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  • Snes News

    by Published on December 17th, 2018 20:56
    1. Categories:
    2. Snes News,
    3. PC News

    Snes9x v1.58 is released. Snes9x is a portable, freeware Super Nintendo Entertainment System (SNES) emulator. It basically allows you to play most games designed for the SNES and Super Famicom Nintendo game systems on your PC or Workstation; which includes some real gems that were only ever released in Japan. Snes9x is the result of well over three years worth of part-time hacking, coding, recoding, debugging, divorce, etc. (just kidding about the divorce bit). Snes9x is coded in C++, with three assembler CPU emulation cores on the i386 Linux and Windows ports.

    Snes9x changelog:
    - Move the LICENSE file to the base directory and use a stub
    in all the source files referring to it.
    - Adjust Chou Aniki timing hack.
    - Use 1-based numbering when displaying pressed keys.
    - Hide controller port if disabled when displaying keys.
    - Fix movie playback.

    libretro:
    - Fix interlaced modes when overscan crop is enabled.
    - Allow overriding -flto. (orbea)

    GTK+:
    - Use shared snes_ntsc implementation.
    - Remove extra LGPL licensing to avoid confusion.
    - Don't translate config file entries. Fixes breakage on
    non-C languages.
    - Fix issue where config file doesn't contain all configurable
    entries.
    - Remove config options for Netplay, Joystick, and JMA. SDL 2.0
    is now mandatory.
    - Updated gettext and removed intltool. update-po should now catch
    all translatable strings.
    - If available, reduce input lag option will now use fences instead
    of glFinish to prevent hogging the CPU.
    - Onscreen text can be variable width and will show up in some more
    cases now.

    Win32:
    - Add audio device selection (XAudio2 only)

    https://github.com/snes9xgit/snes9x ...
    by Published on November 14th, 2018 21:47
    1. Categories:
    2. Snes News

    Snes9x is a portable, freeware Super Nintendo Entertainment System (SNES) emulator. It basically allows you to play most games designed for the SNES and Super Famicom Nintendo game systems on your PC or Workstation; which includes some real gems that were only ever released in Japan. Snes9x is the result of well over three years worth of part-time hacking, coding, recoding, debugging, divorce, etc. (just kidding about the divorce bit). Snes9x is coded in C++, with three assembler CPU emulation cores on the i386 Linux and Windows ports.

    Snes9x changelog:




    http://www.s9x-w32.de/dl/

    via http://www.emulation64.com/view/2916...v157-released/ ...
    by Published on October 16th, 2018 17:30
    1. Categories:
    2. Snes News

    Nearly 25 years ago, Donkey Kong Country was released to the world, and it quickly won over gamers with its pre-rendered CGI graphics, became one of the best-selling Super NES games of all time, and spawned numerous sequels. And while its graphics might not have the wow factor they had in 1994, Donkey Kong Country’s gameplay holds up to this day.
    While Donkey Kong Country is known for being difficult, many people have mastered it. Are you one of them? Donkey Kong Country - Expert Edition will put your platforming skills to the test. It removes the DK Barrels (which give you your characters back if you lose them) and Star Barrels (which act as checkpoints), so you can only take two hits in each stage before losing a life and being forced to start over from the beginning.
    Additionally, all the Warp Barrels have been removed. If you think you’re just going to skip over Mine Cart Carnage, Stop & Go Station, or any other stage in the game, think again.

    https://www.romhacking.net/hacks/4152/ ...
    by Published on August 22nd, 2018 10:50
    1. Categories:
    2. Snes News

    A new commercial Snes game in 2018, awesome news:

    Publisher Mega Cat Studios released Little Medusa for the SNES. The game is an extended improved homage to Kickle Cubicle and similar colorful and cute. The game can be currently ordered starting from 49.99 US$ excluding shipping.

