• DCEmu Homebrew Emulation & Theme Park News

    The DCEmu the Homebrew Gaming and Theme Park Network is your best site to find Hacking, Emulation, Homebrew and for the first time Theme Park News and also Beers Wines and Spirit Reviews and Finally Marvel Cinematic Univers News. If you would like us to do reviews or wish to advertise/write/post articles in any way at DCEmu then use our Contact Page for more information. DCEMU Gaming is mainly about video games -
  • Snes News

    by Published on October 7th, 2019 18:14
    1. Categories:
    2. Snes News

    bsnes v111.3 is released. bsnes is an emulator for the Super Famicom and SNES video game systems. The purpose of the emulator is a bit different from other emulators: it focuses on accuracy, debugging functionality, and clean code.

    bsnes v111.3 Changelog:
    Update 1: there was a minor issue with the Super Game Boy audio fix when using save states, so I posted v111.1 to address this.
    Update 2: and another fix for the accurate PPU renderer, a slight sprite flickering issue in Star Ocean, so v111.2 is up.
    Update 3: and one final fix, save state stability improvements when using rewind. It really only affected Tales of Phantasia and Star Ocean, but they're such great games that it was worth the effort. v111.3 is up as a result.

    In celebration of reaching zero issues and zero pull requests on GitHub, I'm releasing bsnes v111 today.
    Changelog:
    fixed audio crackling in Super Game Boy emulation
    fixed NTSC region detection in Hanguk Pro Yagu
    fixed boot hnaging issue in Kishin Douji Zenki - Tenchi Meidou
    fixed slowdown issue in Mega Man X2 & X3
    added mute hotkey
    added HD mode 7 adjustment hotkeys
    added 18 pixel shaders including AANN, CRT-Royale, XBRz, and more
    added hotfix for The Hurricanes tile glitch during intro (happens on real hardware)
    added hotfix for Magical Drop which can hang after game over in Tokoton mode (happens on real hardware)
    added scanline override for NHL '94
    added fix for enterig folder names into the BrowserDialog filename box
    shrunk the fast PPU's Pixel struct, which gives a 3% performance boost [Alcaro]
    allow SRAM sizes of 2 megabits (for SA-1 homebrew developers)
    improved HDMA timing to fix a slight flickering issue in Full Throttle - All-American Racing
    fixed an issue with bsnes not remembering the user audio frequency setting across runs
    many libretro build improvements [rtretiakov, orbea]

    http://byuu.org/
    http://www.emucr.com/2019/10/bsnes-v1113.html ...
    by Published on September 24th, 2019 17:28
    1. Categories:
    2. Snes News

    bsnes v110 is released. bsnes is an emulator for the Super Famicom and SNES video game systems. The purpose of the emulator is a bit different from other emulators: it focuses on accuracy, debugging functionality, and clean code.

    bsnes v110 Changelog:
    improved ExLoROM support (fixes Fire Emblem: Thracia 776 fan translation)
    several improvements to the libretro target, including macOS and Android platform support
    fixed an issue where the Alt key wasn't activating the menu on the Windows port
    removed 2160p HD mode 7 setting, due to Direct3D 9.0 texture size limits of 2048x2048
    reverted fresh configuration files to using the safer hardware drivers
    disabled the ASIO driver due to lack of support
    fixed a crashing issue when idling with the snow effect enabled
    added IOKit joypad support for macOS [Sintendo]
    added fast PPU render cycle position override for Firepower 2000's title screen
    ported higan's accurate PPU renderer back to bsnes to add sprite caching for Wolfenstein 3D

    http://byuu.org/

    http://www.emucr.com/2019/09/bsnes-v110.html ...
    by Published on August 19th, 2019 21:29
    1. Categories:
    2. Snes News

