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  • Snes News

    by Published on January 14th, 2020 19:01
    1. Categories:
    2. Snes News

    Polinym strikes again, this time with something that ISN’T a localization!
    Polinym and Mareeta present… EightBound, a one-of-a-kind Final Fantasy experience.
    EightBound is a hack that changes EarthBound into a brand new Final Fantasy game. It is a full conversion of menus, weapons, spells, items, enemies, bosses, and everything else to Final Fantasy equivalents. It also features a whole host of new content on its own. It’s a combination of every type of hack coated with a Final Fantasy theme.
    EarthBound was an atypical RPG for the Super Nintendo Entertainment System. It played similar to the Dragon Quest series.
    EightBound began as Polinym’s attempt to get his associate, Mareeta, to play EarthBound. She didn’t like the MOTHER series, but she did like Final Fantasy. So Polinym began a simple text hack with a few sprite changes to make it more appealing. Mareeta quickly jumped on board the project, all sorts of new ideas sprung up, and it took off. With the additions of new bosses, spells, story conversions, gameplay ideas, and more ways to make it Final Fantasy, EightBound became a whole new game on its own.
    EightBound’s battle system was made to be much faster and more exciting. Battle messages cut out all the unnecessary fluff and get right to the punch. This results in battles akin to the Final Fantasy series that leave you on the edge of your seat. It also takes advantage of the rolling MP meter system throughout the WHOLE game, unlike the original game.
    EightBound corrects some of the frustrations and balancing flaws of the original game. The game now is completely free of tedious sidequests with no fights. Items dropped by enemies are now much more logical (ex. Enemies who inflict Poison drop Antidotes, all items drop at reasonable rates unlike EB’s 1/128 chance drops, valuable weapons/gear are only dropped by bosses). NPCs now give more helpful hints, so your next objective will always be clear.
    However, EightBound also attempts to be a significantly more challenging game than EarthBound. EightBound is filled to the brim with powerful bosses, each with carefully planned movesets so that every boss has a specific strength and weakness. No two boss fights are the same! It also contains about 50% MORE bosses than the original game! Only true experts will be able to reach the credits!
    The story was rewritten to contain Final Fantasy themes and characters. It is based on Final Fantasy VIII, following Squall and his friends’ quest to stop Ultimecia from destroying the world. However, it takes a more comedic approach as a parody of both EarthBound AND the Final Fantasy series. Characters and content from all the series make appearances.
    EightBound prides itself on not merely picking Final Fantasy content at random. Polinym and Mareeta took special care to ensure that everything picked was memorable, and accurately reflects the experiences that players had with that content.
    All sorts of other new additions can be found in EightBound. Save Moogles, which allow you more opportunities to save your game, hassle-free, kupo! Four Fiends!Hold Y to sprint, and get around faster! Espers! “Spell-casting items”, which grant new moves when used in battle, allowing for greater character customization! Cheat protection! Crystals! Cloud Strife! Boss Rush mode, where you fight a series of bosses to gain new power! Post-game content out the wazoo! Explore previously-visited areas to find it all!
    You can even enjoy EightBound even if you’ve never played a Final Fantasy game in your life! It pays homage to all sorts of other things like Dragon Quest, Legend of Dragoon, Jane Austen, Star Wars, Castlevania, Xenoblade Chronicles, Super Mario Bros., Banjo-Kazooie, Wuthering Heights, Match Game ‘76, The Twilight Zone, Crash Bandicoot, Donkey Kong 64, and more!
    A special TRAILER was also made to go with the release, which you check out using the RELEVANT LINK, or here: ( )
    EightBound truly offers something for everyone.

    http://www.romhacking.net/forum/index.php?topic=29876 ...
    by Published on January 2nd, 2020 17:48
    1. Categories:
    2. Snes News

