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  • Snes News

    by Published on October 9th, 2012 15:00
    1. Categories:
    2. Snes News,
    3. Genesis News,
    4. Nes News
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    A geek friend of mine has just had this brought for him for Xmas and my jaw dropped, The Retroduo Portable has slots for the original carts, no need for emulation, your playing the real thing, the handheld plays Snes, Nes or even Sega Megadrive Carts and has an 8 hour battery life, heres a few of the specs:

    The RetroDuo Portable is a finely made hand held gaming system. It allows you to play 16-bit SNES games and 8-bit NES games. The specifications are:
    - Reinforced Cartridge

    - Multi-player capabilities with two controllers

    - Stand up your RPD or use it like a Handheld console

    - Compatible with most 16-bit SNES games

    - Compatible with most 16-Genesis games with the
    RetroGen Adapter (sold separately)

    - Up to 8 Hours of uninterrupted gameplay with the Dual Capacity Lithium-Ion Battery

    - Works with most Televisions

    - Light-weight and Travel-friendly

    Inside a freshly bought RetroDuo Portable package you will receive:
    - Retro Duo Portable x 1

    - SuperRetro Controller x 2

    - Stand-up Dock x 1

    - AC Power Adapter x 1

    - AV Cable x 1

    - Dual Capacity Lithium-Ion Battery x 1

    Now if you partner this console with either a Neoflash Snes Cart or Neoflash Megadrive Cart then you have the ultimate console that can play perfectly just about any Snes/Megadrive or Nes Game, bloody mouthwatering ...
    by Published on August 7th, 2012 23:30
    1. Categories:
    2. Snes News

    As a product of the 90s I grew up loving the classics that kids today know about from Wikipedia and pop-culture references. Games like Super Bomberman, Zelda: A Link to the Past, Donkey Kong Country I and III (II was a sellout, come on) are the foundations of my childhood memories. Now, though, as a fourth-year electrical engineering major, I find myself increasingly impressed by the level of technical difficulty embedded in that 16-bit console. I am trying, now, to find a resource that will take me through the technical design of the SNES (memory layout, processor information, cartridge pin layouts/documentation) to get a better understanding of what I naively enjoyed 15 some years ago. I am reaching out to the vast resources available from the minds of the Slashdot community. Any guide/blog series that you know of that walks through some of the technical aspects of the, preferably, SNES (alternatively, NES/Nintendo 64) console would be much appreciated.
    by Published on August 5th, 2012 12:23
    1. Categories:
    2. Snes News
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    Your morning routine doesn’t include enough old-school gaming. Break the caffeine habit and get your Mario on at the same time with the help of the Super Nincoffee Jr.
    [Luigifreakout123] shares the details of the build in the video clip after the break. He starts by revealing that this is the second version he’s made. The first wasn’t a Jr., but instead used a full-sized Mr. Coffee unit. Neither make coffee, but instead serve as an enclosure for the gaming hardware. The on/off switch and original power cable are used to control the electricity to the console. Openings have been cut in the tops and front for a game cartridge and the two controller ports. A composite video and stereo audio cable comes out the back of the machine next to the power cord.
    Yeah, it’s super simple, but sometimes that all it takes for a project to be a delight like this one is.
    http://hackaday.com/2012/08/03/super-nincoffee-jr/ ...
    by Published on July 21st, 2012 23:28
    1. Categories:
    2. Nintendo 64 News,
    3. Nintendo DS News,
    4. Nintendo 3DS News,
    5. Nintendo Wii News,
    6. Snes News,
    7. Gameboy News,
    8. GBA News,
    9. Nintendo Gamecube News

