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  • Nintendo Wii News

    by Published on January 1st, 2011 16:22
    1. Categories:
    2. Nintendo Wii News,
    3. DCEmu Games Reviews

    Lets face it. Mario Kart Double Dash sucked. It was
    just too slow and two riders was simply retarded. It added nothing of interest but I guess slower
    karts.. Thats why when Mario Kart Wii was announced I was met with mixed feelings. If we
    got anything like Mario Kart DS all would be well but if they threw another Double Dash at us
    then its a whole different story!

    As more details began to emerge and my fears of a slow kart went away by the seeing videos I
    found myself with brand new fears of a "family friendly" kart game. A soft-core Mario Kart? No
    thanks! The DS didnt get that so why the Wii?

    Well now that I've spent some personal time with the game I have determined that while the game
    is considerably more "family friendly" than the previous versions it is still very enjoyable. The
    single player modes are very fast and locked at 60 frames, as I like it, and as much fun as it
    should be. However, the multiplayer is, and will always be where its at with Kart and that is no
    different here. Local multiplayer is fun and fast-ish.. The thing is it seems to be locked at 30
    frames! Ick! Oh well.. Everything else is as it should be.

    Here is where Kart shines. Online. Thats right. A Ninty game that is not only good online its
    nearly FLAWLESS. There is literally zero lag and everything is amazingly fast. Connecting takes
    seconds and its locked once more at 60 frames. Fan-freaking-tastic! My only complaint is that
    Battle Mode forces you to be on a team so that no one loses alone.. LAME. Oh and friend codes
    still suck. You can at least make rooms for your friends and even see if they're playing online
    without even starting the game via the Mario Kart Channel which is pretty sweet.

    Ninty once more has shown the world how to do a few major things on Wii with Mario Kart. Online
    here is an enormous step forward and devs should take notice. THIS IS HOW ITS DONE. Thats not all
    they did very right here though. Oh no, they also have pulled off waggle steering! While the Wii
    Wheel is little more than an extension of the "B" trigger the steering is great. I have had no
    interest in using any other control method and am even able to be just as competitive online as
    anyone using a joystick.

    My biggest complaint with this game is a little something called rubber banding. Basically if
    you're in first place get ready to be snapped back to dead last. Don't worry though because soon
    you'll snap back to first! Yeah its the family friendly crap again. No matter how good you are
    you simply wont win every race anymore like in the karts of old. Tragic.

    by Published on January 1st, 2011 16:22
    1. Categories:
    2. Nintendo Wii News,
    3. DCEmu Games Reviews

    When Mario first jumped into the solo spotlight with his first NES game the gaming world would never again be same. He had a good run and when he hit 3D it looked like it would only get better for him. Sadly however his next game, Super Mario Sunshine, was not up to par with the previous entries and platformers as enormous hits looked like a thing of the past.

    Now with the platformer gasping for air we needed something big to save it. Mario Galaxy is just that. This game proves platformers are still alive and with this instance classic we're gonna be seeing a whole lot more.

    This game plays, looks and feels just about as good as it gets. Everything is fast, smooth, and most importantly of all FUN. You can almost sense what Miyamoto and Co. were grinning about when everyone called the Wii a gimmick. This game epitomizes Nintendo and the Wii itself.

    Nostalgia runs thick in this game with all the foes you've grown to love/hate from the past making their returns along with a few new ones. For any fan on Super Mario 64 this game is as simple as pick it up and start where you left off before on SM 64. Also at times you'll get this fantastic switch to a "2D" mode that couldn't be more like the even more retro SNES Mario games.

    Now since we all know how great this game plays (Let me stress this once more. It plays better than ANY Mario game in the past in my opinion.) let me now move on to how it looks. These ARE the best graphics on Wii period. Metroid Prime 3 looked great and all but this game just is gorgeous. The screen shots simply don't do the game justice. To fully appreciate it you need to see it in action. It is gorgeous.

    This time around you get several new "suits" for Mario to wear and each one is more awesome then the last. One of my new favorites is the Bee Suite if nothing else because it looks ridiculous. Nothing is funnier than Mario dressed like a bumble bee. Another good one is the Spring Suit. Its pretty much what you think.

    Presentation- 4.5
    Very high production values, co-op, Wiiconnect24 and its slick to boot.

    Graphics- 4.5
    Best on Wii period. Everything looks like a dream at a solid 60fps all the time.

    Sound- 5
    The best music and effects ever on a Mario game. Using a full orchestra for your music is genius.

    Gameplay- 5
    This is where the game shines. It plays simply perfect. From the controls to just how it feel. Everything is great.