    As a popular game whose localization for the SNES was highly memorable, the script writing for Final Fantasy VI is a topic frequently discussed in fan circles. But the sheer number of translation errors in its original English release, compounded by the alterations and inaccuracies found in later versions, have had the result of obscuring and distorting many of the details of the story.
    In response to this, user hairy_hen decided that it would be appropriate to rewrite the script for Final Fantasy VI, in order to create a version for the SNES that faithfully presents all of the story and character details found in the Japanese original. Drawing upon his experience as a story editor, and closely following the live translation featured on Legends of Localization, hairy_hen went through the entire game and rewrote the dialog line by line, in order to restore all of the missing and distorted information. With the details presented in a correctly translated form, the internal logic of the story becomes much clearer. The focus of the plot is more unified and comprehensible, and the flow of each conversation becomes consistent in tone and coherence.
    The overriding goal was to be as accurate to the intent of the original script as possible, but to keep the text in a form that would read naturally in English, rather than trying to replicate the quirks of Japanese grammar. With debates about the wording of specific lines often overshadowing discussions about the story, hairy_hen found it necessary to take an objective approach to the merits and shortcomings of previous releases. Consequently, while he did retain some of the memorable “flavor text” from earlier versions, he eliminated any changes in the dialog that interfered with the meaning of the story, and generally preferred to rewrite rather than hang on to the earlier phrasing.
    The character of Cyan, whose speech had been somewhat mangled in previous releases by incorrect application of archaic grammar, was rewritten most extensively of all. Researching works dating from the time of Early Modern English allowed Cyan’s dialog to be written in a way that convincingly reflects the usage from this period, while remaining clearly understandable to a modern audience. Additional documentation about the specifics of the style is also provided.
    The project’s aims also included the translation of non-story text; and therefore the game’s enemies, items, spells, and other abilities were renamed for the sake of accuracy. Most of these used the official names from Square Enix, but some were changed as needed in order to more closely reflect the Japanese originals. Mistakes in their accompanying descriptions were also corrected. To streamline the experience of the player, bug fixes were applied to eliminate potentially game-breaking glitches in the original code, and a few small enhancements such as B-button dashing were included for convenience. The Japanese title screen and uncensored graphics are also present in this version.
    Since the Legends of Localization video series made it plainly obvious just how many previously undocumented translation mistakes the game actually contained, the necessity of creating a version that would rectify all of the issues became clear. This release, therefore, is aimed at anyone who prefers to play the game in its original form for the SNES, but without any of the associated textual problems. With its focus on story, Final Fantasy VI: Retranslated is designed particularly to appeal to those who wish to immerse themselves in the world of the game, and to experience a version that adheres as closely as possible to the intentions of the game’s writers.

    https://legendsoflocalization.com/final-fantasy-vi/

    http://www.romhacking.net/forum/index.php?topic=29094 ...
    by Published on July 19th, 2019 15:17
    1. Categories:
    2. Snes News

    From the first Double Z Mod to 2K17 – Overtime Edition, development two years in the making has brought eskayelle to this… The Endgame.
    WELCOME TO NBA JAM 2K20!
    Improving upon the Double Z mods before it, NBA Jam 2K20 – Tournament Edition brings home the following features:

    • Updated rosters! Starters and bench strength from the end of the 2018-19 season are here!
    • New players! Luka Doncic, Evan Fornier, Clint Capela, Moe Harkless, Myles Turner, Seth Curry, Zion Williamson… are all in the game.
    • All 30 teams are playable, the Grizzlies, World Champion Raptors and Pelicans prominently displayed on an Others team.
    • Beat the game to access the 2019 All-Stars, expanded rosters, and legacy players!
    • New and old secret players are obtainable via initials and button combinations.
    • Bad boys Barkley, Laimbeer, and Rodman are all at your fingertips!
    • More sound clips! Wizards! Thunder! Plus a couple surprises!
    • Contemporary logos are combined with some old favorites.
    • “Greyscaled” uniform portraits for more seamless future roster swaps.
    • Battle from worst to first based on the 2018-19 season standings and playoffs.
    • Bug fixes from past hacks remain in the game!
    • Got a hankerin’ to put on a hurtin’? Injury stats max out at a whopping 50! No shove, no love!
    • Konami codes from the previous hacks get you expanded rosters, plus either the 2019 All-Stars or the Grizzlies/Raptors/Pelicans.
    • Plus a few new court colors sprinkled in for fun…

    Please feel free to browse the readme for more info, including secret player initials/button combinations and cheat codes.
    Another huge thanks to phonymike for his guidance and ASM assistance on all the Double Z mods, including the swanky title screen updates! Thanks as well to Wake for prepping some of the additional sound clips via Soundforge and Audacity, plus DarkSamus993 and gauveldt for sound guidance during the 2K17 OT run that helped “break the sound barrier”.
    Now get out there and JAM!

    https://www.romhacking.net/community/5043/ ...
    by Published on July 15th, 2019 17:56
    1. Categories:
    2. Snes News

    higan v106r179 is released. higan (formerly bsnes) is a Nintendo multi-system emulator that began development on 2004-10-14. It currently supports the following systems:
    - Famicom
    - Super Famicom
    - Game Boy
    - Game Boy Color
    - Game Boy Advance

    higan also supports the following subsystems:
    - Super Game Boy
    - BS-X Satellaview
    - Sufami Turbo

    higan Changelog:
    * Update to v106r179 release.

    byuu says:

