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  • Snes News

    by Published on May 16th, 2018 20:08
    1. Categories:
    2. Snes News

    Its amazing in these years to see a new Snes release and commercially too:

    Fork Parker’s Crunch Out is a collaboration between Mega Cat Studios, Devolver Digital, and Take This for the label’s first-ever Super Nintendo Entertainment System release starring the company’s larger than life CFO, Fork Parker. The game aims to raise awareness of the all too real issue of game dev crunch through a playful look at the pressures of game development, exaggerated by the menace that is a game publisher executive.

    via https://pdroms.de/supernintendoenter...cial-snes-game
    ...
    by Published on May 15th, 2018 21:37
    1. Categories:
    2. Snes News,
    3. Nes News

    Havent got one of these yet so glad they are coming out again:

    Well, there you go, if you been waiting, searching, hunting for NES Classic so you can enjoy playing those wonderful retro games again from your childhood era, or to show your new family what video games are really all about, none of this boring running around killing people in Call of Duty, no its jumping over pipes, collecting coins, and not getting hit by falling barrels, true 100% fun in full 8-bit glory!

    The NES Classic Edition system is a miniaturized version of the groundbreaking NES, originally released in 1985.​
    Just plug the NES Classic Edition into your TV, pick up that gray controller, and rediscover the joy of NES games.

    What's in the box?

    • NES Classic Edition system
    • One NES Classic Controller
    • HDMI cable
    • AC adapter
    • 30 pre-installed games

    NES Classic Controller included
    Works with NES Virtual Console games on Wii U, too

    Play NES games the way they're meant to be played—with a full-size "original" controller. The included NES Classic Controller can also be used with NES Virtual Console games on your Wii™ or Wii U™ console by connecting it to a Wii Remote™ controller.

    Plus these fun features
    Save your game with Suspend Points

    Pick up right where you left off with four Suspend Point slots for each game. Just press the Reset button while playing to return to the HOME menu and save your progress to a slot. Have a perfect run going? You can lock your save file and resume at a later time so there's no danger of losing your progress.

    Choose your look with Display Modes

    • CRT filter: Looks like an old TV, scan lines and all.
    • 4:3: Gives you the original NES game look, with a slight horizontal stretch.
    • Pixel Perfect: Each pixel is a perfect square, so you see the games exactly as designed.


    A perfect gift for collectors or anyone who loves games! / Only $59.99(msrp) / NES Classic Edition returns June 29, 2018.​

    MORE INFO: --> https://www.nintendo.com/nes-classic/
    ...
    by Published on May 8th, 2018 20:30
    1. Categories:
    2. Snes News

    Ive never been a MegaMan fan but can appreciate that its a major deal and this is big news for fans:

    iam8bit are about to release Mega Man X 30th Anniversary Classic Cartridge for the Super Nintendo Entertainment System. The release is limited to 8.500 pieces. Yet another potential 100US$ going down the hill

    via https://pdroms.de/supernintendoenter...idge-snes-game
    ...
    by Published on May 5th, 2018 10:02
    1. Categories:
    2. Snes News

    An old group has come back to release games for the Snes:

    OLDSKOOL in the past released a ton of games, and now they just released 'Socks the Cat Rocks The Hill, unreleased SNES

    Socks the Cat Rocks The Hill made history when a prototype was discovered, and then in form of Kickstarter last year it was released finally in brand-new SNES cartridge format, but in true spirit of real warez scene group, OLDSKOOL has now released the dump of it, along with two new 'intro/changers' for games Hind Strike and Creepy Bird, along with nice letter to the whole scene regarding recent and past drama that always seems to drag down the all spirit of just enjoying our consoles in ways official companies don't love!

    download http://www.maxconsole.com/threads/ol...eleases.46904/ ...
    by Published on February 25th, 2018 20:19
    1. Categories:
    2. Snes News

    I have got to get myself a Snes Mini, its one of the consoles of the year and the hackability of it is awesome to any true emulation fan, heres the release news:

    Hot on the recent 'hakchi2 CE' release, we have @ClusterM returning and updating his original hakchi2, below is the new changes:
    What's new:


    Please note that RetroArch mod was updated too: https://github.com/ClusterM/retroarch-clover/releases/

    Thanks to: madmonkey, pcm720, DanTheMan827, princess_daphie, skogaby, honeylab, KMFDManic for great help with everything.

    TODO: Merge my branch with hakchi2 CE.

