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  • Snes News

    by Published on June 10th, 2018 22:16
    1. Categories:
    2. Snes News

    Snes9x one of the major emulation scene emulators is back with a new release:


    • The full changelog can be seen below.
      - Increased the speed of SA1 emulation to match hardware (BearOso)
      more closely.
      - Fixed negative SA1 division (BearOso, Jonas Quinn)
      - Changed the location where we poll input to potentially (Brunnis, BearOso)
      reduce lag.
      - Fixed the interlace fields being swapped after skipping (BearOso)
      frames.
      - More updates for BS-X support. (LuigiBlood)
      - Updated xBRZ to version 1.6. (zenju, OV2)
      - Added a DMA timing hack for rpgone's Koryu no Mimi (OV2)
      translation.
      - Updated HDMA to not update indirect addresses until after (BearOso)
      transfers are completed.
      - Improved cheats support. This stores cheats in a human- (BearOso, OV2)
      readable and editable format as gamename.cht. Cheats are
      converted from the old format on load. They can be added
      in many different formats, but they will convert to the
      simple address=condition?byte format.
      Also, now included is mightymo's cheat database, and the
      ability to match a game and automatically load cheats
      from it.
      - Don't reset a pending NMI on vblank end. Fixes Super (furrykef)
      Punch-Out.
      - Redo NMI timing. Fixes Secret of Evermore (PAL). (BearOso)
      - Test for transparency before dithering on SuperFX. This (RedGuy(yyy))
      fixes some graphical artifacts in Star Fox.
      - Change some of the SDD1 guesswork mapping. Fixes a Tales (BearOso)
      of Phantasia hack.
      - Return PPU1 MDR for reads of $2137 instead of CPU MDR. (BearOso)
      Fixes Mario's Time Machine graphical glitch.
      - Memset less memory for sprite calculations. (Nebuleon)
      - Don't spuriously update register 14 when running SuperFX. (BearOso)
      Fixes graphical glitches in Doom.
      - Added a SuperFX clock modifier variable. (BearOso)
      - Write CPU MDR during some DMA and HDMA transfers. Fixes (BearOso)
      Speedy Gonzales and Funaki Masakatsu Hybrid Wrestler.
      - Calculate next IRQ time in advance instead of continously (BearOso, OV2)
      checking for it.
      - Added some IRQ timing quirks. Fixes at least Marko's (BearOso, OV2)
      Magic Football.
      - Fixed wrong tile selection in offset-per-tile mode. (BearOso)
      - Advance the VRAM pointer even if VRAM writes at the time (kps501)
      are invalid.
      - Return 0x80 instead of 0xff in DSP1 simulation. Fixes (kps501)
      Powerfest '94 Mario Kart.
      - Initialize controllers on reset. Fixes Looney Tunes (kps501)
      B-Ball multitap.
      - Attached APU instruction tracer and made some additions (BearOso)
      to debugging output.
      - Fix line doubling in interlaced mode. (kps501)
      - Added support for M.A.C.S. rifle peripheral. (kps501)
      - Fixed a bug where the MSU1 channels were reversed. (qwertymodo)
      - Win32: Added dynamic rate control support for XAudio2 (OV2)
      - Win32: Added different volume level configuration for (OV2)
      regular and turbo speed.
      - Win32: Added option to disable EPX scaling for messages (OV2)
      - Win32: Improve multi-rom loading. (OV2)
      - Win32: Add libpng and zlib dependencies as submodules for (qwertymodo, OV2)
      easier compiling from source.
      - Win32: Fixed icon registration. (OV2)
      - Win32: Better support for running while unfocused. (OV2)
      - Win32: Changed icon. (BearOso)
      - Win32: Report hidpi support. (BearOso)
      - Win32: Added mute hotkey and hotkeys for saving/loading (OV2)
      from file.
      - Win32: Disabled hotplugging in favor of a menu option to (OV2)
      reconfigure joysticks.
      - Win32: Added a reduce input lag option. (BearOso)
      - Win32: Added ability to use GLSLP shaders with OpenGL, (OV2)
      including a dialog to tweak custom parameters.
      - GTK+: Added dynamic rate control support for audio to (BearOso)
      reduce buffer overflows and underflows.
      - GTK+: Increased SDL requirement to version 2.0. This (BearOso)
      improves joystick compatibility.
      - GTK+: Improved GTK+ 3.0 support and made it the default. (BearOso)
      - GTK+: Added ability to start from a snapshot on the (julien2512)
      command line.
      - GTK+: Added automatic input rate handling. (BearOso)
      - GTK+: Use 16-bit 5-6-5 pixel format for better colors. (BearOso)
      - GTK+: Now disables the compositor in fullscreen mode. (BearOso)
      - GTK+: Changed icon. (BearOso)
      - GTK+: Require libepoxy for OpenGL support. (BearOso)
      - GTK+: Add full compatibility with GLSLP shaders, with a (BearOso)
      parameters dialog to configure them.
      - Unix: Add xinerama support and window position hints.