    Lasting Appeal- 4.5
    More than 40 galaxies each completely different than the last, 120 stars to collect, and Wiiconnect24 support to show off you accomplishments. Can it get much better?


    As close to perfect as you can get..would of given it a 4.9 but there is no star for it. I will never give a game a 5 but man.. this was close..
    by Published on January 1st, 2011 16:22
    1. Categories:
    2. Nintendo Wii News,
    3. DCEmu Games Reviews

    Unless you've been living under a rock for the last few months you've heard off Wii Fit. It was announced at last years E3 convention and has been on everything from the Today Show to the Ellen Degenerous Show. As predicted by many this thing has officially blown up. However we all know that media coverage doesnt make the game good. Thats why I'm here to tell you.

    My first feeling about this "game" was that it would be essentially Brain Age for your body. That seems like a good description now after spending some quality time with the game. It gives you an arbitrary Wii Fit Age as well as reading you BMI (body mass index) and weight. I would recommend following your weight and ignoring the rest.. BMI is notoriously inaccurate as it does not take into account body types. Basically a ripped muscle bound freak would be called fat.. On to the hardware.

    The WiiBo is a solid piece of hardware. Its heavy and feels very solid. You would have to try pretty hard to break it. Then again what would you expect from a first party Nintendo product? It is even more precise then the Wiimote and the first time you use it you'll see that too. Its pretty amazing. The only issue I see is if your hands get sweaty they may begin slipping off the board in push-up drills or things like that. I haven't had that problem but others have. Wear cloves I guess. Wii Fit gloves.. Crap what have I done?! You watch.. Someone will make those.

    The interface on this game is simple and shallow. Just what you would want in a game that is targeting literally everyone. My mother has no issues using it and she has problems emailing people links to web pages. They did a great job keeping everything clean fresh and simple. You can hop on, do your daily optional body test then start doing yoga, aerobics or whatever you want in seconds.

    I almost feel odd calling this a game. Yoga, while far more fun then I thought it would be, is typically not a game component. I would have never seen myself enjoying Yoga on a game and yet here I am. It really feels like a Nintendo has made something great here with the WiiBo. The WiiBo is at the center with different branches like Skate It, Wii Fit, We Skii and others. Well We Skii is crap but you get my point. For those of you wondering how much of a workout it can be dont worry. Its a workout. The first thing I did was hit strength training. After 20 minutes of doing lunges, push-ups, and jack knives I was getting tired. Heres the trick. Push-ups generally arent that difficult. However try doing them slowly while keeping your balance perfect. Not so easy now eh? The longer you go it just keeps getting harder to keep you balance perfect and you will get sore. This is not the Wiitis people complained over in Wii Sports. This is a real workout tool.

    Dont get me wrong though. This should never replace actual workout. Its just a potential part of a real workout routine. Its something to along side an actual hard workout to keep in shape or get there. That being said its one of my favorite games on Wii and I highly recommend it!

    by Published on January 1st, 2011 16:21
    1. Categories:
    2. Nintendo Wii News,
    3. DCEmu Games Reviews

    Endless Ocean
    Publisher: Nintendo
    Developer: Arika
    Genre: Simulation
    Players: 1

    Ok after a long wait I have finally found the drive to write up this review. I certainly hope you people like it :P So lets jump right in here. Endless Ocean. This "non-game", while not for everyone, is indeed for me. From day one I found myself interested in this unique scuba diving game. It attempts to give you an open world take on the ocean and does it very well. Heres the thing though. If you dont like exploration dont buy this game. If you do buy 3 or 4 copies so the makers think its a huge hit..

    Graphically this game is nearly on par with the greats of the console like Mario Galaxy or MP3. Notice I said nearly.. Not quite but its good. The graphics do their job of being immersion and thats all you/I want anyways right? Oh and did I mention the graphics are great only when you're in the water? On the boat they arent so hot..

    As far as the controls go you'll soon forget their are any. Its that natural. Simply point at the screen and hold the B trigger or hit - to toggle auto swim. Thats it. Just point and go. Immersive? yes. Simple? yes. Does it work? Again yes.

    The sound work is great. Plenty of breathing noises and all those underwater sounds you'd expect. Granted its nothing breathtaking but it serves to make you feel like you're drowning. One big issue is the absence of literally any voice over work. Often times you speak to other people and its completely silent minus the birds and water splashing. Very underwhelming.

    All in all its a good not great game. It does exactly what you want and little else. It does, however, have online but again NO VOICE CHAT means why bother to me.