    Become a polymorphed deity and take back Mount Olympus in this action puzzler. The Titans have escaped their eternal prisons and transformed Artemiza, a young goddess, into a gorgon. Now she must petrify enemies, solve puzzles, and dodge traps in her battle to save the realms of the gods.

    via https://pdroms.de/supernintendoenter...cial-snes-game ...
    by Published on August 17th, 2018 22:27
    1. Categories:
    2. Snes News

    • SNES Mini Classic is a fantastic console but has one big flaw which frustrates all of its owners: The games collection is closed and limited.

      Well no more! With Classic 2 Magic you can dig out your old SNES cartridges and play them directly on your SNES Mini Classic. Any game, from any region. Just plug & play!

      You can also directly play game ROM files for SNES and many other different console systems on your SNES Mini Classic with Classic 2 Magic. The Classic 2 Magic creates so many new possibilities. The name says it all, it will do magic to your SNES Mini console.

      And it is also compatible with the NES Mini console and Shonen Jump Mini.
      Click to expand...
      You can find out more about all of the amazing features of Classic 2 Magic on its official website: http://classic2magic.com/



    ...
    by Published on June 10th, 2018 23:16
    1. Categories:
    2. Snes News

    Snes9x one of the major emulation scene emulators is back with a new release:


    • The full changelog can be seen below.
      - Increased the speed of SA1 emulation to match hardware (BearOso)
      more closely.
      - Fixed negative SA1 division (BearOso, Jonas Quinn)
      - Changed the location where we poll input to potentially (Brunnis, BearOso)
      reduce lag.
      - Fixed the interlace fields being swapped after skipping (BearOso)
      frames.
      - More updates for BS-X support. (LuigiBlood)
      - Updated xBRZ to version 1.6. (zenju, OV2)
      - Added a DMA timing hack for rpgone's Koryu no Mimi (OV2)
      translation.
      - Updated HDMA to not update indirect addresses until after (BearOso)
      transfers are completed.
      - Improved cheats support. This stores cheats in a human- (BearOso, OV2)
      readable and editable format as gamename.cht. Cheats are
      converted from the old format on load. They can be added
      in many different formats, but they will convert to the
      simple address=condition?byte format.
      Also, now included is mightymo's cheat database, and the
      ability to match a game and automatically load cheats
      from it.
      - Don't reset a pending NMI on vblank end. Fixes Super (furrykef)
      Punch-Out.
      - Redo NMI timing. Fixes Secret of Evermore (PAL). (BearOso)
      - Test for transparency before dithering on SuperFX. This (RedGuy(yyy))
      fixes some graphical artifacts in Star Fox.
      - Change some of the SDD1 guesswork mapping. Fixes a Tales (BearOso)
      of Phantasia hack.
      - Return PPU1 MDR for reads of $2137 instead of CPU MDR. (BearOso)
      Fixes Mario's Time Machine graphical glitch.
      - Memset less memory for sprite calculations. (Nebuleon)
      - Don't spuriously update register 14 when running SuperFX. (BearOso)
      Fixes graphical glitches in Doom.
      - Added a SuperFX clock modifier variable. (BearOso)
      - Write CPU MDR during some DMA and HDMA transfers. Fixes (BearOso)
      Speedy Gonzales and Funaki Masakatsu Hybrid Wrestler.
      - Calculate next IRQ time in advance instead of continously (BearOso, OV2)
      checking for it.
      - Added some IRQ timing quirks. Fixes at least Marko's (BearOso, OV2)
      Magic Football.
      - Fixed wrong tile selection in offset-per-tile mode. (BearOso)
      - Advance the VRAM pointer even if VRAM writes at the time (kps501)
      are invalid.
      - Return 0x80 instead of 0xff in DSP1 simulation. Fixes (kps501)
      Powerfest '94 Mario Kart.
      - Initialize controllers on reset. Fixes Looney Tunes (kps501)
      B-Ball multitap.
      - Attached APU instruction tracer and made some additions (BearOso)
      to debugging output.
      - Fix line doubling in interlaced mode. (kps501)
      - Added support for M.A.C.S. rifle peripheral. (kps501)
      - Fixed a bug where the MSU1 channels were reversed. (qwertymodo)
      - Win32: Added dynamic rate control support for XAudio2 (OV2)
      - Win32: Added different volume level configuration for (OV2)
      regular and turbo speed.
      - Win32: Added option to disable EPX scaling for messages (OV2)
      - Win32: Improve multi-rom loading. (OV2)
      - Win32: Add libpng and zlib dependencies as submodules for (qwertymodo, OV2)
      easier compiling from source.
      - Win32: Fixed icon registration. (OV2)
      - Win32: Better support for running while unfocused. (OV2)
      - Win32: Changed icon. (BearOso)
      - Win32: Report hidpi support. (BearOso)
      - Win32: Added mute hotkey and hotkeys for saving/loading (OV2)
      from file.
      - Win32: Disabled hotplugging in favor of a menu option to (OV2)
      reconfigure joysticks.
      - Win32: Added a reduce input lag option. (BearOso)
      - Win32: Added ability to use GLSLP shaders with OpenGL, (OV2)
      including a dialog to tweak custom parameters.
      - GTK+: Added dynamic rate control support for audio to (BearOso)
      reduce buffer overflows and underflows.
      - GTK+: Increased SDL requirement to version 2.0. This (BearOso)
      improves joystick compatibility.
      - GTK+: Improved GTK+ 3.0 support and made it the default. (BearOso)
      - GTK+: Added ability to start from a snapshot on the (julien2512)
      command line.
      - GTK+: Added automatic input rate handling. (BearOso)
      - GTK+: Use 16-bit 5-6-5 pixel format for better colors. (BearOso)
      - GTK+: Now disables the compositor in fullscreen mode. (BearOso)
      - GTK+: Changed icon. (BearOso)
      - GTK+: Require libepoxy for OpenGL support. (BearOso)
      - GTK+: Add full compatibility with GLSLP shaders, with a (BearOso)
      parameters dialog to configure them.
      - Unix: Add xinerama support and window position hints.