      download https://github.com/snes9xgit/snes9x/releases/tag/1.56

      via https://gbatemp.net/threads/snes9x-v...ut-now.506640/
    ...
    by Published on June 2nd, 2018 20:34
    1. Categories:
    2. Snes News,
    3. Gameboy News,
    4. GBA News,
    5. Nes News

    Heres a new version of the multi nintendo system emulator:

    higan v106r34 is released. higan (formerly bsnes) is a Nintendo multi-system emulator that began development on 2004-10-14. It currently supports the following systems:
    - Famicom
    - Super Famicom
    - Game Boy
    - Game Boy Color
    - Game Boy Advance

    higan also supports the following subsystems:
    - Super Game Boy
    - BS-X Satellaview
    - Sufami Turbo

    higan Changelog:
    * Update to v106r34 release.

    byuu says:

    Changelog:

    - sfc/ppu-fast:
    - don't use mosaicSize unless mosaicEnable is set
    - fix background tiles that aren't 8x8 in size
    - flush (render) queued lines whenever VRAM or OAM are modified
    mid-frame
    - queue tile outputs to buffer for object rendering final pass
    - fix object window mask indexing
    - disable color bleed when output width is 256 pixels
    - handle reset(bool) events
    - implemented save states
    - icarus: fixed SPC7110-RAM-EPSONRTC mapping typo [hex_usr]
    - bsnes: fixed overscan masking mode when output height is 240

    Todo:

    - sfc/ppu-fast: should not have deleted the tilecache freeing in
    ~PPU()
    - ruby/input/carbon: change setPath() call to setPathID()

    Errata:

    - Rendering Ranger R2 crashes at startup, seems to be an issue with
    the expansion port device

    Bug reports on the new fast SNES PPU are now welcome.

    Download https://gitlab.com/higan/higan

    via http://www.emucr.com/2018/06/higan-v106r34.html ...
    by Published on June 1st, 2018 22:03
    1. Categories:
    2. Snes News,
    3. Nes News

    weird news but here it is:


    • You own some SNES cartridges, but you only have NES console, well no problem, as you can now run SNES games on your original NES!
      Tom Murphy, aka Tom7, has found a way to manipulate NES cartridges so that they can truly outperform what would usually be expected from them. Tom hacks the circuit boards of these cartridges, equipping them with Raspberry Pi 3 mini-computers. The Pi plays host to a number of SNES ROMs which are all filtered through a special program, translating the necessary data into something the NES can read and essentially display on a TV.

      If you want to see all of this happening in action, check out the video below. The idea starts to take shape at around 5:40, and if you skip ahead to 16:12, you'll see Tom placing the finished NES cartridge into the system, allowing the NES to play the SNES classic Super Mario World. This is some kind of Back To The Future-style wizardry that goes well over our heads, but it's pretty amazing to see.
      Subscribe to Nintendo Life on

      This isn't the only interesting project that Tom7 has created, though. A few years back he created a computer program that could learn how to play NES games on its own, with just tiny amount of instruction from the player. Somehow, though, seeing Super Mario World be played on a NES just seems even more crazy. We're all used to Virtual Console, where retro games are played on newer systems, but reversing that is very interesting indeed.
      Click to expand...
      Now then, who's up for some Zelda: Breath of the Wild on Game Boy Color? -- Nah, I want to see Super Mario Odyssey for the newest console, the Nintendo Switch, running on my NES console, or better yet the NES Classic Mini, to prove you don't need the latest shit

      via https://www.maxconsole.com/threads/s...-on-nes.47096/
    ...
    by Published on May 16th, 2018 20:08
    1. Categories:
    2. Snes News

    Its amazing in these years to see a new Snes release and commercially too:

    Fork Parker’s Crunch Out is a collaboration between Mega Cat Studios, Devolver Digital, and Take This for the label’s first-ever Super Nintendo Entertainment System release starring the company’s larger than life CFO, Fork Parker. The game aims to raise awareness of the all too real issue of game dev crunch through a playful look at the pressures of game development, exaggerated by the menace that is a game publisher executive.

    via https://pdroms.de/supernintendoenter...cial-snes-game
    ...
    by Published on May 15th, 2018 21:37
    1. Categories:
    2. Snes News,
    3. Nes News

    Havent got one of these yet so glad they are coming out again:

    Well, there you go, if you been waiting, searching, hunting for NES Classic so you can enjoy playing those wonderful retro games again from your childhood era, or to show your new family what video games are really all about, none of this boring running around killing people in Call of Duty, no its jumping over pipes, collecting coins, and not getting hit by falling barrels, true 100% fun in full 8-bit glory!