    In 1999, TIME's cover warned readers to Beware of Pokemon ('For many kids it's now an addiction: cards, video games, toys, a new movie. Is it bad for them?'). But Pokemon wasn't as easily felled as Lehman or Bear Stearns. Thirteen years later, 16-year-old Manoj Sunny has his eye on a Pokemon world title, having earned the chance to travel to The Big Island with 35 fellow Americans for the 2012 Pokemon Video Game World Championships, which will be held Aug. 10-12. Sunny, who also captains his school's chess team, credits his success to a good memory, intuition, daily practice, the use of an online simulator, and a competitive attitude ('I hate losing. Once I lost, I needed to get better.')"

    by Published on July 8th, 2012 00:32
    1. Categories:
    2. Snes News
    Article Preview

    The Superufo Pro 8 Snes Flash Cart is now available in the UK:

    Compatible with all regions of SNES and Super Famicom (except USA consoles, still not tested).
    Very RARE item, NEW,... drag and drop your files to the SD card and ENJOY!!!

    Game Cart Special Chip Support: BSX, C4, DSP, SA1, SPC7110, Super FX,...
    (All supported with game cart on top such as Mario Kart,...).
    FX chip games compatible like Starfox 2, Mario Kart, etc...

    Package contents:
    - (x1) Pro8 Superdrive.
    - (x1) MicroSD/TF to SD Adaptor.
    - (x1) Driver CD.
    - (x1) USB cable.
    - (x1) User manual.

    On sale now for £60 , details here --> http://www.ebay.co.uk/itm/Super-Nint...item27c8a3f234 ...
    by Published on June 22nd, 2012 01:42
    1. Categories:
    2. Snes News
    Article Preview

    cndowning has posted on Ebay his Custom Made Snes Console that unlike other Custom Consoles before it comes with screens built into the controllers, you dont even need to have the console connected to a tv for it to work.

    The SNES-001 Advance is a custom Original Super Nintendo Entertainment System that has been modified to accept two custom controllers with Audio/Video Capability. Using two custom controller cables, the SNES-001 Advance allows the user to play the unit without the need for a TV.
    Run completely off the power of the SNES, the controllers have no batteries to change and also have the option to be used with or without the A/V enabled. In other words, it works as a regular controller if you'd like as well as being able to use the TV and both controllers all at the same time.
    The controller are custom made from scratch, using a Vacuum Formed case mold for the housing and was hand assembled from the cutting of the screen and button holes to the mounting of all the components within. This is a custom product that was not made in a factory or by engineers and was designed as a Collectors Item. The system and controllers are not designed to take abuse! (See Warranty info below)
    Unit comes encased in a Custom Made Pine Enclosure lined with black felt, a Lexan plastic covering and is LED lit.
    Items included in this auction:
    1 Original Modded SNES-001 Unit, NTSC
    1 Set of A/V Cables and 1 Power Supply
    1 Power Supply for LED Box
    2 Custom A/V Controllers
    2 Custom A/V Controller Cables
    1 Pine LED lit Storage Case
    1 Instruction Manual

    The entire unit comes with a 30-day craftsmanship Warranty. The fine details are covered in the manual but basically for the first 30 days after the sale day, if there is a malfunction with the unit that occurs under "Normal Playing Conditions" i.e. a controller breaks or component stops working, it may be sent back for repair free of charge, excluding return shipping to the seller. Item will however be shipped back for free.
    "Normal Playing Conditions" exclude abuse, neglect or intentional damage. Swinging the controller around by the cord, squeezing in rage or spilling water or beer will not be covered by the warranty. Having put the units together myself, I know what kind of damage to expect from "Normal Playing Conditions" if any. Though I don't think there would be an issue either way, it's something I have state up front. Any kind of damage can be retuned for repair for a fee dependent on the extent of the damage. I am very reasonable though and will do what I can to make things right should something go wrong.
    Bottom line, be gentle as the controllers are not indestructible like original hardware.