      download https://github.com/snes9xgit/snes9x/releases/tag/1.56

      via https://gbatemp.net/threads/snes9x-v...ut-now.506640/
    ...
    by Published on June 2nd, 2018 21:34
    1. Categories:
    2. Snes News,
    3. Gameboy News,
    4. GBA News,
    5. Nes News

    Heres a new version of the multi nintendo system emulator:

    higan v106r34 is released. higan (formerly bsnes) is a Nintendo multi-system emulator that began development on 2004-10-14. It currently supports the following systems:
    - Famicom
    - Super Famicom
    - Game Boy
    - Game Boy Color
    - Game Boy Advance

    higan also supports the following subsystems:
    - Super Game Boy
    - BS-X Satellaview
    - Sufami Turbo

    higan Changelog:
    * Update to v106r34 release.

    byuu says:

    Changelog:

    - sfc/ppu-fast:
    - don't use mosaicSize unless mosaicEnable is set
    - fix background tiles that aren't 8x8 in size
    - flush (render) queued lines whenever VRAM or OAM are modified
    mid-frame
    - queue tile outputs to buffer for object rendering final pass
    - fix object window mask indexing
    - disable color bleed when output width is 256 pixels
    - handle reset(bool) events
    - implemented save states
    - icarus: fixed SPC7110-RAM-EPSONRTC mapping typo [hex_usr]
    - bsnes: fixed overscan masking mode when output height is 240

    Todo:

    - sfc/ppu-fast: should not have deleted the tilecache freeing in
    ~PPU()
    - ruby/input/carbon: change setPath() call to setPathID()

    Errata:

    - Rendering Ranger R2 crashes at startup, seems to be an issue with
    the expansion port device

    Bug reports on the new fast SNES PPU are now welcome.