    This is a huge update with many new additions such as new enemies, new bosses, new items and gears, new map locations, new scenarios and events, and much much more. But the biggest of the update is the newly implemented Custom Enemy Graphics! This was something that was always intended to be added to the hack since the beginning but was never able to be done until recently, with the help of the amazing hacker chillyfeez! It was a tireless work for the past couple of months creating, coding and implementing these new custom enemy graphics, and this news article is to showcase the results to everyone! Huge, huge thanks to chillyfeez for the help in this because this would not have been possible without his help! Much appreciation and credit to chillyfeez!!
    Hope you’ll all check it out and enjoy this hack immensely!
    Feel free to reach out if you have any questions and/or comments! Cheers!!
    FF4 Ultima Discord: https://discord.gg/4MqjwJt

    http://8bitfan.info/

    http://www.romhacking.net/forum/index.php?topic=29778 ...
    by Published on January 2nd, 2020 17:46
    1. Categories:
    2. Snes News

    Roughly two years ago the project to localize the five main Compati Hero games (SD Great Battle 1-5) began, with the plan being to release all five at the same time. SRW OG: The Moon Dwellers had released earlier that year - in English no less - and SDGB seemed like they would be good/important from a historical perspective. Hero Chronicle joined that list shortly thereafter for its historical importance (recurring dimension-jumper Gilliam Jaeger’s first appearance.) It caps off the project series.
    The translation is fully complete and without any known issues. Enjoy!

    http://agtp.romhack.net/

    http://www.romhacking.net/forum/index.php?topic=29779 ...
    by Published on October 22nd, 2019 18:53
    1. Categories:
    2. Snes News

    bsnes v112 is released. bsnes is an emulator for the Super Famicom and SNES video game systems. The purpose of the emulator is a bit different from other emulators: it focuses on accuracy, debugging functionality, and clean code.

    bsnes v112 Changelog:
    improved Super Game Boy audio support
    fixed two small sprite issues affecting Star Ocean with the accurate PPU
    added deterministic rewind support; rewind is now 100% safe when enabled
    added a safer save state serialization method for Tales of Phantasia and Star Ocean
    fixed detection of ST010 and ST011 HLE when DSP firmware is missing
    added SHVC-2P3B-01 prototype board mapping for Kunio-kun Tournament Special
    improved the frame advance functionality to be more responsive
    added a scanline override for the fast PPU for the Japanese version of NHL '94
    added new preset buttons to the driver settings to make adaptive sync and dynamic rate control easier to configure
    by request, I added a pseudo-fullscreen mode to continue displaying the status bar
    added run-ahead support of up to four frames
    optimized save state serialization performance [Alcaro, byuu]
    added serialization to the SDD1 decompressor for the new deterministic save state mode
    removed the fast PPU tile caching; as it was not helping speed and made serialization more expensive
    RetroArch: added Super Game Boy support
    RetroArch: added a core change that removes a frame of input latency
    Linux: added a fix for a rare crashing issue with SDL joypads

    http://byuu.org/

    http://www.emucr.com/2019/10/bsnes-v112.html ...
    by Published on October 7th, 2019 19:14
    1. Categories:
    2. Snes News

    bsnes v111.3 is released. bsnes is an emulator for the Super Famicom and SNES video game systems. The purpose of the emulator is a bit different from other emulators: it focuses on accuracy, debugging functionality, and clean code.

    bsnes v111.3 Changelog:
    Update 1: there was a minor issue with the Super Game Boy audio fix when using save states, so I posted v111.1 to address this.
    Update 2: and another fix for the accurate PPU renderer, a slight sprite flickering issue in Star Ocean, so v111.2 is up.
    Update 3: and one final fix, save state stability improvements when using rewind. It really only affected Tales of Phantasia and Star Ocean, but they're such great games that it was worth the effort. v111.3 is up as a result.

    In celebration of reaching zero issues and zero pull requests on GitHub, I'm releasing bsnes v111 today.
    Changelog:
    fixed audio crackling in Super Game Boy emulation
    fixed NTSC region detection in Hanguk Pro Yagu
    fixed boot hnaging issue in Kishin Douji Zenki - Tenchi Meidou
    fixed slowdown issue in Mega Man X2 & X3
    added mute hotkey
    added HD mode 7 adjustment hotkeys
    added 18 pixel shaders including AANN, CRT-Royale, XBRz, and more
    added hotfix for The Hurricanes tile glitch during intro (happens on real hardware)
    added hotfix for Magical Drop which can hang after game over in Tokoton mode (happens on real hardware)
    added scanline override for NHL '94
    added fix for enterig folder names into the BrowserDialog filename box
    shrunk the fast PPU's Pixel struct, which gives a 3% performance boost [Alcaro]
    allow SRAM sizes of 2 megabits (for SA-1 homebrew developers)
    improved HDMA timing to fix a slight flickering issue in Full Throttle - All-American Racing
    fixed an issue with bsnes not remembering the user audio frequency setting across runs
    many libretro build improvements [rtretiakov, orbea]