    Things are looking good as noted above it seems the two projects are going to 'merge' together soon, giving us the best possible in the world of modding our official Retro Mini Consoles from Nintendo.

    news via http://www.maxconsole.com/threads/cl...rch-mod.46525/
    ...
    by Published on February 22nd, 2018 13:32
    1. Categories:
    2. Snes News
    Article Preview

    I have got to get myself a Snes Mini Console, the amount of stuff available for it is awesome and looks a better bet than using an original Snes and flash cart, anyway heres the release news:

    This is a fork of hakchi2 (by ClusterM) by princess_daphie, DanTheMan827, and skogaby. The aim of this fork is to not only provide new UI features and enhancements, but also bring the core of hakchi2 up to date with the rest of the modding ecosystem (i.e. USB host support, SD support).
    This application can add more games (game ROMs) to your NES/SNES Classic Mini or Famicom Mini. All you need is to connect it to a Windows PC via Micro-USB cable. No soldering or disassembling required.

    Features:

    • Change any game settings (including command-line arguments)
    • Fill all game data automatically using included database
    • Automatically check for supported games
    • Search for box art using Google Images
    • Use Game Genie codes for NES games; includes Game Genie database
    • Automatically patch problem games (patches for many popular games included)
    • Upload hundreds of games at once
    • Return to the HOME menu with a button combination instead of the Reset button
    • Enable autofire A/B
    • Simulate the start button on the second controller (for Famicom Mini)
    • Disable seizure protection
    • Allows to install user-mods to add more features (even support for SNES/N64/Genesis/etc., music replacement, themes, etc.)
    • Allows users to expand the storage of their system (provided a USB OTG hub, or an SD breakout module)

    So you were the first to hack the NES Classic Mini?

    No! It was my Russian сomrade, madmonkey, who first published a successful hack of the the NES Classic Mini. He created the original “hakchi” tool. However, it was not very user-friendly, so I decided to create a tool which is simple to use by anyone--not only Linux users. I named it “hakchi2” because I don’t like to come up with names. So my first version was a 2.0 release

    How do I use the tool?

    Basically you just need to unpack it somewhere on your harddrive (installation is not required), run it, press “Add more games”, select some game ROMs and press “Synchronize”. The application will guide you through this process.

    How does the tool actually work?

    You don’t need to worry about it. But if you really want to know, it’s using FEL mode. FEL is a low-level subroutine contained in the BootROM on Allwinner devices. It is used for initial programming and recovery of devices using USB. So we can upload some code into RAM and execute it. In this way we can read the Linux kernel (yes the NES Classic Mini and Famicom Mini runs an Linux operating-system), write kernel or execute kernel from memory without writing it to flash. So we can dump the kernel image of the NES Mini, unpack it, add some games and run a script which will copy them back to flash, repack, upload and execute. However, the games directory is on a read-only partition. Therefore we also need to create and flash a custom kernel with a special script that creates a sandbox folder on a writable partition and mounts it over the original games folder. This means that your original files are safe: you cannot delete or harm the original files in any way, even if you wanted. For kernel patching my application just executes other applications, which is why there is a “tools” folder.

    What if I have another question?

    Many more commonly asked questions are answered in the FAQ: https://github.com/TeamShinkansen/hakchi2/wiki/FAQ

    hakchi2 CE v1.1.0
    This is v1.1.0 of hakchi2 CE. This release brings a lot of new features, in addition to some bugfixes. As always, if you encounter any bugs, please feel free to open an issue on Github and we'll try to address it as we can.

    Under the hood improvements

    • Significantly reduce the amount of data being copied to the temp folder during game sync
      • If you are not using Game Genie codes, your temp folder will now likely be a few hundred KB instead of a whole copy of your collection

    • Differential game syncs for NAND/SD users
      • If you are changing only a handful of games, only those games that were changed since your last sync get transferred during sync, rather than wiping your whole collection and re-uploading it

    • Revamped HMOD install process
      • Installing and uninstalling HMODs no longer requires your console to be in FEL mode. Just power it on like normal and connect it to your PC, then select the mod installation option
      • The mod management windows are now formatted more nicely and showcase information such as mod author and category

    • Support for flashing both SD and stock uboot
      • SD users no longer need to use hakchi1 for uboot flashing

    • Default to SD uboot.bin when membooting
    • Fix for FTP server reporting 500 error when trying to list files in a directory
    • Now if there is a file called nonportable.flag in the hakchi2 installation directory, it will run in nonportable mode (/nonportable also still works)
    • Manual reboots after kernel flashes are no longer required
    • The generated kernel.img is smaller, which may fix issues with flashing the custom kernel users had on previous versions
    • Added a new web installer in addition to our other distribution methods
    ...
    by Published on February 2nd, 2018 21:20
    1. Categories:
    2. Snes News