    Download https://gitlab.com/higan/higan

    via http://www.emucr.com/2018/06/higan-v106r34.html ...
    by Published on June 1st, 2018 23:03
    1. Categories:
    2. Snes News,
    3. Nes News

    weird news but here it is:


    • You own some SNES cartridges, but you only have NES console, well no problem, as you can now run SNES games on your original NES!
      Tom Murphy, aka Tom7, has found a way to manipulate NES cartridges so that they can truly outperform what would usually be expected from them. Tom hacks the circuit boards of these cartridges, equipping them with Raspberry Pi 3 mini-computers. The Pi plays host to a number of SNES ROMs which are all filtered through a special program, translating the necessary data into something the NES can read and essentially display on a TV.

      If you want to see all of this happening in action, check out the video below. The idea starts to take shape at around 5:40, and if you skip ahead to 16:12, you'll see Tom placing the finished NES cartridge into the system, allowing the NES to play the SNES classic Super Mario World. This is some kind of Back To The Future-style wizardry that goes well over our heads, but it's pretty amazing to see.
      Subscribe to Nintendo Life on

      This isn't the only interesting project that Tom7 has created, though. A few years back he created a computer program that could learn how to play NES games on its own, with just tiny amount of instruction from the player. Somehow, though, seeing Super Mario World be played on a NES just seems even more crazy. We're all used to Virtual Console, where retro games are played on newer systems, but reversing that is very interesting indeed.
      Click to expand...
      Now then, who's up for some Zelda: Breath of the Wild on Game Boy Color? -- Nah, I want to see Super Mario Odyssey for the newest console, the Nintendo Switch, running on my NES console, or better yet the NES Classic Mini, to prove you don't need the latest shit

      via https://www.maxconsole.com/threads/s...-on-nes.47096/
    ...
    by Published on May 16th, 2018 21:08
    1. Categories:
    2. Snes News

    Its amazing in these years to see a new Snes release and commercially too:

    Fork Parker’s Crunch Out is a collaboration between Mega Cat Studios, Devolver Digital, and Take This for the label’s first-ever Super Nintendo Entertainment System release starring the company’s larger than life CFO, Fork Parker. The game aims to raise awareness of the all too real issue of game dev crunch through a playful look at the pressures of game development, exaggerated by the menace that is a game publisher executive.

    via https://pdroms.de/supernintendoenter...cial-snes-game
    ...
    by Published on May 15th, 2018 22:37
    1. Categories:
    2. Snes News,
    3. Nes News

    Havent got one of these yet so glad they are coming out again:

    Well, there you go, if you been waiting, searching, hunting for NES Classic so you can enjoy playing those wonderful retro games again from your childhood era, or to show your new family what video games are really all about, none of this boring running around killing people in Call of Duty, no its jumping over pipes, collecting coins, and not getting hit by falling barrels, true 100% fun in full 8-bit glory!

    The NES Classic Edition system is a miniaturized version of the groundbreaking NES, originally released in 1985.​
    Just plug the NES Classic Edition into your TV, pick up that gray controller, and rediscover the joy of NES games.

    What's in the box?

    • NES Classic Edition system
    • One NES Classic Controller
    • HDMI cable
    • AC adapter
    • 30 pre-installed games

    NES Classic Controller included
    Works with NES Virtual Console games on Wii U, too

    Play NES games the way they're meant to be played—with a full-size "original" controller. The included NES Classic Controller can also be used with NES Virtual Console games on your Wii™ or Wii U™ console by connecting it to a Wii Remote™ controller.

    Plus these fun features
    Save your game with Suspend Points

    Pick up right where you left off with four Suspend Point slots for each game. Just press the Reset button while playing to return to the HOME menu and save your progress to a slot. Have a perfect run going? You can lock your save file and resume at a later time so there's no danger of losing your progress.

    Choose your look with Display Modes

    • CRT filter: Looks like an old TV, scan lines and all.
    • 4:3: Gives you the original NES game look, with a slight horizontal stretch.
    • Pixel Perfect: Each pixel is a perfect square, so you see the games exactly as designed.


    A perfect gift for collectors or anyone who loves games! / Only $59.99(msrp) / NES Classic Edition returns June 29, 2018.​

    MORE INFO: --> https://www.nintendo.com/nes-classic/
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