    - higan: hopefully fix SFC WDC65816 compilation under GCC using the new fixed
    BitRange/BitField templates


    https://gitlab.com/higan/higan

    http://www.emucr.com/2019/07/higan-v106r179.html ...
    by Published on June 27th, 2019 16:27
    1. Categories:
    2. Snes News

    bsnes-hd beta 8 is released. bsnes-hd (formally "HD Mode 7 mod") is a mod of bsnes v107.1 by byuu (high-level emulation for co-processors came right on time for this). It performs Mode 7 transformations (incl. HDMA) at up to 4 times the horizontal and vertical resolution.bsnes is an emulator for the Super Famicom and SNES video game systems.

    bsnes-hd changelog:
    option to disable widescreen for non-Mode 7 scenes
    simple auto widescreen settings for backgrounds
    new Mosaic mode for HD Mode 7, using 1x scale
    optional widescreen markers and sprite clipping
    soft crop changes are now applied immediately

    https://github.com/DerKoun/bsnes-hd

    http://www.emucr.com/2019/06/bsnes-hd-beta-8.html ...
    by Published on June 26th, 2019 20:34
    1. Categories:
    2. Snes News

    It’s been six months to the day since AGTP released the translation patch for Super Robot Wars EX; today, a patch releases for Super Robot Wars 3 that brings it up to the standard set by EX. This is a dramatic improvement over the patch released at the end of 2002 in nearly every sense, technically, linguistically, and aesthetically. The bad names have been fixed, the translation has been doublechecked, and the game has been completely re-hacked from the ground up using the code written for SRW EX.
    The new release is complete and should be issue-free; enjoy!

    http://agtp.romhack.net/

    http://www.romhacking.net/forum/index.php?topic=28740 ...
    by Published on April 12th, 2019 17:04
    1. Categories:
    2. Snes News,
    3. Gameboy News,
    4. Nes News

    higan v106r132 is released. higan (formerly bsnes) is a Nintendo multi-system emulator that began development on 2004-10-14. It currently supports the following systems:
    - Famicom
    - Super Famicom
    - Game Boy
    - Game Boy Color
    - Game Boy Advance

    higan also supports the following subsystems:
    - Super Game Boy
    - BS-X Satellaview
    - Sufami Turbo

    higan Changelog:
    * Update to v106r132 release.

    byuu says:

    - improved waveOut DRC handling to match bsnes v107.1
    - removed Famicom::APU::setSample() and replaced with Emulator::Stream
    objects
    - updated genius, map-analyzer, board-editor to new version of hiro
    - updated genius, map-analyzer, board-editor to use nall::Instance
    hiro objects
    - removed Emulator::Game (failed experiment at code reuse which was
    never used consistently)
    - resynced Super Famicom/boards.bml to include 1CB5B-01 and 1K1X-10
    PCBs
    - Super Famicom: hard-forked bsnes; removed ppu-fast and speed hacks
    from higan
    - UI: removed "Show Hacks" from the settings menu
    - Super Famicom: minor cleanups on PPU variable types (nothing
    important)
    - fix carry flag calculation bug in uPD7725/uPD96050 core
    - don't render the screen during overscan area if overscan is
    disabled; fixes Top Gear 3000 sprites
    - note: I don't know if overscan can be enabled mid-scanline, but
    it's somewhat likely ...
    - added code to validate all peripheral locations on system load to
    remove renamed/deleted peripherals from the tree
    - remove FDS disk slot on cartridge disconnect rather than cartridge
    unload
    - all cores: scheduler.reset() called inside load() rather than
    power(); as peripherals often create threads prior to power()
    - removed binary=library rules from Makefile; since higan doesn't have
    any use for it (it remains an option in bsnes)
    - added icarus support for MSX2 and MSX2+
    - added higan stubs for future MSX2 and MSX2+ support
    - added MSX keyboard skeleton class (need to decide how to name the
    keys before implementing the actual key bindings)

    https://gitlab.com/higan/higan

    http://www.emucr.com/2019/04/higan-v106r132.html ...
    by Published on April 11th, 2019 18:15
    1. Categories:
    2. Snes News

    bsnes is an emulator for the Super Famicom and SNES video game systems. The purpose of the emulator is a bit different from other emulators: it focuses on accuracy, debugging functionality, and clean code.

    bsnes v107.1 Changelog:




    https://byuu.org

    news via http://www.emulation64.com/view/2968...1071-released/ ...
    by Published on April 1st, 2019 16:46
    1. Categories:
    2. Snes News

    Nice de Shot for the SNES is now fully playable in English! Now you can navigate through this Golf title with easy without the language barriers. In this game you navigate through lush golf courses such as your normal green ones, ones with geysers shooting out from the ground, caverns, ones with Greek pillars, and some other interesting locations! We hope you enjoy this release!

    http://www.romhacking.net/translations/4351/ ...
    Page 1 of 18 1234511 ... LastLast