    http://byuu.org/
    http://www.emucr.com/2019/10/bsnes-v1113.html ...
    by Published on September 24th, 2019 18:28
    1. Categories:
    2. Snes News

    bsnes v110 is released. bsnes is an emulator for the Super Famicom and SNES video game systems. The purpose of the emulator is a bit different from other emulators: it focuses on accuracy, debugging functionality, and clean code.

    bsnes v110 Changelog:
    improved ExLoROM support (fixes Fire Emblem: Thracia 776 fan translation)
    several improvements to the libretro target, including macOS and Android platform support
    fixed an issue where the Alt key wasn't activating the menu on the Windows port
    removed 2160p HD mode 7 setting, due to Direct3D 9.0 texture size limits of 2048x2048
    reverted fresh configuration files to using the safer hardware drivers
    disabled the ASIO driver due to lack of support
    fixed a crashing issue when idling with the snow effect enabled
    added IOKit joypad support for macOS [Sintendo]
    added fast PPU render cycle position override for Firepower 2000's title screen
    ported higan's accurate PPU renderer back to bsnes to add sprite caching for Wolfenstein 3D

    http://byuu.org/

    http://www.emucr.com/2019/09/bsnes-v110.html ...
    by Published on August 19th, 2019 22:29
    1. Categories:
    2. Snes News

    As a popular game whose localization for the SNES was highly memorable, the script writing for Final Fantasy VI is a topic frequently discussed in fan circles. But the sheer number of translation errors in its original English release, compounded by the alterations and inaccuracies found in later versions, have had the result of obscuring and distorting many of the details of the story.
    In response to this, user hairy_hen decided that it would be appropriate to rewrite the script for Final Fantasy VI, in order to create a version for the SNES that faithfully presents all of the story and character details found in the Japanese original. Drawing upon his experience as a story editor, and closely following the live translation featured on Legends of Localization, hairy_hen went through the entire game and rewrote the dialog line by line, in order to restore all of the missing and distorted information. With the details presented in a correctly translated form, the internal logic of the story becomes much clearer. The focus of the plot is more unified and comprehensible, and the flow of each conversation becomes consistent in tone and coherence.
    The overriding goal was to be as accurate to the intent of the original script as possible, but to keep the text in a form that would read naturally in English, rather than trying to replicate the quirks of Japanese grammar. With debates about the wording of specific lines often overshadowing discussions about the story, hairy_hen found it necessary to take an objective approach to the merits and shortcomings of previous releases. Consequently, while he did retain some of the memorable “flavor text” from earlier versions, he eliminated any changes in the dialog that interfered with the meaning of the story, and generally preferred to rewrite rather than hang on to the earlier phrasing.
    The character of Cyan, whose speech had been somewhat mangled in previous releases by incorrect application of archaic grammar, was rewritten most extensively of all. Researching works dating from the time of Early Modern English allowed Cyan’s dialog to be written in a way that convincingly reflects the usage from this period, while remaining clearly understandable to a modern audience. Additional documentation about the specifics of the style is also provided.
    The project’s aims also included the translation of non-story text; and therefore the game’s enemies, items, spells, and other abilities were renamed for the sake of accuracy. Most of these used the official names from Square Enix, but some were changed as needed in order to more closely reflect the Japanese originals. Mistakes in their accompanying descriptions were also corrected. To streamline the experience of the player, bug fixes were applied to eliminate potentially game-breaking glitches in the original code, and a few small enhancements such as B-button dashing were included for convenience. The Japanese title screen and uncensored graphics are also present in this version.
    Since the Legends of Localization video series made it plainly obvious just how many previously undocumented translation mistakes the game actually contained, the necessity of creating a version that would rectify all of the issues became clear. This release, therefore, is aimed at anyone who prefers to play the game in its original form for the SNES, but without any of the associated textual problems. With its focus on story, Final Fantasy VI: Retranslated is designed particularly to appeal to those who wish to immerse themselves in the world of the game, and to experience a version that adheres as closely as possible to the intentions of the game’s writers.