    Replay Value 4/5 If you like the game you'll keep coming back for a very long time. The ocean is huge and theres plenty to explore.
    Sound 4/5 Dolphin noises like you've never heard them before. Also breathing and water moving noises. Whoopie.
    Graphics 4/5 Just a notch or so below Mario Galaxy and Metroid. Probably 2 notches though.
    Gameplay 4.5/5

    Via: C*M ...
    by Published on January 1st, 2011 16:21
    1. Categories:
    2. Nintendo Wii News,
    3. DCEmu Games Reviews

    Publisher: Capcom
    Developer: Clover Studio
    Genre: Adventure
    Players: 1

    Okami was a game that I was first intrigued by simply because of its art style. The game looked absolutely gorgeous and it had my interest immediately. Knowing little more than that about the game, except that my sister planned to buy it day one, today I got to play it. It immediately felt like LoZ:TP wolf mode in good way. Like Zelda with way more style. Well not quite Zelda.. But close. You begin with none of your actual powers (Sound familiar?) but that doesn't last long at all. In 2 hours you should have 2-3 of you brush techniques acquired and you'll be well on your way. You'll be wondering how this game will stretch to 30 hours but apparently it does! The brush work is fun, quick and easy especially when compared to the PS2's offering 2 years back. Other than the lackluster dodging with the nunchuck this game feels like it was built for the Wii.

    Combat is fast and fun but not as often as some action games. Theres plenty to keep you interested in between battles however. I found myself enjoying myself doing practically nothing because of how it looked. Just running through a cave is almost fun. Other than that there are plenty of side quests and smaller missions to keep you very busy for a long time.

    My biggest complaint is easily the voices of the characters. They sound like the people from Animal Crossing if their vocabulary was badly reduced. Very unpleasing to your ears. Its a wordy game too so get used to high pitch mumbling noises.

    With that being said its an amazing game. My biggest complaint is something that most would find trivial and has no serious effect on the game. If you have not played Okami or maybe its been a while you absolutely have to buy this game. For a budget title this game is simply amazing. $40. Go buy it. In fact buy 5.

    by Published on January 1st, 2011 16:21
    1. Categories:
    2. Nintendo Wii News,
    3. DCEmu Games Reviews

    Wii Review by zzt
    (Avalible on Wii shop channel under WiiWare)

    Publisher: Frontier Developments
    Developer: Frontier Developments
    Genre: Adventure
    # of Players: 1
    Price: 1000 Wii points ($10)

    In LostWinds you play as Toku, a young boy who finds a piece of the Spirit Stone that contains the spirit of wind Enril, and the two set off on a quest to seal off an ancient evil that has invaded the island of Mistralis.

    In this game the player uses the wiimote/nunchuck combo.The nunchuck is mainly used to control Toku, the little boy. He climbs and reacts automatically. The most you have to do is push Z make him pick up objects. Then comes the main reason this game is so great, the Wind. The Wiimote is used to control the on screen cursor (the spirit Enril) to put the power of wind in your hands. Just move the cursor, and a sudden breeze wisks by anything nearby. This in itself is very amusing as people react, trees sway, and the grass and flowers flow at the mere signs of the wind. Then the A and B buttons come into play. Holding A creates a gust of wind, letting one do a number of things, the first and formost of which is letting Toku jump. Just draw a gust of wind under Toku and he is wisked upwards. Later you can draw what is known as a "slipstream" with B to create a wind current, of which I will let you discover its uses. As one of the first Wiiware games, I just have to say this kind of gameplay is so refreshing. There WILL be moments that you think to yourself " that is just amazing..." when you discover the true power of the wind.

    There are some games that have good gameplay but poor graphics, and vice versa. This game on the other hand lets you have your cake and eat it too. What I mean is that while the gameplay goes above and beyond, the graphics are PHENOMENAL! The pictures almost speak for themselves. The game takes place on a 2D plane with 3D graphics with maybe a bit of cellshading. The style seems to be a mix of Native American/Aztec. The closes thing it resemebles to me is LittleBig Planet, a PS3 game for crying out loud! Seriously though, there are many games on the Wii that cost 5 times this much and do not look anywhere near this good. I can only hope other developers take a que from this and start taking advantage of the Wii as such.

    Another one of my favorites. The sound also takes a que from the Aztec/Native American style as it consists of drums and flutes. There seems to be only this one song through the main parts of the game but it is so beautiful and calming you will not mind. Battles do have a small melody that comes into play when enemies are in the area.

    Replay Value:
    Alas, every rose must have its thorn. If there was one issue with this game, it is its length. The game time clocks in at about two and a half to three hours, maybe four if you find all the secrets. Do not, I repeat, DO NOT let this turn you off, as this is really only a quality over quantity issue. The time you spend with this game is one of a great experience. Not since Okami has a game inspired me this much. Also remember that the game is only $10. You will more than likely want to play this one again from time to time, so take that into consideration.