    The NES Classic Edition system is a miniaturized version of the groundbreaking NES, originally released in 1985.​
    Just plug the NES Classic Edition into your TV, pick up that gray controller, and rediscover the joy of NES games.

    What's in the box?

    • NES Classic Edition system
    • One NES Classic Controller
    • HDMI cable
    • AC adapter
    • 30 pre-installed games

    NES Classic Controller included
    Works with NES Virtual Console games on Wii U, too

    Play NES games the way they're meant to be played—with a full-size "original" controller. The included NES Classic Controller can also be used with NES Virtual Console games on your Wii™ or Wii U™ console by connecting it to a Wii Remote™ controller.

    Plus these fun features
    Save your game with Suspend Points

    Pick up right where you left off with four Suspend Point slots for each game. Just press the Reset button while playing to return to the HOME menu and save your progress to a slot. Have a perfect run going? You can lock your save file and resume at a later time so there's no danger of losing your progress.

    Choose your look with Display Modes

    • CRT filter: Looks like an old TV, scan lines and all.
    • 4:3: Gives you the original NES game look, with a slight horizontal stretch.
    • Pixel Perfect: Each pixel is a perfect square, so you see the games exactly as designed.


    A perfect gift for collectors or anyone who loves games! / Only $59.99(msrp) / NES Classic Edition returns June 29, 2018.​

    MORE INFO: --> https://www.nintendo.com/nes-classic/
    ...
    by Published on May 8th, 2018 20:30
    1. Categories:
    2. Snes News

    Ive never been a MegaMan fan but can appreciate that its a major deal and this is big news for fans:

    iam8bit are about to release Mega Man X 30th Anniversary Classic Cartridge for the Super Nintendo Entertainment System. The release is limited to 8.500 pieces. Yet another potential 100US$ going down the hill

    via https://pdroms.de/supernintendoenter...idge-snes-game
    ...
    by Published on May 5th, 2018 10:02
    1. Categories:
    2. Snes News

    An old group has come back to release games for the Snes:

    OLDSKOOL in the past released a ton of games, and now they just released 'Socks the Cat Rocks The Hill, unreleased SNES

    Socks the Cat Rocks The Hill made history when a prototype was discovered, and then in form of Kickstarter last year it was released finally in brand-new SNES cartridge format, but in true spirit of real warez scene group, OLDSKOOL has now released the dump of it, along with two new 'intro/changers' for games Hind Strike and Creepy Bird, along with nice letter to the whole scene regarding recent and past drama that always seems to drag down the all spirit of just enjoying our consoles in ways official companies don't love!

    download http://www.maxconsole.com/threads/ol...eleases.46904/ ...
    by Published on February 25th, 2018 20:19
    1. Categories:
    2. Snes News

    I have got to get myself a Snes Mini, its one of the consoles of the year and the hackability of it is awesome to any true emulation fan, heres the release news:

    Hot on the recent 'hakchi2 CE' release, we have @ClusterM returning and updating his original hakchi2, below is the new changes:
    What's new:


    Please note that RetroArch mod was updated too: https://github.com/ClusterM/retroarch-clover/releases/

    Thanks to: madmonkey, pcm720, DanTheMan827, princess_daphie, skogaby, honeylab, KMFDManic for great help with everything.

    TODO: Merge my branch with hakchi2 CE.

    Things are looking good as noted above it seems the two projects are going to 'merge' together soon, giving us the best possible in the world of modding our official Retro Mini Consoles from Nintendo.

    news via http://www.maxconsole.com/threads/cl...rch-mod.46525/
    ...
    by Published on February 22nd, 2018 13:32
    1. Categories:
    2. Snes News
    Article Preview

    I have got to get myself a Snes Mini Console, the amount of stuff available for it is awesome and looks a better bet than using an original Snes and flash cart, anyway heres the release news:

    This is a fork of hakchi2 (by ClusterM) by princess_daphie, DanTheMan827, and skogaby. The aim of this fork is to not only provide new UI features and enhancements, but also bring the core of hakchi2 up to date with the rest of the modding ecosystem (i.e. USB host support, SD support).
    This application can add more games (game ROMs) to your NES/SNES Classic Mini or Famicom Mini. All you need is to connect it to a Windows PC via Micro-USB cable. No soldering or disassembling required.