    https://legendsoflocalization.com/final-fantasy-vi/

    http://www.romhacking.net/forum/index.php?topic=29094 ...
    by Published on July 19th, 2019 16:17
    1. Categories:
    2. Snes News

    From the first Double Z Mod to 2K17 – Overtime Edition, development two years in the making has brought eskayelle to this… The Endgame.
    WELCOME TO NBA JAM 2K20!
    Improving upon the Double Z mods before it, NBA Jam 2K20 – Tournament Edition brings home the following features:

    • Updated rosters! Starters and bench strength from the end of the 2018-19 season are here!
    • New players! Luka Doncic, Evan Fornier, Clint Capela, Moe Harkless, Myles Turner, Seth Curry, Zion Williamson… are all in the game.
    • All 30 teams are playable, the Grizzlies, World Champion Raptors and Pelicans prominently displayed on an Others team.
    • Beat the game to access the 2019 All-Stars, expanded rosters, and legacy players!
    • New and old secret players are obtainable via initials and button combinations.
    • Bad boys Barkley, Laimbeer, and Rodman are all at your fingertips!
    • More sound clips! Wizards! Thunder! Plus a couple surprises!
    • Contemporary logos are combined with some old favorites.
    • “Greyscaled” uniform portraits for more seamless future roster swaps.
    • Battle from worst to first based on the 2018-19 season standings and playoffs.
    • Bug fixes from past hacks remain in the game!
    • Got a hankerin’ to put on a hurtin’? Injury stats max out at a whopping 50! No shove, no love!
    • Konami codes from the previous hacks get you expanded rosters, plus either the 2019 All-Stars or the Grizzlies/Raptors/Pelicans.
    • Plus a few new court colors sprinkled in for fun…

    Please feel free to browse the readme for more info, including secret player initials/button combinations and cheat codes.
    Another huge thanks to phonymike for his guidance and ASM assistance on all the Double Z mods, including the swanky title screen updates! Thanks as well to Wake for prepping some of the additional sound clips via Soundforge and Audacity, plus DarkSamus993 and gauveldt for sound guidance during the 2K17 OT run that helped “break the sound barrier”.
    Now get out there and JAM!

    https://www.romhacking.net/community/5043/ ...
    by Published on July 15th, 2019 18:56
    1. Categories:
    2. Snes News

    higan v106r179 is released. higan (formerly bsnes) is a Nintendo multi-system emulator that began development on 2004-10-14. It currently supports the following systems:
    - Famicom
    - Super Famicom
    - Game Boy
    - Game Boy Color
    - Game Boy Advance

    higan also supports the following subsystems:
    - Super Game Boy
    - BS-X Satellaview
    - Sufami Turbo

    higan Changelog:
    * Update to v106r179 release.

    byuu says:

    - higan: hopefully fix SFC WDC65816 compilation under GCC using the new fixed
    BitRange/BitField templates


    https://gitlab.com/higan/higan

    http://www.emucr.com/2019/07/higan-v106r179.html ...
    by Published on June 27th, 2019 17:27
    1. Categories:
    2. Snes News

    bsnes-hd beta 8 is released. bsnes-hd (formally "HD Mode 7 mod") is a mod of bsnes v107.1 by byuu (high-level emulation for co-processors came right on time for this). It performs Mode 7 transformations (incl. HDMA) at up to 4 times the horizontal and vertical resolution.bsnes is an emulator for the Super Famicom and SNES video game systems.

    bsnes-hd changelog:
    option to disable widescreen for non-Mode 7 scenes
    simple auto widescreen settings for backgrounds
    new Mosaic mode for HD Mode 7, using 1x scale
    optional widescreen markers and sprite clipping
    soft crop changes are now applied immediately

    https://github.com/DerKoun/bsnes-hd

    http://www.emucr.com/2019/06/bsnes-hd-beta-8.html ...
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