    Heres a Video of it in action:

    Those interested should check out the Ebay Auction here --> http://www.ebay.com/itm/ws/eBayISAPI...ht_1011wt_1064 ...
    by Published on June 21st, 2012 00:01
    1. Categories:
    2. Snes News
    Article Preview

    Twenty years ago, [Downing] would fight with his siblings over who got to watch TV. Obviously, this gave him the idea of putting a television inside his Super Nintendo controller, but at he tender age of 12, [Downing] had neither the experience nor skills to make that happen. Now that he’s older, and much less impressed by the Sega Nomad, [Downing] made his dream a reality.
    Reading over [Downing]‘s madebybacteria forum thread, he began the build by adding two controller ports and painting the system a classic Famicom red and white. The prominent feature of [Downing]‘s design – a display in each controller – are connected to the console through a second pair of SNES controller ports. Internally, the video signal generated by the SNES is broken out to each controller; the controller displays are just a small mirrored version of whats sent to the TV.
    Like [Downing]‘s previous Genesis portable, the SNES-001 is a master work of Bondo and vacuum forming. After the break you can see a few demos of what this console mod can do.

    http://hackaday.com/2012/06/20/snes-...e-controllers/ ...
    by Published on June 20th, 2012 00:05
    1. Categories:
    2. Snes News,
    3. Nintendo Gamecube News,
    4. Nes News
    Article Preview

    The first month of [WoolyDawg5's] summer break went into building one Nintendo emulator to rule them all. He thinks there’s nothing like playing the games on the original controllers, and we agree with him 100%. Here you can see that the cartridge door on this NES enclosure hides the extra connectors he needs.
    With that door closed this looks like a stock console, but only from the front. If you take a look at the back of it you’ll see how he pulled this off. There’s a Zotac motherboard whose I/O panel has been fitted into the back. It’s responsible for emulating games for the NES, SNES, and GameCube consoles — we’re sure it can do more but that covers the controller ports seen here. Each port is wired to a USB controller module. The cables for these modules exit the back of the case and plug into the motherboard’s I/O panel. There is WiFi for the board, and that’s what [WoolyDawg] uses for configuration, tunneling into the OS instead of connecting a keyboard or mouse.
    Of course you could just shoehorn all-original console hardware into one package to accomplish something like this.

    http://hackaday.com/2012/06/19/multi...k-controllers/ ...
    by Published on June 16th, 2012 23:42
    1. Categories:
    2. Snes News,
    3. Nes News

    It shouldn't be surprising to anyone that Shigeru Miyamoto, the creator of Super Mario Bros. -- and The Legend of Zelda, Donkey Kong and Star Fox -- can't narrow his top Mario game down to a single title. It would be hard for most people to make a definitive choice between nearly three decades of games so varied and lauded as Super Mario Bros. 3, Super Mario 64 or Super Mario Galaxy. But with little wavering, Mr. Miyamoto was able to narrow his favorite games down to two candidates when we sat down with him at E3 2012.
    "I guess as a developer that might have to be the very first Super Mario game, for me, because I have so many memories tied up in it," Mr. Miyamoto told us. "Perhaps as a player, I might go for what was, at least in Japan, we referred to it as Super Mario USA, which was a game that just had a very different sort of feel. I think we had such a loose approach to it, we really came up with something interesting."
    While Super Mario Bros., Nintendo's most successful game ever, seems like a natural choice, Super Mario USA, or Super Mario Bros. 2 as it is known in the US, is a pretty surprising selection.

    by Published on May 9th, 2012 01:33
    1. Categories:
    2. Snes News
    Article Preview

    Gaming has infiltrated everything around us. It seems that any time a control interface is needed, the first thought to many current hacker’s minds are the familiar controls from the video games we grew up with. In this example, [eljaywasi] needed a way to control the wavelength of light coming out of a laser. We don’t know exactly how he’s actually changing the wavelength, but we do know he’s using an SNES gamepad as his interface. You can see a red and a blue LED located on the front of the pad, so it may be that two buttons would have sufficed. We don’t care, we like the SNES pad better.
    http://hackaday.com/2012/05/08/makin...-snes-gamepad/ ...
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