    What a game. After playing this, I cannot wait to see what else can be done with the Wii and its WiiWare. The graphics and gameplay are great, the sound is wonderful, and the only reason not to get this game is if you are looking for a high energy, bloody, gory, action intense game. Even if you did somehow mistake this game for one, you would still have a great time.

    I wish there was a way to give a score with only a quarter of a point off (like a 4.75) but I have to work with what I have. Due to the relative short length of the game, which is only a small complaint, mind you, I give this game a:

    by Published on January 1st, 2011 15:55
    1. Categories:
    2. PS3 News,
    3. PS2 News,
    4. Nintendo Wii News,
    5. DCEmu Reviews
    Article Preview

    NEXiLUX Retractable Wireless Mini Guitar (Wii/PS2)
    Manufacturer: NEXiLUX
    Site: Buy from Divineo France (Black) / Buy from Divineo France (White)
    Price: 49,90 €

    Overview : You take the stage! Guitar Hero and Rock Band games : All-In-One! Mini size with detachable neck. Easy to carry or store.

    • Fully compatible with PS2/PS3/Wii guitar hero and rockband
    • All-New touch sensitive neck slider can be nailing intense solos when playing Guitar Hero World Tour and also be five touch sensitive fret buttons when playing other editions of Guitar Hero and Rock Band
    • Retractable Guitar Neck is detachable from guitar body.
    • Convenient to carry around store.
    • Increased accuracy with more responsive fret buttons
    • Jam effortlessly with an elongated strum bar
    • Auto sleep mode helps improve battery life.

    Quality/Usability : It sucks having to lug around a 1 piece guitar if you're going to a friend or family members house so NEXiLUX has released a retractable mini guitar. The base guitar strum bar, whammy bar, 5-way switch (Rock Band only), thumb stick, directional pad, SELECT/minus (-) and START/plus (+) button. The back of the base holds the Wii Remote with remote cover and a compartment for 3 AAA batteries and the bottom has a switch for to select between Wii Guitar Hero (WII GH), OFF and PS2/PS3/ Wii Rock Band (PS3/PS2/WII RB). The retractable neck has 5 touch sensitive slider buttons and 5 fret buttons. Also included is a wireless receiver for PS3 and PS2 usage.

    Upon opening the package, I noticed that the Wii Remote cover had fallen out so I tried closing it and the latch broke off. It looked as if the PCB board inside was blocking the latch from clipping and it snapped off. This is probably a defect with the unit I received. I have not read or heard any other complaints about this.

    All the buttons felt sturdy as well as the retractable guitar as well. Since the Wii Remote is in the back and covered, you would use the thumbstick to move the hand cursor. However, the thumbstick doesnt act as the "A" button, so you would need to reach for the back of the guitar and press the "A" button.

    To play on Wii, simply connect Wii controller and turn on the Wii. To play PS2/PS3 Guitar Hero/Rock Band or Wii Rock Band, insert the receiver into one of the USB ports on the console. Turn the console ON. The receiver has four (4) BLUE game indicators located on the top and one (1) RED connection indicator located on the front of it. The red LED will illuminate indicating a proper connection has been made. If no connection has been made, the red LEDs will begin to flash indicating the receiver is searching for the Guitar controller.

    Press the "Game Selection" button on the front side of the receiver to select the game you are going to play. Push the game selection button once, the indicator will be lighted on different positions. Push one by one until the proper game indicator LED is on.

    Switch the guitar controller to the "PS3/PS2/WII RB" setting. The red LED will begin to flash indicating the guitar controller is searching for the receiver. Once the guitar controller and receiver have successfully synchronized, the LED on the guitar controller will turn off and the red connection indicators on the receiver will turn solid red.

    The Features list is from NEXiLUX and it states that the touch sensitive buttons can be used for other editions of Guitar Hero but I was not able to get it to work with Guitar Hero: Legends of Rock for the Wii. The touch sensitive buttons is a sliding bar for Guitar Hero World Tour or as solo buttons for Rock Band. You will need to extend the neck of the guitar to expose the 5 fret buttons.

    Conclusion : Overall, the NEXiLUX Retractable Wireless Mini Guitar (Wii/PS2) is a compact guitar but falls short. I may not be the best at Guitar Hero or Rock Band but comparing the scores between GH controllers that came with the game and NEXiLUX mini guitar, I did worse based on my scores. I was missing cords that I know I hit but seems to have a delayed response. The NEXiLUX comes with a drawstring pouch that holds the guitar for easy carrying and storage. Setup and connecting the guitar controller to console was fairly easy and with no problems.

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