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  • Snes News

    by Published on February 11th, 2020 21:15
    1. Categories:
    2. Snes News

    byuu v0.8 is released. byuu is a multi-system emulator that focuses on accuracy and ease-of-use. It is currently in early release beta status. byuu is an upcoming multi-system emulator that aims to provide the accuracy of higan, with the ease-of-use of bsnes. It seeks to accomplish this by catering to the common 99% of use cases, rather than higan, which tries to cater to every niche. As such, certain advanced functionality will not be available in byuu; however, the emulator will be significantly easier to use, like bsnes.

    Planned roadmap:
    v1: support for gamepad mapping and the save state manager
    v2: support for other controller types (mice, light guns) and multiple-players
    v3: support for Famicom Disk System, Super Game Boy, and Sega CD emulation
    v?: support for per-system input mapping, cheat codes, movie recording, and run-ahead functionality
    v?+X: optional scanline renderers for each core to boost performance substantially
    v?+Y: additional emulation cores from outside of higan (PS1, Saturn, N64 would be most promising!)

    https://byuu.org/byuu
    http://www.emucr.com/2020/02/byuu-v08.html ...
    by Published on February 3rd, 2020 21:55
    1. Categories:
    2. Snes News,
    3. Gameboy News,
    4. GBA News,
    5. Nes News

    higan v107.9 is released. higan (formerly bsnes) is a Nintendo multi-system emulator that began development on 2004-10-14. It currently supports the following systems:
    - Famicom
    - Super Famicom
    - Game Boy
    - Game Boy Color
    - Game Boy Advance

    higan also supports the following subsystems:
    - Super Game Boy
    - BS-X Satellaview
    - Sufami Turbo

    higan Changelog:
    * v107.9
    More work on byuu.

    https://gitlab.com/higan/higan

    http://www.emucr.com/2020/02/higan-v1079.html ...
    by Published on February 3rd, 2020 21:48
    1. Categories:
    2. Snes News

    Cooly Skunk was a SNES platformer which started life with Bullet Proof Software in 1993, before being passed to Visit in 1996, who released it as a demo on the BS-X Satellaview, exclusively in Japan. Although it was reworked into Punky Skunk on the PlayStation, the SNES original was thought to be lost ever since then, until a memory cartridge was found in a second-hand shop containing the downloaded game, in December 2019. It was bought and dumped, and now Psyklax has translated it into English!
    With a nice title screen courtesy of 4lorn, Psyklax has translated almost all the text in the game, aside from the status bar. The game differs from the PlayStation version in several ways, but the core gameplay remains. Join Cooly, Kelly and Nash as they try to stop Badler, while searching his island for the mysterious legendary board! Snowboard? Surfboard? Ironing board? Who knows - Cooly doesn’t! Have fun!

    http://s346165667.websitehome.co.uk/psyktrans/

    http://www.romhacking.net/translations/5370/ ...
    by Published on February 3rd, 2020 21:46
    1. Categories:
    2. Snes News

    Greetings adventurers! One of the largest and most bodacious Final Fantasy VI mods around just received a massive update; version 2.0 of Return of the Dark Sorcerer has been released! Many aspects have been meticulously worked on by the same dedicated group of people since the last release almost two years ago, such as: sprites (character, monster/esper, and NPCs), character portraits, events, coding & gameplay changes, music, dialog, balancing, and bug fixes.
    If you’ve been holding off on playing RotDS, or are a return player, this latest version promises to entertain and is easily the best this amalgamation of a mod has ever looked, played, and read. Please take a look at the change log and readme for more details and have fun!

    https://rotds.webs.com/

    http://www.romhacking.net/hacks/2207/ ...
    by Published on January 14th, 2020 19:01
    1. Categories:
    2. Snes News