    Features:

    • Change any game settings (including command-line arguments)
    • Fill all game data automatically using included database
    • Automatically check for supported games
    • Search for box art using Google Images
    • Use Game Genie codes for NES games; includes Game Genie database
    • Automatically patch problem games (patches for many popular games included)
    • Upload hundreds of games at once
    • Return to the HOME menu with a button combination instead of the Reset button
    • Enable autofire A/B
    • Simulate the start button on the second controller (for Famicom Mini)
    • Disable seizure protection
    • Allows to install user-mods to add more features (even support for SNES/N64/Genesis/etc., music replacement, themes, etc.)
    • Allows users to expand the storage of their system (provided a USB OTG hub, or an SD breakout module)

    So you were the first to hack the NES Classic Mini?

    No! It was my Russian сomrade, madmonkey, who first published a successful hack of the the NES Classic Mini. He created the original “hakchi” tool. However, it was not very user-friendly, so I decided to create a tool which is simple to use by anyone--not only Linux users. I named it “hakchi2” because I don’t like to come up with names. So my first version was a 2.0 release

    How do I use the tool?

    Basically you just need to unpack it somewhere on your harddrive (installation is not required), run it, press “Add more games”, select some game ROMs and press “Synchronize”. The application will guide you through this process.

    How does the tool actually work?

    You don’t need to worry about it. But if you really want to know, it’s using FEL mode. FEL is a low-level subroutine contained in the BootROM on Allwinner devices. It is used for initial programming and recovery of devices using USB. So we can upload some code into RAM and execute it. In this way we can read the Linux kernel (yes the NES Classic Mini and Famicom Mini runs an Linux operating-system), write kernel or execute kernel from memory without writing it to flash. So we can dump the kernel image of the NES Mini, unpack it, add some games and run a script which will copy them back to flash, repack, upload and execute. However, the games directory is on a read-only partition. Therefore we also need to create and flash a custom kernel with a special script that creates a sandbox folder on a writable partition and mounts it over the original games folder. This means that your original files are safe: you cannot delete or harm the original files in any way, even if you wanted. For kernel patching my application just executes other applications, which is why there is a “tools” folder.

    What if I have another question?

    Many more commonly asked questions are answered in the FAQ: https://github.com/TeamShinkansen/hakchi2/wiki/FAQ

    hakchi2 CE v1.1.0
    This is v1.1.0 of hakchi2 CE. This release brings a lot of new features, in addition to some bugfixes. As always, if you encounter any bugs, please feel free to open an issue on Github and we'll try to address it as we can.

    Under the hood improvements

    • Significantly reduce the amount of data being copied to the temp folder during game sync
      • If you are not using Game Genie codes, your temp folder will now likely be a few hundred KB instead of a whole copy of your collection

    • Differential game syncs for NAND/SD users
      • If you are changing only a handful of games, only those games that were changed since your last sync get transferred during sync, rather than wiping your whole collection and re-uploading it

    • Revamped HMOD install process
      • Installing and uninstalling HMODs no longer requires your console to be in FEL mode. Just power it on like normal and connect it to your PC, then select the mod installation option
      • The mod management windows are now formatted more nicely and showcase information such as mod author and category

    • Support for flashing both SD and stock uboot
      • SD users no longer need to use hakchi1 for uboot flashing

    • Default to SD uboot.bin when membooting
    • Fix for FTP server reporting 500 error when trying to list files in a directory
    • Now if there is a file called nonportable.flag in the hakchi2 installation directory, it will run in nonportable mode (/nonportable also still works)
    • Manual reboots after kernel flashes are no longer required
    • The generated kernel.img is smaller, which may fix issues with flashing the custom kernel users had on previous versions
    • Added a new web installer in addition to our other distribution methods
    ...
    by Published on February 2nd, 2018 21:20
    1. Categories:
    2. Snes News

    If like me you were here when the Snes was released you will remember what an awesome console it was and still is, with some of the best games of all time, the Snes Classic was a killer release by Nintendo and now its sold 4 million units since September 2017, heres hoping for a N64 Classic ...
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