• DCEmu is Back

    Its 2017 and DCEmu the Homebrew and Gaming Network is Back and better than before, we have condensed the sites and forums and got rid of ads, the future is here and bright at DCEmu. If you would like us to do reviews of your Games/Gaming Products/Electronics or wish to advertise/write/post articles in any way at DCEmu then use our Contact Page for more information. DCEMU Gaming is mainly about video games - if you're interested in iGaming and casino sites, please visit newcasinosites2018.co.uk. They have all new casinos for 2018.
  • Snes News

    by Published on January 7th, 2013 14:31
    1. Categories:
    2. Snes News

    via http://www.aep-emu.de/

    The author of the bsnes fork bsnes-sx2 created especially for Satellaview and Xband emulation has released an English translation for the BS-X BIOS.

    Happy New Year! This is what I wanted to do since BS-X Project didn΄t advance much, I might as well do something.
    So I made this translation patch, I call it 2013 version as there was one before.

    Every text should be translated, in the exception of the Title Screen, St. GIGA screens, and I think that΄s pretty much it.

    Beta because it isn΄t much tested, but so far it worked. ...
    by Published on January 6th, 2013 21:23
    1. Categories:
    2. Snes News
    Article Preview

    Back at the turn of the century, shoving MiniITX motherboards into just about everything was all the rage with the technologist crowd. [waterbury] had the idea of making a computer out of an SNES, but with the added ability of reading SNES cartridges. This idea had been floating around in [waterbury]‘s head for years now, and with a Raspberry Pi he can finally make his project a reality.
    After desoldering a cartridge connector from an original SNES, [waterbury] plugged it in to a piece of perf board and started to figure out how to actually read the cartridge. An SNES cartridge need 16 address pins, 8 data pins, 8 bank control pins and 4 other control pins to be read; a total of 36 pins that [waterbury] accessed with the help of a neat I/O expander and a whole bunch of level converters.
    [waterbury] accessed these data, address, and control lines via the Raspberry Pi’s I2C interface, a non-trivial task that took 70 minutes to read Donkey Kong Country before he found a way to speed up the Raspi by a factor of two. You can check out [waterbury]‘s complete project – able to read cartridges and play roms with EmulationStation after the break. Also, the code for the cart reader is available on [waterbury]‘s git

    http://hackaday.com/2013/01/04/turni...es/#more-92575 ...
    by Published on January 1st, 2013 22:10
    1. Categories:
    2. Snes News
    Article Preview

    We've seen a handful of portable Super Nintendo mods, but few of them look as tough as this one. Submitted to Reddit by one robotairz, this puppy looks like it could withstand the rages of a gorilla jonesing for some Donkey Kong Country. The unit runs on internal, rechargeable batteries, and can also be powered directly by a wall outlet. You can check out some more images (and fuel your ever-growing jealousy) right here.

    by Published on December 12th, 2012 02:18
    1. Categories:
    2. Snes News

    "BSNES author and game collector Byuu has decided to put his entire collection of SNES games up for sale — at the low price of 24,999USD. The collection covers *every* game ever made for SNES, all in the original covers. From the article: 'The seller, who goes by the name "Byuu" on Reddit, says that every single game in the collection comes with its original box and approximately 85 percent of the games come with their original manuals. The collection does not include unlicensed games, and every game has been professionally cleaned and tested. "They all work perfectly," Byuu says.

    You are bidding on a complete set of every North American Super Nintendo (SNES) game ever released. This set is the result of half a decade of collecting.

    All 721 games sold at retail in the United States, Canada and Mexico are included.
    Also included is every single box ever released. Note that Mario-All Stars+World, Super Scope 6, and Miracle Piano did not have individual game boxes.
    Also included is 605 unique game manuals, comprising 84% of all manuals. I have approximately half of the rarest manuals here, but you can see specifics below.
    Also included are 400-700 white box inserts, 400-700 white usage instruction booklets, 400-700 Nintendo Power advertisement cards and posters, 300-500 registration cards, and 100 or so posters.
    Also included are 26 duplicate games, 15 duplicate boxes, and 50-100 duplicate manuals.
    What is *not* included is any not-for-resale, unreleased, and unlicensed games.
    Please see the list below for the full inventory.

    This set was built by purchasing used carts, instructions and boxes from countless sellers. The conditions of each item vary, as indicated by the below list.
    I have made an effort to ensure that the most desirable carts have intact labels. Any boxes that had seriously damaged front or back artwork were replaced. This is where most of the duplicates come from. But by no means is this a pristine set. We are talking about used games more than 20 years old. There will be creases, there will be folds, there will be finger smudges. The list below shows you the conditions for each item I have.

    by Published on December 6th, 2012 10:36
    1. Categories:
    2. Snes News
    Article Preview

    [Andy] has been working on an SNES Ethernet adapter and he’s finally got it working. Basically, it’s an ATMega644 with a Wiznet adapter connected to the second controller port. The ATMega sends… something, probably not packets… to the SNES where it is decoded with the help of some 65816 assembly on a PowerPak development cartridge. Why is he doing this? To keep track of a kickstarter project, of course.

    http://hackaday.com/2012/12/05/hacka...cember-5-2012/ ...
    by Published on November 12th, 2012 15:18
    1. Categories:
    2. Nintendo Wii News,
    3. Snes News,
    4. Nintendo Gamecube News

