3. DCEmu Games Reviews
    Article Preview

    Published by: XGen Studios
    Developed by: XGen Studios
    Genre: Action
    Number of Players: 1-4
    price: $5.00

    the explanations are simple, but pretty to look at


    OVERVIEW:
    In this game, your goal is to defend your castle by killing the enemies that will be coming at you from the left, to do so, you need to upgrade you castle's strength, number of healers, mages, archers, and off course, you must have a steady and quick hand to launch up those little demons with their shenanigans.

    Gameplay: 4/5
    This game has a surprisingly deep game play.
    you start out with JUST your square shaped hand (that is what i can make of it, it may be something else ) and you grab enemies and throw them up, or down, fast enough to kill them, so far so good huh? but there is more, as you progress through the game, you will get new powers such as a bucket of paint in which you can drop enemies in, and they will shortly after become your allies, etc.

    Tho it is too bad that on the later levels you NEED others to come and join you, otherwise you will be stuck on the same level for hours until you level up one or more of your powers to a certain point.

    Graphics: 4/5
    This game has horrible graphic, fortunately, they were meant to be bad, so that makes them good
    and it DOES fall pretty easy on your eyes, and you will also appreciate the fact that as the sun sets, you get a nice twilight looking effect, the clouds are held by string and they move quite fast, and the characters have pretty good animation.

    Sound: 3/5
    I enjoyed the song from the title screen, and even tough some sound effects fit perfectly with the games unique art style, when you get farther into the game, a constant screaming sound begins to crawl on your ear, and it wouldn't be so bad if it wasn't the same two screams EVERY TIME over, and over, and over. again!

    Multiplayer: 4/5
    Even tough the first 12 levels would not be hard to a three year old, when you go into the thirties, you WILL need a friend to tag along with you, and if one friend isn't enough, how about two more? that's right! this game can be played with up to four players!

    Price: 5/5
    This amazing game is only $5! making it one of the cheapest games on the wii right now, yet, has a higher quality then most full priced games on the wii.

    Replay value: 5/5
    Although not much changes on the second play through, that is not necessarily a bad thing, the game is complex enough to be played in a slightly different way, but simple enough to remind you that if you have ten minutes in the morning before you go to school or work, this game will be your best choice.

    Control: 5/5
    Not much to say here, unlike the flash version of this game where you can constantly miss the enemie's head or don't throw them hard enough to kill them, this issue has been fixed on the wii version, the only times you might miss your oponent is when you have 25 guys on-screen at once, and you are just wildly swinging your wii-mote up and down while quickly tapping the "A" button hoping to throw some of those little guys around.

    CONCLUSION:
    This game is worth getting if you are looking to buy a wiiware title, but don't want to spend a whole lot, it has great replay value, and i asure you, it will not grow boring if you have friends to play it with.

    final score:

    PLEASE TAKE ONE: my review survey! ...
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