    Polinym strikes again, this time with something that ISN’T a localization!
    Polinym and Mareeta present… EightBound, a one-of-a-kind Final Fantasy experience.
    EightBound is a hack that changes EarthBound into a brand new Final Fantasy game. It is a full conversion of menus, weapons, spells, items, enemies, bosses, and everything else to Final Fantasy equivalents. It also features a whole host of new content on its own. It’s a combination of every type of hack coated with a Final Fantasy theme.
    EarthBound was an atypical RPG for the Super Nintendo Entertainment System. It played similar to the Dragon Quest series.
    EightBound began as Polinym’s attempt to get his associate, Mareeta, to play EarthBound. She didn’t like the MOTHER series, but she did like Final Fantasy. So Polinym began a simple text hack with a few sprite changes to make it more appealing. Mareeta quickly jumped on board the project, all sorts of new ideas sprung up, and it took off. With the additions of new bosses, spells, story conversions, gameplay ideas, and more ways to make it Final Fantasy, EightBound became a whole new game on its own.
    EightBound’s battle system was made to be much faster and more exciting. Battle messages cut out all the unnecessary fluff and get right to the punch. This results in battles akin to the Final Fantasy series that leave you on the edge of your seat. It also takes advantage of the rolling MP meter system throughout the WHOLE game, unlike the original game.
    EightBound corrects some of the frustrations and balancing flaws of the original game. The game now is completely free of tedious sidequests with no fights. Items dropped by enemies are now much more logical (ex. Enemies who inflict Poison drop Antidotes, all items drop at reasonable rates unlike EB’s 1/128 chance drops, valuable weapons/gear are only dropped by bosses). NPCs now give more helpful hints, so your next objective will always be clear.
    However, EightBound also attempts to be a significantly more challenging game than EarthBound. EightBound is filled to the brim with powerful bosses, each with carefully planned movesets so that every boss has a specific strength and weakness. No two boss fights are the same! It also contains about 50% MORE bosses than the original game! Only true experts will be able to reach the credits!
    The story was rewritten to contain Final Fantasy themes and characters. It is based on Final Fantasy VIII, following Squall and his friends’ quest to stop Ultimecia from destroying the world. However, it takes a more comedic approach as a parody of both EarthBound AND the Final Fantasy series. Characters and content from all the series make appearances.
    EightBound prides itself on not merely picking Final Fantasy content at random. Polinym and Mareeta took special care to ensure that everything picked was memorable, and accurately reflects the experiences that players had with that content.
    All sorts of other new additions can be found in EightBound. Save Moogles, which allow you more opportunities to save your game, hassle-free, kupo! Four Fiends!Hold Y to sprint, and get around faster! Espers! “Spell-casting items”, which grant new moves when used in battle, allowing for greater character customization! Cheat protection! Crystals! Cloud Strife! Boss Rush mode, where you fight a series of bosses to gain new power! Post-game content out the wazoo! Explore previously-visited areas to find it all!
    You can even enjoy EightBound even if you’ve never played a Final Fantasy game in your life! It pays homage to all sorts of other things like Dragon Quest, Legend of Dragoon, Jane Austen, Star Wars, Castlevania, Xenoblade Chronicles, Super Mario Bros., Banjo-Kazooie, Wuthering Heights, Match Game ‘76, The Twilight Zone, Crash Bandicoot, Donkey Kong 64, and more!
    A special TRAILER was also made to go with the release, which you check out using the RELEVANT LINK, or here: ( )
    EightBound truly offers something for everyone.

    http://www.romhacking.net/forum/index.php?topic=29876 ...
    by Published on January 2nd, 2020 17:48
    1. Categories:
    2. Snes News

    This is a huge update with many new additions such as new enemies, new bosses, new items and gears, new map locations, new scenarios and events, and much much more. But the biggest of the update is the newly implemented Custom Enemy Graphics! This was something that was always intended to be added to the hack since the beginning but was never able to be done until recently, with the help of the amazing hacker chillyfeez! It was a tireless work for the past couple of months creating, coding and implementing these new custom enemy graphics, and this news article is to showcase the results to everyone! Huge, huge thanks to chillyfeez for the help in this because this would not have been possible without his help! Much appreciation and credit to chillyfeez!!
    Hope you’ll all check it out and enjoy this hack immensely!
    Feel free to reach out if you have any questions and/or comments! Cheers!!
    FF4 Ultima Discord: https://discord.gg/4MqjwJt

    http://8bitfan.info/

    http://www.romhacking.net/forum/index.php?topic=29778 ...
    by Published on January 2nd, 2020 17:46
    1. Categories:
    2. Snes News

    Roughly two years ago the project to localize the five main Compati Hero games (SD Great Battle 1-5) began, with the plan being to release all five at the same time. SRW OG: The Moon Dwellers had released earlier that year - in English no less - and SDGB seemed like they would be good/important from a historical perspective. Hero Chronicle joined that list shortly thereafter for its historical importance (recurring dimension-jumper Gilliam Jaeger’s first appearance.) It caps off the project series.
    The translation is fully complete and without any known issues. Enjoy!

    http://agtp.romhack.net/

    http://www.romhacking.net/forum/index.php?topic=29779 ...
    by Published on October 22nd, 2019 18:53
    1. Categories:
    2. Snes News

    bsnes v112 is released. bsnes is an emulator for the Super Famicom and SNES video game systems. The purpose of the emulator is a bit different from other emulators: it focuses on accuracy, debugging functionality, and clean code.