    Tantric has updated his Snes Emulator for Gamecube and Nintendo Wii

    Snes9x GX is a Super Nintendo™ / Super Famicom emulator for the Nintendo Wii.
    Snes9x GX is a port of Snes9x (http://www.snes9x.com).
    Snes9x GX is a "homebrew application" which means you will need a way to run
    unsigned code on your Nintendo Wii.
    •˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————•
    | FEATURES |
    •˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————•
    * Based on Snes9x 1.52
    * Wiimote, Nunchuk, Classic, and Gamecube controller support
    * SNES Superscope, Mouse, Justifier support
    * Cheat support
    * Auto Load/Save Game Snapshots and SRAM
    * Custom controller configurations
    * SD, USB, DVD, SMB, Zip, and 7z support
    * Autodetect PAL/NTSC, 16:9 widescreen support
    * Original/filtered/unfiltered video modes
    * Turbo Mode - up to 2x the normal speed
    * Zoom option to zoom in/out
    * Open Source!
    •˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————•
    •˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————•
    [4.3.2 - November 9, 2012]
    * Fixed lag with GameCube controllers

    Download and Give Feedback Via Comments ...
    by Published on October 16th, 2012 13:53
    1. Categories:
    2. Snes News,
    3. DCEmu Games Reviews
    Article Preview

    Available from http://www.amazon.co.uk/Super-Mario-...0387559&sr=8-1

    Super Mario Kart Snes Review

    Every day im going to review a game, none will be massive reviews as im not a journalist im just a gamer, the reviews will be from the retro days right up to todays games, most of the best games transcend time. If you would like to write reviews of games you play then please post them in our User Submitted Review forum, ill then add a few screenshots etc and post them on DCEmu Games Reviews.

    Today its the turn of Super Mario Kart, this game when it was released just awed the public, no one had seen anything like it, the single player mode was awesome, you had to progress from 50cc Karts up to 150cc Karts.

    The ability to throw shells, go invincible, throw bananas and much more made it a AAA killer game.

    But the real killer mode was the 2 player Battle Mode where you start off with 3 Balloons and you chase each others around trying to burst each others balloons, i used to have daily Battle modes up to 15 wins with a mate the game was that good.

    Even now after countless sequels the original is still very much the best in my eyes and on any system that i try to use Snes emulators on its one of the first i try.

    So if you have never played it, either buy a Snes and the original game, via Virtual Console on Wii or by using a Snes emulator make sure you play one of the best games of all time.

    If i was to give this a score out of a 100 it would be 98/100.

    Heres some screenshots:
    by Published on October 9th, 2012 15:00
    1. Categories:
    2. Snes News,
    3. Genesis News,
    4. Nes News
    Article Preview

    A geek friend of mine has just had this brought for him for Xmas and my jaw dropped, The Retroduo Portable has slots for the original carts, no need for emulation, your playing the real thing, the handheld plays Snes, Nes or even Sega Megadrive Carts and has an 8 hour battery life, heres a few of the specs:

    The RetroDuo Portable is a finely made hand held gaming system. It allows you to play 16-bit SNES games and 8-bit NES games. The specifications are:
    - Reinforced Cartridge

    - Multi-player capabilities with two controllers

    - Stand up your RPD or use it like a Handheld console

    - Compatible with most 16-bit SNES games

    - Compatible with most 16-Genesis games with the
    RetroGen Adapter (sold separately)

    - Up to 8 Hours of uninterrupted gameplay with the Dual Capacity Lithium-Ion Battery

    - Works with most Televisions

    - Light-weight and Travel-friendly

    Inside a freshly bought RetroDuo Portable package you will receive:
    - Retro Duo Portable x 1

    - SuperRetro Controller x 2

    - Stand-up Dock x 1

    - AC Power Adapter x 1

    - AV Cable x 1

    - Dual Capacity Lithium-Ion Battery x 1

    Now if you partner this console with either a Neoflash Snes Cart or Neoflash Megadrive Cart then you have the ultimate console that can play perfectly just about any Snes/Megadrive or Nes Game, bloody mouthwatering ...
    by Published on August 7th, 2012 23:30
    1. Categories:
    2. Snes News

    As a product of the 90s I grew up loving the classics that kids today know about from Wikipedia and pop-culture references. Games like Super Bomberman, Zelda: A Link to the Past, Donkey Kong Country I and III (II was a sellout, come on) are the foundations of my childhood memories. Now, though, as a fourth-year electrical engineering major, I find myself increasingly impressed by the level of technical difficulty embedded in that 16-bit console. I am trying, now, to find a resource that will take me through the technical design of the SNES (memory layout, processor information, cartridge pin layouts/documentation) to get a better understanding of what I naively enjoyed 15 some years ago. I am reaching out to the vast resources available from the minds of the Slashdot community. Any guide/blog series that you know of that walks through some of the technical aspects of the, preferably, SNES (alternatively, NES/Nintendo 64) console would be much appreciated.
    by Published on August 5th, 2012 12:23
    1. Categories:
    2. Snes News
    Article Preview

    Your morning routine doesn’t include enough old-school gaming. Break the caffeine habit and get your Mario on at the same time with the help of the Super Nincoffee Jr.
    [Luigifreakout123] shares the details of the build in the video clip after the break. He starts by revealing that this is the second version he’s made. The first wasn’t a Jr., but instead used a full-sized Mr. Coffee unit. Neither make coffee, but instead serve as an enclosure for the gaming hardware. The on/off switch and original power cable are used to control the electricity to the console. Openings have been cut in the tops and front for a game cartridge and the two controller ports. A composite video and stereo audio cable comes out the back of the machine next to the power cord.
    Yeah, it’s super simple, but sometimes that all it takes for a project to be a delight like this one is.
    http://hackaday.com/2012/08/03/super-nincoffee-jr/ ...
    Page 3 of 15 FirstFirst 123456713 ... LastLast