    If like me you were here when the Snes was released you will remember what an awesome console it was and still is, with some of the best games of all time, the Snes Classic was a killer release by Nintendo and now its sold 4 million units since September 2017, heres hoping for a N64 Classic ...
    by Published on December 24th, 2017 11:02
    1. Categories:
    2. Snes News

    Heres another great release for Snes homebrew fans and rememeber that you can play Snes Homebrew on any Snes Emulator for any system:

    Merry Christmas everyone! We here at D-D always try our best to give you a holiday ROM goodie, and this year we even made our Christmas release window! Santa says he hopes you like this little gem just in time for Christmas 2017!
    Princess Minerva is a really interesting game. You control a squad of nine female warriors trying to stop a another group of female warriors from turning every young girl in the kingdom into a monster girl. Your party is divided into three sub parties which all fight battles at random. All Nine girls must be used in battle and you can’t control which team gets put into battle except in boss fights. It is a pretty fun and quite silly little turn based RPG that we hope you enjoy.
    We highly recommend that you read the readme file as it will inform you about a few bugs to expect to encounter from the original Japanese rom and other things to expect during gameplay.

    More info - http://www.dynamic-designs.us/

    via http://www.romhacking.net/?page=news&category=3 ...
    by Published on December 24th, 2017 11:00
    1. Categories:
    2. Snes News

    You cant beat the Xmas season for great Homebrew releases, well heres a translation of a classic Snes game that will get your mouth watering:

    Almost 20 years after its original Japanese release, the immediate ancestor to the beloved tactics game Advance Wars is finally playable in English.
    Super Famicom Wars was developed by Intelligent Systems, published by Nintendo and first released on May 1 1998. The game was available exclusively via the Nintendo Power rewritable cartridge system, making it one of the hardest Super Famicom titles to obtain.
    The game was followed up by two titles for Game Boy Advance then yet another two for Nintendo DS in relatively quick succession. Since then, not much has been heard about the series’ future from either Nintendo or Intelligent Systems. This is a shame, really, since the Wars series’ upbeat take on turn-based military strategy is uniquely charming and accessible. So, in a way, releasing this translation makes a new game in the Wars franchise available to the English speaking world for the first time in almost ten years.

    More details http://www.romhacking.net/translations/3354/ ...
    by Published on November 20th, 2017 20:53
    1. Categories:
    2. Snes News

    Heres a new release of one of the iconic Snes Emulators for Windows, this is an emulator i remember from the days when i started checking out emulation sites and was amazed that computers could emulate consoles, heres the release info:

    Snes9x v1.55 is released. Snes9x is a portable, freeware Super Nintendo Entertainment System (SNES) emulator. It basically allows you to play most games designed for the SNES and Super Famicom Nintendo game systems on your PC or Workstation; which includes some real gems that were only ever released in Japan. Snes9x is the result of well over three years worth of part-time hacking, coding, recoding, debugging, divorce, etc. (just kidding about the divorce bit). Snes9x is coded in C++, with three assembler CPU emulation cores on the i386 Linux and Windows ports.

    Snes9x changelog:
    - Added support for the MSU-1 coprocessor. (qwertymodo)
    - Added support for MSU-1 distribution pack. (qwertymodo)
    - Added support for BS-X Satellaview memory packs and data files. (LuigiBlood)
    - Improved BS-X memory mapping accuracy. (LuigiBlood)
    - Fixed APU error causing issues with some games. (byuu, qwertymodo)
    - Added option to ignore patch checksums. (qwertymodo)
    - Fixed build warnings / undefined behavior. (bonimy)
    - Correct pixel placement in hires. (BearOso, OV2)
    - Fixed RAM mapping for Light Fantasy. (hex_usr, BearOso)
    - Added Circuit USA APU timing hack. (BearOso)
    - libretro: Merged some changes from downstream repository. (OV2)
    - GTK+: Allow use of XDG config directory. (BearOso)
    - GTK+: Add 10th save slot. (YamashitaRen)
    - GTK+: Updated Spanish translation. (jristz)
    - Win32: Switched to Studio 2017. (OV2)
    - Win32: Fixed problems when minimized in d3d. (OV2)
    - Win32: Split Patch/Rom directory. (OV2)
    - Win32: Simplified compilation by removing or including some dependencies (included CG headers, completely removed FMOD and FMOD_EX, moved direct draw to compile switch) and reworking solution/configurations. (bonimy, OV2)
    - Win32: Fixed crash with movie dialog (OV2)
    - Win32: Changed hotplugging (OV2)

    download -- https://github.com/snes9xgit/snes9x

    via http://www.emucr.com/2017/11/snes9x-v155.html ...
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