    bsnes v112 Changelog:
    improved Super Game Boy audio support
    fixed two small sprite issues affecting Star Ocean with the accurate PPU
    added deterministic rewind support; rewind is now 100% safe when enabled
    added a safer save state serialization method for Tales of Phantasia and Star Ocean
    fixed detection of ST010 and ST011 HLE when DSP firmware is missing
    added SHVC-2P3B-01 prototype board mapping for Kunio-kun Tournament Special
    improved the frame advance functionality to be more responsive
    added a scanline override for the fast PPU for the Japanese version of NHL '94
    added new preset buttons to the driver settings to make adaptive sync and dynamic rate control easier to configure
    by request, I added a pseudo-fullscreen mode to continue displaying the status bar
    added run-ahead support of up to four frames
    optimized save state serialization performance [Alcaro, byuu]
    added serialization to the SDD1 decompressor for the new deterministic save state mode
    removed the fast PPU tile caching; as it was not helping speed and made serialization more expensive
    RetroArch: added Super Game Boy support
    RetroArch: added a core change that removes a frame of input latency
    Linux: added a fix for a rare crashing issue with SDL joypads

    http://byuu.org/

    http://www.emucr.com/2019/10/bsnes-v112.html ...
    by Published on October 7th, 2019 19:14
    1. Categories:
    2. Snes News

    bsnes v111.3 is released. bsnes is an emulator for the Super Famicom and SNES video game systems. The purpose of the emulator is a bit different from other emulators: it focuses on accuracy, debugging functionality, and clean code.

    bsnes v111.3 Changelog:
    Update 1: there was a minor issue with the Super Game Boy audio fix when using save states, so I posted v111.1 to address this.
    Update 2: and another fix for the accurate PPU renderer, a slight sprite flickering issue in Star Ocean, so v111.2 is up.
    Update 3: and one final fix, save state stability improvements when using rewind. It really only affected Tales of Phantasia and Star Ocean, but they're such great games that it was worth the effort. v111.3 is up as a result.

    In celebration of reaching zero issues and zero pull requests on GitHub, I'm releasing bsnes v111 today.
    Changelog:
    fixed audio crackling in Super Game Boy emulation
    fixed NTSC region detection in Hanguk Pro Yagu
    fixed boot hnaging issue in Kishin Douji Zenki - Tenchi Meidou
    fixed slowdown issue in Mega Man X2 & X3
    added mute hotkey
    added HD mode 7 adjustment hotkeys
    added 18 pixel shaders including AANN, CRT-Royale, XBRz, and more
    added hotfix for The Hurricanes tile glitch during intro (happens on real hardware)
    added hotfix for Magical Drop which can hang after game over in Tokoton mode (happens on real hardware)
    added scanline override for NHL '94
    added fix for enterig folder names into the BrowserDialog filename box
    shrunk the fast PPU's Pixel struct, which gives a 3% performance boost [Alcaro]
    allow SRAM sizes of 2 megabits (for SA-1 homebrew developers)
    improved HDMA timing to fix a slight flickering issue in Full Throttle - All-American Racing
    fixed an issue with bsnes not remembering the user audio frequency setting across runs
    many libretro build improvements [rtretiakov, orbea]

    http://byuu.org/
    http://www.emucr.com/2019/10/bsnes-v1113.html ...
    by Published on September 24th, 2019 18:28
    1. Categories:
    2. Snes News

    bsnes v110 is released. bsnes is an emulator for the Super Famicom and SNES video game systems. The purpose of the emulator is a bit different from other emulators: it focuses on accuracy, debugging functionality, and clean code.

    bsnes v110 Changelog:
    improved ExLoROM support (fixes Fire Emblem: Thracia 776 fan translation)
    several improvements to the libretro target, including macOS and Android platform support
    fixed an issue where the Alt key wasn't activating the menu on the Windows port
    removed 2160p HD mode 7 setting, due to Direct3D 9.0 texture size limits of 2048x2048
    reverted fresh configuration files to using the safer hardware drivers
    disabled the ASIO driver due to lack of support
    fixed a crashing issue when idling with the snow effect enabled
    added IOKit joypad support for macOS [Sintendo]
    added fast PPU render cycle position override for Firepower 2000's title screen
    ported higan's accurate PPU renderer back to bsnes to add sprite caching for Wolfenstein 3D

    http://byuu.org/

    http://www.emucr.com/2019/09/bsnes-v110.html ...
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